As an inmate of a government-controlled Correctional Facility in the year 2275, you have the right to prove yourself worthy of being part of Society again. Show your skills in logical thinking by solving about 60 puzzles of varying size, type and difficulty in this first-Person puzzle game, and redeem your freedom!
All Reviews:
Positive (27) - 88% of the 27 user reviews for this game are positive.
Release Date:
Mar 8, 2017

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Includes 2 items: ReThink, ReThink | Evolved


Recent updates View all (30)

March 18

ReThink | Evolved 2


there are a few things i would like to talk about today, one of them being a sucessor to this game.

- Link to the new game (for all the People who dont want to read my "bla bla".)
- Changes and additions to the new game (in comparison to ReThink | Evolved)
- Personal Message

Besides that, you feel free to follow on Twitter:


Changes and additions:
The following changes are in comparison to "ReThink | Evolved", and include all the improvements made from "ReThink" to "Rethink | Evolved".

Things that got removed

- The "Floor Tiles"
They were a "leftover" from the 1st game that only appeared a few times in the 2nd game.

- The "Orange/Blue Cubes"
Mainly used to pull around the floating platforms, which were experimental.
Since the Platforms are now controlled by lasers, there is no need for these cubes anymore.

- The "music" puzzles
Was an experiment, removed.

Things that got changed

- The "Light Bridges"
They were meant to replace the Cubes from the 1st game, and are now part of the room itself. (you cant place them anymore, they technically work like a door that can be enabled/disabled.)

- The "Floating Platforms"
These Platforms are now controlled by "Anchors" that can be activated/deactivated with lasers.
This properly connects them with the core gameplay-mechanic of these games, the lasers.

- Movement
The initial acceleration of the Player is now gradually, not instant.
This allows for a better control of movement over very short distances (a few centimeters)

New Stuff:

- Reflections
Lasers are now reflected from specific surfaces

- Two new Cubes
Both interact with the lasers, one of them can be seen in the Trailer, the other is experimental.
This makes a total of 8 cubes.

- Additions to controls
There are now two seperate mouse-speeds which allow you to switch between them for mor precise alignment/aiming. (Both can be adjusted freely)

Cubes can now be rotated in place, without picking them up again.

- It is possible to move around freely (again - was possible in the 1st game, but not in the 2nd.)
You can walk back and forth between puzzles as you desire. (This allowed for a more intricate architecture with "puzzles inside puzzles" etc.)

- Jump pads do affect Cubes now
Pretty self explaining: Throw cube on jump-pad, cube flies away like you would do when you step on the jump-pad. (There are no jumping puzzles! These pads are used to get the Player to a higher position without having to use elevators and/or stairs all the time.)

- Up to twenty "targets" per room (technically more is possible, but for now this will do - need feedback on this)
Targets do now have different symbols, which allows for more of them.

- New Visuals
Almost every single Asset the game is made of has been changed, including the cubes, walls, floor, background-city etc.
There are also a lot of new Objects, Effects and Textures/Materials that replaced existing ones.

- Sound changes
This is still work in progess, but i want to replace a lot of the sounds in addition to the new ones that are needed.

- Narrative
Currently working on it, my goal is to have at least 10 times as much as the older games have, combined.
This is something i will say a few words about further below.

Personal Message:
The following text is a personal message, not marketing-blabla.

I know that a lot of Players did not like the "Jumping Puzzles" in this game, and they were already not a part of the 2nd game anymore, just as they are not a part of the newest game either.

If you are one of these players, but you still liked the laser-puzzles, i recommend you to give the 3rd game a try.
If you dont like it, you can refund it as long as you have played less than two hours.

Best case: you enjoy it
worst case: you get your money back


I also know that a lot of People that got the game from the "Humble Jingle Bundle 2017" had technical issues with the game.
These issues (as far as i can tell from bug-reports and reviews) almost all came from the fact that the system-requirements were not met at all.

The Game does run below system requirements, but only if you are not too far below.
Some people tried to run the game with less than 16 FPS (frames per second), but that also is the point where the game starts to behave "weird" and/or stops working properly at all.

If you would have bought the game on Steam, i would tell you to get a refund from Steam, but i can't do this for the folks that got the game from HumbleBundle.

I never expected that someone really would try to play with framerates this low, but i also cant fix it either, since the issue is not in the game.

Sorry for that.


Some of you probably wont believe me, and thats fine, but i have put a lot of time and effort into each of these games.
My Goal is that every new game is better than the ones before it, and to achieve that i read through all of the Feedback and talk to People directly.

There are obviously limitations to "how much" a single person can do at a time.

I even would replace the jumpingpuzzles in this game with laserpuzzles, but at the moment i cant afford to do this, but i might do this in the future.

Besides that, of course the older ReThink's will continue to be supported over the next years.


I try my best to deliver Games that are worthwile for their respective target audience, given the limitations that i have/had to overcome.

The Player/Customer always comes before the money, which also is why i am not using DLCs at all. (or any of the other money-grabbing things that are currently trending with indie-games)

I read through all the Feedback, i watch people play, because i care, and this wont change in the future.

Thank you.

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December 25, 2017

[Update 15] Small fixes


There was an issue that made it possible to load the wrong map from a savegame. (Happened while saving)
This is fixed now, but it will not change existing savegames.

I also changed the Jumping a bit (a while ago).

A wall in "21" has been moved.

That is all for now, thanks.
2 comments Read more

About This Game

As an inmate of a government-controlled Correctional Facility in the year 2275, you have the right to prove yourself worthy of being part of Society again.

Show your skills in logical thinking by solving about ~60 puzzles of varying size, type and difficulty(in 40 Rooms) in this first-Person puzzle game, and redeem your freedom!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: AMD Phenom / Intel Pentium
    • Memory: 4 GB RAM
    • Graphics: AMD R9 270X / nvidia GTX 950
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: AMD Ryzen 3 / Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: AMD R9 290 / nvidia GTX 970
    • DirectX: Version 11
    • Storage: 1 GB available space
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