Shardbound is a Tactical CCG that combines board-based tactical gameplay with the depth of content found in collectible card games. As a Ranger, you'll form a Noble House with your friends and battle other players to claim the riches of an ancient world.
User reviews:
Overall:
Mostly Positive (437 reviews) - 74% of the 437 user reviews for this game are positive.
Release Date: Apr 6, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a team that likes to build our games with our community. We have been working on Shardbound for about 2 years, 6 months of which has been with an active community giving us constant feedback on weekly updates. We value quick iteration and player validation at every turn, and Early Access brings us a bigger population of players to help us on that journey.

Our game is incomplete in a lot of ways. While the core gameplay has been iterated on substantially and has a level of polish we’re quite happy with, our player progression systems and the store are at a basic version 1, and many of our units and spells use placeholder art. We hope to flesh out these areas of our game in Early Access while continuing to develop the game with our community.”

Approximately how long will this game be in Early Access?

“We would like to launch out of Early Access before the end of the 2017. Since it is our goal to have all of our units and spells with full art before launching, securing additional investments may allow us to move more quickly.”

How is the full version planned to differ from the Early Access version?

“For us to be happy about leaving early access, we would like to sufficiently iterate on and enhance the Shardfall system, player progression, and Twitch integration features. We also intend to identify a base set of competitive features such as Ranked Play and a true spectator mode. Our community will be integral in helping us understand the scope of this work.

Lastly, a decent portion of our units and spells use placeholder art. To be happy about leaving Early Access, we’d like to ensure all of their Models, Animations, and VFX are in the game.”

What is the current state of the Early Access version?

“The core 1-on-1 PvP game is fully playable, including our first 6 Heroes and all 275 units and spells that we believe comprise our core content set.

Players can complete quests on Shardfalls to earn currency and cards, either with their default Outpost or a Noble House created with their friends. Players who would like to accumulate cards more quickly can directly purchase boxes in the Store.”

Will the game be priced differently during and after Early Access?

“Our game launches onto Early Access free-to-play with the ability to purchase boxes which contain units and spells if a player would like to complete their collection more quickly. Part of our reason for being in Early Access is to refine our Store design and potentially add new optional experiences for players to access with earned currency or real money. The prices of such items are certainly subject to change during Early Access, and we pledge to always do right by the players who support us.”

How are you planning on involving the Community in your development process?

“We plan to be as engaged with our Early Access community as we have been with our Pre-Alpha community to date: chatting and working together on Discord, keeping each other up to date on the Shardbound Reddit, reviewing gameplay videos, and helping fansite builders in any way we can.

You can also rest assured that we’re the kind of people who will read and obsess over every review our players post, and have the experience to know how to work with critical feedback.”
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Recent updates View all (9)

April 18

Patch Notes #37

New Art
  • Quartermaster now has art!
Card Changes
Developer Note: This week will be the first of a few that see changes to Packrunner (Yellow) cards. Our goal with these changes are to help differentiate playstyles of Yellow from other factions and from themselves, as well as increase Yellow’s effectiveness across the board. Expect that multiple cards per week will be tuned, reworked or simply replaced before these changes are complete. As with all aspects of Shardbound, feedback on these changes is very useful to the process.

Idol of Reckoning has been reworked into a new card: Idol of Kinship
  • Yellow 0/4 Artifact minion for 2.
  • After you summon a non-Primal minion, lose 1 health and summon a Spirit Primal next to it.
Beloved Trainer has been replaced by Rites Reader
  • Yellow 3/3 Melee minion for 2.
  • Warcry: Draw a card for each injured enemy.
Tribe Warrior has been reworked.
  • Yellow 3/6 Melee minion for 3.
  • After you summon a minion, deal 1 damage to a random adjacent enemy.
Ancient Caller has been reworked.
  • Yellow 2/2 Melee minion for 3.
  • Deathhowl: Summon 2 Spirit Primals next to this minion.
To Me! has been reworked.
  • Yellow Spell for 2.
  • Charm all friendly minions.
Thundering Giant has been reworked.
  • Neutral Legendary 6/9 Melee minion for 7.
  • Warcry: Destroy all enemy minions within 2 tiles that cost 2 or less.
~~~~
  • Stonecall Seedling’s Angry Stones are now Uncontrollable.
  • Swift Strike cost increased to 3 from 2. Spirit Primals summoned increased to 2 from 1.
  • Pack Lord health increased to 5 from 4.
  • Menagerie cost reduced to 6 from 7.
  • Wolf Primal cost increased to 2 from 1. Stats increased to 4/3 from 3/2.
  • Shade Health reduced to 3 from 4.
  • Dancer Attack reduced to 3 from 4.
  • Dark Traveler will now display its gained stats as base stats (white values) instead of buffed stats (green values) to better communicate its gameplay.
Options Menu
  • The default graphics quality level no longer defaults to “High” for all players. New players with lower-end graphics cards should now have it set to a more appropriate lower setting by default.
Spectator
  • You will now always spectate games from the perspective of the player you are spectating, instead of always spectating the player who went first in the game.
Core Tech

Developer Note: We are continuing work improving performance on lower end machines, and are particularly interested in crashes due to graphics drivers hanging. The changes below may help alleviate these crashes, so we would love to hear how the patch affects you.
  • GPU performance for Embassy Gardens, where the Prologue takes place, has been improved by ~25% on low end graphics hardware.
  • GPU performance for Broken Mesa, has been improved by ~10% on low end graphics hardware.
  • Loading into levels is now significantly less hitchy.
UI
  • Server status notifications can now be pushed to the client and will show up as a ticker in the upper right of the client. This will be used to provide updates during the patching process.
API
  • Third party API now supports Steam login.
Bug Fixes
  • Fixed a bug with Lifespark’s tooltip when used on Lifelike Statue.
  • Fixed a bug with Fear where non-adjacent fears were slightly undervalued (resulted in occasional 1 tile fears where a longer fear would be expected).
  • Fixed a bug where Skywatch Dragoon would not destroy a Skyborne Crusader under rare circumstances.
  • Units with 0 or less health can no longer be healed (prevents zombie-Sabine).
  • Fix for Stormbell Adept’s death sound playing when the game is muted.
  • Fixed a bug where Warcrys would not play the full animation in the Card Details screen.
  • Fixed a bug where Flyers would move 1 tile too far in some cases when Charmed.
  • Shutting off the servers for maintenance will now log all players out, so certain hooligans should not be able to keep their client connected for the duration.
  • Fixed a bug that could cause corrupted tile and rock geometry on Broken Mesa on low end graphics hardware.

Here are a few ways you can keep up with Shardbound:

Our awesome Discord: https://discord.gg/zwSn2Yk
The Shardbound Subreddit: https://www.reddit.com/r/Shardbound
Watch Shardbound Streams: https://www.twitch.tv/directory/game/Shardbound
Twitter: https://www.twitter.com/shardbound
Facebook: https://www.facebook.com/Shardbound

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April 17

Shardbound Weekly Dev Update



Hello, Rangers!

Today we’re kicking off a new series of weekly updates that are designed to start your week with some deeper insight into what’s going on here at Spiritwalk Games. If you’ve joined our official Discord channel or caught our weekly livestreams, you know we take the idea of transparent, community-informed development very seriously. Hopefully this series gives you an easy one-stop shop for news on Shardbound and what we’ve got in development.

Shardfall System Revisions

We’ve gotten a lot of fantastic feedback over the past month on our most recent version of the Shardfall system, and now that we’ve seen how it’s impacted by player account progression, we’re ready to address some of that feedback with system changes. Some problems we’ve heard:

  • Huge swings in power rewarded by matches make Vault progress frustrating and confusing
  • Enemy concedes can be punishing by robbing you of Pylon triggers
  • Some Shards are much harder than others to power, especially for new players
  • Matches which generate a lot of power (such as those where First Win of the Day triggers) can feel wasted when a vault is nearly complete

All of this feedback is fantastic, agreed with, and exactly why we like to release our systems to you guys as early as possible. Expect some changes to the Shardfall system to start coming as early as next week, targeting these issues and more.

Alex and Hunter will be discussing the revisions on our weekly Dev Livestream on Thursday the 20th at 4pm PDT. Join us at http://www.twitch.tv/spiritwalkgames

Packrunner Reworks

Content designer Dan (“Dibs”) Gibson isn’t happy with the cohesiveness of the Packrunner faction’s playstyles, and community sentiment suggests that the faction is slightly underpowered with the exception of a few highly specific yet powerful combos. Since we’re prioritizing the mechanics of play over pure numerical balance at this point in development, it’s a great opportunity to dig in and make some significant changes instead of applying some stat adjustments.

In some cases, cards will be replaced by entirely new ones. Your ownership of cards (such as Beloved Trainer) will simply transfer over to ownership of a replacement unit. Expect new and adjusted cards to better support the faction’s “win through swarming the board” playstyle and also have some stronger unique minion effects.

Check out the patch notes as they drop tomorrow for the details of how these first batch of Packrunner cards are changing, and please keep slinging feedback our way.

Performance Optimizations

The engineers have continued to focus on work to improve client performance and stability. This week’s patch is an additional step to address framerate issues on lower end GPUs, and you can expect work to continue for at least the next few weeks as we keep making incremental progress on this front. As always, please keep us apprised* on how these updates impact your Shardbound experience!

And More…

Your friendly neighborhood Quartermaster will be receiving the art treatment in this week’s patch. You should expect to see a decent amount of the combat veteran in your games, as he’s one of the top 3 most utilized non-basic cards in the game.

Other things going on in the studio include enhancements to to card art, design revisions on new map layouts, and getting our footing around new community initiatives like this weekly update! We hope it proves informative.

Look forward to all of this work rolling out over the next series of patches.
We hope you have a great week, and we’ll see you Shardbound!

- Your friends at Spiritwalk

PS:
* Keep in touch with us during the week through:
Our Steam Community Hub (Right here)
Our delightful Discord
The Shardbound Subreddit
Our Twitter Feed
Our Facebook Page

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About This Game

Shardbound is a Tactical Collectible Card Game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.

In the world of Shardbound, a great land rush has begun: the shards of an ancient, broken world are falling from the sky. You'll establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame.

If you’re watching somebody streaming Shardbound on Twitch, their Shardfall will appear in your overworld, giving you access to special Twitch objectives and content generated specifically for their viewers to complete.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-core Intel or AMD CPU, 2 Ghz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 5 GB available space
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