Play as a giant gorilla in VR and face off against your puny human friends in the ultimate couch party game.
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Release Date: Jul 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:
  • To get feedback on the game so we can improve it
  • To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:
  • A single-player campaign telling the story of Bob, a simple family man (gorilla), trying to survive in a hard, hard human world.
  • Online multiplayer
  • Character customization
  • A lot more content in terms of maps, environments and interactions.

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:
  • Asymmetric local multiplayer, 1 VR + 4 non-vr players
  • Single-player Challenges against AI Bots
  • A solid, intuitive movement system - move, grab, eat, throw
  • Keyboard and Gamepad support for non-vr players, drop-in and out of games.
  • Several game modes, including Last Man Standing, Team Deathmatch, Horde and Hide and Seek
  • 3 Maps
  • Sandbox area
  • An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

The current state of the Early Access version + upcoming features can be found here: http://roadmap.lateforworkgame.com

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price as we ship significant new content and major features. We want to reward players who invest in our vision early. We will also not discount the price until we launch.”

How are you planning on involving the Community in your development process?

Our roadmap is public: http://roadmap.lateforworkgame.com

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Late For Work

 

Recent updates View all (1)

July 13

Launch Day - Day 1 Patch [Build 244]

Hello, here's our first update! We're super excited to have finally launched on Early Access and we can't wait to hear your feedback. Please join us in the forums and share your thoughts.



[BUILD 244]
We've already pushed out a couple patches to address some of the most urgent issues requested by our community along with a few enhancements:

  • The tutorial is now fully implemented for Vive players. We only lagged behind because we got our hands on a Vive quite a bit later than the Touch. Our aim is to support both platforms as first class citizens.
  • We've added intro screens to all the multiplayer modes, explaining goals and some helpful tips. Expect some further improvements to the game modes themselves in the coming weeks.
  • Y-axis inverse support. You can now toggle y-axis invert for both tanks and planes (separately). These are accessible from the d-pad. Vehicle controls will continue to be improved, they're still early.
  • Better result screen, more interactive. More to come soon.
  • A bunch of usability and ui improvements, including making sure the Menu is not hidden by in-world objects.

That's it for urgent fixes. Our next update is coming soon. We're aiming for two weeks cadence, but that's not set in stone. HOWEVER, if you want access to more regular updates, we push to a special beta branch every few days, with the caveat that things will occasionally break there (you can always switch back to the main branch). Details on the beta branch are here: http://steamcommunity.com/app/623540/discussions/0/1368380934279440333/

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About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.

Features

  • Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.
  • Local multiplayer party game: a great way to include all your friends in a VR experience.
  • Fun, over-the-top physics where every object is a potential weapon and shield.

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Late For Work is actively in development - the current status and upcoming features can be found in our roadmap: roadmap.lateforworkgame.com

System Requirements

    Minimum:
    • OS: Windows 8.1
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift with motion controllers required for VR play. Gamepad required for 2+ non-vr players - keyboard+mouse also supported.
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