Take the mechanics of Asteroids®, the power-ups of R-Type®, the space of a mini-MMO, and amp it up with the intensity of a SHMUP. Up to four players can combine forces to defend your solar system from the impending alien threat.
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Release Date:
May 26, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options - complete
  • Leaderboards - complete
  • Achievements - complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Buy Solaroids

Buy Solaroids: Prologue + Soundtrack

Includes 2 items: Solaroids, Solaroids - Soundtrack

Downloadable Content For This Game

 

Recent updates View all (13)

November 21

Early Access V1.1.0

Hello everyone!! I'm happy to announce the V1.1.0 release of Solaroids.

This is a big update (at least for me) as it is one of my milestones to finally have proper option menus to control various typical game settings as well as a few extras for tweaking the mechanics of the game. I'm planning some additional options in the future, but this definitely feels like a good base.

A few of the other gameplay tweaks that are worth highlighting are that friendly fire and friendly collisions can now be turned off. While friendly fire was a specific design choice for the game to allow a co-op (or not) experience as well as a little extra danger, it has been a top requested feature. Note that these are available from the global options menu before starting a game; they are not available from the player-centric option menu in the pause screen. Similarly, there is also now the option to globally turn Auto-fire on/off for all players. When Auto-fire is on, you can still take control of the shots to fire bursts when things get intense and you need a little extra for a moment or two. This is the default for new installs.

Another tweak is the ability to control how many "credits/continues" are allowed per game session. Previously this was unlimited, which required discipline to not continue if you wanted to compete only on the "first credit" leaderboards. I've defaulted this to zero for new installs, but it can be changed from the option menu.

Also, this update provides a tip system to give a little coaching here and there. There are a lot of subtle/hidden details with how things interact in the game, so along with the typical instructional material to help clarify key game elements quicker, the tip system sheds light on many of these. Not all tips are available immediately, but they present themselves the further you progress. Similar to power-up prompts, they are not available in Free Play mode, so they are only available in the normal "campaign" mode. They can also be turned off via options once you've mastered them.

I hope you enjoy the new additions, and I would love to here any feedback you are willing to share via reviews or discussion threads. Thank you for your continued support, and happy blasting!!

New Features
  • Tips - New "Power-up" that provides tips and hints about the game. New tips become available as the game progresses.
  • Options, including controller/keyboard configurations for players are saved. Steam cloud is used to mirror settings between computers However, some settings are excluded from syncing such as (resolution, full-screen, border-less, frame rate, and vsync).
  • When changing an option, an icon now indicates if the option participate in steam cloud synchronization.
  • Added brief descriptions for menu items on the title screen (English only right now).
  • An icon indicating first credit or any credit is displayed next to the score showing what leaderboard it qualifies for. These icons are also shown in the high score listings.
  • The player name is now displayed in the player HUDs.
  • For the current game session the last and best scores are displayed under the player name for reference.
  • In the player HUD, when continuing, the number of remaining credits is displayed.
  • Turn Speed, Bullet Strength, and Bullet Speed power-ups now detach when your ship is lost, so you'll have to retrieve them before someone else does.
  • A hint is now displayed on the option menus and credits page showing how to leave the page.
  • Adjusted player HUD layouts.
  • The location of the sun is now indicated in the player reticle as a solid yellow circle.
  • Changed bullet speed increase power up icon away from the too generic
  • Plus symbol; It is now a ball with speed lines.
  • The Bonus Points power-ups now show their approximate value instead of the misleading $ symbol.
  • Moved the Increase Cannon Strength Power-up to earlier levels so you can now begin to upgrade your main cannon sooner!
  • Various stability improvements.
  • Global Options:
    • Video
      • Common video options including Resolution, Fullscreen/Windowed, Borderless, Framerate, and VSync.
      • Bloom - Allows turning the bloom effect on/off which can help frame rate on some under-powered systems.
      • Language - Allows override of the current Steam language; the only way to access languages not supported by Steam such as Serbian.
      • Powerup Prompts - Allows turning off the pop-up prompts that display when collecting the various power-ups in campaign mode. Power-up prompts are always off in Free Play mode.
      • Tips - Allows turning off the tip "power-ups" that become available throughout the levels in campaign mode. Tips are always off in Free Play mode.
    • Audio - Master, Music, and Effects volume.
    • Gameplay
      • Credits/Continues - Allows restricting the number of credits/continues in a game session. Once a player runs out they can no longer re-join. Great for tournaments or simulating "death-match" until additional game modes are released.
      • Friendly Fire - Allows turning on/off the effects of bullets and other detonations between the local players.
      • Friendly Collisions - Allows turning on/off collisions with other local players.
      • Autofire - Allows holding down the primary weapon key/button for a nominal rate of fire. For extra bursts where needed, you can still manually control the fire rate for regular guns and attachments.
    • Miscellaneous
      • Logging - Allows turning on/off the diagnostics log that can be useful for bug reporting. The diagnostics log, when enabled, is in the game directory and is called diagnostics_<time>.html. A new one is created with a new timestamp on each launch.
      • Expire Anonymous Scores - Allows a schedule to be set for retaining local high scores under the Anonymous label.
      • Expire Extra Scores - Allows a schedule to be set for retaining local high scores by the same player name. The highest score for each player name is retained.
      • Clear Local Scores - Allows the clearing of the local high score listings.
      • Local Leaderboards Only - When turned on the steam account is no longer used for player 1, and it behaves the same as guest players. That is it defaults to a player name of Anonymous but allows the player to edit the name used to label the local high score.
  • Player Options:
    • Player
      • Camera Shake - Allows turning on/off the camera shake effect used when taking damage or near explosions.
    • Controls
      • Vibration - Allows turning on/off the controller vibration/rumble used when the player takes damage or is near explosions.
      • Controller Type - When a game controller is connected, allows the selection of the controller type used for button glyphs/layout. Currently Xbox 360/One and PlayStation Dualshock 3/4 are supported.
      • Layout - Allows adjustment to the buttons/keys used to control the ship.

    Previously Released Patches
    • Fixed issue where the players shield was not blocking shock waves from some enemy types.
    • Stability improvements.

    Known issues
    • Some previously supported languages are not fully supported at this time.
      These are still available from the language option and include the identifier "(partial)" next to the language to indicate which languages are not fully translated. In the cases where it is a partial translation, English is used for any missing translations. For most languages this is power-up prompts, tips, options, and menu items.
    • Borderless is only implemented for Windows right now.
0 comments Read more

October 12

Early Access V1.1.0 (beta)

Hello everyone! I need your help!

The next version of Solaroids is almost ready and I need people to try out the beta. It has a lot of new features such as tips, options, and gameplay tweaks. Most of the changes are documented in more detail here:

Alternate Beta Branch

It also explains how to access the beta.

The build is stable. The main thing that is still wrapping up is updates to the supported languages. Brazilian Portuguese, Spanish, and German are done and in the beta. Polish, Italian, and Serbian are done but still awaiting final review before entering beta. The others are still pending.

If you could try out the public beta and report any feedback or issues you encounter I would really appreciate it.

Thank you for supporting a solo (and part-time) indie developer!!
12 comments Read more
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About This Game

Solaroids is a re-imagined version of the classic Asteroids® as a single or local multiplayer shooter that retains the essential premise that inertia is the missing ingredient of many modern top down shooters.

One to four players can experience a Campaign mode that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots. As the campaign progresses, and the threat continues to grow, the types of weapons and firepower at your disposal will also increase. As you get familiar with the game mechanics and the properties of different hazards and enemies, you will learn many subtle aspects of the game: what combinations of piloting, armament, and strategies result in the most success and fame.

While each player competes for high scores individually, to accomplish this each must choose their own path; whether to be friend or foe, work together or individually, fight or flee. Each player can customize their ship colors and join or leave the game at any time. As participants come and go, the action never stops.

If you are in need of a "quick fix," Free Play mode is always waiting with its instant ramp up, and unlock of all weapons and enemies.

Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!

Features

  • Classic Asteroids® style game play
  • Huge wrapping arena
  • A wide assortment of power-ups and new threats unlocked throughout the levels
  • Customize primary and secondary player ship colors
  • Damage system based off physical, mechanical, and electrical properties
  • Reticle indicating location of items of interest including enemies and players
  • Forward and reverse thrusters
  • Campaign mode providing a gentile introduction and progression through the levels
  • Free Play mode providing instant and insanely intense action
  • Up to 4 local players
    • Join at any time
    • Unlimited credits (configurable)
    • Cooperative or not - you decide (configurable)
  • Separate local and global leaderboards for both "first credit" and "any credit" high scores
  • Achievements
  • Original soundtrack with support for Steam music
  • Supports common controllers:
    • Keyboard
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    Minimum:
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    Minimum:
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space

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