Shardbound is a Tactical CCG that combines board-based tactical gameplay with the depth of content found in collectible card games. As a Ranger, you'll form a Noble House with your friends and battle other players to claim the riches of an ancient world.
User reviews:
Very Positive - 84% of the 144 user reviews in the last 30 days are positive.
Mostly Positive (555 reviews) - 77% of the 555 user reviews for this game are positive.
Release Date: Apr 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a team that likes to build our games with our community. We have been working on Shardbound for about 2 years, 6 months of which has been with an active community giving us constant feedback on weekly updates. We value quick iteration and player validation at every turn, and Early Access brings us a bigger population of players to help us on that journey.

Our game is incomplete in a lot of ways. While the core gameplay has been iterated on substantially and has a level of polish we’re quite happy with, our player progression systems and the store are at a basic version 1, and many of our units and spells use placeholder art. We hope to flesh out these areas of our game in Early Access while continuing to develop the game with our community.”

Approximately how long will this game be in Early Access?

“We would like to launch out of Early Access before the end of the 2017. Since it is our goal to have all of our units and spells with full art before launching, securing additional investments may allow us to move more quickly.”

How is the full version planned to differ from the Early Access version?

“For us to be happy about leaving early access, we would like to sufficiently iterate on and enhance the Shardfall system, player progression, and Twitch integration features. We also intend to identify a base set of competitive features such as Ranked Play and a true spectator mode. Our community will be integral in helping us understand the scope of this work.

Lastly, a decent portion of our units and spells use placeholder art. To be happy about leaving Early Access, we’d like to ensure all of their Models, Animations, and VFX are in the game.”

What is the current state of the Early Access version?

“The core 1-on-1 PvP game is fully playable, including our first 6 Heroes and all 275 units and spells that we believe comprise our core content set.

Players can complete quests on Shardfalls to earn currency and cards, either with their default Outpost or a Noble House created with their friends. Players who would like to accumulate cards more quickly can directly purchase boxes in the Store.”

Will the game be priced differently during and after Early Access?

“Our game launches onto Early Access free-to-play with the ability to purchase boxes which contain units and spells if a player would like to complete their collection more quickly. Part of our reason for being in Early Access is to refine our Store design and potentially add new optional experiences for players to access with earned currency or real money. The prices of such items are certainly subject to change during Early Access, and we pledge to always do right by the players who support us.”

How are you planning on involving the Community in your development process?

“We plan to be as engaged with our Early Access community as we have been with our Pre-Alpha community to date: chatting and working together on Discord, keeping each other up to date on the Shardbound Reddit, reviewing gameplay videos, and helping fansite builders in any way we can.

You can also rest assured that we’re the kind of people who will read and obsess over every review our players post, and have the experience to know how to work with critical feedback.”
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Recent updates View all (17)

May 22

Dev Update: Packrunner Overhaul Edition

Greetings, Rangers!

It’s a pretty big week for Shardbound in the world of card content - the Packrunner forces are receiving their major overhaul this week, and will be the focus of this Dev Update.

Changes are expected to come with our typical Tuesday patch!

Rework Goals

After collecting a lot of player feedback and play data, our Packrunner Overhaul is ready for wider testing. Here are some of the goals of our changes:

  • Introducing more interesting choices and deck variety through the Bond keyword
  • Making Primal minions more consistently themed (and less the focus of the entire faction)
  • Increase moment to moment choices both playing as and against Yellow
  • Increase overall effectiveness, while removing frustrating win conditions

To these ends, cards have been removed, replaced, and reworked. Like with previous overhauls, you’ll still own the same amount of cards after the patch. In the case of card reworks, your cards will simply change. In the case of full removals, you’ll receive free copies of cards that have been created in their stead. Please check the Patch Notes tomorrow for the specifics.

Here are some of the major themes you’ll notice when the Patch drops:

Bond Units

The Packrunner motto “Side by Side” references their philosophy of bonding with their allies to strengthen each other on the battlefield. Now, this is brought to life in the game with the “Bond” keyword -- units with “Bond” select a friendly minion when they come into play, bestowing a bonus to the targeted unit AND ALSO to themselves. For example:

When the Toka Warrior comes into play (assuming it can target a friendly minion), the targeted minion will receive a +2 Attack buff, and the Toka Warrior itself will drop onto the board as a huge 5/4. Killing EITHER target will cause the bond to break, and the surviving unit will lose their buff.

Minions can be under the influence of multiple bonds at once, creating a web of buffs that will make your opponent have to make some smart choices to gain back advantage. A Tip: mousing over the tile of a bonded unit will show you the units they’re connected to!

On it’s own, Strength of Bonds is a slightly worse Steelsinger Overdrive. On a Bonded unit, it’s slightly superior. On one of the aforementioned Bond webs, it can be a huge buff to turn the tides!

Primals Love Injured Enemies

Previously, Primals lacked a strong gameplay identity of their own, and were most typically just added to decks for their Tribal Keyword, independent of their card text. Now, Primals thematically revolve around injured enemy minions and related unique effects. For example, this highly mobile new friend:

And to help you injure those enemy minions more easily, we’ve added the Spearmaiden:

Launch a spear at that enemy Katelle and swing into it with the Grand Wyrm. Throw in a Strict Packmaster (Give a friendly Primal uncounterable this turn) for some incredible primal value!

Swarm Tactics

The final theme you can expect to see more support for is the idea of the Packrunner board swarm. In addition to utilizing strong, cheap minions with some efficient card draw, you’ll find more ways to take advantage of a strong board presence. After using Swift Strike and Ancient Caller to litter the board Spirit Primals, follow up with this potential bomb:

Now, it’s much easier for Juro to drop a monster threat in the midgame. The Exalt is a basic card, so be sure to jump in and see what you think!

We’re Ready for Feedback!

Packrunners will likely need some followup tweaks, tuning, and changes - so please jump onto the Subreddit, Discord, or Forums to leave us your thoughts. There's are a bunch more cards that what's listed here!

We’re excited for all of the new ways to build decks for Juro, and we’re excited to see what you come up with!

Your friends,
The Spiritwalk Crew

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May 16

Patch Notes #41 - Ranked Play, Arcanum Steward Art, P2 experiment!

New Art
  • Arcanum Steward now has art!
Gameplay Experiment
Developer Note: This is a test we’re running to be able to collect more accurate data around mana advantage. It may be switched off sometime during the week if we feel we’ve collected enough data.
  • Player 2 now starts with 2 mana.

New Feature: Ranked Play

Developer Note: Ranked will be coming in fully over several patches. Visuals, features, and tuning are all subject to change during the Pre-Season Testing Phase, the duration of which is TBD. Read More on Ranked Play Here
  • With Ranked Play, you’ll able able to queue up on your Shardfalls and gain and lose Valor
  • You can freeze your rank by toggling “Off Duty” and your rank will remain unchanged
  • Earning Valor will progress you through the following Ranks:
In the first 2 Ranks, you cannot lose Valor in matches.
  • Initiate Ranger (0-299 Valor)
  • Novice Ranger (300-599 Valor)
In the following Ranks, you can gain and lose Valor through matches, but never be demoted once you’ve attained a Rank:
  • Bronze Class Ranger (600-899 Valor)
  • Silver Class Ranger (900-1199 Valor)
  • Gold Class Ranger (1200-1499 Valor)
  • Platinum Class Ranger (1500-1799 Valor)
  • Diamond Class Ranger (1800-2099 Valor)
  • Master Ranger (2100-2399 Valor)
In the final Rank, your numerical world ranking is displayed. The top Noble Rangers will also be displayed to all players in a Leaderboard on the Profile screen.
  • Noble Ranger (2400+ Valor)
Card Changes
  • Census Master - Proc animation and projectile speeds have been increased.
  • Cards with conditional bonuses from hand (Hunting Scout, Luminator Initiate, etc) will now have a colored highlight when those conditions are met.
Shardfall Changes
  • The drop rate of Card Boxes has been increased relative to Chroma.
Core Tech
  • The client has been upgraded to use a new version of Unreal Engine (14.5). This comes with a host of minor improvements. A few of these improvements are reflected in these patch notes, and we expect to leverage the new features over the next few patches as well.
  • Matchmaking will attempt to avoid matching you with the last player you matched against, to reduce playing the same opponent when both of you immediately requeue.
  • The UI has been restructured to scale between 4:3 and 20:9 (ultrawide) aspect ratios. There are minor tweaks in a large amount of the UI to compensate for this adjustment.
  • Fixed an issue that would cause the game to be unable to be fullscreen on a secondary monitor.
  • Fixed an issue that caused fullscreen to be offset if the Windows taskbar is on the left or top of the desktop.
Bug Fixes
  • Fixed a bug where 2 Spirit Binder’s binding the same target could sometimes leave the target permanently bound.
  • Dancer and Shade can now correctly Charm/Fear a Lifelike Statue when it’s the only minion on the board.
  • Become Dust no longer takes any under-the-hood Attack buffs into account when dusting artifacts.
  • Thralls cloned by sources such as Puppeteer or Being of Light still count as Thralls.
  • Idol of Eternity no longer draws off its owner’s hero’s death.
  • Game camera will now reposition properly when the game window is resized so that you can see the entire playing field.
  • Improved messaging around having an invalid deck selected when attempting to matchmake.
  • Improved deck list sorting to avoid cases where decks could get stuck out of order.

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About This Game

Shardbound is a Tactical Collectible Card Game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.

In the world of Shardbound, a great land rush has begun: the shards of an ancient, broken world are falling from the sky. You'll establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame.

If you’re watching somebody streaming Shardbound on Twitch, their Shardfall will appear in your overworld, giving you access to special Twitch objectives and content generated specifically for their viewers to complete.

System Requirements

    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-core Intel or AMD CPU, 2 Ghz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 5 GB available space
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