Varox is back, and the people of Tarouke need your help. Master your skills, mount your guardian companion, and unite the 7 races to banish the void. Sky Climbers is an open world RPG in development for the HTC Vive and Oculus Rift.
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Release Date:
Feb 3, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As we continue to develop and iterate, the presentation and implementation of our development techniques are constantly evolving. Therefore in order to reach the best possible product, we feel that Early Access is necessary, so that we can receive user feedback while improving the experience. Financially, this also presents income to hire more developers, as we are already short manned considering the amount of work to be done.”

Approximately how long will this game be in Early Access?

“With the amount of features and scale of the game universe, we predict to stay in Early Access for approximately 2 more years, with a desired launch in 2020.”

How is the full version planned to differ from the Early Access version?

“By the time the full version is released, Sky Climbers will have improved upon the length of the single player experience by completing the 5 chapters for the narrative. Each chapter will focus on 2 or 3 of the 7 races of Tarouke, and will feature a massive main map with a specific biome. Within each main chapter map, the player will be able to embark on side quests, free roam, or the main narrative quest. We also want to further explore offline/online arcade style game modes, along with potential co-op play on the main game map.”

What is the current state of the Early Access version?

“Chapter 0, which introduces the player to the core mechanics and narrative, is linear. However we are currently going through a visual overhaul, and all of the scenes are subject to change. Not to mention a more robust animation system, which is also in development. Our arcade mode "Golem Rush" is replayable from the lobby, and only needs further AI refinement and polish. Our networking capabilities are limited, however we do have a simple working lobby.”

Will the game be priced differently during and after Early Access?

“Upon release of more chapters and multiplayer functionality is implemented, the price will raise slightly. At the launch of the full game, the game will be priced at 39.99$”

How are you planning on involving the Community in your development process?

“We strongly encourage users to post their findings/opinions on our discussion boards, which help us find bugs, improve mechanics, and hear what players have to say. Furthermore, we will be releasing monthly updates in a large consolidated release that the community can track through our website: http://www.skyclimbersvr.com/”
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Recent updates View all (38)

November 14

Monthly Update: October 2017 Lithan Beta Branch 1.0

https://www.youtube.com/watch?v=BpI2m6F3C8M

Hey guys!

Here is the full changelog:
http://www.skyclimbersvr.com/october-2017/

We are super excited to present this months update, with a complete overhaul of the terrain and rendering engine. This applies for both Oculus and Vive users, to access the new content simply opt into the "beta" under properties of the game in your library.

How to access a beta branch:






This is the beginning of a new series of content taking place on Lithan, the same area found in the opening scene of the main branch. Here, we will be building a village, large forest, caves, guardian interaction, and more!

This is a big change for the game, and we hope you not only enjoy, but stay tuned for what is to come.


Best,

- The Sky Climbers Dev Team
0 comments Read more

October 9

Hotfix Patch 1.3.2

Today's patch addresses some longtime bugs, lighting issues, and minor general fixes.

Here is the changelog:

- A new splash screen to start the game

- Golem explode noise plays after defeating one

- Fling anywhere functionality has been improved. Now you can consistently fling by pressing grip while grounded when the ability is unlocked

- Fixed issues with Fling anywhere on moving objects

- Re baked the lighting in the Golem Rush scene as there were some blotches and other issues prior

- Added a proper scoreboard prefab in the Golem Rush scene

- Replaced materials with blue glass where needed

- Adjusted certain prefabs that restricted the players movement during obstacle challenges

- Bow spawning method now accounts for gravity, therefore when pressing grip to let go of the bow it will fall immediately and respawn on your back

- Vive Controller models removed from the lobby

This patch resolves many of our core mechanics issues, as mentioned in the patch notes for the monthly update, you can expect a significant visual overhaul coming soon!

- The Dev Team
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“THIS CLIMBING GAME ROCKS!”
Nathie - Youtube

“What if Zelda cheated on Link and had a baby with Climbey? Well, you'd get Sky Climbers.”
MasterGamingVR - Youtube

About This Game


ORIGINAL SOUNDTRACK - You will hear an entirely original soundtrack featuring dramatic sound sequences ranging from post tonal classical music to hard hitting electronic drops. The majority of the sound design was also done in house featuring unique sound effects catered to the aesthetic.

CLIMBING - As a core mechanic, we made it easy to climb most objects with a vertical element, you can also fling yourself from any climbable object providing a more in depth platforming experience.

DEVELOPING NARRATIVE - You will be lead through the early stages of your adventure by Blashm, a Shoi elder that acts as your first trainer and caretaker. As development continues we plan on adding dozens of new NPCs focusing on main/side quests

PULLBEAM -the pull beam functions similar to a hookshot by pulling the player towards specific targets.

ARCHERY - Use your bow and arrow to activate targets, or go hunting in the chapter 1 forest!

HUNTING - Peaceful and wild animals roam around the chapter 1 map. Use your bow and arrow to hunt them "still under development currently only available in chapter1"

PARAGLIDING - Leap off from any high place and glide around the world

ANIMAL RIDING - Mount your companion guardian to travel quickly. Archery can be used while riding "still under development currently only available in chapter1"

CANYON ON LITHAN

You begin your adventure on Lithan, a desolate land with sparse inhabitants. Noticing a great Ark activate in the distance you go to investigate and find Blashm, your new mentor who will introduce you to the history and lore of the game world. This is also the time to learn basic locomotion mechanics. After meeting Blashm he takes you to the great reactor which powers the Ark transporter sending you through space and time to Tarouke where the main game takes place.

GARDEN OF TIME

A corespondent reactor/ark brings you to Blashm's homestead inside of a giant tree within the garden. After meeting with Blashm in his house, he informs you that you must begin your training by seeking judgement at the dojos where Aldor, a sky guardian will watch over your performance. Set on top of the highest mountain, you can see all of Tarouke from his treehouse.

DOJO SCENES

Each dojo challenge requires the player to maneuver through obstacles and solve puzzles. Each dojo gets progressively harder and builds upon the previous skills. Inside the dojo, the guardian eagle Aldor will oversee your challenge and reward you with a new ability if you can complete the challenge.

CHAPTER 1 FOREST

Upon completing the dojo challenges within the Garden of Time, the player will hop onto the guardian eagle Aldor’s back and fly to the southern forest. Blashm informs you that another shoi elder named Kniche lives in the south and he has something of great importance for you. This scene is still heavy in development and we will update this page as more content is available. As of now the player can explore the large environment and ride on Aoni while using the bow and arrow.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i5-6500 or AMD Ryzen 1500
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 or RX580
    • DirectX: Version 11
    • Storage: 1300 MB available space
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: Intel Core i7 6700 or AMD Ryzen 1700
    • Memory: 16 GB RAM
    • Graphics: GTX 1070
    • DirectX: Version 11
    • Storage: 1 GB available space
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