Play as a giant gorilla in VR and face off against your puny human friends in the ultimate couch party game.
All Reviews:
Positive (14) - 100% of the 14 user reviews for this game are positive.
Release Date:
Jul 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:
  • To get feedback on the game so we can improve it
  • To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:
  • A single-player campaign telling the story of Bob, a simple family man (gorilla), trying to survive in a hard, hard human world.
  • Online multiplayer
  • Character customization
  • A lot more content in terms of maps, environments and interactions.

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:
  • Asymmetric local multiplayer, 1 VR + 4 non-vr players
  • Single-player Challenges against AI Bots
  • A solid, intuitive movement system - move, grab, eat, throw
  • Keyboard and Gamepad support for non-vr players, drop-in and out of games.
  • Several game modes, including Last Man Standing, Team Deathmatch, Horde and Hide and Seek
  • 3 Maps
  • Sandbox area
  • An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

The current state of the Early Access version + upcoming features can be found here:

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price as we ship significant new content and major features. We want to reward players who invest in our vision early. We will also not discount the price until we launch.”

How are you planning on involving the Community in your development process?

Our roadmap is public:

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Late For Work


Recent updates View all (9)

October 16

BETA branch - Improving The Tank Controls [Build 329]

Hello, hello!

We've heard you loud and clear that the tank controls are one of the weaker elements of our game (to put it politely). Thanks to your feedback, we've reworked the controls to be more in line with standard good modern tank controls. This has also had a rippling effect on the rest of our controls:
  • Tanks: now you use the left stick to move forward/back and rotate. right stick aim. Triggers to shoot.
  • We also added LB to reset your turret view to be aligned with your tank body.
  • Cars/Trucks: movement is now also controlled with the left stick. Boost remains where it is (on the A button)
  • Planes: the movement controls remain the same, but the boost is now on the A button and shooting is done with the triggers.

This might be a bit confusing at first for your muscle memory, but we really feel these control improvements lay a good foundation for the long term.

There are many other improvements in this build, including a sneak peak at a new map in progress, but we will detail all of this when we are ready to push out the full update.

Known Issues
  • Helper info is still mapped to old button structure
  • AI Bot toggle is broken
We would love your feedback on the new tank controls. Do they feel any better?
1 comments Read more

September 23

Update 4 is Live - The Community Feedback Edition

Thank you for all your support and feedback so far. It's been incredible to read your reviews and hear your feedback and better understand how you play the game and want to play it.

Your feedback is invaluable to helping us improve the game.

We've been working on various new features to improve the balance of the game (powerups!), improve the controls (better tank and plane controls, more instructions), fixing a lot of bugs related to the different game modes. Stability is much improved (but there's still more to do).

We went into a lot more detail in the Beta notes for this update:

Turning Off The AI
One of the biggest requests on the forums is the ability to turn off the AI => that's now in too! We added AI Bots and the new Powerups as Multiplayer options you can toggle off/on. This is an example of something that is relatively easy to implement ( revealed some other issues we then had to fix, but for the better) but was nowhere on our radar as a task, simply because we didn't think of it. People requested it, it seems sensible, so it's in the next update of the game!

And of course, we continuously work on improving AI behavior. We know we've still got a long way to go, but to be completely honest, our focus has been first and foremost on the gameplay and controls for a fun local multiplayer experience. The single player experience is also important to us, but as a more secondary priority. We'll get there for both experiences.

A New Look
Finally, we also did our first tests towards dramatically improving the look of the game. For us, this is again something really important we want to work on, but has had to take a back seat to improving the core game experience. It doesn't mean we are not thinking about the look, and planning for it. We are laying the ground work for future changes which we think are going to be quite awesome both visually and content wise. We can't wait to share these with you.

In the meantime you can try out our new shader stack with a toggle in the Settings screen.

Changelog - Build 323

- AI planes are better at avoiding objects, do escape maneuvers, fly into inanimate object less often.
- Better dead zone for gamepad controls
- Toggle to disable AI in multiplayer
- Powerup system for vehicles, including speed boost, firing rate boost, restore health, homing missile, disguise.
- New shader stack (post-processing effects): Fog, bloom, ambient occlusion
- Improved French translations (thank you ZBufferR)
- Better car AI. A lot more to come on this front.
- Simple Tank Controls - you can now toggle between advanced (two stick) and simple (one stick) tank controls.
- Better vehicle instructions - we surface the control instructions a bit more often, fixed a lot of inconsistencies and show clear instructions for both keyboard and gamepad control.

- Lots of fixes to the single player, multiplayer, scoreboards logics.
- Much better management of humand and AI players.
- Steam Controller support
- Missiles don't hit invisible walls
0 comments Read more
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“It was fun and the locomotion system is unique and works well for the game concept.”
Michael Glombicki -- Road To VR

“This local multiplayer game is definitely unique -- Very cute -- A fun family game”
Cas and Chary VR

“Where Late For Work really shines is in its multiplayer mode”
Arline Groenewald -- VR The Gamers

About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.


  • Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.
  • Local multiplayer party game: a great way to include all your friends in a VR experience.
  • Fun, over-the-top physics where every object is a potential weapon and shield.


Late For Work is actively in development - the current status and upcoming features can be found in our roadmap:

System Requirements

    • OS: Windows 8.1
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift with motion controllers required for VR play. Gamepad required for 2+ non-vr players - keyboard+mouse also supported.
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