Golf It! is a multiplayer Minigolf game with focus on a dynamic, fun and creative multiplayer experience. One of the most exciting features is a Multiplayer Editor, where you can build and play custom maps together with your friends.
Recent Reviews:
Very Positive (221) - 86% of the 221 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,059) - 79% of the 1,059 user reviews for this game are positive.
Release Date:
Feb 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is our first game release - so we want to make sure to have a working product before we call it a complete product. Additionaly we would like to include the players feedback in the game aswell as adding additional content until we and you are happy. Content Updates will still happen after the full-release.”

Approximately how long will this game be in Early Access?

“We don't expect to be too long in Early Access and would guess that a couple of months should be enough. Most of the features should be ready in the Early Access version and we mostly need to polish the game from the player feedback and add VR-Support.”

How is the full version planned to differ from the Early Access version?

“Additonal Content, Bug Fixes and basic VR-Support.”

What is the current state of the Early Access version?

“The game is fully functional and just lacks some polish.”

Will the game be priced differently during and after Early Access?

“We currently have no plans on increasing the price.”

How are you planning on involving the Community in your development process?

“The Community is a vital part of this game. We need the players feedback to polish the game and to understand what the community wants. We will try to be as open as possible during the development and active on the forums and other social media platforms.”
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Recent updates View all (36)

September 28

Patch 0.4.12

Patch notes for Update 0.4.12:

- Added 6 new hats and 1 new trail.
- Added name of the current map to the scoreboard.
- Added visible light radius to the editor.
- Added warnings to the editor when lights are overlapping.
- Added LOD's to some objects.
- Improved camera visibility.
- Improved performance with custom assets.
- Improved loading time greatly while using custom assets. (existing maps need to be saved again)
- Improved visuals for custom assets by adding an optional tangent/normal calculation while importing.
- Improved materials for custom assets allowing translucent and emissive options.
- Improved performance on various different gameplay mechanics.
- Improved editor when pressing middle mouse button will now place objects in hand instead of overwriting them, allowing for faster placement of the same object.
- Improved load times and memory usage when using custom assets already placed in the editor.
- Improved editor allowing location/rotation/scale UI on custom assets and dynamic lanes.
- Increased camera zoom length.
- Ball customization will now display the amount of each item.
- Fixed issue where aim-arrow would be visible while rolling.
- Fixed some spots where you could get stuck.
- Fixed kicked players not getting transferred back to the main menu.
- Fixed various collisions.
- Fixed bug where players joining mid-game would be visible on the scoreboard, those players will now be auto-kicked.
- Fixed local multiplayer auto scoreboard.
- Fixed incline goals sticking out too far.
- Fixed fatal error when duplicating objects inside the editor.
- Fixed wrong scaling in ball customization menu.
- Fixed issue where players would run out of time while still rolling.
- Fixed issue where wrong item drops would be displayed in the main menu. (first load will migrate to new system and show all items)
- Numerous other fixes/improvements.

Hotfix 0.4.12b:
- Cleaned up Main Menu
- Fixed issues with custom assets losing textures
- Fixed issue with MMB not using save Hole number for PlayAreas

If you encounter any issues please make a Thread in the forums.

~ Jonas & Christian
24 comments Read more

August 1

Patch 0.4.11

Patch notes for Update 0.4.11:

- Improved performance by reducing render distance of cloth simulation.
- Improved Importer to support Quads (4-Vert Polygons).
- Custom Maps with more than 3.000 objects now require being downloaded from the workshop.
- Fixed Importer breaking some objects with more than 2 materials. (Thanks, JSM!)
- Fixed loading of custom assets causing fatal errors.
- Fixed chat not spawning for hosts.
- Fixed issues regarding canons in multiplayer clients.
- Fixed issues regarding dynamic lanes spawning wrong in the editor.
- Fixed issue where some clients couldn't press ready.
- Fixed ball not resetting after falling for more than -75.000 units.
- Fixed bug when joining as a spectator at the start of the game.
- Various other fixes/improvements.


- Loading map in the editor will no longer spawn duplicate dynamic lanes.
- Fixed crash in editor caused by dynamic lanes.

If you encounter any issues please make a Thread in the forums.

~ Jonas & Christian
11 comments Read more
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About This Game

Golf It! is a multiplayer Minigolf game with focus on a dynamic, fun and creative multiplayer experience. One of the most exciting features is a Multiplayer Editor, where you can build and play custom maps together with your friends.

This version of the game features at least 5 different maps with 18 holes each: Grassland, Winterland, Graveyard, Mines and Pirates Cove. Every map has unique gameplay features and different aesthetics. Every asset of each area and more will be available for you inside the Multiplayer Editor and you are free to mix them all together to create the map of your desires! Currently there are over 1.000 placeable objects inside the Multiplayer Editor!

To have a more fun and different experience each time you play, we are using a ball hitting system which is based on the speed of the mouse. The faster you swing your mouse the harder you will hit the ball. It takes more experience and practice to hit that precious hole in one every time.

System Requirements

    • OS: Windows 7 or higher (64-bit)
    • Processor: 2 GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: 512 MB (DX 11 recommended)
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Windows 10 (64-bit)
    • Processor: 4 GHz Processor or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia 780 GTX or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
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