Win 15-minute-battles by scoring points in innovative, intense and strategic matches played 1vs1, 2vs2 or co-op. Customize your squad of 3 Pilots with hundreds of abilities – all while eradicating alien Kavash for experience!
User reviews:
Very Positive (67 reviews) - 86% of the 67 user reviews for this game are positive.
Release Date: Feb 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dropzone has been in development for two years and in closed-beta for the past 6 months. We see our launch on Steam Early Access as simply the next stage in the game’s development, widening the number of players (and increasing the number of games to play!) who will be able to play and suggest improvements/additions to the game to make Dropzone the game you’d like to play. In the past 6 months we’ve honed and polished the core gameplay, and established a close relationship with our existing beta players. We look forward to continued iteration while building more ties across the spectrum of our community.

Early Access is the perfect option for us at this point. Our production team loves to iterate, in fact our whole development process is designed for it; for example, we patched every week during CBT, which equated to roughly 25 patches in total. Early Access will be the best way for us to learn how to further improve our game and address the needs and desires of a larger community.”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.”

How is the full version planned to differ from the Early Access version?

“Aside from additional content (pilots, gear, maps, and so forth), much of our focus in Early Access will be spent building out additional PvE and competitive play elements of the game based on player feedback at all skill levels (casual, amateur and pro gamers). Ranked Play will be an early addition. While the heart of Dropzone is a competitive 1v1 game, we all want to be able to play with our friends and to explore modes of play that go beyond purely 1v1 competitive play (some of which you will see in the upcoming release). As we learn what players most like, we intend to double down on those areas.”

What is the current state of the Early Access version?

“We spent a good amount of time in Closed Beta making sure we could start with a polished core experience. We built a custom engine for Dropzone , the Sparkle Engine (the 3rd game engine this team has built over the years), and we believe the “feel” of the game is excellent. Performance is generally good when settings are adjusted properly for older computers but we need to do a better and more intuitive job of adjusting those settings, including dynamically. There are some areas, such as Crafting and Daily Tournaments, which are functional, but haven’t received what we would consider a final polish pass. We currently have 4 of the 5 planned Classes available with 3 Pilots each, 2 1v1 maps, 1 2v2 map, and 120 types of Gear representing the abilities players can configure. During Early Access, a 5th class will be added to the game, along with more pilots, more gear, Ranked Play, pilot skins and other vanity items that will allow you to customize the look of your game. You can also expect to see features and items suggested by you, our community.”

Will the game be priced differently during and after Early Access?

“Dropzone was built to be a Free to Play (F2P) game but first we need to get the game and content polished with feedback via Steam’s Early Access program. In Early Access, players have the choice of purchasing two different bundles.
The SQUAD Bundle features a selection of Pilots, Rig Classes and Gear. Furthermore it includes an Exclusive Pilot Skin, Early Access Player Emblem and Vision Tower each never to be available anywhere else. In a future F2P release players will start with significantly fewer pilots and a limited gear selection.
The COMMANDER Bundle adds even more Gear, several Exclusive Items, and all Pilots ever. Both bundles deliver instant access to a huge amount of content and offer exceptional value for players joining the Dropzone community right now.
It’s probable that these bundle contents will cost more once the game is F2P.”

How are you planning on involving the Community in your development process?

“At Sparkypants, we have a special way of developing a game with Dropzone’s scope. When we started development on the game, we had a prototype running within a few weeks. The entire studio would play the game together each morning, a process we creatively call the “Daily Game.” From that play session, we would make a list of things to add, change, remove, and we’d try to get as many of them done for the next day’s Daily Game. This process drove development, kept us seeing the game as players rather than only as developers and encouraged us to create a new “release” every day.

Fast forward to today and we still do a Daily Game and, during Closed Beta, we typically have a new significant release every week. Our existing Closed Beta community has been invaluable in providing feedback and helping us focus development and balance the game. And now it’s time to extend this idea to a larger community of players. We have a saying at Sparky, “It doesn’t mean **** unless it’s in the Daily Game.” Once we’re in Early Access that will be, “It doesn’t mean **** until it’s in the hands of the community.” To make that happen, we may start with occasionally live-streaming the Daily Games (DGs) of select features, pilots, maps, or whatever when they are close to completion, and then build from there.”
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Recent updates View all (12)

February 28

Patch Notes Early Access v1709

This will hit the live servers tomorrow in course of the day.

Gameplay Changes

  • Jump pads no longer disjoint ammo
Gear Changes
  • Scatter Laser
    • Damage debuff is now 20% at all levels
    • Ability damage from 50x4 (total) to 28.5 / 37.5 / 50 (x4)
  • Flamethrower
    • Auto-attack damage reduced from 80/90/100/110/110 to 80/80/80/80/80
    • Bonus Damage per Slag Stack increased from 0/2.5/2.7/2.9/3.0 to 0/2.8/3.0/3.3/3.5
    • Auto-attack range reduced from 14m to 13m
    • Auto-attack splash range reduced from 17m to 16.5m
    • Release count per auto-attack cycle reduced from 2 to 1. Auto-attack cycle length unchanged. This now applies damage less frequently, but more damage per damage instance
    • Overall max-stacks amplified DPS changed from: -/173/189/206.5/209.8 to -/173/179.8/189.8/196
  • Null Field
    • Now has a 1 second delay before it starts silencing and damaging enemies inside the field
    • Overall duration has increased from 5 seconds to 6 seconds to accommodate the delay
  • Inhibitor Field
    • The field now lasts for 1 second and no longer disarms enemies inside the field
    • Instead, enemies inside the field when it ends are disarmed
    • The disarm lasts for 2.5 seconds
  • Dyno Vortex
    • Splash size rescaled from --/25/30/35/35 to --/20/25/30/30
  • Shock Prod
    • Will no longer seek attackers at infinite distances
    • Seek logic from both the attacker (if present) and fallback nearest enemy logic has been unified to use the displayed search range value
    • Search range value increased from 20m to 28m
  • Zealot Drive
    • Reactive HP Regen is added on all enemy damage, instead of just auto-attack damage
  • Combat Rush
    • Now activates when the gunner auto-attacks while at low HP
    • The effect lasts for 3 seconds. Attacking will refresh the effect
    • The potency of the effect is still based on how hurt the gunner is
  • Obscure Vitality
    • Now works in Infestation Mode

Pilot Changes
  • Fury
    • Base speed reduced from 8.5 to 8.25 (Base gunner speed is still 8.0)
  • Recon’s Trait
    • Now stacks up to 3 times
    • Duration does not refresh when stacked
  • Plutus’ Trait
    • Ally armor bonus reduced from +5 to +3
    • Enemy armor debuff unchanged (-5)
Miscellaneous Notes
  • Two new user preferences have been added to the Gameplay tab of the Options menu
  • The Match Seeking panel has been moved to the bottom replay HUD to prevent UI overlap
  • The outdated version error text has been updated to make it more clear that the player is on an old version and needs to update
  • Custom Lobby chat is now automatically opened in mini-state when starting a Custom Lobby
  • Basic Functionality stats have been moved to the bottom of gear cards
  • In-game chat for Infestation now reflects each participants’ player color
  • Friend chat now remembers the history of the chat. Currently, chat notifications are not set up if messages are received while the friend is offline or in the middle of a match - that fix will be added soon
  • The ‘Continue’ button on the rewards screens now has click SFX
  • The hologram that displays crafted gear and gear opened in crates has been updated
  • Streamer safety guides have been added to the installation directory in the community folder. These files point out ‘safe zones’ for players to put their stream information so that it doesn’t overlap with Dropzone’s UI
Bug Fixes
  • Fixed an issue where the Player Overview Tab was counting Test Loadout runs in the ‘Matches Played’ category.
  • Fixed an issue where the camera could become locked in the 3[sup]rd[/sup] Tutorial – Scoring Points
  • Fixed an issue where the flashing UI box was not properly centered on ‘Return to Builder’ button during the Builder Tutorial
  • Fixed an issue where ‘Double Kill’ and ‘Team Wipe’ banners were always displaying as blue
  • Fixed an issue where the Watch Mode HUD toggle was not hiding Infestation UI elements
  • Fixed an issue where Custom Tower equipped text was displaying as string text
  • Fixed an issue where Custom Lobby chat was named ‘Dropzone Chat’ – Custom Lobby chat is now named ‘Lobby Chat’
  • Fixed an issue where double digit pilot levels overlapped with the level progress bar on the match results screen
  • Fixed an issue where collapsing the chat into a smaller window did not show the most recent messages sent
  • Fixed an issue where Credits were not accessible after completely playing once
  • Fixed an issue where the Continue button on the Introduction pop up was not translated for German
  • Fixed an issue where the Daily Bounty rewards were not listed in the Transmissions Detail panel after skipping the Tutorial
  • Fixed an issue where chat text was too small in lower resolutions
  • Added a temp fix to regenerate the default.json file if it ever got into a bad ‘null’ state
  • Fixed an issue where certain Infestation VO lines only played out of the left speaker
  • Fixed an issue where Nanite Wall did not block rigs that used Thrusters or Boosters toward it
  • Fixed a memory crash on Windows 7 and 8 machines
  • Fixed the vision controls for red/blue team in the bottom left corner of the replay UI. You no longer have to CTRL-CLICK to turn them both on. Both eyes now toggle on and off
  • Fixed backwards compatibility issue with replays from builds 1635, 1640 and 1661
  • Fixed Summoner's Cocoon not stacking until the original stack is removed by an attack
Known Issues
  • There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
  • Global Chat does not reflect your changed name until you have restarted the game

6 comments Read more

February 24

Upcoming Community Events, Week 8 2017

Greetings, Commanders!

Each week, we'll keep you updated on the latest Dropzone community news! We're just one week into our Early Access release, and there are already some big events coming up!



CSL Dropzone Collegiate Tournament

Region(s): North America
When: Registrations end Tuesday, February 28, league begins Monday, March 5

February 28 is the last day to sign up for the CSL Dropzone Collegiate Tournament! If you are a currently-enrolled student, don't miss out on the chance at the $5,000 prize pool!

You can find all the details at:


TakeTV Friendzone Cup #2

Region(s): Europe, North America
When: Wednesday, March 1

In cooperation with Paysafecard, TakeTV is hosting a series of community cups! The next one is coming up on Wednesday, March 1. Enter to compete for prizes provided by Paysafecard!

And don't forget to follow along with the TakeTV Battle of the Rigs event, as four teams compete in a six-week tournament!


ESL Beta Cup #20

Region(s): Open to everyone who plays Dropzone!
When: Tuesday, February 28

ESL is bringing you a weekly Dropzone tournament every Tuesday! These tournaments have been running since the Closed Beta Test, and next week is the big #20!

Sign up here:
(Note that although the ESL tournament page says "Europe," it's open to all territories Dropzone is currently available in.)


If you have a Dropzone-related fansite, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!

2 comments Read more
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About This Game

It is the 22nd century…

Compete to win in the Dropzone - part renegade captain and part privateer, you strive against other mercenaries and elite military companies for Cores, reputation and glory!

Explosive 15 Minute Matches

You will command a squad of 3 highly-specialized battle Rigs in intense 15-minute matches. Fight against your opponent and the alien Kavash over Cores to score points. Experience the rush of beating the buzzer and score the winning point in the last second.

1vs1, 2vs2, CO-OP & PvE Modes

Duel against players of your skill in 1vs1 matches or pair up with friends and battle on the icy plains of Europa in 2vs2. Find out how long you and your friends can survive against the waves of alien Kavash in the Co-op Infestation mode or embark on single player missions.

Unique Pilot Abilities

Recruit Pilots from across the solar system, each with his own default Gear and unique abilities. Then build your squad of three Rigs from four classes: the hulking Tank, powerful Gunner, resourceful Mechanic, and unpredictable Summoner.

Deep Rig customization

Choose from hundreds of Gear options granting active and passive abilities to outfit your Rigs. Match your squad to your play style and use it to execute effective combos that will send your enemy reeling.

Dynamic Replay Controls

Use the game’s replay system and observer modes to watch live Dropzone matches, relive your greatest moments and study the moves of the top players to improve your skills.

Coming Soon

Ranked play for even more competition, in-game tournaments, and the mysterious 5th Rig class, with all new abilities and Gear to bring even more options on the battlefield.

Exceptional value in the SQUAD Edition

  • All 12 Pilots available
  • An upcoming 5th Rig class with 3 all-new Pilots
  • All 120 current pieces of Gear
  • 24 pieces of gear for the all-new 5th Rig class
  • An exclusive Early Access Portrait - only ever available via the SQUAD and COMMANDER editions
  • An exclusive Early Access Vision Tower Icon - only ever available via the SQUAD and COMMANDER editions
  • An exclusive Alter Ego: Daredevil Recon - a unique version of our pilot with different skins and effects only ever available via the SQUAD and COMMANDER editions

In future releases players will start with significantly fewer Pilots and a limited Gear selection. Cosmetic items are exclusive to these bundles and will not be available for purchase separately.

System Requirements

    • OS: Windows 7 (SP1), Windows 8.x, Windows 10
    • Processor: 2.8 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews Learn More
Very Positive (67 reviews)
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