With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying.
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Release Date:
May 26, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features that I would like to still put into the final version of Solaroids. Some of these are already planned and partially developed. I would like to also include ideas and feedback from the gamer community along the way to help drive the direction for the final product. By joining in early and showing support, players will be able to help shape the final release before too much is set in stone. My expectation is that when completed, Solaroids: Prologue will have evolved to just Solaroids.”

Approximately how long will this game be in Early Access?

“As I am a solo part-time designer/developer, it may take longer than a studio, but expect continuous updates to Solaroids during early access.”

How is the full version planned to differ from the Early Access version?

“Plans for the full version of Solaroids include but are not limited to the following:
  • On-line multiplayer
  • Non-split screen local multiplayer
  • Global/player options
  • Leaderboards - Complete
  • Achievements - Complete
  • Three difficulty modes
  • New elements:
    • Hazards
    • Enemies/Bosses
    • Power-ups
    • Environments
  • "Neon-style" mode
  • 16-bit styled mode
  • New soundtracks
  • Potential story mode
  • Many more game play tweaks/enhancements

There is a wealth of history in the modern and retro-gaming communities, and I am looking forward to taking in the feedback and ideas out there that fit well with an Asteroids® styled game. Please share!”

What is the current state of the Early Access version?

Solaroids as a prologue is fully playable and polished as it is on many fronts, and the bar will continue to be held high as it is further developed to its full potential.”

Will the game be priced differently during and after Early Access?

“While I don't anticipate changing the pricing structure for Solaroids significantly, I expect that as more content becomes available the price could likely increase.”

How are you planning on involving the Community in your development process?

“By actively engaging players using steam community features, solaroids.com, and other forums/hubs.”
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Recent updates View all (13)

October 12

Early Access V1.1.0 (beta)

Hello everyone! I need your help!

The next version of Solaroids is almost ready and I need people to try out the beta. It has a lot of new features such as tips, options, and gameplay tweaks. Most of the changes are documented in more detail here:

Alternate Beta Branch

It also explains how to access the beta.

The build is stable. The main thing that is still wrapping up is updates to the supported languages. Brazilian Portuguese is done and in the beta. Spanish, Polish, and Italian are done but still awaiting final review before entering beta. German should be finished sometime next week, and the others are still pending.

If you could try out the public beta and report any feedback or issues you encounter I would really appreciate it.

Thank you for supporting a solo (and part-time) indie developer!!
7 comments Read more

July 29

Early Access V1.0.9

New Features
  • Power-up prompts displayed on pickup. These include the icon, name, and description. Currently these are enabled in the English locale only.
  • Power-up prompts are displayed up to 10 times per game in campaign mode, and suppressed in Free Play mode.
  • Detonated mines will now also damage nearby enemies.
  • Enemies that detonate on destruction will now also damage other nearby enemies.
  • Turning speed power-ups are now visualized as lateral thrusters.
  • Upgraded main cannon (velocity and damage) now also applies to Primary Weapon power-ups in addition to the default weapon. You'll also see a subtle increase in size of the bullets.
  • When a ship upgrade (turning, cannon velocity/damage) is maxed out you no longer can pick up additional upgrades leaving them for other players.
  • Ship upgrades (turning, cannon velocity/damage) persist until all lives are lost -- that is they are reset at the start of the game and on each continue.

Gameplay Tweaks
  • Max turn speed increased by 10%.
  • Tweaks to previous/mini-boss spawning.
  • Terminator MKII now has a few extra surprises.
  • Mini-bosses are likely to grant a power-up, but not a 100% chance.

Previously Released Patches
  • Previous bosses during later levels were not deploying as they should, and this was corrected shortly after V1.0.8 was published.
  • Stability improvements.

Happy blasting!
0 comments Read more
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About This Game

With the same basic controls as the classic Asteroids®, you must learn to navigate and fight with inertia ever present. Solaroids is not a game for the twin-stick junkie. You’ll need to evolve or perish trying. Take complete control of your vessel, amass advanced weaponry, and take back the stars…

Features

  • Classic Asteroids® game play
  • Huge wrapping arena
  • Power-ups and new threats unlocked throughout the levels
  • Various bosses
  • Customize player ship colors
  • Damage system
  • Forward and reverse thrusters
  • Progressive difficulty
  • Continuous leveling
  • Up to 4 local players
    • Join at any time
    • Unlimited credits
    • Cooperative or not - you decide
  • Supports common controllers:
    • Xbox 360/One
    • Dualshock 3/4

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7/8/10/Vista
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: DirectX 9.0c compatible (Shader Model 2.0)
    • DirectX: Version 9.0c
    • Storage: 170 MB available space
    Minimum:
    • OS: OS X Snow Leopard (10.6)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 140 MB available space
    Minimum:
    • OS: glibc 2.15, 32/64-bit
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 3 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
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