Shardbound is a Tactical CCG that combines board-based tactical gameplay with the depth of content found in collectible card games. As a Ranger, you'll form a Noble House with your friends and battle other players to claim the riches of an ancient world.
User reviews:
Mostly Positive - 70% of the 94 user reviews in the last 30 days are positive.
Mostly Positive (740 reviews) - 75% of the 740 user reviews for this game are positive.
Release Date: Apr 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a team that likes to build our games with our community. We have been working on Shardbound for about 2 years, 6 months of which has been with an active community giving us constant feedback on weekly updates. We value quick iteration and player validation at every turn, and Early Access brings us a bigger population of players to help us on that journey.

Our game is incomplete in a lot of ways. While the core gameplay has been iterated on substantially and has a level of polish we’re quite happy with, our player progression systems and the store are at a basic version 1, and many of our units and spells use placeholder art. We hope to flesh out these areas of our game in Early Access while continuing to develop the game with our community.”

Approximately how long will this game be in Early Access?

“We would like to launch out of Early Access before the end of the 2017. Since it is our goal to have all of our units and spells with full art before launching, securing additional investments may allow us to move more quickly.”

How is the full version planned to differ from the Early Access version?

“For us to be happy about leaving early access, we would like to sufficiently iterate on and enhance the Shardfall system, player progression, and Twitch integration features. We also intend to identify a base set of competitive features such as Ranked Play and a true spectator mode. Our community will be integral in helping us understand the scope of this work.

Lastly, a decent portion of our units and spells use placeholder art. To be happy about leaving Early Access, we’d like to ensure all of their Models, Animations, and VFX are in the game.”

What is the current state of the Early Access version?

“The core 1-on-1 PvP game is fully playable, including our first 6 Heroes and all 275 units and spells that we believe comprise our core content set.

Players can complete quests on Shardfalls to earn currency and cards, either with their default Outpost or a Noble House created with their friends. Players who would like to accumulate cards more quickly can directly purchase boxes in the Store.”

Will the game be priced differently during and after Early Access?

“Our game launches onto Early Access free-to-play with the ability to purchase boxes which contain units and spells if a player would like to complete their collection more quickly. Part of our reason for being in Early Access is to refine our Store design and potentially add new optional experiences for players to access with earned currency or real money. The prices of such items are certainly subject to change during Early Access, and we pledge to always do right by the players who support us.”

How are you planning on involving the Community in your development process?

“We plan to be as engaged with our Early Access community as we have been with our Pre-Alpha community to date: chatting and working together on Discord, keeping each other up to date on the Shardbound Reddit, reviewing gameplay videos, and helping fansite builders in any way we can.

You can also rest assured that we’re the kind of people who will read and obsess over every review our players post, and have the experience to know how to work with critical feedback.”
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Recent updates View all (32)

July 19

First Win of the Day Reward

Hey there Rangers,

In our most recent patch (Patch #48, 7/11) we made a change to Shardbound that wasn't recorded in our Patch Notes. The change was that 'First Win of the Day' no longer triggers when winning a game in Training Grounds bot matches. We apologize for any confusion or frustration caused by this change as it was not intended to be hidden from the community and was an oversight on our part. We have a strong philosophy on transparency and want to continue to develop this game with you guys, the players!

The reason for this change is that FWotD is intended to be a reward for those entering Matchmaking and not just a 'login reward'. We were seeing a majority of players playing Training Ground bot matches, then going straight into MM, which is not its intended purpose.
The FWotD reward is for PvP games and if you're matched with a bot you will be rewarded for that win. Hope this clarifies any of the confusion and, of course, if you guys have any questions we're happy to answer them! We always want to be forthright with the community, so thanks for bringing this to our attention!

- Your friends at Spiritwalk

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July 11

Patch Notes #48 - Time Bank

New Art
  • Shockblade Smuggler now has art!
Card Changes

+ Ascension
  • Cost increased to 1, up from 0.
+ Blightlasher
  • Health increased to 8, up from 7.
+ Cannoneer
  • Health increased to 5, up from 4.
+ Ghost Blade
  • Health increased to 4, up from 3.
+ Grand Defender
  • Attack increased to 3, up from 2.
+ Queensguard
  • Base Health increased to 5, up from 4.
  • Melee transform reduced to +1/+1, down from +1/+2.
+ Officer Showoff
  • Health increased to 4, up from 3.
+ Hungry Gnarbek
  • Attack increased to 5, up from 4.
+ Menagerie
  • Now summons five spirit primals, up from four.
+ Osprey Deadeye
  • Health increased to 4, up from 3.
+ Plague Starter
  • Health increased to 6, up from 5.
  • Rat stats increased to 2/2, up from 1/1.
+ The Prodigy
  • Warcry effect now transforms a minion into another minion that costs 2 more, up from 1 more
+ Snarling Mastiff
  • Health increased to 6, up from 5.
+ Slow Reflexes
  • Now requires line of sight.
+ Snap Dragon Cadet
  • Health increased to 4, up from 3.
+ Spearmaiden
  • Card text changed to “Warcry and Deathhowl: Add a Throwing Spear to your hand.”
+ Tracker Primal
  • Now draws a card for each injured enemy, instead of only for minions specifically.
+ Warp Specialist
  • No longer exiles itself.
+ Weavebreaker
  • Cost reduced to 4, down from 5.
  • Health reduced to 4, down from 5.
Developer Note: Time bank is ready for testing! This feature is designed both to encourage people to take faster turns where possible, while also providing more total time when needed for those particularly complex late game board states. Please note that the UI for this feature is temporary, as we wanted to get it into testing as quickly as possible. Let us know what you think!

New Feature - Time Bank!
  • Max turn time reduced to 75 seconds, down from 90.
  • Critical turn time now begins at 25 seconds, down from 30.
  • Ending your turn while you have more than 25 seconds left will bank time, with more time being banked the more available time you have when you end your turn.
  • A maximum of 5 seconds can be banked per turn.
  • The bank can store a maximum of up to 30 seconds at a time.
  • If you have any time available in your bank when your turn time reaches zero, it will begin to drain the your time bank instead of ending your turn.

  • Bot games no longer count for wins in the user profile.
Bug Fixes
  • Fixed a bug that could cause some friends in the social panel to not be sorted correctly.
  • [In a hotfix since last patch] Fixed a network stall when reconnecting to a game under certain network conditions.

16 comments Read more
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About This Game

Shardbound is a Tactical Collectible Card Game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.

In the world of Shardbound, a great land rush has begun: the shards of an ancient, broken world are falling from the sky. You'll establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame.

If you’re watching somebody streaming Shardbound on Twitch, their Shardfall will appear in your overworld, giving you access to special Twitch objectives and content generated specifically for their viewers to complete.

System Requirements

    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-core Intel or AMD CPU, 2 Ghz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 5 GB available space
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