Find solutions to 100 unique puzzles and experience the satisfaction of "Aha" moments!
Erg positief (407 recensies) - 91% van de 407 gebruikersrecensies voor deze game is positief.
Releasedatum: 21 jun 2010

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9/10 – Eurogamer "Could Doctor Entertainment have come up with the Trials of puzzle gaming? Buy it now, rewire your ailing brain and find out!"

5/5 – Game Vortex "Puzzle Dimension really is a fun experience"

4/5 – Gamezebo "Puzzle Dimension is the kind of addictive encounter that sends your brain into overdrive"

Over dit spel

Easy to Learn

The rules for gravity and movement are easy to grasp. The objective "Pick all the sunflowers and exit through the portal" is simple - within minutes you will move in 3D structures and solve puzzles never seen before.

Addictive Gameplay

Find solutions to the puzzles and experience the satisfaction of "Aha" moments. With 100 unique puzzles there will always be many to choose from and hours of gameplay to look forward to.

High Quality Graphics

Your progression changes the audiovisuals - the retro look explodes in a fountain of pixels, revealing HD visuals. And the music reacts to your progress by blending between crystal clear music and 8-bit retro-style chip tunes.

Key Features:

  • 100 unique twisted puzzles.
  • Classic fun puzzle elements: Blocks of ice and fire. Teleporters, buttons, spikes and more.
  • Adaptive audiovisuals. Your movement and progression affects the graphics and music as you play.
  • Compete with other players on online leaderboards and with achievements.


Mac OS X
    • OS: Windows® 7/Vista/XP SP3
    • Processor: 1.7 GHz Processor
    • Memory: 1 GB
    • Graphics: DirectX® 9.0c (Shader Model 3) compatible graphics card
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 500 MB
    • Sound: Any supported by the OS
    • OS: OS X version 10.6
    • Processor: Intel 1.7GHz Processor
    • Memory: 1 GB
    • Graphics: OpenGL 2.0 (Shader Model 3) compatible graphics card
    • Hard Drive: 500 MB
    • Sound: Any supported by the OS

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Erg positief (407 recensies)
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204 recensies komen overeen met bovenstaande filters ( Erg positief)
Meest behulpzame recensies  In de afgelopen 30 dagen
8 van de 8 mensen (100%) vonden deze recensie nuttig
1.1 uur in totaal
Geplaatst: 16 november
There are about a jillion ways to roll a ball around on Steam, so it really matters how clever the challenges of rolling them are. Puzzle Dimensions starts out simply enough, tasking you with rolling your ornate ball into flowers and portals without plunging into the abyss. But the puzzles amp up quickly, pushing your comprehension of the mechanics to their limits before then introducing new ones. It's a straightforward game with clear mechanics, but succeeds in making the most of them as any good puzzle game does.

Despite being a big proponent of narratives in games, I really appreciate that puzzle games specifically do not require any world-building. This leaves the developers free to craft a wholly unique setting for their puzzles, like the yawning cubist void found here. Your gilded sphere tumbles around on square platforms suspended in this place, turning their appearance from pixellated to high-resolution when it gets near. I have no idea why it does this but it's a neat touch that helps you keep track of where you've been, and also adds the optional challenge of completely de-pixellating a puzzle before solving it.

Solving said puzzles is as simple as collecting all the flowers and reaching the exit gate. Your ball is locked to the grid of squares so don't worry about tight maneuvers or twitch reflexes here, all you need is extensive planning. You can only roll and jump, so everything past that is going to depend on the features of the level and there a lot. I've had to contend with frozen blocks, collapsing platforms, springboards, fire traps, and switch-activated spikes, all just in the first few dozen levels. There's nothing really unique among those hazards admittedly, but they're used in devious combinations that have stumped me more than once.

What is (more) unique is how gravity works. Some platforms are slanted up or down, and when you roll onto them your view rotates to match. This also rotates gravity, and it stays in its new bearing until you traverse another incline. That means if you roll your ball up a 90 degree slope and then hop off the side, the world stays turned on its edge. You'll be using this in the vast majority of levels to collect flowers on the tops, bottoms, and sides of platforms, and some of the transitions can be pretty tricky to find and use.

I keep mentioning it but the real appeal of Puzzle Dimensions is that it's actually pretty hard. Even with just the most basic mechanics in play, the puzzles challenge you to work out optimal paths and three-dimensional solutions. And if you don't struggle to beat the stages, there's a whole scoring and multiplier mechanic tied to de-pixellating platforms that adds an extra layer to puzzle over. Honestly I'm only about halfway into the game but almost every level has me spending minutes just staring at the layout, planning my moves out a dozen rolls in advance.

As solid as the puzzling is, keep in mind that's all you're getting. There are no customization options, no unlocks, no secret stages, nothing but your brain versus a hundred devious puzzles. The graphics at least are incredibly sharp, with bold colors and incredibly detailed textures. The interface is nice and clean as well, and the audio design features rich, immersive effects that bother to get the sound of metal on stone or ice correct. Overall it reminds me a lot of the early titles on Xbox Live Arcade, simple, no-frills games polished to a mirror shine. That's exactly what you're getting here, a clean-cut puzzler that delivers on challenge in a big way.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
29 van de 30 mensen (97%) vonden deze recensie nuttig
3.6 uur in totaal
Geplaatst: 28 november 2014
Challenges you to think; solving increasingly complex puzzles in three dimensions. Up can be down, and down and be up which can be disorienting from time to time. It does add great depth to the levels & used with strong effect by some excellent level designs.

Ten zones with ten puzzle levels in each. I found that the difficulty fluctuated somewhat between zones and levels, sometimes dealing a relatively easy one you complete in mins, to others that had me scratching my head for a long time. Saying this, overall you do still feel the levels gradually get harder as you proceed further through the game relying more on your spatial awareness & reflexes.

Big Picture friendly, the controls are simple to learn and most forgiving (that's not to say you won't fall to your doom a multitude of times regardless lol). Unlike the free movement in Spectraball for example, Puzzle Dimension works off a grid layout, moving you one square at a time in the direction your camera is facing. Each surface may be different though, and you need to calculate their effect into your moves as well as the layout of the level. These increase the complexity (gradually introduced) and includes such modifiers as ice (can't stop on square), fire (can stop, but can't stay long), spikes (jump over) or limited use squares that disintegrate! There are many more.

The high quality environments have a bit of a surreal feel, with the levels themselves floating in a virtual void. They look great! I would recommend putting v-sync on for those with higher end graphics cards as the game seems to run my card full throttle making it run hot. Sounds have a very 'arcadey' feel to them and are pretty good too.

There really isn't much that detracted from my experience, although it can get frustrating on some longer and more complex levels to have to start from the very start again (there is no mid-level checkpoints). You almost have to memorise the entire run and practice and practice and practice some more to complete it. Adds to the difficulty, most certainly, but sometimes results in shorter sessions later in the game. Think an easier difficulty with checkpoints on longer/complex levels could help keep more casual puzzle players engaged and progressing through.

All-in-All, Puzzle Dimension is an underrated title, offering excellent value for the amount of well-designed levels you get. Impressive overall quality from graphics & sound, to menus, to gameplay. Well worth checking out for those who like to flex their mental muscles!

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
Was deze recensie nuttig? Ja Nee Grappig
23 van de 24 mensen (96%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
13.9 uur in totaal
Geplaatst: 3 december 2014
Short Verdict: Puzzle Dimension is a great puzzle game focused on spatial orientation. You'll also need to be able to master many different tiles while you get the sunflowers to open the portal on 100 levels. If you think you're the right person for this game, it'll keep you entertained for hours, probably stuck for half an hour on some puzzles, but ultimately feeling a great sense of achievement when the promised "Aha" moments come!

  • 100 levels that will keep you entertained for hours
  • Customizable graphics, depending on the theme you pick (fire, ice, forest and water)
  • Great difficulty level--each level may start looking impossible, but you'll pick it up after some trial and error (you should have an explore approach before you actually try to solve it) and, by the way, I didn't use any guides
  • Nice variety of puzzle experience, since there are many different tiles and level layouts for you to try
  • Graphics may seem simple, but I find them really beautiful and there's a nice amount of detail when you take a closer look, like the interaction between the ball and the flowers
  • The BGM is nice and varies from each of the 10 level clusters to the others

  • The controls aren't exactly bad, but they're not great either. It will take a while before you get used to them. Also, jumping proved to be annoying at some circumstances, especially when you try to jump vertically, but if the ball was still rolling, it will jump to the side and probably get you killed
  • The point system is unnecessary and only adds some stress level to puzzles that could be just about the eureka moments, not about speed
  • Again on points: there should be a score table somewhere so you can see your points on each level and cluster, instead of making me start the level to find out

Bought on / for: Steam Store for R$ 1,24 (it was US$ 0.74 in the US when I bought it). Divide that by the roughly 13 hours of great fun and you'll find a really nice cost-benefit ratio!
Was deze recensie nuttig? Ja Nee Grappig
18 van de 18 mensen (100%) vonden deze recensie nuttig
19 mensen vonden deze recensie grappig
54.1 uur in totaal
Geplaatst: 2 januari 2013
My husband already regrets gifting me this game because I am spending my holidays solving puzzles instead of having fun with him.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 18 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
27.4 uur in totaal
Geplaatst: 11 augustus 2015
I am sad about "Puzzle Dimsensions". I am sad because this great game has been out for 5 years and I only found about it today. I am also sad because at 0,74€ I feel that I am stealing the developers.

After ~6 hours of addictive gameplay, I am glad to say that whoever wanted a sequel to the PS1 "Kula World / Kula Quest / Roll Away", this game is all you ever wanted.
Was deze recensie nuttig? Ja Nee Grappig
18 van de 19 mensen (95%) vonden deze recensie nuttig
2.6 uur in totaal
Geplaatst: 24 juli 2013
It doesn't really come as a surprise to know that the designer of Puzzle Dimension co-founded the development team of Kula World for the PlayStation.

The game play is very much like Kula World's. You navigate a ball around various stages picking up things (flowers, in this game's case) in order to move to the next level.

The levels are all quite smartly made, introducing new concepts and obstacles as you progress through the game in a timely manner. Being able to roll around on more than just the top of some levels is another neat feature from Kula World.

Overall, Puzzle Dimension is one of those nicer puzzle games on the market. Nothing overwhelmingly difficult, but provides enough challenge (and a decent aesthetic for an indie game) to make you feel good about yourself after beating a few levels.

It's definitely worth getting for the price of £1.99, especially if you enjoyed Kula World.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 30 mensen (80%) vonden deze recensie nuttig
23 mensen vonden deze recensie grappig
4.3 uur in totaal
Geplaatst: 8 augustus 2015
step 1 : buy the game
step 2 : download the game
step 3 : start the game
step 4 : skip the tutorial, be a man!
step 5 : beat puzzle 1 -eazy bro
step 6 : beat puzzle 2 -eazy bro are you kiddin'?
step 7 : get rekt in the 3rd puzzle -...
step 8 : ????
step 9 : profit?

''jokes'' a side, puzzle dimension it's pretty good for a puzzle/platform/casul lover.
just chill with the music, have fun and enjoy the surrondings.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 16 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
13.4 uur in totaal
Geplaatst: 15 december 2014
Puzzle Dimension is the first title created by the company Doctor Entertainment. While the company itself might be brand new, the founders have worked on games before such as The Darkness, Riddick, some of the Battlefield games, and Kula World. Puzzle Dimension shares a lot in common with Kula World and those who loved that game, will love Puzzle Dimension.The gameplay for Puzzle Dimension is pretty easy to sum up and like most puzzle games is simply meant to challenge and keep the player focused and challenged.The game has the players controlling a little golden sphere as it rolls around on a 3-D labyrinth trying to collect little flowers and then get to the portal at the end. It sounds simple, but 'dimension' isn't in the title for no reason. As the player moves around on the playing field he will roll up, down, and all around in a crazy gravity defying path. No matter where the player is gravity is always down and as such gravity changes based on where you are.While this makes for some interesting puzzles and engaging environment, it can be a problem at times if you rush due to the camera changing.One of the upsides to Puzzle Dimension that makes it superior to its predecessor Kula World is the removal of the time limit. There is no rush to complete the puzzles other than a high score so people who simply want to focus on thinking ahead and solving the puzzle don't need to feel rushed.Puzzle Dimension mixes up each puzzle by adding different tiles that do different things. Ice tiles cause you to keep rolling until you reach either the edge or a different tile, cracked tiles break after you jump off them, sand tiles force you to jump and make rolling impossible, and many more.Graphically speaking the game is interesting. It's HD and supports 3-D and while the graphics are cool there is only so much you can do when the entire game is a ball rolling around on square tiles. The concept is original though in that before you roll over a tile it is a pixalized low graphic tile, however, upon rolling over the tile it transforms into HD graphics.Puzzle Dimension features one hundred different puzzles to solve which means you will have hours of playtime as you try to solve each puzzle. The game is also relatively cheap meaning tossing down the money for it if you love puzzles should be a no brainer.Overall, Puzzle Dimension is a simple, yet fun and addicting game that most people will enjoy.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 15 mensen (93%) vonden deze recensie nuttig
16.7 uur in totaal
Geplaatst: 5 januari 2014
Puzzle Dimension has got to me one of my top favorite puzzle games. It has a simple objective in gathering all of the sun flowers; however, the trick is getting to each and everyone of them and then getting to the exit portal (granted that you took the correct route in getting to that point).

Different set-ups, tiles with different properties, map rotating (both movement and vision), and falling off edges to get to other places on the map makes many of these levels difficult and tricky to solve. I have thoroughly enjoyed it to this point and will continue to complete each level, as there are quite a few...

Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 30 juni 2014
This game reminds me so much of 'Kula World' of the 90's. I really enjoyed playing it then . This is a much more updated environment. If you like strategy/ puzzle games then you will love this.
Was deze recensie nuttig? Ja Nee Grappig
Recentelijk geplaatst
11.9 uur
Geplaatst: 1 december
Fun and entertaining...Just chill and warm up your brain by solving puzzles!
Behulpzaam? Ja Nee Grappig
4.4 uur
Geplaatst: 20 november
Behulpzaam? Ja Nee Grappig
2.5 uur
Geplaatst: 30 oktober
About Puzzle Dimension
Puzzle Dimension was a game I got on a whim because it was on sale for 0,62 cents. I figure that there really wasn’t much to lose for a puzzle game like this, and much like my other purchases I get for a really low price, I loved it. It’s a really fun puzzle solving game that really twists the way you think about a puzzle. Like 3D chess, Puzzle Dimension requires you to look at all the right angles before pushing forward.

That’s what I like about puzzle dimension so much, it made me think of other ways to approach a problem. Much of the game relies on camera tricks and thinking in more than one dimension. While the objective is simple, collect all the flowers and leave through the portal, getting there usually isn’t. And while most of the game certainly isn’t as challenging as say Toki Tori, Puzzle Dimension focuses on a different mindset to solve a puzzle. It’s not trying to outwit you, more so it’s making you think differently about solving a problem. While some puzzles in Puzzle Dimension do require a certain order to solve it, if you know how to do all the right tricks and what to leave in and out in order to get to where you want to go, you can solve it however you see fit. As long as you get that marble to the end, it doesn’t matter how many trips you took to get there.

I really don’t have so much complaining, but more of a warning that some puzzles are simply harder than others. While I did the majority of these puzzles without any help, a few select number of them I needed to look up. The game simply didn’t set up a well enough overview for me to see where I was going, and having only a few chances before I messed up again meant I wasn’t always so daring. Such a case could be solved with a rewind button or something like it, but the puzzles were never too trying for that to be a complaint.

All in All Puzzle Dimension is a really nice Game for Puzzle Gamer!

9/10 From Me
Behulpzaam? Ja Nee Grappig
Based Denis
6.6 uur
Geplaatst: 10 oktober
Game is made well. Polished and perfectly functional.
I just didnt have fun playing it.
Behulpzaam? Ja Nee Grappig
43.1 uur
Geplaatst: 9 oktober
The 3-D aspect of this puzzle game was what drew me to it in the first place and after trying it out I can safely say that I was not disappointed. It adds a new level of critical thinking that is refreshing to see in a space where your traditional puzzle game has become slightly stale. Right from the beginning, Puzzle Dimension forces you to look at each subsequent problem in a new light. The three-dimensional addition is the central concept and everything else flows from it brilliantly, incorporating and weaving itself throughout the entirety of the game. It does this in such a way that it's impossible to get away with not taking advantage of it thanks to the 'bare bones' level designs that are crafted in a very straightforward manner.

I've played any number of games where the core gameplay mechanics are too far removed from the point of the game itself. So much so, that it becomes detrimental to the finished product, making it awkward and cumbersome. All you can think at that stage is that the developers lost sight of their vision and the all-important "why?" as in, "Why will the consumer (you, me, hardcore gamers, hell, even the guy - or girl - at the coffee shop you pass by every morning) buy this game and why will they continue to play?" In this instance, however, it's very important to state that Doctor Entertainment did not publish one of those, in fact, it is just the opposite.

The levels start off slow and easy to work through, giving you a chance to get sorted out before tossing you in the deep end where they get progressively harder. There's even a fully interactive series of tutorial levels for those of you that are so inclined, that explains everything you need to know. You roll a small sphere around a maze of platforms, collecting the allotted number of flowers before activating a portal that exits each of the levels. They range from simple, flat four directional maps to start, where the only thing to worry about is getting to the end before moving. Soon enough each map moves on to far more complex environments and distorted shapes that implement various traps, frictionless spaces, switches, and blocks that only tolerate a one-time use. This forces the player to plan ahead and make use of what the game is generous enough to provide you.

The keyboard control scheme is simplistic with great camera angles and maneuverability that allows full view of each course so the player can accurately determine the solution for every puzzle. When I saw that full controller support was offered I of course had to test it right away to see how it held up compared to the controls on the keyboard. I was pleasantly surprised that it was both intuitive and easy to use, very similar to its standard counterpart. The transition between the two peripherals is smooth and seamless; the only question that remains is which feels more comfortable to each particular user, so it's just a matter of which one you prefer.

Even though the gameplay, while marvelously complex in thought and execution remains at its core very simplistic, my biggest critique about this game has to be the soundtrack. My issue isn't even that it's blatantly bad or anything of that nature because if you listen to the BGM as a standalone composition without playing the game than its actually pretty good; at least enough to make the game relaxing and enjoyable, for the first few worlds anyway.

With the level of concentration required in the later part of the game, one of two things will happen. The music will become somewhat more of a distraction than a pleasing accompaniment. You will find yourself lowering the volume more and more until eventually the sound effects and all associated music tracks are off completely.

Either that or you will be so engrossed in trying to solve the puzzles that it will just fade into the background until it becomes nothing more than a soft whisper that you can't really hear anyway, which was the case for me at least. I mean... it's not terrible, but it isn't the greatest either. The tracks just seem to sit in the middle of the road like a destitute hitchhiker waiting for the right person to come along and pick them up. A touch more subtlety would have worked wonders in this case.

For the achievement hunters among you this game may pose a different sort of challenge, especially for the last two:

The "Unpixelat0r" achievement requires you to unpixelate every single block in the game. This may not seem like much but can add an extra layer of challenge to the game because in many cases you will have to either backtrack or add or account for this variable when calculating your route through the level.

"Total Score: Gold." You can only unlock this one if you have a total score of at least 50,000 by the end of the game. Here, you will have to understand how the scoring system works in order to get a handle on that 50k. If you enjoy Puzzle Dimension enough to play through multiple times than you don't have to worry. You can do an initial play through to get a better understanding of the scoring system and formulate some kind of strategy. If on the other hand, you don't think you will be able to finish it more than once, than I suggest you familiarize yourself with this before you get started to avoid having to redo any sections unnecessarily.

I find that in Puzzle Dimension's attempt to be innovative, which it succeeds at, by the time I reached the end it was also quite overdone. The developers did themselves a disservice in that regard, which is a shame because once I started the first few levels it was hard to put down. For a game that boasts one hundred levels, I'm inclined to think that the game is about three to four worlds too long and just like another puzzle game that comes to mind - Chip's Challenge - I'm not afraid to say that I find myself in one of those situations where the mindset that less is more wins out. If it was shortened just a little bit and things spread out, redistributed, then I would say this game could be a 10/10 without hesitation. As it stands, though, Puzzle Dimension is a fantastic, well-rounded puzzle game, so I'm going to give it a solid 8/10 and call it a day.
Behulpzaam? Ja Nee Grappig
5.2 uur
Geplaatst: 4 oktober
Really good game! They could easily have doubled its price for the huge amount of (good) content.

I almost didn't buy it because of the bad trailer video. This is one of the rare cases where the game looks better in game than in the trailer.
Behulpzaam? Ja Nee Grappig
0.4 uur
Geplaatst: 7 augustus
Requires you to think twice while playing, and can definitely be fun, but is also kinda repetitive and is not a game you will give a lot of time on.
Behulpzaam? Ja Nee Grappig
8.3 uur
Geplaatst: 16 juni
Enjoyable, minimalistic little puzzle game that rewards both careful planning and throwing yourself off ledges until you figure out the proper order of operations for the stage. Well worth picking up if you feel like using your brain a little bit more than usual, or like balls and flowers.
Behulpzaam? Ja Nee Grappig
2.4 uur
Geplaatst: 14 juni
Puzzle Dimension

Given that most people appear to be unable to successfully navigate the average high street pavement without severe difficulty, a game which demands proficiency in 3D spatial visualisation might well be enough to frazzle the withered synapses of a large portion of the populace.

It all starts off innocuously enough. Tasked with rolling a ball around a series of three-dimensional environments, you simply have to pick up all the sunflowers and head to the exit gate. That is, until you find yourself dealing with a gameworld where gravity is a relative concept, and the surfaces you can roll onto dictate where is up, and where is down.

Puzzle Dimension: Insane in the membrane.

Resplendent in a beautiful pixellated retro theme with a backdrop of chiptune bleeps, Puzzle Dimension sees you plotting a careful path over hazard-strewn tiles, activating pressure plates and bounding over one-way lanes, fiery traps and crumbling tiles while trying to pick the increasingly elusive sunflowers. This isn't the way Paul Weller imagined it.

Curving ramps lead you up and over to the underside of the playing area, which causes initial confusion, but with patient trial and error you start to rewire your brain's understanding of 3D space and the rules that govern it. Before you know it, you're navigating the winding maze-like 3D structures with aplomb, unpicking their devious secrets.

With places on the worldwide leaderboard up for grabs, completing each of the 100 levels is only part of the challenge. Could Doctor Entertainment have come up with the Trials of puzzle gaming? Buy it now, rewire your ailing brain and find out.

Behulpzaam? Ja Nee Grappig