Play as a giant gorilla in VR and face off against your puny human friends in the ultimate couch party game.
All Reviews:
Positive (14) - 100% of the 14 user reviews for this game are positive.
Release Date:
Jul 12, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We strongly believe that Early Access is the best model to explore new VR experiences. We’ve invested a lot of resources into this concept and it is very promising. But as a VR Multiplayer game, we are targeting a niche within an already small niche -- Our game won’t be ready for a full launch until we’ve implemented online multiplayer and a full single player campaign.

By releasing early, we are seeking your feedback and support as we develop the full scope of the game.

We want to provide a polished VR game that is fun for both VR and non-VR players. We operate in a self-sufficient manner as a small team of programmers. We work with external partners on the Art and Audio. All income earned in early access will be reinvested into those areas.

We develop in the open and need your feedback to build the most fun and comfortable experience possible.”

Approximately how long will this game be in Early Access?

“We plan 9-12 months of development depending on the final scope of the single player campaign. This may change depending on how much we can invest into external assets.

We are using Early Access for two things:
  • To get feedback on the game so we can improve it
  • To evaluate if there is a market for local VR multiplayer games

We are a small studio, a couple programmers and we work with outside artists for Art, Animation and Audio. We are self-sufficient internally but with your support we can invest into our external art requirements.”

How is the full version planned to differ from the Early Access version?

“Our aim for the full version is to contain:
  • A single-player campaign telling the story of Bob, a simple family man (gorilla), trying to survive in a hard, hard human world.
  • Online multiplayer
  • Character customization
  • A lot more content in terms of maps, environments and interactions.

This is in addition to what is already available in the current version.”

What is the current state of the Early Access version?

“The Early Access version is a playable alpha, which contains:
  • Asymmetric local multiplayer, 1 VR + 4 non-vr players
  • Single-player Challenges against AI Bots
  • A solid, intuitive movement system - move, grab, eat, throw
  • Keyboard and Gamepad support for non-vr players, drop-in and out of games.
  • Several game modes, including Last Man Standing, Team Deathmatch, Horde and Hide and Seek
  • 3 Maps
  • Sandbox area
  • An experimental area where throw in new ideas that are not quite fully done yet but are fun in-house so we thought we’d share because sharing is caring.

The current state of the Early Access version + upcoming features can be found here: http://roadmap.lateforworkgame.com

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price as we ship significant new content and major features. We want to reward players who invest in our vision early. We will also not discount the price until we launch.”

How are you planning on involving the Community in your development process?

Our roadmap is public: http://roadmap.lateforworkgame.com

Tell us what you like and what you don’t like. Share your experiences. We enjoy reading your feedback and we will use it to guide our process. We will regularly seek your input on major features. Some decisions will be put to a vote. Buy the game and shape its future.

Some of you have spent countless hours under the headset have tons of unique experiences to share. We want to your knowledge to help us improve Late For Work.

Comfort in VR is both incredibly important and hard to get right. Different players can have a vastly different definitions of what is “comfortable” in VR. Share your experiences and help us make our controls and our comfort options as awesome as possible.”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Late For Work

 

Recent updates View all (10)

October 20

Update 5 is Live - Our Biggest Update Yet - New Content!


We're back with another major update. We're calling this one Future Foundations because, well, not only is it chockfull of good stuff, we've also laid a lot of ground work for future updates. It's going to be a lot easier for us to add new content (new maps and new game modes) in upcoming updates. We can't wait to share what we have in store the next few months.

Tank Controls Completely Reworked
Probably the biggest source of recent complaint was our tank controls. We heard you loud and clear and really focused on improving them (check out our dev diary and our Beta update for more details).

http://steamcommunity.com/gid/103582791458941136/announcements/detail/1453959563470115056

All vehicle controls have been adjusted significantly, primarily the tanks and cars now move fully with the left stick instead of the triggers (well cars can still make use of triggers too, for the tanks, they shoot). This has had a cascading effect on controls. The planes have also been slightly adjusted. And everything is smoother and more precise. We really hope you enjoy it.

NEW MAP - Snow Mountains
Our first real bit of new content. We've spent a lot of time setting up a new map. It's still not fully finished, but it's playable and gives you a taste of what is to come. We're still working without an artist at the moment so we are limited in what we can produce, but we invested in improving our content creation processes to understand the impact on the rest of the game. What we've learned (and the bugs we've shaken out while creating the map) will make it much easier for us to add more new content.

Check it out and please let us know what you think.

Game Mode Experiments - Disguise Power-ups
We experimented with a new game mode called Disguise Masters. This built on the Disguise power-up we quietly slipped into the last release. After extensive playtesting, we realized it's still too similar with the Last Man Standing mode. So instead we've reworked the Last Man Standing to have a lot more disguises. (You can still find the new Disguise game mode in the Experiments tab, we're just not ready to promote to a full-fledged game mode)



Like the new map, this is our first new game mode since launch and it's given us an opportunity to clean up a lot of the game mode systems and lay the foundation for future ideas. We're really looking forward to crafting more interesting and varied game modes with layered goals for both VR and non-VR players. We have a lot of ideas for tasks we can introduce instead of just "hide from the gorilla" or "kill the gorilla".



Visual Awesomeness
In our last update, we introduced the "Advanced Shaders" toggle for our new shader stack. We've done a lot of behind the scene work to tie various effects to the time of day behavior. Now we have really cool looking scenes at different times of day. We're limited in what we can accomplish visually until we have a proper 3D artist on board but playing with shaders is something we enjoy. We hope you like the new and improved look. No screenshots for now, just go enjoy it in-game

How to give us feedback?
We love to hear from you, just use your favorite medium:

Changelog - Build 336

Improvements
  • New map: Snow Mountain
  • Visuals: much better visual effects during time of day transitions
  • Disguise powerup behavior much improved (icon, feedback, countdown)
  • New experimental game mode Disguise Master (in Experiments tab)
  • Last Man Standing: added lots of Disguise Powerups
  • Powerup icons less shiny, fit art style better
  • Tank controls reworked completely (not just the button mappings but also the aiming behavior)
  • Car controls reworked, can now move forward/back with left stick as well as triggers
  • Plane controls tweaked: accel/break on should buttons, triggers fire, aiming controls are much more precise.
  • Can now reset tank view with L1 button
  • Improved scene transitions (nicer fades in and out)
  • Various audio improvements: sound effects, background tracks, just a lot of improvements and fixes
  • Translation improvements: more menu options, dropdowns, tutorial texts and helpers
  • Improved plane visuals: small flames out of exhaust, bigger flames when accelerating,
  • Plane trails (which also disappear when they die)
  • Seaport: background ships blend into scenery less
  • LMS and Hide and Seek AI: better hiding spots in all maps
  • Storing settings: AI Bots, Advanced Shaders, Powerups, Controller settings
  • Various powerup improvements
  • Game is now playable without a VR headset plugged in. You can in theory have tank and planes deathmatches. This is still WIP and used internally to make it easier for us to test, but could also grow into a full-fledged non-VR version of the game.
  • More hints to new players on how to open the Menu
  • Helpful visual blinking lights for the VR tutorials (Oculus and Vive support)
  • Can now disable Tanks and/or Planes for deathmatch multiplayer
  • New About tab

Fixes
  • Fixed Seaport map collision issues
  • AI in Last Man Standing hides properly
  • Generally AI is much more stable and improved
  • Aiming reticule jitters eliminated
  • AI Bot toggle works properly now
  • Tank AI navigation in Seaport fixed
  • AI cars tumble through the air more realistically (less air maneuvers)
  • Bridge from Valley map no longer appears in result screen
  • UI: In LMS, when you're a car, missile indicator no longer appears
  • AI: tanks no longer get stuck in Town map
  • Boost is no longer overpowered
  • Tank turret movement is no longer framerate dependent
  • Valley map: can no longer get vehicles stuck high on the mountain ledges when thrown by the gorilla. They just explode instead.
2 comments Read more

October 16

BETA branch - Improving The Tank Controls [Build 329]


Hello, hello!

https://www.youtube.com/watch?v=cOYPQ3NZpiA&list=PLDcNU_3lzBor1ThYCYeSnHqKJ9vMDrQWq&index=9

We've heard you loud and clear that the tank controls are one of the weaker elements of our game (to put it politely). Thanks to your feedback, we've reworked the controls to be more in line with standard good modern tank controls. This has also had a rippling effect on the rest of our controls:
  • Tanks: now you use the left stick to move forward/back and rotate. right stick aim. Triggers to shoot.
  • We also added LB to reset your turret view to be aligned with your tank body.
  • Cars/Trucks: movement is now also controlled with the left stick. Boost remains where it is (on the A button)
  • Planes: the movement controls remain the same, but the boost is now on the A button and shooting is done with the triggers.

This might be a bit confusing at first for your muscle memory, but we really feel these control improvements lay a good foundation for the long term.

There are many other improvements in this build, including a sneak peak at a new map in progress, but we will detail all of this when we are ready to push out the full update.

Known Issues
  • Helper info is still mapped to old button structure
  • AI Bot toggle is broken
We would love your feedback on the new tank controls. Do they feel any better?
2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“It was fun and the locomotion system is unique and works well for the game concept.”
Michael Glombicki -- Road To VR

“This local multiplayer game is definitely unique -- Very cute -- A fun family game”
Cas and Chary VR

“Where Late For Work really shines is in its multiplayer mode”
Arline Groenewald -- VR The Gamers

About This Game

In Late For Work, one player is a giant gorilla doing gorilla things. Up to 4 other players try to take down the gorilla in an epic local multiplayer VR party game. Work together to bring down the monster of immeasurable strength. Or run for your dear life. It’s an intense party game for your living room.

The game brings VR and non-VR players together into a shared experience. Swap out in-between rounds and see who can earn ultimate banana bragging rights in this crazy free for all.

Features

  • Fast-paced intense rounds. Take turns under the headset. Plot your next takedown.
  • Local multiplayer party game: a great way to include all your friends in a VR experience.
  • Fun, over-the-top physics where every object is a potential weapon and shield.

====

Late For Work is actively in development - the current status and upcoming features can be found in our roadmap: roadmap.lateforworkgame.com

System Requirements

    Minimum:
    • OS: Windows 8.1
    • Processor: Intel i5-4590 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    • Storage: 1 GB available space
    • Additional Notes: HTC Vive or Oculus Rift with motion controllers required for VR play. Gamepad required for 2+ non-vr players - keyboard+mouse also supported.
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