The bastard son of 4X and Tower defense, with a black humor infused plot, set in a grim, disillusioned world.
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Release Date:
End of Summer 2018

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Available: End of Summer 2018


Recent updates View all (2)

April 16

UPDATE: Jumped the gun, back to the blocks!

Ahah we did it, carefully planning and all, then we did set April the 16th as release date even while we deem september or october to be the most realistic time for the release of Empires.

So yeah, we went in home page as a game that did release, people did click on the game and still got a "Coming Soon" to welcome them on the page. Sorry for that guys, given that we often work around the clock on Empires, allow us a bit of brain burn once and then!

To make it clear, for us quality comes first. Too many stories of too many games rushed and released before it was time. Call us paranoid, call us nitpicky, call us how you like, but that's our approach. Better delayed than crappy.

What we are working on right now:
  • Reworking the enemy units animations and memory management system, we save your RAM for darker days ahead
  • Finishing and prepping the intro and outro cutscene including the voice acting (you're gonna get wet when we reveal you the name of our voice actor for the Sarge
  • Finishing map props (map bridges, mines and the snowy missing 5 maps)

What can you do now?
Follow us, follow us everywhere and chip in with your ideas, feedback, love or insults.

Our Discord channel
EiR on Twitter
EiR on Facebook

That said, I am back to coding, cause we ain't fancy fellas with a PR office :D
Can I also leave you a couple of tasty preview pics from the intro here?
Emiliano, @DokHgn
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April 11

State of the art - Beta 0481.01

Hello everybody,
in case you were wondering what's the actual state of the game, and given that we have no trailer uploaded yet (trailer is a sensitive, time consuming topic :D ). please check out here a fairly short battle run I did a couple of weeks ago on the workbench battle map.

  • Most of the in-game visuals but the UIs are close to final
  • Not all the ready enemy units are visibile in the video yet (we keep the best ofr last ;) )
  • OST and SFX, volumes aside are getting final too

That said, we now also have a Discord channel if you want to take part in the development of Empires in Ruins with your own feedback, so don't hesitate to join!

Hammer&Ravens Discord

Cheers and see you soon!
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About This Game

The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?

Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.

Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access
the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters

System Requirements

    • OS: Windows 7 32bit
    • Processor: i3
    • Memory: 4 GB RAM
    • Storage: 5 GB available space
    • OS: Windows 10 64bit
    • Processor: i7
    • Memory: 8 GB RAM
    • Storage: 5 GB available space

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