Art of War: Red Tides is a fair multiplayer strategy game that will allow different teams to battle against each other on multiple platforms (e.g. smartphones, PC, etc.) in the near future. And all the players around the world can play the game on the same server.
Recent Reviews:
Mostly Positive (168) - 76% of the 168 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,167) - 83% of the 5,167 user reviews for this game are positive.
Release Date:
Dec 22, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.”

Approximately how long will this game be in Early Access?

“Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.”

How is the full version planned to differ from the Early Access version?

“Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.”

What is the current state of the Early Access version?

“The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.”

Will the game be priced differently during and after Early Access?

“No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.”

How are you planning on involving the Community in your development process?

“The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:
  • In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.
  • We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help.
We believe that these plans can make our game better.”
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Play Art of War: Red Tides

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Recent updates View all (46)

November 15

Update: New Units Join the Battle!

Greeting Commanders,

There’s a huge new update coming to Red Tides tomorrow! Three new ground units will join the battlefield. We introduce the Events system so you won’t miss out on any events or rewards. we also launch the News system, commanders can get all the information and keep up with the newest changes in the game.
The server maintenance will take about 3 hours and be held on:
00:50 November 16 PDT
08:50 November 16 GMT
15:50 November 16 GMT+8

Important Updates

New units arrive!

Heavy Tank
The Heavy Tank is a strong defensive unit. It can turn into a bastion with its active ability. When in bastion mode, the Heavy Tank can be the toughest fortification that able to absorb damage and protect teammates

Soulblast Vajra
With hellfire burning on its armor, the Soulblast Vajra will reflect some damage to the attacker. It can also explode the armor to deal massive damage to enemies around it

Dreadclaw
When the Dreadclaws enter into the battlefield, they can turn into shadow and strike the enemies. After being upgraded, they can gain the ability of Bloodthirst and leave illusions in the battlefield to confuse their enemies.

2. In-game Events system is available!
From daily events to holiday events, Red Tides has lots of events and activities to offer. For the sake of convenience, we added the Events system into the game. Now commanders can follow the new challenging events and complete them for huge rewards!

3. News system is launched!
Commanders can open the News system from the right top of main interface. The News system includes balance adjustment, new units preview and new game mode that you don’t want to miss. It also includes many game information and strategies from the community and more. Keep up with the newest update and be the best player in game!

4. Hint for the enemy unit with the highest threat
Optimized the unit evaluation. Now the main screen will show the enemy unit with the highest threat after each wave, so that commanders can counter that unit easier.

Balance Adjustment
The balance adjustment are based on tremendous match-up data from the game. We’ve also analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.

Terran
Units

Enhancement Engineer
The Enhancement Engineer now will not increase the attack of air-unit
Upgrade adjustment:
Lv1. Remain the same
Lv2. Remain the same
Lv3. The attack range of the 3 enhanced friendly units changed to 5

Yaoguai
Units

Hippogryph
HP increased from 120 to 150, attack increased from 35 to 50
Upgrade adjustment:
Lv1. Units attacked by frost bolts will be slow for 3 seconds
Lv2. Cloaked units attacked by fire bolts will be visible
Lv3. When both fire and frost bolts hit the target, bolts will explode and deal AoE damage

Bug Fixes
  • Changed the attack stats of Scout, Engineers, Shadow Fish, Void Fish and Beholder to zero
  • Fixed the problem of missing attack animation by the neutral unit Dragon Cub
  • Fixed several bug that will cause the game to crash
  • Fixed the problem of some units’ sound effect becoming invalid
16 comments Read more

November 1

Update: The Joint Operation and Balance Adjustment



Greeting Commanders,

We are excited to announce that the Joint Operation is returning to Arena again! This time we bring back the 18s turn-based system for the Joint Operation. We also adjust the balance of some not commonly used units in this update.
The server maintenance will take about 2 hours and be held on:
00:50 November 2nd PDT
08:50 November 2nd GMT
15:50 November 2nd GMT+8


1. The Joint Operation is coming back!
The Joint Operation is back with slow-paced 18s each turn and more strategies. Essence mine collecting rate in Joint Operation is decreased to 25/s in wave 1, 40/s in wave 10 and 80/s in wave 30.

Joint Operation Rules
  • For each battle, players need to choose 2 formations from two different
    races.
  • Players are allowed to choose 3 commander skills from all skills
    available to those races.
  • Two defeats or five victories will end a round in Joint Operation.
  • Players can choose to quit, but they need to claim all rewards before
    quitting
New Arena Store
  • Commanders will receive Arena Coins in the first, second and fourth victory
  • For the third and fifth victory, commanders will receive Arena Supply Drop.
    A Supply Drop contains Runes for boosting commander skills and a special
    avatar. Supply Drop also has a slight chance to contain exclusive skin
  • If you are not lucky enough, don’t worry! You can buy exclusive skin,
    special avatar, runes and coins in the Arena Store by spending Arena Coins
  • The Arena Store will still open after the Joint Operation ends.
2. Additional Halloween Exclusive Skins
Added 2 new Halloween exclusive skins to the store. ‘Ghost Radar’ the Mobile Radar and ‘Underworld Spellbreaker’ the Spellbreaker Bee. They are only available in the store from 02:50 November 2, PDT to 00:50 November 16, PDT

3. Four popular unit skins are also available in the store
Introducing four brand new skins for popular units in the game. ‘Asmodeus’ the Ironbird Rider skin, ‘North Wind’ the Bear Vanguard skin, ‘Botis’ the Lightning Ray skin and ‘Metatron’ the Gorilla skin.


What we did to the balance adjustment are based on tremendous match-up data from the game. We’ve analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.

Terran

Units


Enhancement Engineer now only increases friendly mechanical units’ attack damage by 30%


Upgrade adjustment:
Lv1. No change
Lv2. Fire a barrage of bullets at up to 5 targets in front of it once per attack
Lv3. No change


HP increased from 200 to 250
Upgrade adjustment:
Lv1. Launch 3 rockets to different targets per attack
Lv2. HP+15%, and reduce incoming ranged damage by 15
Lv3. No change

Atlac

Units


Upgrade adjustment:
Lv1. No change
Lv2. No change
Lv3. Attack range increased to 26, deals 250% damage to mechanical units


Initial armor increased from 12 to 13
Upgrade adjustment:
Lv1. Armor increased to 14
Lv2. Armor increased to 15
Lv3. Spawned with 99 armor, its armor will degrade each second to as low as 15

Yaoguai

Units


Web Spray range decreased from 25 to 21


Upgrade adjustment:
Lv1. No change
Lv2. No change
Lv3. Recover HPs and activate flame armor when in Bull’s Charge


Cost decreased from 2700 to 2600, HP increased from 450 to 550, armor decreased from 10 to 9


Cost decreased from 3100 to 2900, HP increased from 400 to 600, armor increased from 5 to 7
Active ability adjustment:
The Mammoth Vanguard ferociously charges towards enemies, dealing 50 damage to up to 8 enemies in its path. After the charge ends, it inflicts 100 damage on up to 4 nearby enemies within a radius of 5.


1. Fixed the problem that Siege Tank and Jump Jet Infantry acted unnormal when effected by Shrink


2. Now commanders can check the information of units more easier with larger font size
15 comments Read more
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About This Game

Game mechanics:
It is as simple as follows
  • Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
  • Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
  • Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base.
Simple as the battle is, you will still experience various strategies and tactics in each battle.

Game features:
  • Emphasize teamwork in confronting the enemy
  • Support over 300 units that can fight smart in the fiery battle at the same time
  • Command concisely, play smart, and operate conveniently on different devices
  • With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.

Monetization:
Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.

Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.

The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.

Look forward to your advice and opinions.
Let’s start our journey, commanders!

System Requirements

    Minimum:
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Duel Core 2.3 GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: GT220, 9500GT, HD4650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Quad Core 2.3 GHz or equivalent processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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