Build anything. Fight anyone. In space. What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge to fight our way...
User reviews:
Recent:
Mixed (52 reviews) - 63% of the 52 user reviews in the last 30 days are positive.
Overall:
Mixed (1,164 reviews) - 69% of the 1,164 user reviews for this game are positive.
Release Date: Jan 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Galactic Junk League is a free-to-play multiplayer game which means a continuous effort to polish the existing features and technology. Most importantly we need to hear the feedback of our players. The game so far is a foundation of the final product with the basic features in place. Now we need to fill it with content based on what the community wants. Early Access is the time we set aside to hear and implement feedback from our community so we can finally present the game our players will truly love.”

Approximately how long will this game be in Early Access?

“Until we're satisfied with the state of content, gameplay and mechanics.”

How is the full version planned to differ from the Early Access version?

“The full version should be more polished, supported by all three platforms and filled with loads of content with a (hopefully) integration of Steam Workshop.”

What is the current state of the Early Access version?

“The game has the main combat, building and economic mechanics. It's way more than a beta test but still not yet a final game. The foundation is all set, now we have to polish it and fill with loads of content. To know, which content is good and which is not, we need the feedback from the players.”

Will the game be priced differently during and after Early Access?

“No, the game is and always will be free to play.”

How are you planning on involving the Community in your development process?

“Most of the features we've added so far have been suggested by the community. We'd like to keep this trend and move the game in the direction the players want. With some level of supervision of course.”
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Recent updates View all (38)

May 17

Patch 0.1.1138 - Hotfix patch

Hello, we're here with a small hotfix patch. If fixes to following issues:

  • Fixed a bug, that caused weapon sounds not to play every time (fixed with client patch 0.1.1139).
  • Fixed a bug, that caused the self-destruct option to activate when typing 'K' in the in-match chat.
  • Fixed a bug, that caused the position of the Cyber Mega Armor 3D model to not match with the block's functional position.

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May 16

Dev Diary #28 - Roadmap Q2



Hey there Junker Captains!

We’re already working hard to bring you the next major update for Galactic Junk League! The preliminary release date is set for late July. In this roadmap we’ll reveal new features you can look forward to with the major update as well as in the smaller updates in the meantime.

The major update will feature three huge new features:

  • New game mode with new maps
  • Class system rewamp
  • Competitive play

Smaller patches in the meantime will include:
  • AI Bots
  • Stickers and decals
  • Improved minimap and team communication options
  • Shop improvements

New game mode with new maps

We’ll be introducing the Galactic Junk Match as our main game mode for matchmaking. This game mode will combine familiar mechanics from other games (such as capture points) with some unique to GJL (team power-ups, capture point junk upgrades). More details will be revealed in a few weeks, since now we’re still in the prototyping phase.

With this change, we want to achieve 3 goals: 1. Significantly boost the tactical aspect of matches, 2. Promote teamwork and team communication, 3. Make playstyles other than damage dealing viable (i.e. support, mobility, damage tanking).

Three maps are planned to be released with the new game mode. Along with this we’ll release an improved team communication system and a new scoring system, which will put greater emphasis on team results.


Class System Rewamp

Thanks to the Steam early access release we now have enough feedback and data to improve the class system and progression. The goal of these changes is to make playing each class a more unique experience, give them a clearer role in combat and increase the rock-paper-scissors dynamic. The core changes will be:
  1. The Cruiser will replace the Rookie ship as the starter class.
  2. All classes will become available after the tutorial phase, with their ‘defining’ unique blocks unlocked right away (i.e. the Frigate’s Heavy Thruster).
  3. Classes will be overhauled to make them more efficient at their intended roles with balance changes and new class-specific Modules. For instance the Destroyer will become even more focused on long-range combat at a cost of reduced short range strength.
The specifics will be revealed in a separate dev diary. The progression changes will not harm existing player’s progress. Along with this we’ll be introducing a brand new research screen and a class selection screen and rebalancing early-game block unlock levels and research costs.


Competitive play

The third major feature introduced in the update will be the addition of ranked matches. The goal of this change is to support the competitive aspect of the game and give our core playerbase an attractive goal they can work towards. We’re still working out the details of this one, so more info will be revealed in a few weeks.


AI Ships

One of the features, you can look forward to within the next month, are AI bots. In the first iteration they will be used as opponents for Rookie ships so that new players get a more appropriate challenge with a short waiting time. In the future as we create more advanced AI we’ll be able to use for higer level matches as-well.


Ship Stickerz

For players, who want to turn the swag on their ships to the max, we’ll be adding visual Stickerz (remember the 90s? :-) ). These will function the same way as addons. That means they won’t interfere with the gameplay in any way. The first batch will feature more than 50 stickerz based on World War 2 bomber nose art. These will be added with the following update. Here’s a small sample:


Shop Polish

We’ll add flexible prices for ships and block bundles so that it reflects the number of blocks you already own from a specific bundle (i.e. if you already own ½ of a 500 SC bundle, it will only cost 250 SC for you).


That’s it for this week, Junkers. As you can see, the upcoming features are quite large and will significantly expand the game in almost every area. It won’t be easy to get it right, which is why we’ll be relying on the feedback of you guys once we reveal all the details! Tell us what you think on the FORUM.

Martin 'Gajxo' Gajarsky
Game Designer

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Reviews

“The space dogfighting game let's you pit a makeshift Enterprise against a giant flying toilet.”
PC GAMER

“Yeah, I reckon I’m up for that.”
RockPaperShotgun

“Gummi ship builder from Kingdom Hearts meets the dogfights of Star Fox.”
Nerd Reactor

About This Game


Galactic Junk League is a competitive free-to-play Crafter Arena - a shooter mixed with almost infinite ship building possibilities.
Build anything. Fight anyone. In space.


What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge.


Build your junk ships to literally any shapes and sizes and fight against the creations of other players in 7v7 PvP arenas across 4 unique maps. The more you fight the better ships you can build. Unlock all 5 classes (Rookie, Frigate, Cruiser, Battleship and Destroyer) and research all the blocks to build your ultimate junk ship.

  • 5 unlockable classes with unique fighting styles and build options
  • 3 unique multi-level weapon systems (Rockets, Lasers, Gauss)
  • class-specific abilities
  • 4 different maps, each with unique play style
  • infinite number of possible ship designs thanks to vast building options and mirror mode
  • high level of replayability
  • revamped skill-based matchmaking with players from all around the world!

Now with new Cyberpunk update also:
  • revamped game mechanics
  • new skin set: Cyberpunk
  • 7 new abilities
  • player profiles and player ladders
  • score system instead of frag-focused system
  • additional new game servers for better experience!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 650 and better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: OSX 10.6 or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 1 GB or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews Learn More
Recent:
Mixed (52 reviews)
Overall:
Mixed (1,164 reviews)
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