Win 15-minute-battles by scoring points in innovative, intense and strategic matches played 1vs1, 2vs2 or co-op. Customize your squad of 3 Pilots with hundreds of abilities – all while eradicating alien Kavash for experience!
User reviews:
Very Positive (79 reviews) - 83% of the 79 user reviews for this game are positive.
Release Date: Feb 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dropzone has been in development for two years and in closed-beta for the past 6 months. We see our launch on Steam Early Access as simply the next stage in the game’s development, widening the number of players (and increasing the number of games to play!) who will be able to play and suggest improvements/additions to the game to make Dropzone the game you’d like to play. In the past 6 months we’ve honed and polished the core gameplay, and established a close relationship with our existing beta players. We look forward to continued iteration while building more ties across the spectrum of our community.

Early Access is the perfect option for us at this point. Our production team loves to iterate, in fact our whole development process is designed for it; for example, we patched every week during CBT, which equated to roughly 25 patches in total. Early Access will be the best way for us to learn how to further improve our game and address the needs and desires of a larger community.”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.”

How is the full version planned to differ from the Early Access version?

“Aside from additional content (pilots, gear, maps, and so forth), much of our focus in Early Access will be spent building out additional PvE and competitive play elements of the game based on player feedback at all skill levels (casual, amateur and pro gamers). Ranked Play will be an early addition. While the heart of Dropzone is a competitive 1v1 game, we all want to be able to play with our friends and to explore modes of play that go beyond purely 1v1 competitive play (some of which you will see in the upcoming release). As we learn what players most like, we intend to double down on those areas.”

What is the current state of the Early Access version?

“We spent a good amount of time in Closed Beta making sure we could start with a polished core experience. We built a custom engine for Dropzone , the Sparkle Engine (the 3rd game engine this team has built over the years), and we believe the “feel” of the game is excellent. Performance is generally good when settings are adjusted properly for older computers but we need to do a better and more intuitive job of adjusting those settings, including dynamically. There are some areas, such as Crafting and Daily Tournaments, which are functional, but haven’t received what we would consider a final polish pass. We currently have 4 of the 5 planned Classes available with 3 Pilots each, 2 1v1 maps, 1 2v2 map, and 120 types of Gear representing the abilities players can configure. During Early Access, a 5th class will be added to the game, along with more pilots, more gear, Ranked Play, pilot skins and other vanity items that will allow you to customize the look of your game. You can also expect to see features and items suggested by you, our community.”

Will the game be priced differently during and after Early Access?

“Dropzone was built to be a Free to Play (F2P) game but first we need to get the game and content polished with feedback via Steam’s Early Access program. In Early Access, players have the choice of purchasing two different bundles.
The SQUAD Bundle features a selection of Pilots, Rig Classes and Gear. Furthermore it includes an Exclusive Pilot Skin, Early Access Player Emblem and Vision Tower each never to be available anywhere else. In a future F2P release players will start with significantly fewer pilots and a limited gear selection.
The COMMANDER Bundle adds even more Gear, several Exclusive Items, and all Pilots ever. Both bundles deliver instant access to a huge amount of content and offer exceptional value for players joining the Dropzone community right now.
It’s probable that these bundle contents will cost more once the game is F2P.”

How are you planning on involving the Community in your development process?

“At Sparkypants, we have a special way of developing a game with Dropzone’s scope. When we started development on the game, we had a prototype running within a few weeks. The entire studio would play the game together each morning, a process we creatively call the “Daily Game.” From that play session, we would make a list of things to add, change, remove, and we’d try to get as many of them done for the next day’s Daily Game. This process drove development, kept us seeing the game as players rather than only as developers and encouraged us to create a new “release” every day.

Fast forward to today and we still do a Daily Game and, during Closed Beta, we typically have a new significant release every week. Our existing Closed Beta community has been invaluable in providing feedback and helping us focus development and balance the game. And now it’s time to extend this idea to a larger community of players. We have a saying at Sparky, “It doesn’t mean **** unless it’s in the Daily Game.” Once we’re in Early Access that will be, “It doesn’t mean **** until it’s in the hands of the community.” To make that happen, we may start with occasionally live-streaming the Daily Games (DGs) of select features, pilots, maps, or whatever when they are close to completion, and then build from there.”
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Recent updates View all (20)

March 20

Early Access Patch Notes v1813

Happy Monday, Commanders! You may recall that last week we postponed version 1790 to make sure that the patch met our high standards of quality; on Wednesday, March 22, we will be releasing version 1813, which is an updated and polished version of the 1790 patch notes.

There are some differences from last week's notes (most notably gear changes), so be sure to read through them!

Gameplay Notes
Unranked Draft update
  • The unranked draft sequence now allows players to select any of their three saved squad loadouts to bring into the match. This was one of our most requested additions from players, so let us know what you think of it!
    • Players have up to 1 minute to select and lock in their squads. The timer will end once both players have locked in their squads. (This timer also accounts for time passed while the draft is initiating, and while the dropships are flying into place)
    • After players have locked in their squads, another 60 second countdown timer will start – this countdown timer will update to 10 seconds remaining if all players click ‘Ready Up’
Account Settings / Account Rename
  • All players have been given 1 name token to change their account name if they wish to do so
  • This setting can be found by clicking on the Player Portrait and navigating to ‘Account Settings’. Type in your desired name, (no more than 16 characters allowed), and click ‘SAVE NAME’
Gear Changes
  • Assault Plasma
    • The gunner will now halt orders after using the active ability, instead of resuming movement. Now the gunner will start AA immediately after activation is complete
  • Scatter Laser
    • The gunner will now halt orders after using the active ability, instead of resuming movement. Now the gunner will start AA immediately after activation is complete
  • Scatter Blaster
    • The gunner will now halt orders after using the active ability, instead of resuming movement. Now the gunner will start AA immediately after activation is complete
  • Ground Pounder
    • Ability damage increased from 150 to 250
  • Pulse Cannons
    • Cooldown reduced from 60s to 40s
    • Ability damage increased from 100 to 200
  • Surge Amplifier
    • Cooldown reduced from 35s to 28s
  • Cleansing Cells
    • Debuff immunity increased from 3s to 4.5s
  • Null Field
    • DPS reduced from 50/60/80 to 30
  • Quantum Mire
    • Recovery time reduced from 1000ms to 600ms
  • Inhibitor Field
    • Recovery time reduced from 1000ms to 350ms
  • Nanite Wall
    • Duration reduced from 8s to 6s
    • Cast Range changed from 40m to --/--/23/28/33m
    • Recovery time reduced from 1300ms to 900ms
  • Reconstructive Maneuver
    • Cast Range changed from 40m to --/--/20/30/40m
  • Dyno Vortex
    • Pull radius changed 20/25/30 to 25
    • Unlock Level raised from 2 to 3
  • Grav Engine
    • Pull radius change from 35 to 30
    • Unlock level raised from 4 to 5
    • Now applies a 2-second -30% Armor debuff to units that are pulled, applied after the pull is complete
  • One of Us
    • One of Us bonus is conveyed to any summoned Kavash minions, such as ones from Lapse Generator
    • Gear card text updated to mention this new effect
Pilot Changes
  • Plutus’ Special Move: Paradigm Shift
    • Cooldown reduced from 60s to 40s
    • Cast Range increased from 25 to 35m
Miscellaneous Notes
  • Cloning Laser
    • Gear Card text has been updated to mention that destroyed turrets cannot clone themselves
  • Power Shunts
    • Gear Card text has been updated to mention that the ability cooldown cannot be modified
  • Landfall
    • Gear Card text has been updated to mention the windup before the jump
  • Turbine’s Special Move: Stoke the Fire
    • Ability text has been updated to mention HP Drain instead of Self Damage. Text also updated to mention drain cannot be modified by things like armor, etc.
  • Various pieces of gear have had their builder FX and SFX updated
Bug Fixes
  • Fixed a crash that would occur when Palm Rocketing a Vision Tower or Uplink while tank was rooted
  • The navmesh on A Surprise Encounter has been updated to fix an issue where units could clip inside of map elements
  • Fixed an issue where the minimap on Mind the Gap did not display cross/health icons in the dropships
  • Fixed an issue where the Kavash Soldier auto attack animation did not transition back to an idle animation immediately after completing
  • Fixed an issue where pressing Tab in the Password Protect field of a Custom Lobby would move the cursor to the Custom Lobby name field and not tab back to the Password Protect text field if pressed again
  • Fixed an issue where Fog of War controls were featured in Infestation Replays. This toggle is now hidden in Infestation replays
  • Fixed an issue where the Searching bar overlapped the ‘Return to Builder’ button in Sandbox Mode
  • Fixed an issue where the Dropship Vision was misplaced on Mind the Gap
  • Fixed an issue where Icebreaker’s map name featured (2v2) in the Draft Sequence
  • Fixed an issue where the ‘Current Squad’ button did not play hover or select SFX
  • Fixed an issue where Summoner’s Cocoon was not stacking properly until the original stack was removed
  • Fixed an issue where Transmission SFX for cards was not matching the movement of the tiles
  • Fixed an issue where no SFX played when selecting a Pilot in the Builder
  • Fixed an issue where Transmissions did not play hover SFX
  • Fixed an issue where the ‘Close’ button on the Transmission Details panel did not play click SFX
  • Fixed an issue where 16 character names were cut off in the Custom Lobby screen and Friends List
  • Fixed an issue where Daredevil Recon’s Orbital Strike did not play SFX when activated in the Builder
  • Fixed an issue where Quantum Leap would fail to teleport to targets that were off the navmesh. Now it searches for a valid position 30 meters around the target to teleport to
  • Fixed an issue where Landfall would continue its windup after being rooted. Being rooted will now interrupt Landfall but the cooldown for Landfall won’t be consumed since its being interrupted before the cast point
  • Fixed an issue where Scoring Points and Battle Tactics would show match score and timer UI elements during the elevator sequence
  • Fixed an issue where Crazed Banshee’s targeting FX would persist on the target if the projectile expired before impact
  • Fixed an issue where the Transmissions list was partially cut off if the player had more than 4 transmissions
  • Fixed an issue where Crazed Banshee’s projectile would disappear but continue to show propellant flames
  • More minor language localization fixes have been added
  • Fixed a crash that would occur for the sender of a challenge request if the recipient declined
  • Fixed an issue where Recon’s passive was not stacking correctly
  • Fixed an issue where the ‘Reset Hotkeys’ option was not correctly resetting changed hotkeys
Known Issues
  • There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
  • Global Chat does not reflect your changed name until you have restarted the game

Let us know your thoughts on the forums, Commanders!

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March 17

Community Events, Week 11, 2017

Happy Friday, Commanders! Here's a look at your Dropzone community events!



CSL Dropzone Collegiate Tournament

The Dropzone Collegiate Tournament is underway, brought to you by CSL in partnership with iBUYPOWER! Here's a highlight from last week's round robin matches between University of Mississippi vs. University of North Texas.


TakeTV Friendzone Cup #7

Region(s): Europe, North America
When: Sunday, March 19

The 7th Friendzone Cup, powered by (and with prizes from!) Paysafecard, is open for registration. Go sign up!



ESL Beta Cup #23

Region(s): Open to everyone who plays Dropzone!
When: Tuesday, March 21

Get a chance to test your skills every Tuesday in the ESL Beta Cup!

Sign up here:
(Note that although the ESL tournament page says "Europe," it's open to all territories Dropzone is currently available in.)


If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!

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“The gameplay feels incredibly solid.”

“Dropzone is a competitive RTS for the modern era.”
PC Gamer

About This Game

It is the 22nd century…

Compete to win in the Dropzone - part renegade captain and part privateer, you strive against other mercenaries and elite military companies for Cores, reputation and glory!

Explosive 15 Minute Matches

You will command a squad of 3 highly-specialized battle Rigs in intense 15-minute matches. Fight against your opponent and the alien Kavash over Cores to score points. Experience the rush of beating the buzzer and score the winning point in the last second.

1vs1, 2vs2, CO-OP & PvE Modes

Duel against players of your skill in 1vs1 matches or pair up with friends and battle on the icy plains of Europa in 2vs2. Find out how long you and your friends can survive against the waves of alien Kavash in the Co-op Infestation mode or embark on single player missions.

Unique Pilot Abilities

Recruit Pilots from across the solar system, each with his own default Gear and unique abilities. Then build your squad of three Rigs from four classes: the hulking Tank, powerful Gunner, resourceful Mechanic, and unpredictable Summoner.

Deep Rig customization

Choose from hundreds of Gear options granting active and passive abilities to outfit your Rigs. Match your squad to your play style and use it to execute effective combos that will send your enemy reeling.

Dynamic Replay Controls

Use the game’s replay system and observer modes to watch live Dropzone matches, relive your greatest moments and study the moves of the top players to improve your skills.

Coming Soon

Ranked play for even more competition, in-game tournaments, and the mysterious 5th Rig class, with all new abilities and Gear to bring even more options on the battlefield.

Exceptional value in the SQUAD Edition

  • All 12 Pilots available
  • An upcoming 5th Rig class with 3 all-new Pilots
  • All 120 current pieces of Gear
  • 24 pieces of gear for the all-new 5th Rig class
  • An exclusive Early Access Portrait - only ever available via the SQUAD and COMMANDER editions
  • An exclusive Early Access Vision Tower Icon - only ever available via the SQUAD and COMMANDER editions
  • An exclusive Alter Ego: Daredevil Recon - a unique version of our pilot with different skins and effects only ever available via the SQUAD and COMMANDER editions

In future releases players will start with significantly fewer Pilots and a limited Gear selection. Cosmetic items are exclusive to these bundles and will not be available for purchase separately.

System Requirements

    • OS: Windows 7 (SP1), Windows 8.x, Windows 10
    • Processor: 2.8 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews Learn More
Very Positive (79 reviews)
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