Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
All Reviews:
Mixed (18) - 66% of the 18 user reviews for this game are positive.
Release Date:
Jun 29, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After the successful release of Hartacon Tactics on XBLIG, where it secured its place as the top-rated strategy indie game, I have been getting two questions: "will there be a PC version" and "will it be multiplayer"?
Early Access is to answer those two questions and allow those eager players to experience the game and help shaping it as it's being developed.
The multiplayer and map editor sides of the game are the ones that will most benefit from an early involved and growing players base.”

Approximately how long will this game be in Early Access?

“Early Access is estimated to last approximately 12 months.”

How is the full version planned to differ from the Early Access version?

“The main goals for the full version of the game are:
- two more characters: the Sorceress and the Assassin;
- achievements and rewards for completing the single-player campaign and creating and sharing maps;
- extending the selection of equipment and skills;
- introducing an ELO rating based ranking system for multiplayer competitive modes;
Stretch goals that will be considered:
- revamping graphic effects and music;
- allowing classes to use multiple weapon types and associated skills.”

What is the current state of the Early Access version?

“The game in its current state is an improved and extended version of the XBOX release, the main addition being multiplayer gameplay mode.
The game mechanics are all there, the single-player campaign is pretty much complete and enjoyable, online multiplayer is playable.”

Will the game be priced differently during and after Early Access?

“The price will likely increase as the game moves from Early Access to Full Release.”

How are you planning on involving the Community in your development process?

“I really value feedback and I hope Early Access will encourage that. I find the community of strategy games players very educated and I enjoy discussing game mechanics and features. I welcome new ideas, as crazy as they can sound, as they are always a hint about what players feel and in which direction development should move.”
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Recent updates View all (7)

October 15

Beta v7.10, the Assassin

Hi everyone, the "current" branch has been updated to Beta v7.10. Here's what's new:

- assassin character added
- rebalanced classes, skills and equipment
- restructured the Help section
- removed three-tiers online mode
- campaign candidate units increased to 48 and high ranked unit made less common
- fixed a bug on damage calculation including adjacent characters that can't attack the target
- increased dead characters timeout
- fixed a bug on HP/MP when comparing equipment

As you can see, it's a big update, which explains why it has been a while since the last time.
The highlight of this update is of course the Assassin!



The Assassin is a melee unit with a high movement range and relatively low HP. It can acquire a skill that allows him to throw his knives and he can also use shurikens, although you cannot buy those in shops, you'll have to get them as loot or recruit units that come with them equipped.

Work on the Sorceress character has started.

I also made a massive update on the whole game balance, affecting classes, weapons, protections and skills. The idea behind it is to avoid that characters quickly become overpowered after gaining just a few levels.

The Help section has been restructured and it will make it easier to add content.

I removed the three types of competitive online gameplay, there is just Online for ranked matches and Online Dev for unranked matches where your characters can level up.

Opt in the "current" branch to try this update. I'll extend this to the default branch as soon as I get some feedback and (hopefully few) bug reports.

Have fun and share like mad! :)

Ciao,
Charlie

-------------------------------------------------------
HOW TO ACCESS CURRENT BRANCH
-------------------------------------------------------

If you open the Properties of the game from your Steam Library, you'll see a BETAS tab.
In this tab there's a drop down list of branches you can opt into. Type the following password in the code box:

htcurrentbuild

and this will give you access to the "current" branch of the game. As you select it, the game will update and you'll be able to play v7.10.
You can swap back to v7.9 but be aware this will delete your savegame.
2 comments Read more

September 8

Beta v7.9, better mouse support and key bindings

Hey everyone, default and current branches have both been updated to Beta v.7.9. Here's what's new:

- added configurable key bindings
- fixed a bug affecting movement in rotated maps
- fixed a bug that made non targeted characters flash
- improved mouse support with on-map selection of movement and attack/skill target
- added option to disable mouse

Configurable key bindings have been requested, you'll see there's a new Keyboard entry in the main menu.



Mouse support in battle has been improved with in-map target selection. That applies to character movement, attacks and skills. The arrows are now only used for directional skills and to decide which way you want your character to face when defending.



If you don't actually use the mouse, it can be a bit in your way, so I added an option to disable it.

It's been reported that characters may be hard to see when the battle is too cluttered, and I agree with that. One of the reasons is that characters are quite big and they cover each other, so a scale factor may appear in the future for a little correction.

I am also playing with some other ideas in my mind for passive abilities and character development, something that goes beyond just stats, something in XCOM style.

In the meantime I hope you all enjoy the update.

Ciao,
Charlie
4 comments Read more
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Controls/Keyboard

Hartacon Tactics has full support of XBOX controller but can be played using just the keyboard.
Mouse is also supported.

About This Game

Hartacon Tactics is a turn-based tactical RPG, featuring higly deterministc mechanics, beautiful hand-painted 2D art and deep gameplay.
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat tough enemies as you travel through the continent of Kaus in the single-player campaign, or challenge other players in co-op battles and multiplayer.

Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of only two weapons and their related techniques. The knight is your all-round balanced warrior, the dwarf a martial artist with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.

Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Hammers can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.

Magic
All magic skills belong to some element, and different elements include skills that are quite different among themselves expecially in terms of range and area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the highest range.
In addition, some elemental skills may cause some status ailments, like Ice skills that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.

Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.

Game customization
Build your own maps with the in-game map editor.

Credits
Charlie Fleed - author, developer

Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator
Carmen A. Dattilo - music
Kevin MacLeod - music

System Requirements

    Minimum:
    • OS: Windows 7, 10
    • Processor: i5-3210M or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 640M LE or equivalent
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
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