Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
User reviews:
Overall:
Mostly Positive (57 reviews) - 73% of the 57 user reviews for this game are positive.
Release Date: May 18, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that sandbox-style construction/tycoon games of this nature benefit particularly well from crowd-sourcing input in terms of design and features. Some of the best ideas often come from members of the community and we want to ensure we are making a game you want to play, not just one that we enjoy the challenge of making.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access for at least six months, possibly much longer, depending on how players react to the content in the game and what bugs or balancing issues we encounter!”

How is the full version planned to differ from the Early Access version?

“Ultimately what we are building here is a complex and content-rich tycoon game based on a car factory, and we would like to cover as much of that topic as possible. We do not yet have a full implementation of competitors or marketing / advertising, nor do we have all the content in the game we would like to have (including extra car body types and new engine types such as hybrid and electric).”

What is the current state of the Early Access version?

“The current version is fully playable and has multiple maps, a map editor and some achievements. It has placeholder music and some of the GUI is also placeholder in terms of style. We currently only support PC and only in English, and the game is not balanced completely. Some planned features such as marketing have not been implemented yet. We also do not have all of our achievements in the game yet, and all the sound effects are also placeholder. Its been available direct from us outside of EA though, so the game is already playable by the thousands of alpha testers.”

Will the game be priced differently during and after Early Access?

“We definitely intend for the price to reflect the state of the game, and anticipate a higher price when leaving early access. The current price is set to represent the current game, not the anticipated final product.”

How are you planning on involving the Community in your development process?

“We have forums on our website, as well as here where we will actively be soliciting feedback from players. We also have a system built into the game where players vote on developer priorities in each build of the game, which we use as guidance for knowing what is important to you. In addition we do weekly video blogs detailing changes and work on the game (at the time of writing we are up to 22 videos), and also maintain a blog, reddit, facebook page and twitter account. Feedback and suggestions are very welcome.”
Read more

Buy Production Line

 

Recent updates View all (1)

May 22

Update 1.20 (Monday 22nd may)

Hi everyone!
First of all MANY THANKS for being a part of the early access for this game, I really appreciate it. If you don't already know, I'm a lone designer/programmer and feeling a bit overwhelmed with issues right now!. Anyway...

This update is 1.20 and it contains the following changes:

[version 1.20]
1) [Bug] Steam achievements should now trigger immediately, rather than on the next run of the app.
2) [GUI] Save games now store a small 256 pixel square snapshot instead of fullscreen (vastly speeds up save/load GUI).
3) [Feature] Loans now take into account existing debt, plus charge higher rates if you have one or more existing loans taken out.
4) [Bug] Fixed bug where the AI would stop noticing if your profit margin dropped below zero.
5) [Balance] Universal features are no longer worthless, but only command 50% of their original market value.
6) [Balance] A whole list of car features can now no longer ever be researched as universal by the AI.
7) [Bug] Fixed a very rare and seemingly random crash bug.
8) [Bug] Fixed bug where periodically the body style window on the slot details window could disappear and reappear.
9) [Bug] Changed display method for the efficiency chart to prevent a rare crazy visual glitch
10) [Feature] Complete overhaul of the way car designs are handled. Multiple car variants now supported, features set for each variant.

Now I *KNOW* some of you will be thinking WTF? about number 10, but this is in there because it was already 50% done when we wwent into EA so I couldnt patch the game without finishing it. I am aware that some people have crash bugs, and this is my #1 priority from tommorow morning (I need sleep!).
i also think I *may* have fixed some fo the crash bugs with this patch.

I am fully aware we need some serious tutorial love, and that the balance of the original release sucked! This release is MUCH better balanced.

So TL;DR:
Sorry if you experienced crashes and bad balance, this should help a bit, much more help on the way. Try out the new feature. Explanation coming soon...

23 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?



A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction...

...in theory.

In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?

Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)



The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.

its a race to be productive AND a race to be profitable. Are you ready to compete?

System Requirements

    Minimum:
    • OS: Windows 7,8,10
    • Processor: intel i5 1.6GHZ
    • Memory: 4 GB RAM
    • Graphics: intel HD3000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7,8,10
    • Processor: intel i7
    • Memory: 4 GB RAM
    • Graphics: intel HD4000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
Customer reviews Learn More
Overall:
Mostly Positive (57 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
29 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...