Take the mechanics of Asteroids®, the power-ups of R-Type®, the space of a mini-MMO, and amp it up with the intensity of a SHMUP. Up to four players can combine forces to defend your solar system from the impending alien threat.
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Release Date:
May 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options - complete
  • Leaderboards - complete
  • Achievements - complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Buy Solaroids

Buy Solaroids: Prologue + Soundtrack

Includes 2 items: Solaroids, Solaroids - Soundtrack

Downloadable Content For This Game


Recent updates View all (16)

February 10

Early Access V1.1.3

The next big thing I'm working on (and getting close to completion), are alternatives to the classic "tank" controls. Soon you'll be able to use the mouse to orient the ship when playing with keyboard controls, and use the thumb sticks to orient the ship when using controllers with analog capabilities. I’m also planning some limited twin-stick style controls.

This update adds a few small features and tweaks that I hope you'll enjoy till then. There's a new power-up, along with some balancing/bug fixes, but probably the most exciting is that some of the Terminator style bosses can now be destroyed before finishing off all their peripheral parts. Alas, normal energy-based guns can't do this, but missiles can, and so can your ship. So… as at least one person requested, and others have eluded to, the ability to kamikaze is born! It's quite satisfying to see the remaining pieces of the boss drift off as space debris.

New Features
  • Added a Primary Weapon Recharge power-up which allows more standard/outrider bullets to be fired at once (normally limited to 4). This also increases the auto-fire rate.
  • Bonus ships are less likely to be found and can only be collected up to level 10.
  • Add kamikaze dynamic. Ramming asteroids and enemies at high speed result in detonation of your ships core.
  • Enemy cores can now be destroyed using missiles (or player ships) before all peripheral parts have been destroyed. Normally they are invulnerable until they are the last remaining piece.
  • Free Play mode has now been locked until level 10 has been beaten.

Issues Addressed
  • Main cannon bullets were not being limited to 4 as they were supposed to.
  • Terminator MKII bosses were not firing strafe bullets as they were supposed to.
  • Fixed issue that caused activation of "trial mode".

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options are English only.
0 comments Read more

January 20

Early Access V1.1.2

Hello everyone! Just a small update to add the new Parallax option.

An often requested feature, the Parallax option adds depth to the background elements providing a richer visual experience. It is adjustable between 0-400% to suite your tastes, and can also be used with or without the Seamless Wrapping option turned on.

I've also discovered that the frameworks that I use (XNA/XACT/FNA) do not support disconnection of external audio devices while in-game. I've come up with a workaround for Windows (Vista+) but finding solutions for Linux/OSX (and pre-vista) are still ongoing research. In the meantime be careful with your USB.

New Features
  • Add Parallax video option. When enabled, stars and other background elements have simulated depth. Adjustable from Off to 400%.

Issues Addressed
  • Crash/freeze on Windows when unplugging external (i.e. USB) audio devices that are being used by the game.

Previously Released Patches
  • Fixed issue where player and outriders could "lose" their color.

Known issues
  • Borderless window option is only implemented for Windows right now.
  • Disconnecting an external audio device being used by the game will cause a crash/freeze on Linux/OSX.
  • Some options are English only.

Happy blasting!
0 comments Read more
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All the right elements for an addictive shmup: In the end, Solaroids: Prologue has everything a hardcore shoot ‘em up fan could want in order to keep themselves busy for many hours. The controls are snappy, the graphics are nice, and there are enough levels to have fun with for days.”
4/5 – Softpedia

“Often times, it is the simplest of ideas that can leave the biggest impact on individuals.”
The Goblin Gazette

About This Game

Solaroids is a re-imagined version of the classic Asteroids® as a single or local multiplayer shooter that retains the essential premise that inertia is the missing ingredient of many modern top down shooters.

Fly solo or with up to three of your friends against a seemingly insurmountable threat. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots. As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal.

While each player competes for high scores individually, each must choose their own path; whether to be friend or foe, work together or individually, fight or flee. Each player can customize their ship colors and join or leave the game at any time. As participants come and go, the action never stops.

Solaroids: Prologue will continue to evolve with input continuously gathered from players in the community, as it makes its way to an official release as Solaroids!


  • Classic Asteroids® style game play
  • Huge wrapping arena
  • Wide assortment of power-ups and threats unlocked throughout the levels
  • Forward and reverse thrusters
  • Primary, secondary, and defensive weapons
  • Customize primary and secondary player ship colors
  • Reticle indicating location of items of interest including enemies and players
  • Damage system based off physical, mechanical, and electrical properties
  • Up to 4 local players
    • Join at any time
    • Unlimited credits (configurable)
    • Cooperative or not - you decide (configurable)
  • Game modes (current):
    • Campaign - Defend your solar system from the impending threat
    • Free Play - Provides instant and insanely intense action (unlockable)
  • Separate local and global leaderboards for both First Credit and Any Credit high scores
  • Original soundtrack with support for Steam music
  • Configurable controls:
    • Classic
    • Modern (single-stick) - COMING SOON!
    • Modern (twin-stick) - COMING SOON!
  • Supports common controllers:
    • Keyboard
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
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