Build anything. Fight anyone. In space. What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge to fight our way...
User reviews:
Recent:
Mixed (143 reviews) - 55% of the 143 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,026 reviews) - 70% of the 1,026 user reviews for this game are positive.
Release Date: Jan 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Galactic Junk League is a free-to-play multiplayer game which means a continuous effort to polish the existing features and technology. Most importantly we need to hear the feedback of our players. The game so far is a foundation of the final product with the basic features in place. Now we need to fill it with content based on what the community wants. Early Access is the time we set aside to hear and implement feedback from our community so we can finally present the game our players will truly love.”

Approximately how long will this game be in Early Access?

“Until we're satisfied with the state of content, gameplay and mechanics.”

How is the full version planned to differ from the Early Access version?

“The full version should be more polished, supported by all three platforms and filled with loads of content with a (hopefully) integration of Steam Workshop.”

What is the current state of the Early Access version?

“The game has the main combat, building and economic mechanics. It's way more than a beta test but still not yet a final game. The foundation is all set, now we have to polish it and fill with loads of content. To know, which content is good and which is not, we need the feedback from the players.”

Will the game be priced differently during and after Early Access?

“No, the game is and always will be free to play.”

How are you planning on involving the Community in your development process?

“Most of the features we've added so far have been suggested by the community. We'd like to keep this trend and move the game in the direction the players want. With some level of supervision of course.”
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Recent updates View all (30)

March 23

Patch v. 0.1.129 – Core Change, Daily Quests #2, Builder improvements

Ahoy Captains!

We’re here with a major update with four significant features:

  • The Core Shield bound to ship HP
  • Improved Daily Quests
  • Free Addons for ships
  • Ship editing is now possible while searching for matches

New Feature - Core Shield
  • The ship core is now protected by a regenerating shield, whose HP % is based on the HP % of the whole ship. The shield turns off once the enemy ship’s HP drops below 50 %. Without the shield, the core still has its base HP.
  • If the Core Shield is damaged beyond the proportional HP of the ship, then the shield regenerates after a few seconds.
  • Here are the new core HP and core shield HP stats for each class: Rookie Ship (Core HP: 160/ Shield HP: 960); Frigate (180/1200); Cruiser (300/2000), Destroyer (240/1600), Battleship (375/2500)

The goal of this feature is to discourage coring of full HP ships and focus players attention on targeting a ship's vital systems first (especially for the cruiser and battleship). For smaller classes such as the Frigate or Rookie ship, this feature should also help to increase their survivability and make them less likely to get one-shoted.

Numerical balance is based on our internal testing to account for all ship levels. We will be tweaking this feature based on your feedback. Also note that this is not the only upcoming balance change/feature. We're also working on a change of Particle Burst and other stun abilities and discussing ways to improve the energy system to discourage extreme gunbeds.

Here’s an exclusive MS Paint infographic about the new feature and its UI:



Improved Daily Quests
  • Each day at 9:00 A.M. GMT, each player receives one randomly selected daily quest. Up to three quests can stack up on a player’s account, if he doesn’t complete them. After that he receives no new quests.
  • There are now 5 types of daily quests available to players

    Quest types:
    • Play X matches; Reward = number of matches * 300 Junk.
    • Get X points in one or several matches; Reward: Junk equal to points required.
    • Win X matches; Reward = number of wins * 500 Junk
    • Play X matches with a class; Reward = number of matches * 300 Class XP. The rewards for this type of quest increases based on you level with a class.
    • Play X matches with a weapon type (Rockets, Lasers, Missiles); Reward = number of matches * 300 Junk.
    • On top of that each player also receives a first win of the day quest every day rewarded by 750 Junk.

Note: All previous daily quests on your accounts have been marked as completed (with rewards!) to make space for the new ones.

New Feature - Free Addons
  • Each ship now has 20 free addons available that do not count into the CPU limit. After that each addon costs 2 CPU.
  • The free addon counter is right next to the free hull block counter.

Ship editing while searching for matches
  • It’s now possible to edit ships, while waiting for matches with the exception of the ship you selected. The edited ship is autosaved, when a match is found.
  • This feature is not available, when you’re part of a party.

Other Changes
  • The Next Match option in the reward screen was removed for party play.
  • Raycasts for weapon targeting have been optimized. There should not be a visible change to gameplay.
  • All features from the Irish Madness event including the sale have been removed. You can look forward to future events!

That's it for this update. If you have any feedback on new features or if you notice any bugs, please let us know.

Coming up is the major feature update with new abilities, block sets, player profiles, balance features and other cool stuff!

15 comments Read more

March 17

IRISH MADNESS WEEKEND!



Happy St.Patrick’s Day junkers!

Everything is green because the Irish Madness has taken over the whole galaxy! Grab 5 Space Whiskeys for free and enjoy the rest for 50% off!

Can you find all of the green changes in the game? :)

3 comments Read more
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Reviews

“The space dogfighting game let's you pit a makeshift Enterprise against a giant flying toilet.”
PC GAMER

“Yeah, I reckon I’m up for that.”
RockPaperShotgun

“Gummi ship builder from Kingdom Hearts meets the dogfights of Star Fox.”
Nerd Reactor

About This Game


Galactic Junk League is a competitive free-to-play Crafter Arena - a shooter mixed with almost infinite ship building possibilities.
Build anything. Fight anyone. In space.


What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge.


Build your junk ships to literally any shapes and sizes and fight against the creations of other players in 7v7 PvP arenas across 4 unique maps. The more you fight the better ships you can build. Unlock all 5 classes (Rookie, Frigate, Cruiser, Battleship and Destroyer) and research all the blocks to build your ultimate junk ship.

  • 5 unlockable classes with unique fighting styles and build options
  • 3 unique multi-level weapon systems (Rockets, Lasers, Gauss)
  • class-specific abilities
  • 4 different maps, each with unique play style
  • infinite number of possible ship designs thanks to vast building options and mirror mode
  • high level of replayability
  • revamped skill-based matchmaking with players from all around the world!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7 SP1
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 650 and better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OSX 10.6
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Recommended:
    • OS: OSX 10.6 or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 1 GB or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews Learn More
Recent:
Mixed (143 reviews)
Overall:
Mostly Positive (1,026 reviews)
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