Shardbound is a Tactical CCG that combines board-based tactical gameplay with the depth of content found in collectible card games. As a Ranger, you'll form a Noble House with your friends and battle other players to claim the riches of an ancient world.
User reviews:
Mixed - 69% of the 73 user reviews in the last 30 days are positive.
Mostly Positive (745 reviews) - 75% of the 745 user reviews for this game are positive.
Release Date: Apr 6, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a team that likes to build our games with our community. We have been working on Shardbound for about 2 years, 6 months of which has been with an active community giving us constant feedback on weekly updates. We value quick iteration and player validation at every turn, and Early Access brings us a bigger population of players to help us on that journey.

Our game is incomplete in a lot of ways. While the core gameplay has been iterated on substantially and has a level of polish we’re quite happy with, our player progression systems and the store are at a basic version 1, and many of our units and spells use placeholder art. We hope to flesh out these areas of our game in Early Access while continuing to develop the game with our community.”

Approximately how long will this game be in Early Access?

“We would like to launch out of Early Access before the end of the 2017. Since it is our goal to have all of our units and spells with full art before launching, securing additional investments may allow us to move more quickly.”

How is the full version planned to differ from the Early Access version?

“For us to be happy about leaving early access, we would like to sufficiently iterate on and enhance the Shardfall system, player progression, and Twitch integration features. We also intend to identify a base set of competitive features such as Ranked Play and a true spectator mode. Our community will be integral in helping us understand the scope of this work.

Lastly, a decent portion of our units and spells use placeholder art. To be happy about leaving Early Access, we’d like to ensure all of their Models, Animations, and VFX are in the game.”

What is the current state of the Early Access version?

“The core 1-on-1 PvP game is fully playable, including our first 6 Heroes and all 275 units and spells that we believe comprise our core content set.

Players can complete quests on Shardfalls to earn currency and cards, either with their default Outpost or a Noble House created with their friends. Players who would like to accumulate cards more quickly can directly purchase boxes in the Store.”

Will the game be priced differently during and after Early Access?

“Our game launches onto Early Access free-to-play with the ability to purchase boxes which contain units and spells if a player would like to complete their collection more quickly. Part of our reason for being in Early Access is to refine our Store design and potentially add new optional experiences for players to access with earned currency or real money. The prices of such items are certainly subject to change during Early Access, and we pledge to always do right by the players who support us.”

How are you planning on involving the Community in your development process?

“We plan to be as engaged with our Early Access community as we have been with our Pre-Alpha community to date: chatting and working together on Discord, keeping each other up to date on the Shardbound Reddit, reviewing gameplay videos, and helping fansite builders in any way we can.

You can also rest assured that we’re the kind of people who will read and obsess over every review our players post, and have the experience to know how to work with critical feedback.”
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Recent updates View all (34)

July 25

Patch Notes #49

New Art
  • Hungry Gnarbek now has art!

Hero Changes

+ Juro
  • Card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform into a Primal.”
  • Primal card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform back to Juro.”
Card Changes

+ Astral Champion
  • Health increased to 6, up from 2.
  • Now only gains bonus Attack based on the cost of the card it draws, instead of both Attack and Health.
+ Cannibal
  • Bloodtoll effect changed to dealing 3 damage to an ally, instead of destroying a friendly minion.
+ Disciple of Almast
  • Card text changed to “Your hero ability becomes Chosen Blessing.” (Note: this is so that Disciple of Almast’s effect can now now be granted to Heroes other than Vardan, in case of a clone or in Blame the Deck or whatever).
+ Guerilla Raider
  • Health reduced to 4, down from 5.
+ Plating Specialist
  • Warcry effect now grants +3 Health, up from +2 Health.
+ Primeval Exalt
  • Attack increased to 6, up from 5.
  • Health increased to 6, up from 5.
+ Radiant Scion
  • Attack reduced to 2, down from 3.
  • Supremacy bonus increased to +3 Attack, up from +2.
+ Rook
  • Attack bonus lasts for a full round, up from just the turn it moved.
+ Spirit Binder
  • Card text changed to “Warcry: Bond to an enemy minion, while either are bound, neither can act.” (Note: Now uses the Bond keyword and mechanics - cases that previously ended Spirit Binder’s effect, such as Canal or Stone Prison, no longer end it).
+ Stellar Replicas
  • Adds 2 copies to deck, down from 3.
  • Draws 2 cards, up from 1.
  • Cost increased to 4, up from 2.
+ Tracker Primal
  • Health reduced to 3, down from 4.
+ Thrall Mutation
  • Now also restores 1 Health to your hero in addition to its other effects.
+ Vaast, the Last Pilot
  • Health increased to 4, up from 3.
+ Zieger-1
  • Attack increased to 10, up from 9.
  • Heroes will now play Concede VO when conceding (except Juro).
  • Enemy card draw is now animated.
  • Enemy card bounce is now animated.
  • Cards exiled due to overdraw now visually burn away.
  • The Time Bank UI is now hidden in matches where turn time is infinite, such as bot matches.
  • The amount of time banked when you end your turn has been increased to plus +2/3/4/5/6 seconds per 10/20/30/40/50 seconds remaining beyond critical time, up from +1/2/3/4/5 seconds.
Bug Fixes
  • Fixed a bug where cloned Moons or Stars (from Puppeteer or Echo of Light) would not recombine when next to each other.
  • Raptor Class Mech and Storm Class Mech now have their correct keywords.
  • Fixed a rare bug with Hadrien where Hadrien would take an incorrect amount of damage when protecting an ally with splash.
  • Fixed a bug where the displayed ability cost for Chosen Blessing, the ability granted by Disciple of Almast, was 0 instead of 2.
  • Fixed a bug where units that can move through enemy units (Wraith, Baffling Presence) would display the yellow attack highlight in some cases where they did not have a valid attack target.

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July 24

Dev Update: Art & Adjustments

Hello Rangers!

Hope you’re having a lovely Monday, here’s another Dev Update!

Adjustments & Tuning

A couple weeks ago we introduced the Time Bank and want to thank everyone for providing feedback. We'll be making some tuning changes that will be coming in the next patch.

We've got some card changes in this patch as we continue to work on balance adjustments.
Astral Champion is being adjusted to have normalized health while allowing for the excitement of variable attack strength. It now only gains bonus Attack based on the cost of the card it draws and is fixed at 6 health.

We also made a quality of life change to Cannibal, giving it more flexibility in its deployment:
Before // After

Lastly, a variety of underutilized cards, such as The Rook and The Zeiger-1 to receive buffs to get them into the mix. Check out the patch notes tomorrow for more information!

Art & Livestream Highlights

In our last livestream we talked about the art pipeline opening up and what's to come. We have a ton of units at different stages of development, including concept, modeling, rigging, and animation. Here are the highlights from the stream:



Grand Wyrm Primal:

Zephyr Monk:

Stonecall Seedling:

Dev Livestreams will be every other week for the foreseeable future, on the Thursday before we patch, so make sure to tune in!

Hungry Gnarbek

Everyone's favorite hungry dino will be getting the full art treatment this week! Make sure to check him out in the Card Details to see his full suite of animations and voice lines.

Card Transitions

We've also been working on fleshing out the visual states of cards during different gameplay events, improving viewability and helping newer players understand what’s going on. Enemy cards have animations when cards are being drawn, bounced, and exiled.

Catch ya on the flip side friendos,

- Your friends at Spiritwalk

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About This Game

Shardbound is a Tactical Collectible Card Game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.

In the world of Shardbound, a great land rush has begun: the shards of an ancient, broken world are falling from the sky. You'll establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame.

If you’re watching somebody streaming Shardbound on Twitch, their Shardfall will appear in your overworld, giving you access to special Twitch objectives and content generated specifically for their viewers to complete.

System Requirements

    • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
    • Processor: Dual-core Intel or AMD CPU, 2 Ghz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 5 GB available space
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