Build anything. Fight anyone. In space. What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge to fight our way...
User reviews:
Mixed (31 reviews) - 54% of the 31 user reviews in the last 30 days are positive.
Mixed (1,231 reviews) - 68% of the 1,231 user reviews for this game are positive.
Release Date: Jul 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Galactic Junk League is a free-to-play multiplayer game which means a continuous effort to polish the existing features and technology. Most importantly we need to hear the feedback of our players. The game so far is a foundation of the final product with the basic features in place. Now we need to fill it with content based on what the community wants. Early Access is the time we set aside to hear and implement feedback from our community so we can finally present the game our players will truly love.”

Approximately how long will this game be in Early Access?

“Until we're satisfied with the state of content, gameplay and mechanics.”

How is the full version planned to differ from the Early Access version?

“The full version should be more polished, supported by all three platforms and filled with loads of content with a (hopefully) integration of Steam Workshop.”

What is the current state of the Early Access version?

“The game has the main combat, building and economic mechanics. It's way more than a beta test but still not yet a final game. The foundation is all set, now we have to polish it and fill with loads of content. To know, which content is good and which is not, we need the feedback from the players.”

Will the game be priced differently during and after Early Access?

“No, the game is and always will be free to play.”

How are you planning on involving the Community in your development process?

“Most of the features we've added so far have been suggested by the community. We'd like to keep this trend and move the game in the direction the players want. With some level of supervision of course.”
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Recent updates View all (43)

July 18

Dev Diary #29 - Introducing the New Game Mode

Hello Galactic Captains!

After weeks of preparations we’re ready to reveal the upcoming changes for the next major update. In this first part we’ll talk about our new game mode - Galactic Conquest!

Galactic Conquest Game Mode

The new game mode has three main objectives:
  • Capturing Points
  • Upgrading Capture Points
  • Collecting Team Power-ups

The first one - Capturing Points - is most important to victory. Owning Capture Points generates Team Score over time. The team that reaches the limit of 1200 Team Score first, wins the match. Each of our current maps has 3 Capture Points. We expect each match to last around 12 minutes depending on how evenly matched the teams are.

Once your team captures Points it may upgrade them by collecting Point Upgrades. These are collectible items spread around the map. Collecting a Point Upgrade grants a Capture Point one of three upgrades in this order:
  • Minefield which detonates shortly after an enemy ship enters the capture area. The enemy either takes damage or has to back off until the mines explode.
  • Junk Shield which provides cover to ships defending the point.
  • Warpgate which creates an instant transportation portal from your team’s spawn point to the Capture Point.

It’s possible to equip one Capture Point with all of these if a team collects the Point Upgrade three times.

Three states of a Capture Point: 1. Owned by Blue Team, 2. equipped with mines, 3. equipped with a Junk Shield.

The Team Power-up spawns every two minutes usually at the center of a map. The first team to collect it receives a significant team-wide boost. Currently there are three Power-ups which spawn randomly.
  • Weapon Overload - doubles damage output for all allied ships for the first 2000 damage they deal.
  • Neutron Shield - spawns a 2000 hp protective shield around each ship.
  • Engine Overload - grants the whole team a speed of 250 m/s for 30 seconds.

Our main goal with the new game mode was to increase the tactical depth of the game’s combat. This has been done in two ways: 1st by the introduction of several objectives (capturing, upgrading, collecting power-ups), which require teams to decide where to focus their attention; 2nd by requiring each class to contribute with their unique strengths to victory.

The Frigate has Speed so it can capture objectives faster, the Battleship can defend or push through key areas, the Destroyer is the long-range damage dealer and the Cruiser serves as support as well as a jack-of-all trades class. We’ll be making several balance changes to classes to help them fill their role even better. These will be introduced in the next dev diary. We’re also aware that the new game mode relies on ship mobility more than team deathmatch. This is why, we’ll be generally buffing mobility with the release.

New Maps
The new game mode will come with three brand new maps: Abandoned Colony, Junkyard Belt, Junk Vault 1101. Here’s a sneak peak at one of them:

This map Junkyard Belt is set in an asteroid field. Another one named Abandoned Colony and featured in the top screenshot is set in a canyon environment.

And here are their minimaps, with all the main objectives displayed:

The size of the new maps is slightly larger than the current ones, but since the objectives are spread out, we think the they will become a much more significant part of gameplay. We have also tried to balance the number of open areas, which favor snipers, with corridors, which favor close range combat. The last map Junk Vault 1101 will also include neutral Warpgates, which will allow players to get to the other side of the map instantly.

Score System Changes
As I mentioned earlier, the only victory condition will be to accumulate 1200 Victory Score, which is generated by capturing points. The reward for winning a match will be 1500 Junk and XP, while the losing players will get 500.

Along with that each player will be scored individually in the match and this will be added to their after-match reward. These are the activities that will be rewarded:
  • Player kills - 120 p (same as now)
  • Point capture - 120 p
  • Team power-up pickup - 120 p
  • Upgrade pickup - 60 p
  • Using supportive abilities (such as Support Shield, Mark Target etc.) - 20 p

One benefit of this new score system is that it will allow various types of builds and gameplay styles - such as support or mobility - to receive high scores.

Alright, that’s it for this diary. Next time we’ll look at the rest of upcoming changes such as the upgraded class system, balance changes, match communication interface and other stuff. If you have any questions or suggestions, let us know on the FORUM :-)

8 comments Read more

June 14

Patch 0.1.1152 – Introducing JunkBots!

Hey there Galactic Captains!

We’re here with another exciting patch. This time, the major change is the addition of bots into matches. There are also some balance changes and bugfixes.


  • JunkBots have been added to complement matchmaking matches.
  • We have created several skill profiles for bots to create an adequate challenge for both early and late-game players. The skill and ship power rating of bots is determined based on the average power rating of human-controlled ships in a match.
  • Matchmaking waiting times have been lowered for players across all levels, most significantly for new Rookie ship players, who will get a match almost immediately. For late-game players waiting times have also been reduced, while still leaving time for enough human players to assemble. The basic rule is this: The higher the level of a ship, the longer the waiting time and the higher the proportion of human players in a match.
  • In this first version, bots are able to move across the map, find cover and engage against other ships with all types of weapons. Currently they are unable to use active abilities. They will also use self-destruct, when their ship is too damaged.
  • Bots use a variety of ships made by the team. If you would like to volunteer your ship to be used as a bot, write your player ID and the ship name into the comments. Currently the bots work best with ships with a balanced energy system and passive abilities.

The addition of bots to the game serves two purposes. First it should give new players quick and balanced matches so that they have enough time to learn and get through the early levels, before facing off against highly skilled opponents. Second they serve as ‘filler’ enemies for mid- and late-game matches. While we are quite satisfied with the early game bots, we understand they will require more tweaking for late game matches (such as being able to use abilities). Please, let us know, what are your impressions!

  • Tactical Swap charge time has been raised to 6 sec from 3 for all levels. The cooldown remains at 35 s.
  • Magnetic Cannon’s projectile diameter has been decreased from 300 m to 200 m. Max range at lvl 10 has been lowered to 4000 m down from 5000 m, the range at lvl 0 (3500 m) stays the same. This has been done so that there is a narrow range gap for snipers, where they can’t be reached by this ability. The decreased diameter should allow fast ships to avoid being hit some of the time. Note: There is a known issue, that the tooltip does not display the correct range.

For the following patches we’re preparing more balance changes, which will entail functional changes to some abilities (i.e the max damage cap for Plasma Ball). There will also be other balance changes to adjust the game to the requirements of the new game mode. These will be announced before the release, so that we may get your feedback.

Polish / Bugfixes
  • Tooltips have been added for the Profile, Daily quest and Friend buttons in the hangar.
  • Fixed a bug, that caused some abilities to not initialize for a match (the 3D model was on the ship, but the icon was missing and the ability could not be used)

That’s it for this patch. Let us know, what you think of the bots - their skill, ships, names anything. If you’d like to volunteer some of your ships to be used as bots, write your player ID and shipname in the comments.

One more thing. In the following weeks we will be releasing more details about upcoming features such as the new game mode, so stay tuned!

19 comments Read more
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“The space dogfighting game let's you pit a makeshift Enterprise against a giant flying toilet.”

“Yeah, I reckon I’m up for that.”

“Gummi ship builder from Kingdom Hearts meets the dogfights of Star Fox.”
Nerd Reactor

About This Game

Galactic Junk League is a competitive free-to-play Crafter Arena - a shooter mixed with almost infinite ship building possibilities.
Build anything. Fight anyone. In space.

What used to be a prosperous universe is now a post-apocalyptic rusty dump full of galactic junk. Savage arenas became the only amusement we have. To fight and destroy, we use all necessary means from super advanced beam weapons to makeshift torpedoes made from a rusty fridge.

Build your junk ships to literally any shapes and sizes and fight against the creations of other players in 7v7 PvP arenas across 4 unique maps. The more you fight the better ships you can build. Unlock all 5 classes (Rookie, Frigate, Cruiser, Battleship and Destroyer) and research all the blocks to build your ultimate junk ship.

  • 5 unlockable classes with unique fighting styles and build options
  • 3 unique multi-level weapon systems (Rockets, Lasers, Gauss)
  • class-specific abilities
  • 4 different maps, each with unique play style
  • infinite number of possible ship designs thanks to vast building options and mirror mode
  • high level of replayability
  • revamped skill-based matchmaking with players from all around the world!

Now with new Cyberpunk update also:
  • revamped game mechanics
  • new skin set: Cyberpunk
  • 7 new abilities
  • player profiles and player ladders
  • score system instead of frag-focused system
  • additional new game servers for better experience!

System Requirements

Mac OS X
    • OS: Windows 7 SP1
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 3000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Windows 7 SP1
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 650 and better
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OSX 10.6
    • Processor: Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OSX 10.6 or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: 1 GB or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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Mixed (31 reviews)
Mixed (1,231 reviews)
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