Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
All Reviews:
Positive (20) - 85% of the 20 user reviews for this game are positive.
Release Date:
Dec 7, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With almost 100 Glyphs, there are a lot of combinations and strategies. Although we've done a lot of balancing work already, we know the community will discover things we hadn't considered. By releasing the multiplayer-capable aspects of the game early the community can give the feedback and ideas we need to make the game the most fun and balanced it can be. We also need to prove out the online matchmaking systems and the additional players will allow us to do that.”

Approximately how long will this game be in Early Access?

“We plan to ship Golem Gates at the end of March 2018. We feel confident in that date, but if it were to change for any reason, we'll let the community know immediately. We understand the concern about games lingering in Early Access forever and that's not us.”

How is the full version planned to differ from the Early Access version?

“The remainder of the single player campaign will be added on the full release. The remaining Survival maps and additional Trials will be added later during Early Access. We also plan to add cosmetic upgrades to many of the unit and building Glyphs that can be earned in game.”

What is the current state of the Early Access version?

“All Glyphs that we plan to ship are available to earn in the game. Competitive multiplayer is fully functional - local matches against bots, multiplayer quickmatch, and custom matches with configurable game settings. Survival (single and two player co-op) is also available but with only three maps. The first act of the campaign is available and a portion of the challenges in Trials mode.”

Will the game be priced differently during and after Early Access?

“The price is now at the release price.”

How are you planning on involving the Community in your development process?

“We will be closely reading and reacting to feedback, particularly balancing and multiplayer matchmaking. We want to hear about your decks and your strategies. What worked? What SHOULD work? What Glyphs feel too strong, too weak, or just right?”
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Recent updates View all (10)

March 9

Golem Gates Will Be At PAX East!

We will be showing the game at PAX East April 5th through 8th as part of the Indie Megabooth!

If you're going to be at PAX East make sure to visit us to play and talk about the game!
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March 7

Update Notes 3/7/2018

  • Added voice for Tetra.
  • Improved the Chapter 10 ending cinematic.
  • Fixed a bug in Chapter 7 that sometimes caused the enemy to become inactive for long periods.
  • Fixed a bug in Chapter 8 that sometimes caused the enemy to fixate on the center objective even if the sides were left undefended.
  • Slightly increased the difficulty of Chapter 10.
  • Fixed an AI bug on Colossus where the AI would assign military strength to the force fields and therefore be hesitant to attack the right hand side of the map.
  • Bots retreat more consistently when their units are unable to attack due to targeting restrictions (e.g. Arcanists when there are only buildings nearby)
  • Bots are more aware of being scried, particularly when they know the enemy has long ranged attacks.
  • Fixed issues with Spymaster Skill usage when it is set to Auto.
  • Fixed Perfect Golem pathing issues.
  • Added an alternate explosion effect for the alternate skin Artillery Cannon.

Balance Changes
  • Shock Tower: Reduced the Stun Skill damage from 200 to 100.
  • Spymasters: The scry effect displayed at the target location now roughly indicates the direction towards the squad projecting the vision.
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“The deck building mechanic brings a unique and refreshing feel”

“[...] The actual gameplay is really where I felt Golem Gates shines”

“[...] Golem Gates is overflowing with things to do as a creative mixture of both CCG and RTS flavors”

About This Game

In a desolate land ravaged by ancient wars, you are the Harbinger, an outcast with the ability to manipulate and command nanites from ‘The Ash’– a leftover power manifesting itself in your barren world’s atmosphere. Ancient warrior machines spawn from Golem Gates while an unseen force compels you to take up arms. Wielding the power hidden within ‘The Ash’, you’ll battle the golems and unravel the mysteries surrounding their long-lost creators.

Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then create them on the field to defeat your enemies in fast-paced and highly tactical battles with streamlined management to keep focus on the action. Play singleplayer or multiplayer in local matches with bots, online matches with other players, single and co-op Survival, solo challenge scenarios and a full single player campaign. (Only part of the campaign is available in Early Access)

  • Dynamic Diversity: Nearly 100 Glyphs provide the options for your strategy: Units, buildings, traps, buffs, debuffs, and techs. Create your own unique battle plan and counter your opponents'. Randomized drawing puts a slightly different spin on every battle - eliminating monotonous build sequences, rewarding deckbuilding skill and strategic planning in equal measure.
  • Streamlined Strategy: Build your forces and enhance them with Glyphs; no production or research buildings needed. Capture resources in King of the Hill style without dedicated gathering units. Keep your focus where it belongs: on the battle.
  • Fight Where You Have Sight: Glyphs can be played almost anywhere you have an existing presence. Add more forces to a battle to turn the tide, transform a scouting party into an army, place emergency defenses to respond to the enemy, or hide an outpost in a direction the enemy doesn't expect. The choices are yours, but beware: the enemy will do the same and with the right Glyph your forces can be destroyed as fast as they were created.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i3 2.4 Ghz/AMD Phenom II 2.5 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 480 / AMD Radeon HD 5870
    • DirectX: Version 10
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-bit
    • Processor: Intel Core i5 2.8 Ghz/AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 770 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 15 GB available space

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