Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
All Reviews:
Very Positive (106) - 90% of the 106 user reviews for this game are positive.
Release Date:
Feb 9, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While Slasher's Keep is already a game that can be played from beginning to end, there's still a lot of stuff I want to add and I'd like the community to help me set my priorities straight.
Aside from that there will be bugs and balancing issues to be ironed out. Such things can be hard for me to detect on my own and I want the gameplay to be as smooth as it can be.”

Approximately how long will this game be in Early Access?

“I'm planning to stay in Early Access for around five to seven months.”

How is the full version planned to differ from the Early Access version?

“All the basic building blocks are in place so I'm going to spend my Early Access period adding small to medium sized content chunks like skills, items, room and enemy types; things that add variety to the random generation, and some additional polish.
Most savegames will at least in part carry over to newer versions. When you load an outdated savegame the game may generate a new dungeon floor for you but you will likely get to keep your character and items.”

What is the current state of the Early Access version?

“The game is a fully functional roguelite with content appropriate for the asking price. It has a working campaign spanning three dungeon types, each with different types of rooms with different kinds of randomization in their architecture. As of now there are fifteen enemy types, each with their own abilities. There are around thirty different skills to attain and hundreds of individual drawings for randomized loot items. What's missing are a few bits and bobs in places like a couple of sounds and some more music. It may be too hard or too easy in parts and there will be bugs.

Some players have reported performance problems on hardware that should be adequate. Such things will also be addressed.”

Will the game be priced differently during and after Early Access?

“The base price will not change during Early Access. I might raise it slightly upon full release.”

How are you planning on involving the Community in your development process?

“I will pay close attention to the community forums and occasionally hold little polls on what's most important to people so that I can make informed decisions about what to work on next. Please bear in mind though, that I'm only one boy and I have to work within my means, and that ultimately as a creator I'm going to remain somewhat true to my own vision.”
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Recent updates View all (16)

March 18

Patch 0.698 on beta branch


  • Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.

  • Fixed an issue with winches spinning forever once interacted with after loading.

  • Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.

  • Fixed a pathfinding issue in library type rooms with an upper level.

  • Braziers should no longer get placed inside of turrets in chasms type rooms.

  • Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.

  • Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.

  • Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.

  • Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.

  • The HP and MP bars should now update properly when equipping items.

  • Firewalking footsteps no longer cast shadows.

  • Item chute hatches and savegame consoles should no longer get placed inside of spike traps.

  • Braziers should now always get lit properly.

  • Melee weapons should be a tad more responsive right after getting parried by an orc.

  • Skill levels will now be displayed in item descriptions.

  • Added sound effect for the flamestrike thing orc mages do.

  • Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.

  • Reduced yield of stat potions.

  • Decreased goodness of rare, epic and legendary items.

  • Adjusted the difficulty curve down for the mid to late-game to account for that.

  • Lowered acid, lava and flamestrike damage on player.

  • Lowered hp penalty from blood sacrifice by half.

  • Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)

  • The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.

  • Added new images for 6 randomized items.

  • Swapped out sounds for player and orc footsteps.

  • Added permanent item enchantments:

    The Warrior's Writ

    The Trickster's Treatise

    The Magician's Manifesto

  • Added temporary item enchantments:

    Blade Oil

    Club Rub

This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
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March 10

New build on beta branch (0.697) <- now live on default


  • Enemies should get stuck on small crates less often.

  • Fixed a bug that could have caused a secret room in dungeon type 3 to be inaccessible.

  • Fixed an issue with hidden stairs leading to a locked cell in rare cases.

  • Fixed an issue with floors not having the right dungeon type in infinite mode.

  • Changed the way armor reduces damage taken.

  • Adjusted the difficulty curve for enemy damage for the mid to late game to account for the fact that armor now makes an impact at those stages.

  • Legendary wands should now have the proper damage types.

  • Explosive barrel damage to player should now be properly scaled.

  • Fireballs should now properly impart ranged knockback.

  • Fixed an issue where the boss would do all sorts of dumb shit when defeated using a wand. Also, he can't be defeated using a wand anymore.

  • Fixed a bug that could have caused multiple level-ups when the player had only earned one.

  • Savegame consoles and item chutes should no longer get placed on tiles with spikes on the ground.

  • Fixed an issue where some stats on legendary items were not displayed in the item description.

  • Fixed a bug where the exit could get blocked by a shop or smithy.

  • Lowered proc chance and damage of the chain lightning effect of the Stormtamer skill.

  • Lowered damage bonus of the Backstabber skill.

  • Lowered damage bonus of the Charger skill.

  • Disabled permadeath option until I've implemented something to make it viable as a way of beating the game.

  • Slightly lowered drop rate of mana potions in favor of health potions.

  • Added item: Fire Bomb

  • Added item: Flask of Frost

  • Added item: Volatile Goop

This build will have to upgrade your old savegames. This means you will get a new current dungeon floor but you get to keep your character and items.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Edit: going live on the default branch
12 comments Read more
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About This Game

It's a first-person roguelite with a focus on melee combat and loot. Now for some vague copy followed by a list of features:

You have been imprisoned and left to rot in the depths of Slasher's Keep, a frightful construct towering above the forgotten forest in the remotest wilds of Ool. As rulers came and went the keep remained the final destination for the nation's most undesirable elements. Many a scoundrel has tried and failed to escape its dungeons, perilous as they are. Will you share their fate, or will you overcome the challenges ahead involving the features below?

  • randomly generated levels
  • various traps to trigger and secrets to find
  • randomly generated items granting you stats and abilities
  • dynamic melee combat with different swings and thrusts, as well as precise parrying
  • smacking of enemies into spikes and chasms using your inventory sack
  • various types of enemies with different abilities
  • various types of magic wands for a bit of ranged combat
  • two playable characters to choose from with more to unlock
  • a drag-and-drop based crafting system
  • cartoon graphics made up of cel-shaded models, hand-drawn sprites and even some procedural animation

System Requirements

    • OS: Windows 7+ 32bit
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
    • OS: Windows 7+ 64bit
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 770 or better
    • DirectX: Version 9.0c
    • Storage: 2500 MB available space
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