Making History® открывает неограниченный игровой процесс классических стратегических игр, но совершенно новыми экономической, военной и дипломатической системами и глубокими исследованиями, которые позволяют вам участвовать в реальных исторических событиях.
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Об этой игре

Making History® открывает неограниченный игровой процесс классических стратегических игр, но совершенно новыми экономической, военной и дипломатической системами и глубокими исследованиями, которые позволяют вам участвовать в реальных исторических событиях.

Игра переносит вас в богатый мир Второй Мировой, где каждая нация обладает своими планами и где события зависят от единого союза. Работайте со слабыми и сильными сторонами своей нации. Выстраивайте экономику, инфраструктуру, экономику и военную отрасль. Создавайте альянсы. Изменяйте свою стратегию по мере того, как меняется ситуация в мире.

  • Богатый мир Второй Мировой: MAKING HISTORY: The Calm & the Storm включает свыше 80 наций и более 800 регионов. Каждая нация обладает детальными характеристиками, основанными на длительных исследованиях, включая экономику и военную мощь, дипломатические отношения, идеологию и техническое оборудование. Каждый регион обладает особенной территорией, инфраструктурой, ресурсами и т. д.
  • Ты — это твоя Нация: Перенеситесь в живой мир, где каждая нация преследует свои цели и где события могут привести к разрыву альянса. Продумывайте стратегии, основанные на исторических фактах, касающихся сильных и слабых сторон твоей нации, и пересматривайте свои планы в зависимости от реакции на ваши действия. Играйте за Великобританию, Францию, Германию, Италию, Японию, СССР, Соединенные Штаты Америки или Китай.
  • Продвинутые бои: Инновационная боевая система предлагает разные подходы к битвам от массивных нападений до оборонительных действий. Поставки, подкрепления и география - все это влияет на ваш план сражения.
  • Больше возможностей: Используйте уникальные способности юнитов для нападения с защитой, участвуйте в кровопролитных сражениях с полчищами пехоты, уничтожайте вражескую промышленность, используя бомбардировщики, и топите вражеский флот на расстоянии с помощью военных оперативных групп. С научными исследованиями вы можете открыть больше сильных военных юнитов, и каждый юнит использует детализированную 3D-модель.
  • Сложная мировая экономика: Экономическая система игры моделирует связи между мировой мощью и экономической силой. Игроки управляют торговлей, налогами, развитием промышленности и инфраструктуры, а также областями научных исследований.
  • Мощная система союзов: Заключаете вы или разрываете союзы, объявляете войну или предлагаете мир — каждое действие влияет на ваши отношения с другими нациями и их желание объединиться с вами. Если у вас нет сильных союзников, велика вероятность нападения.
  • Исторические сценарии: Шесть сценариев предлагают вам начать игру в критический момент, сфокусироваться на определенном событии или обыграть целую войну. Сценарии включают падение Франции, Пёрл-Харбор, высадку союзных войск на Атлантическое побережье Европы, Судетский кризис и многие другие, причем каждая основана на исторических исследованиях. Вы можете преуспеть там, где другие потерпели неудачу, или использовать различные пути и смотреть, что будет дальше.
  • Великолепная реиграбельность: В каждом сценарии вы попадаете в различные условия. У каждой нации, за которую вы играете, свои задачи. Все зависит от ваших экономических и военных решений, а также действий и реакции других наций.
  • Одиночный и многопользовательский пошаговые режимы: Инновационная одновременная игра быстра и отзывчива и дает вам контроль без задержек. Играйте с 8 другими игроками в многопользовательском режиме, используйте внутриигровой чат, чтобы создавать совместную стратегии или заключать секретные соглашения. Будете ли вы верным союзником или тираном-предателем?
  • Средства для модифицирования: Используйте прилагающийся Редактор сценариев, чтобы изменять сценарии или создавать собственные.

Системные требования

    Минимальные: ОС Windows XP, 2000 или Vista, процессор Pentium III или Athlon 1.0 ГГц, 512 МБ ОЗУ, 850 МБ доступного пространства на жестком диске, видеокарта 32 МБ, соединение с Интернет для мультиплеера

Полезные обзоры покупателей
15 из 15 пользователей (100%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
38.7 ч. в игре
Опубликовано: 24 октября, 2015
When I first got the game for $1.24 on sale, I was shocked at how good the game actually is.

For starters, the in game tutorial is relatively good. It teaches the core and advanced concepts of the game, without being too confusing or too long.

You can play as any nation in the world, and lead your nation towards world domination, without being forced to play the game historically. The AI also doesn't completely act historical either. In one game, the UK declared war on Russia, when Russia invaded Poland.

The game doesn't end at a specific time, while it does say that it has a set amount of max turns, you can continue on and play indefinitely.

The map is easy to navigate, the economy of the game is easy to understand, there are overview windows that display everything your cities and mines are producing so you don’t have to hunt them down individually, and there is an easy to understand tech tree that even my nephew could operate efficiently. In fact, I often play this game with my young nephew and he is able to fully comprehend and play the game (which is a true testament as to how easy to understand the basic concepts are and the controls of the game are.)

However, the game is not that easy to win. The AI will take full advantage of its navy, air force, and land armies to efficiently defend themselves, flank your armies, invade your homeland when you lest expect it, and even nuke you if you're not too careful.

Another plus, is that the multiplayer in this game doesn’t have lag or syncing issues.

The game also runs well on older computers as well, I got it to run rather well on an old 2003 XP laptop of mine.

The game also comes with an scenario editor which is easy to use and adds lots of replay value.

In essence, this game is somewhat similar to the Hearts of Iron games, except that it’s more simplistic and turn-based.

In all, I would highly recommend this game to anyone seeking a sandbox turn-based WW2 strategy game. The game's low price is also a nice plus. However, if you are looking for an extremely in depth realistic game of WW2, I would suggest looking elsewhere.
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11 из 13 пользователей (85%) посчитали этот обзор полезным
60.7 ч. в игре
Опубликовано: 10 октября, 2015
A very excellent turn-based, global-scale, war-game, with tons of freedom and options.
"Making History" as the title is perfect, because you basically pick out your nation and then engage in World War II. Everything plays out independently. No scripted historical events.

You can play starting in different time-frames, but at its heart, the game is a giant "WW2 sandbox" game. **NOTE: Although game "scenarios" have an "end-date", GAME IS ENDLESS. You can keep playing. You can adjust Scenario setttings to customize.

Some aspects remind me of:
Superpower 2 (RTS game) you can wage war on any nation, make treaties, do whatever you want on a 3D Google-Earth like map.
Supreme Ruler 2020 (RTS game) is like that but on flat 3D map, and more complicated, in that you can build unique, individual structures on each territory you control.

Making History is sort of like a fusion of both, you don't quite have "buildings" on each territory, rather just cities and oil wells mostly on some, but you have all the tools needed to manage each individual territory. Boost production of Goods in Alaska, upgrade farms in Florida, improve infrastructure in New York. Etc.

Biggest downside to this is that it's USELESS, and the interface/menu system is cumbersome and confusing. BUT THAT'S OK. The game is actually WAY more simple than you think.

The biggest problem most people will have with this game is simply "overthinking" the game

WHY?

I played as the USA starting around 1935 or 1936, and spent 10 years of game time, actually BALANCING my budget, selling resources to warring alliances, and making a profit; trying to balance trade, etc. HOWEVER, I couldn't figure out how the computer was producing massive amounts of tanks, ships, troops, etc. Not only were the computer players producing them fast, the computer was producing them in large numbers.

There was no way I could product as fast without destroying my economy.
How could the computer balance it's economy and do this?

The answer: IT DIDN'T!

YES, the computer nations all went into MAJOR debt.
Like a few other strategy games, you can go "into debt". If you reach zero, you then go into the red.
And NO, your assets don't start getting magically "sold off" like in certain other games.
No, you still have everything, you just owe a lot of money......to SOMEONE. Who?

WHO CARES!

SO, when you get this game, FORGET about managing the economy, it's all a waste of time.
In this game, when you go into "debt", it only lowers the effectiveness of your units and a few things, but I found it rather unnoticeable.

ALL YOU HAVE TO DO:
Set all of your areas to maximize production.
As for what to produce: set about 90% of them to upgrade industry. A city's industry is rated by a simple point system. A city worth 20 industry points, is usually "Light Industry". If you set production to whatever "Industry" option it has, after X number of turns, it will gain a point. Turns can go fast, so before you know it, it might become "Heavy Industry" and later to "Advanced" (Advanced can build units others can't, like Advanced tanks, nuke bombers, super-carriers, etc).

WHY DO THIS?
Because the higher it's industry point rating, the FASTER you can produce units.
You'll need to set the rest to produce Research and Transport Capacity (if not enough Transport Capacity points, you won't be able to move all your units overseas at once, they'll have to 'wait for the next ride').

That's about it. You'll be spamming out units in no time, and sending them into the grinder of an endless World War.

You will go into massive debt, but it doesn't affect gameplay all that much at all.
I was like $149 billion or trillion in debt by the end of my game. NO BIG DEAL.
That's too bad, but I guess maybe the developers found the economic system too restricting on enjoying the game.

That was the problem Supreme Ruler 2020 had, the economy system was made by people who didn't know how economies work. They tried to make it the way they "envisioned" only to have it cripple the game (not to mention all the ridiculous click-fest with logistics) that detracted from enjoying the game. Yikes. Making History keeps it simple and let's you focus on gameplay.

DIPLOMACY:
Very, very limited. It's basically you can join an alliance, leave an alliance, or try to get another country to join in an alliance with you. The computer players will leave/join alliances all the time. Like "1984", you'll be at war with mortal enemy "Eurasia" for a long time, only until one day, to now be at peace with them, and at war with new mortal enemy "East Asia", the next day.
This aspect of the game can actually turn out to be pretty fun at times, watching nations for "super alliances" and then stab each other in the back. I wish there were more diplomacy options, but this is a war game after all. HAHAHAH.

Territories/provinces can also break off and become part of a new nation.
You can even grant independence to conquered areas and make them an alliance, you'll see new nations formed frequently. You'll see Nazi Germany maybe take over Ireland and form a Nazi Ireland. Or Soviets take over India and form Communist India.
There are competing ideologies in the game that are visible and those with similar ideologies will favor relations with each other over others.

CONTROL:
Controlling armies is EASY. You just click on a unit, and tell it where to go. Sort of like the Europa Universalis games. Only thing, sometimes, seems like units not moving but it's really they need time to cross out of large territory and enter next one. In those EU games, you'll see a meter or bar that shows progress but no in this one. Not a big deal, just a cosmetic thing.
You can also stack and split units, so no problem there.

NO NEED to load units on ships or anything. When you tell them to go overseas, they are automatically converted into a "ship" fleet unit. Of course, they are weak. Best to clear the way or have ships patrolling the zones they must go through to stop enemy raiders.

EDITOR:
The game comes with an editor so you can make your own mod/world, edit unit stats, edit countries, anything. Can be a bit cumbersome to put together. People have made some online you can download through developer's site. I haven't tried any though.

CONS:
-The economic system, while totally useless, the menus/navigating suck. You won't use it much anyways, but finding out it's useless after wasting so much time, was frustrating "You mean I don't have to manage any of this, I can go into trillions of dollar in debt and still fight on just fine?!" I hear the "Gold" version of this game, makes the menus easier.

-Nukes! You can build ICBM and mobile-nuke units, HOWEVER, they fight like regular units, that only do major damage; but they are weak and get destroyed easily. STRATEGIC NUKE BOMBERS are the only "real" nuke units. You can direct them to nuke a city. If it succeeds, the city is permanently destroyed. It will just be ruins without any production ability.

-Subs can't be set to auto-defend an area. If an enemy surface ship enters water area you have a surface ship in, they automatically fight. If you have a sub, they don't fight. You have to manually order them, which enables enemies to sail right by. FAIL!

-Loading game, you have to remember to reselect your nation. You can load your saved game, play as other nation. By default, the nation you saved game playing as should already be selected.

If you're looking for some "historically accurate" WW2 game, you can forget about it.
It's MAKING HISTORY: you make your own history---ITS FUN TO DO!
The game goes on for however long it takes for you to reach your goal.
I conquered the entire world around 1957. I had modern supercarriers and jet fighters by that time, 638 warships, like 1300 armored divisions.

Very rewarding game.
Был ли этот обзор полезен? Да Нет Забавный
4 из 4 пользователей (100%) посчитали этот обзор полезным
88.1 ч. в игре
Опубликовано: 7 декабря, 2015
How i put so many hours into such a simple game is just amazing
Был ли этот обзор полезен? Да Нет Забавный
8 из 12 пользователей (67%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 3
1.2 ч. в игре
Опубликовано: 10 октября, 2015
It was fun while it lasted but when I tried playing again it says invalid license key. Ive tried everything nothing works. Steam should not be selling broken games, dont buy this game on steam until its fixed.
Был ли этот обзор полезен? Да Нет Забавный
7 из 11 пользователей (64%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 2
23.1 ч. в игре
Опубликовано: 10 августа, 2015
Couldes't find valid license key. Please try reinstalling the product. Failed to initialize game engine. Game cannot start.
Был ли этот обзор полезен? Да Нет Забавный