Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?
Recent Reviews:
Very Positive (52) - 82% of the 52 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (218) - 78% of the 218 user reviews for this game are positive.
Release Date:
May 18, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that sandbox-style construction/tycoon games of this nature benefit particularly well from crowd-sourcing input in terms of design and features. Some of the best ideas often come from members of the community and we want to ensure we are making a game you want to play, not just one that we enjoy the challenge of making.”

Approximately how long will this game be in Early Access?

“We expect the game to be in Early Access for at least six months, possibly much longer, depending on how players react to the content in the game and what bugs or balancing issues we encounter!”

How is the full version planned to differ from the Early Access version?

“Ultimately what we are building here is a complex and content-rich tycoon game based on a car factory, and we would like to cover as much of that topic as possible. We do not yet have a full implementation of competitors or marketing / advertising, nor do we have all the content in the game we would like to have (including extra car body types and new engine types such as hybrid and electric).”

What is the current state of the Early Access version?

“The current version is fully playable and has multiple maps, a map editor and some achievements. It has placeholder music and some of the GUI is also placeholder in terms of style. We currently only support PC and only in English, and the game is not balanced completely. Some planned features such as marketing have not been implemented yet. We also do not have all of our achievements in the game yet, and all the sound effects are also placeholder. Its been available direct from us outside of EA though, so the game is already playable by the thousands of alpha testers.”

Will the game be priced differently during and after Early Access?

“We definitely intend for the price to reflect the state of the game, and anticipate a higher price when leaving early access. The current price is set to represent the current game, not the anticipated final product.”

How are you planning on involving the Community in your development process?

“We have forums on our website, as well as here where we will actively be soliciting feedback from players. We also have a system built into the game where players vote on developer priorities in each build of the game, which we use as guidance for knowing what is important to you. In addition we do weekly video blogs detailing changes and work on the game (at the time of writing we are up to 22 videos), and also maintain a blog, reddit, facebook page and twitter account. Feedback and suggestions are very welcome.”
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Recent updates View all (15)

October 14

New version 1.34 released. Here are the changes

Hi All! We just released the latest update to the game, here is a full list of the changes:


1) [Bug] Fixed crash bug when dragging production line route placer off the map.
2) [Bug] Fixed bug where queued research could disappear and be untriggerable if requirements not met.
3) [GUI] Various usability improvements to the research queue and R&D screen.
4) [SFX] Factory sounds now controlled by SFX volume, and muted during research.
5) [Bug] Fixed bug where after reloading the same games, some cars were invisible at certain zoom levels.
6) [Tutorial] Hint now given if player has not done any research after producing 10 cars.
7) [Graphics] Added a bunch more machine animations for the metalpresses.
8) [Feature] Pickup truck is a new body style option!
9) [Simulation] Sports Cars, Compacts & pickups now require half as many seats.
10) [Bug] Fixed bug where wingmirror painted layers were not painted the right color.
11) [Balance] Adjustments to AI competition and component price variation.
12) [Bug] Fixed bug preventing dragging scrollbars vertically.


This was more of a content than a code patch, but there are some usability improvements in there, plus some balancing stuff. I know the prices and AI-competition need some further adjustment, and I'm aware of some path-finding that isn't working 100% right, plus a list of GUI improvements I want to get in to improve the usability, like telling the player when a luxury car is now only considered mid-range, and so-on...

The next big feature we will work on will be the hybrid/electric power-train, so that we can give those as options, which might involve a fair bit of time due to code/art/testing and design requirements.

Thanks to everyone playing the game during beta, and thank-you for leaving such awesome reviews on the store pages, as these are really helpful to us.
Here is the new pickup truck, hope you like it :D Also look out for the animated metal presses!


15 comments Read more

October 5

Version 1.33 uploaded. here are the changes

Some much-wanted, and kinda cool stuff went in this week. Enjoy :D

[version 1.33]
1) [GUI] The current object under the cursor that will be deleted with a right click, is now highlighted in red.
2) [GUI] You can now place down a slot directly on top of an existing conveyor facing the right way.
3) [SFX] New Sound effects for various things. Ambient sounds scale, slot placement sounds depend on size. Conveyor & car sounds.
4) [GUI] You can now drag a conveyor through an existing slot without the conveyor trying to path around it.
5) [Balance] Changes to the way customers evaluate car values, and more customers at very low prices.
6) [Graphics] Design studio now has dedicated design employees using yo-yos :D.
7) [Simulation] Customers now giove you feedback if a car lacks enough features and is below spec for their needs.
8) [Bug] Fixed crash bug when placing research in some circumstances.
9) [Tutorial] Various tutorial UI improvements.
10) [Bug] Fixed bug where resource importers next to car conveyor belts could give incorrect wrong direction errors.
11) [Bug] Fixed crash bug when starting second game mid-game then clicking on research.
12) [Graphics] Fixed some Z-order anomalies that resulted in overlapping graphics on some slots.
13) [Balance] Adjusted competitiveness of AI.
14) [Balance] Rent of locked factory lots now rises and falls based on level of competition.
15) [Graphics] Drying slots now have single large fans instead of four mini ones. They also animate :D.
16) [Feature] Game Over screen now cannot be closed by ESC, and offers 'crisis' loan if some are available.
17) [GUI] Factory slot windows now have an 'upgrade all' button, plus green tick icon if currently installed.
18) [GUI] Improvements to fonts resulting in better text rendering in lots of places.

We should be getting a new pickup truck added in soon, and after that I'll be designing the way we can add different car engine types, such as hybrid and electric, to the game. That might involve a fair bit of code, but hopefully will be really cool :D.
Don't forget to vote on our priorities, and if you enjoy the game, leaving a review is much appreciated :D
14 comments Read more
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About This Game

Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?



A modern car factory is a near perfect example of efficiency, process-management and flow. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. Nothing exists but the perfect flowing efficiency of high tech car construction...

...in theory.

In practice, of course, life is not so simple. When you get to grips with your first factory design, it certainly will not feel in a state of pure flow...or profit for that matter. Making a handful of built-to-order cars and breaking even is one thing...but competing with the big multinationals and churning out thousands of cars for the mass market is a whole new ballgame.
To win market share from the big companies you are going to need planning, an appreciation of future technology, a careful eye on your bottom line, and an ability to design a factory layout that makes use of every square meter, and cuts production costs per car to the absolute minimum. Have you got what it takes to win?

Production line is the new car factory management/simulation/tycoon game from Positech Games, the developers of Democracy & Gratuitous Space Battles, and publishers of Big Pharma. This game is designed to appeal to the efficiency geek in all of us, the person who cannot help but organize things for maximum performance. The closet entrepreneur, the stats-geek, Is that you? if so...welcome to your dream game (we hope!)



The key to understanding production line is the division of labor and the merits of purpose-built machinery. At the start, your factory will be small and the individual slots on your production line will carry out large complex tasks (like fitting the car body). As you research better methods, and earn the funds to expand, you will continue to subdivide those slots into smaller (and faster) production areas which keep the flow of new vehicles flowing smoothly. At the same time, product design researchers will be working out how to enhance your cars with new technologies such as automatic headlights, power steering, bluetooth phone support and voice recognition.

its a race to be productive AND a race to be profitable. Are you ready to compete?

System Requirements

    Minimum:
    • OS: Windows 7,8,10
    • Processor: intel i5 1.6GHZ
    • Memory: 4 GB RAM
    • Graphics: intel HD3000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7,8,10
    • Processor: intel i7
    • Memory: 4 GB RAM
    • Graphics: intel HD4000
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: any
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