Varox is back, and the people of Tarouke need your help. Master your skills, mount your guardian companion, and unite the 7 races to banish the void. Sky Climbers is an open world RPG in development for the HTC Vive and Oculus Rift.
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Release Date: Feb 3, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Climbers is in early access is due to the amount of content that still needs to be created. Most of the core mechanics and gameplay are established in Early Access. However the main components missing are the complete narrative, multiplayer functionality, and a large amount of NPCs/environments.”

Approximately how long will this game be in Early Access?

“We released the chapter 1 beta in early april of 2017. We plan on releasing new chapters every 3 months. That means that all 4 chapters should be complete within a year. This is however an estimate as we plan on adding multiplayer support and that could easily take several months to accomplish in its entirety.”

How is the full version planned to differ from the Early Access version?

“By the time the full version is released, Sky Climbers will have improved upon the length of the single player experience by completing the 4 chapters for the narrative. Each chapter will focus on 2 or 3 of the 7 races of Tarouke and will feature a massive main map with a specific biome. There will also be full multiplayer support and additional platforms supported such as Oculus Rift.”

What is the current state of the Early Access version?

“Chapter 0, which introduces the player to the core mechanics and narrative, is mostly complete. It is only missing polish and debugging at this point. Chapter 1 however is under heavy construction, and the player is only able to explore and interact with the massive environment for now.”

Will the game be priced differently during and after Early Access?

“Upon release of more chapters and multiplayer functionality is implemented, the price will raise slightly. At the launch of the full game, the price will be priced at 39.99$”

How are you planning on involving the Community in your development process?

“With the launch of multiplayer, we have the possibility of interacting directly with our community face to face in VR! Aside from that we have many social media accounts set up and we browse the /r/vive subreddit in search of knowledge from the VR community. As indie developers releasing our first game, we are super excited to hear back from our players.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (33)

August 4

Patch 1.2.2 Bug Fixes

One of our players pointed out some very unsettling bugs that were present in the most recent build 1.2.1

These were unseen on our end, including a missing terrain in the garden of time as shown below...



Now that it is fixed:



This can only be explained by a strange mishap with the height-map data which has been resolved along with some other fixes.



- Garden of time terrain is fixed

- bow no longer spawns too early in the garden on first entrance

- deer no longer run endlessly in the beginning

- tooltips added to entice the player to climb up to blashms house

We apologize for the bugs, and we promise to spend more time play testing in order to avoid something like this again.
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August 2

Patch 1.2.1 Sound Bugs Fixed

There were numerous sounds that were not possible to hear. This was due to the oculus port. We are using FMOD to handle our sound events and oculus required an additional plugin. There was a 3D panner setting that needed to turn off.

We plan on focusing on the "Chapter 1 Forest" scene for the next round of major updates. For players that beat all 3 dojos, you can unlock the next chapter of the game. Go to the top of the treehouse and speak to Blashm. Currently the scene is very limited in what you can do, but there will be quests and more NPC's present in the scene, as well as a more polished landscape. Stay tuned for future updates.
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Reviews

“THIS CLIMBING GAME ROCKS!”
Nathie - Youtube

“What if Zelda cheated on Link and had a baby with Climbey? Well, you'd get Sky Climbers.”
MasterGamingVR - Youtube

About This Game


ORIGINAL SOUNDTRACK - You will hear an entirely original soundtrack featuring dramatic sound sequences ranging from post tonal classical music to hard hitting electronic drops. The majority of the sound design was also done in house featuring unique sound effects catered to the aesthetic.

CLIMBING - As a core mechanic, we made it easy to climb most objects with a vertical element, you can also fling yourself from any climbable object providing a more in depth platforming experience.

DEVELOPING NARRATIVE - You will be lead through the early stages of your adventure by Blashm, a Shoi elder that acts as your first trainer and caretaker. As development continues we plan on adding dozens of new NPCs focusing on main/side quests

PULLBEAM -the pull beam functions similar to a hookshot by pulling the player towards specific targets.

ARCHERY - Use your bow and arrow to activate targets, or go hunting in the chapter 1 forest!

HUNTING - Peaceful and wild animals roam around the chapter 1 map. Use your bow and arrow to hunt them "still under development currently only available in chapter1"

PARAGLIDING - Leap off from any high place and glide around the world

ANIMAL RIDING - Mount your companion guardian to travel quickly. Archery can be used while riding "still under development currently only available in chapter1"

CANYON ON LITHAN

You begin your adventure on Lithan, a desolate land with sparse inhabitants. Noticing a great Ark activate in the distance you go to investigate and find Blashm, your new mentor who will introduce you to the history and lore of the game world. This is also the time to learn basic locomotion mechanics. After meeting Blashm he takes you to the great reactor which powers the Ark transporter sending you through space and time to Tarouke where the main game takes place.

GARDEN OF TIME

A corespondent reactor/ark brings you to Blashm's homestead inside of a giant tree within the garden. After meeting with Blashm in his house, he informs you that you must begin your training by seeking judgement at the dojos where Aldor, a sky guardian will watch over your performance. Set on top of the highest mountain, you can see all of Tarouke from his treehouse.

DOJO SCENES

Each dojo challenge requires the player to maneuver through obstacles and solve puzzles. Each dojo gets progressively harder and builds upon the previous skills. Inside the dojo, the guardian eagle Aldor will oversee your challenge and reward you with a new ability if you can complete the challenge.

CHAPTER 1 FOREST

Upon completing the dojo challenges within the Garden of Time, the player will hop onto the guardian eagle Aldor’s back and fly to the southern forest. Blashm informs you that another shoi elder named Kniche lives in the south and he has something of great importance for you. This scene is still heavy in development and we will update this page as more content is available. As of now the player can explore the large environment and ride on Aoni while using the bow and arrow.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i5-6500 or AMD Ryzen 1500
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 or RX580
    • DirectX: Version 11
    • Storage: 1300 MB available space
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: Intel Core i7 6700 or AMD Ryzen 1700
    • Memory: 16 GB RAM
    • Graphics: GTX 1070
    • DirectX: Version 11
    • Storage: 1 GB available space
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