Play as a giant gorilla in VR and face off against your puny human friends in the ultimate couch party game.
User reviews:
Overall:
Positive (13 reviews) - 100% of the 13 user reviews for this game are positive.
Release Date: Jul 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:
  • To get feedback on the game so we can improve it
  • To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:
  • A single-player campaign telling the story of Bob, a simple family man (gorilla), trying to survive in a hard, hard human world.
  • Online multiplayer
  • Character customization
  • A lot more content in terms of maps, environments and interactions.

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:
  • Asymmetric local multiplayer, 1 VR + 4 non-vr players
  • Single-player Challenges against AI Bots
  • A solid, intuitive movement system - move, grab, eat, throw
  • Keyboard and Gamepad support for non-vr players, drop-in and out of games.
  • Several game modes, including Last Man Standing, Team Deathmatch, Horde and Hide and Seek
  • 3 Maps
  • Sandbox area
  • An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

The current state of the Early Access version + upcoming features can be found here: http://roadmap.lateforworkgame.com

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price as we ship significant new content and major features. We want to reward players who invest in our vision early. We will also not discount the price until we launch.”

How are you planning on involving the Community in your development process?

Our roadmap is public: http://roadmap.lateforworkgame.com

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Late For Work

 

Recent updates View all (7)

September 18

BETA Branch - Power-ups, Tanks, Planes, Shaders [Build 320]

Welcome to the latest edition of our BETA branch. Come check out a week early all the new things we've been working on.

Power-Ups
We've added (optional) power-ups for the vehicles. Speed boost, guided missiles, ammo. These can be turned on for any multiplayer game mode by flicking the switch (or checking the mark, flicking the switch is still on the backlog).

Simpler tank controls
We've been iterating on the tank controls like crazy (and incidentally breaking all the AI behaviors, what tangled webs we weave). The default tank controls are now more arcadey, single stick controlled, a la Halo. You can toggle the dual stick controls with the Left D-Pad direction. Keyboard controls have stayed the same. Let us know what you think!



Sh-sh-sh-shaders
We've been experimenting with our shader stack. It's still not tuned right yet, but if you want a sneak peak, check out the settings options.

More sensible plane AI
We've been told that our planes fly too often into inanimate objects. We're working on that. It's not perfect yet (and really, the AI is a bit suicidal as a ground trait), but the planes are trying out more escape maneuvers.

A lot of bug fixes
Like, a lot. And yes, we are aware there are still more bugs, but things should feel a lot more stable.

Please help us test the Beta build, we've touched almost every area of the game, and laid some ground work for future updates. Tell us what you think here or on the forums.
0 comments Read more

August 26

Update 3 Is Live! Cars, Tanks, Planes and Gorilla Controls



Hello hello!

Ready to drop a new update and this one is all about improving how you control the cars, tanks and planes. We had to give those puny humans a chance to take down that giant ape. The game should feel a lot more balance now.

If you're curious, we went into a lot more details in the beta notes for this update but to summarize: the vehicles should feel a LOT better and easier to use.

https://steamcommunity.com/games/623540/announcements/detail/2324275121370977425

What else did we do? Well, there's better VR control options, more variety, the tutorial has been polished, the first bits of the translation system are in and tons of bug fixes.

Changelog - Build 315

Improvements
- Camera no longer goes through floor when you look up with tank.
- Tanks gets less stuck going over objects
- Plane movement vertically and horizontally is consistent now. Camera always pans to better show where you're going and what you're aiming at.
- Clicking in right joystick shows rearview
- Aim indicator turns red when aiming at gorilla
- Car keyboard controls are much more responsive now. Accelerate, turn and brake are all better.
- Car boost is more controllable now can turn better.
- Hide billboards, bridges, basically every thing when doing the countdown for hide and seek and last man standing
- Countdown timer is now always visible.
- Head height toggle for standing/seated/kids mode.
- Initial translation system, with four languages partially supported (Polish German, French along with English).

Fixes
- NPC cars are moving around the cities better, including in seaport and valley map
- Fixed plane missile damage to gorilla to be consistent from shot to shot (5% each time).
- Plane missiles don't go through billboard anymore
- Lots of fixes to the UI and test for the Hide n Seek game mode result screens.
2 comments Read more
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Reviews

“It was fun and the locomotion system is unique and works well for the game concept.”
Michael Glombicki -- Road To VR

“This local multiplayer game is definitely unique -- Very cute -- A fun family game”
Cas and Chary VR

“Where Late For Work really shines is in its multiplayer mode”
Arline Groenewald -- VR The Gamers

About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.

Features

  • Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.
  • Local multiplayer party game: a great way to include all your friends in a VR experience.
  • Fun, over-the-top physics where every object is a potential weapon and shield.

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Late For Work is actively in development - the current status and upcoming features can be found in our roadmap: roadmap.lateforworkgame.com

System Requirements

    Minimum:
    • OS: Windows 8.1
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift with motion controllers required for VR play. Gamepad required for 2+ non-vr players - keyboard+mouse also supported.

What Curators Say

2 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall Reviews:
Positive (13 reviews)
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