Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the game rules that evolved from Wizards of the Coast's Open Game License (OGL).
User reviews:
Recent:
Very Positive (73 reviews) - 91% of the 73 user reviews in the last 30 days are positive.
Overall:
Very Positive (181 reviews) - 90% of the 181 user reviews for this game are positive.
Release Date: Jan 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Approximately how long will this game be in Early Access?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

How is the full version planned to differ from the Early Access version?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

What is the current state of the Early Access version?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Will the game be priced differently during and after Early Access?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

How are you planning on involving the Community in your development process?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Recent updates View all (19)

March 21

v0.84.1 Patch Notes

Fixed bug of Opportunist
Fixed bug of opportunity attacks from foes behind double corners
Disruption now uses the Turn check
Optimized prompts of Disruption, Deadly, etc.
Adjusted ability increment of Kobold Wyrmsorcerer, Blackscale Dragonsorcerer, and Orc Scar Witch Doctor.
Modified descriptions of Sweeping Strikes, etc.

New shop feature: Lock
Now epic and lengend items may appear in shop
Shop restocks after every victory of a new challenge
Auto select x100 when purchasing ammunitions
Optimized Shop and Options UI
Optimized XP display

20 comments Read more

March 18

v0.84.0 Patch Notes

New Class - Rogue:
A tricky, skillful scout and spy who wins the battle by sneak attacks rather than brute force.



Class Feats:
  • Sneak Attack
  • Crippling Strike
  • Opportunist
  • Evasion
  • Improved Evasion
  • Uncanny Dodge
  • Improved Uncanny Dodge
  • Defensive Roll
  • Slippery Mind

New game mechanic: Ability Damage
Now characters gain feats at 1st level and every 3 levels (1, 3, 6, 9...)
Light crossbows are simple weapons now

Adjusted traits of some monsters:
  • Undead: Immune to critical hits or physical ability damage.
  • Construct: Immune to critical hits or ability damage.
  • Elemental: Immune to critical hits or flanking.

Show class learnable feats only when levelling up
More obvious Custom Character option
Adjusted description format of challenges
Adjusted log format of Cleave

26 comments Read more
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About This Game

Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.


The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.

Normally, you'll create and customize a small party of 4~6 characters: choosing from seven races, three basic classes and ten class variants, dozens of feats and spells. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

System Requirements

    Minimum:
    • OS: Windows XP SP3/7/8/10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics or better
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: Any
Customer reviews Learn More
Recent:
Very Positive (73 reviews)
Overall:
Very Positive (181 reviews)
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