Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Chateau, all the while dealing with the weather and events that can either make or break your business.
User reviews:
Positive (30 reviews) - 83% of the 30 user reviews for this game are positive.
Release Date: May 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the game is fully playable now, the game's economy and certain mechanics still need some fine tuning and balancing. This is best done with an active base of players to give us feedback and suggestions - both of which we will be taking seriously.”

Approximately how long will this game be in Early Access?

“Early Access will last approximately 4 to 6 months - that's the amount of time we feel is needed to obtain crucial player feedback and implement the ones that we can into the full-release version.”

How is the full version planned to differ from the Early Access version?

“We'd like to make something clear to our potential players - the Early Access version of Terroir is fully playable and, if you'll take our testers' words on it, enjoyable.

The main difference is content. The main features and mechanics have already been built in the EA version, but we have much more content planned for these features in the final version. For example, we're giving players the option to choose from 6 varieties of grapes to grow in this EA version. However, we do have plans to introduce more by the final release, and along with a few other features, like CHANCE & CONSEQUENCE - a random event and mission generator.”

What is the current state of the Early Access version?

“When you buy this Early Access version of Terroir, you're buying a game with most of its crucial features complete. We still have a lot of work to do to optimize the UI and there's a lot of room for improvement in a few of the game's mechanics. You will run into some bugs, and they will certainly be addressed as soon as we are able to, but it's also important to note that the game has gone through rounds of testing prior to release. That means that most of the game's glaring bugs will already have been fixed. All the key art assets and models are already in the game, and any additions along the way will be purely aesthetic.”

Will the game be priced differently during and after Early Access?

“Yes. The final version will be priced higher than this EA version. We have no plans of increasing the price during EA, and the price increase will only occur during the final release. Suffice to say, players who choose to purchase the EA version will be paying a lower price for a game that is relatively near completion as an incentive to their early support, which we not only appreciate beyond words, but also depend on for our continued journey towards building a great game with a great community.”

How are you planning on involving the Community in your development process?

“Oh, we're planning on involving them quite heavily. We love hearing what our Players think about Terroir. What we love even more is receiving feedback that makes the game better - and throughout our relatively short existence, we've always implemented feedback from Testers and Players that improve the balance and playability of the game. We're not the kind to overpromise - we'll never declare that everything our Players say will make it into the game. What we can say is that everything our Players tell us will always be seriously discussed internally and considered as we continue to build the final version.”
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Recent updates View all (5)

May 26

Update: Terroir Version 1.02.5

Hi everyone,

After an entire week spent on trying to figure out a major bug that caused the wine distributors to get stuck, we figured it would just be easier to re-write the whole thing. So we re-wrote the code, tested it, and so far, the bug hasn't re-appeared... so far.

Aside from that, we also made a few more fixes and a few changes here and there. Here are the patch notes:

  • Fixed the stuck distributors bug.
  • Fixed a bug wherein fungal rot or overexposure persisting after harvest.
  • Fixed a text positioning mistake which involves the message that appears when a vine dies.
  • Stopped allowing shears to be used on vines with No Foliage (in previous versions you could do this, but it had no effect anyway.
  • Disallowed planting when a Player left a tile's menu open past the planting phase.
  • Increased the storage capacity of Barrels (150/220/400) and Bottles (7,000/10,000/15,000).
  • Changed the starting funds for a new game to $35,000.

We hope these fixes are permanent. Next stop: finishing off new features, including the Bank and a customization feature that will allow you to add aesthetics improvements to your vineyard.

Thank you for continuing to support us and never losing faith! We really appreciate it!


7 comments Read more

May 24

Update: Terroir Version 1.02.3

Hi everyone,

In light of some new bugs that popped up with the last patch, we've managed to fix a few more issues:

  • Fixed a distributor bug that had wine waiting to be sold stuck. This is observed in old saved games from past versions being loaded in the new version.
  • Fixed weirdly rotated tiles when loading saved games.
  • Fixed a bug that had some technology re-locked after unlocking. Please note that Players will have to unlock the technologies upon starting a game or loading one up, but the tech shouldn't re-lock when loading games anymore.
  • Fixed fermentation taking longer than stated -- this was due to progress bars taking longer to finish loading than they should.
  • Fixed a relationship rating error that had distributor rating drop if Player kept opening and closing the market menu.
  • Changed starting funds from $25,000 to $30,000.

One of the major bugs encountered involves the Cellar Manager menu not popping up when the icon is clicked -- we cannot find anything wrong with the code, so our best guess is that this is most likely a Unity error. We've updated our Unity version in the hopes that this should fix any issues. If problems persist and you still experience difficulties with the Cellar Manager not popping up, we will rebuild this part of the game.

We highly recommend starting a new game after your Terroir updates. We know most of you have made considerable progress with some of your games, so we hope you won't encounter any more of the previous errors when you load them up. But in case you continue to experience pre-existing errors, do try starting a new game while you wait on us to come up with fixes.

Thank you all so much for your continued support and lively discussions!


4 comments Read more
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About This Game

Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Chateau. You'll also have to deal with factors such as weather and random events, which can either make or break your business.


Some of the game's features and mechanics include:

  • Choose from a selection of different grape varieties, each with their own demands
  • Dynamic weather system patterned after the Bordeaux wine region's climate.
  • Each complete playthrough lasts 100 in-game years, but Players can continue playing without contributing to their final score.
  • Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
  • Start out with a single planting tile, then expand your Chateau to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
  • Coming Soon: CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
  • Clean, minimalist design and gorgeous low-poly 3D models.
  • Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.
  • Mac and Linux versions to be released in the coming weeks after EA release.

Put on your field gloves, grab a pair of pruning shears and build your Chateau literally from the ground up. Good luck, and cheers!

System Requirements

    • OS: Windows 7 or better
    • Processor: Intel Core2 Duo 2.4 GHz / AMD 3 GHz or better
    • Memory: 2 GB RAM
    • Graphics: Minimum of 1 GB Video RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: Any
Customer reviews Learn More
Positive (30 reviews)
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