Art of War: Red Tides is a fair multiplayer strategy game that will allow different teams to battle against each other on multiple platforms (e.g. smartphones, PC, etc.) in the near future. And all the players around the world can play the game on the same server.
Recent Reviews:
Mixed (171) - 62% of the 171 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (4,865) - 84% of the 4,865 user reviews for this game are positive.
Release Date:
Dec 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Compared with the last Early Access, this time we have upgraded many features, including UI, unit balance, Commander Skills, etc. We still hope that community and players involve into game development to help us go further. We have had a specific plan for the release, and we are developing a game version for mobile devices. We won’t mark it as Full Version this time until players can battle against each on multiple platforms (e.g. PC, iOS, Android, etc.). Please notice that all your Open Beta progress this time will be saved.”

Approximately how long will this game be in Early Access?

“Since we aim to make Art of War: Red Tides a multiplayer strategy game that allows different teams to battle against each other on multiple platforms, and all the players around the world can play the game on the same server, we won’t change the state until then.”

How is the full version planned to differ from the Early Access version?

“Our dev team will continue to upgrade the game based on the plan. The biggest difference between the Early Access and the Full Version is that the latter covers more platforms, including PC, iOS, Android, etc. Also, the game balance of the Full Version can be compared to that of the eSports game.”

What is the current state of the Early Access version?

“The current Early Access has been tested twice by a limited number of players. Compared with the last Open Beta, the stability and balance of the game have been improved a lot, and we have also optimized unit mechanism, A.I. and other aspects. We are sure that this time, player experience will be much better. On the other hand, however, we still need advice and opinions from community and players to make the game better.”

Will the game be priced differently during and after Early Access?

“No. Art of War: Red Tides will adopt ‘free download + in-game purchase’ pattern. Even if the state is changed from Early Access to the Full Version, this pattern will not change, nor will the price of items in the store.
Besides, the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.”

How are you planning on involving the Community in your development process?

“The optimization of a game always needs players’ participation and feedback. This is especially true for a multiplayer strategy game. We involved communities and players in two ways:
  • In the past half a year, our dev team improved the data-analyzing system which will automatically analyze player behavior to guarantee their basic game experience.
  • We will communicate with players actively. We will post on social platforms such as Facebook and Twitter to ask for players’ opinions and advice. We also plan to post helpful feedback in community and forums to ask for help.
We believe that these plans can make our game better.”
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Play Art of War: Red Tides

Free to Play

Recent updates View all (40)

September 18

Update: Command Academy, Balance Adjustment and Optimization

Greeting Commanders:

We’re happy to announce that the new update is now available with the following new content: Command Academy, a single player mode that can help new commanders and bring some challenges to veteran commanders. Also featuring the second patch of War Zone, now commander can select country and fight with honor!

The server maintenance will take about 2 hours and be held on:

00:50 PDT September 19th
08:50 GMT September 19th
15:50 GMT+8 September 19th

1. Command Academy come on stage!

Command Academy aims at helping commanders get familiar with all the units, learn strategies and prepare them for the further competition. Commander can scroll through the enemy’s army setup to determine what units to build by using fixed amount of essences.
There are totally 36 game levels, commander can unlock new ones by leveling up.

Achievement and Rewards

Honors Student: Successfully pass the 1/18/36 academy levels, and you will be rewarded with Coins and Avatar.
Successfully pass each level the first time and you will be rewarded with Coins and Gems, repeatedly challenge will not receive any rewards.

2. War Zone the second patch, global conflict setting off!

Removed United Front and Federation war zone. Commanders' Warzone Country will be assigned to their physical location. Some of the commander will be assigned to international alliance, in the future we will have more country war zone in order to allow commanders to serve their own country. If you were not assigned to the correct War Zone, don’t worry, you can change your War Zone for free once, after that you will need to buy the Warzone Change.
War Zone conflict has been set to two tiers, the first tier is Allied Team VS National Team, the second tier is National Team VS National Team:
  • National Team includes three commanders with the same War Zone, otherwise is Allied Team
  • The First Tier matches will receive half contribution as the second tier
  • Added War Zone matches chest drop, and completing the second tier will be rewarded with Chest
  • Temporarily closed region leaderboard, it will be reopened soon after optimization
  • When the second tier match was encountered, commander’s Avatar will be replaced with National banner Avatar
Since the rules of National Banner Avatar has been redesigned, we reclaimed all the National Banner Avatar. Now commanders’ Avatar will have their War Zone Flag shown on the bottom left.

3. 2v2 Ranked will be closed temporarily in the near future

During Season 0, 2v2 had been very popular and it has exceeded our expectation. But through observation on Season 0, we found out that 2v2 Ranked still can be optimized. Within a few days, we will temporarily close 2v2 Ranked to optimize its features, it will be reopened after that.

What we did to the balance adjustment are based on tremendous match-up data from the game, and analyze the overall improvement relied on player’s feedback. Balance adjustment will be a long-term process, sufficient amount of time is needed to make sure every adjustment is effective and sound reasonable, so please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.

We optimized the fast-pace gameplay by increasing the initial speed of all units and decreasing all units’ HP



Price increased from 2300 to 2500, damage dealt to the ground decreased from 45 to 27

Price increased from 2300 to 2500, the number of missiles shoot to ground decreased from 3 to 1

Price increased from 2700 to 2900, Siege Mode duration decreased from 18s to 12s

Price increased from 2700 to 2900

  • The mid turret HP decreased from 2000/2250/2500 to 1500/2000/2500
  • Base HP decreased from 10000 to 6666
  • Stats for all Runes increased, Rune system open to level 7

1. Fixed the problem that Great Vajra missing attack action

  • After completing Quick Play and Ranked game, there is a chance to get awarded with Chest, completing the second tier of border conflict will get a bigger Chest with more rewards
  • Optimized the Auto-Translation in game
  • Added a feedback column in the setting
  • 17 skins has been removed from the Store, commander who already has those skins can still use them
  • Supply Drop and Rare Supply Drop in the store will not give you any Units or Unit Blueprint, but their price remains the same
  • Removed the Pick/Ban phase from matches of Tier Bronze and Silver
78 comments Read more

September 12

Mobile Version Soft Launch Announcement

Greeting Commander,

As everyone may have noticed, Art of War: Red Tides has gone through many updates and adjustment frequently. Except for some game experiences optimization, we have also focused on adapting to cross-platform play, for allowing more Commanders around the world to join the battle.

Technically, the dev team already have the game working on PC, iOS and Android internally. On September 12th, Red Tides will be available on the App Store in Russia, Thailand and Taiwan. Commanders from these regions can download Art of War: Red Tides on the App Store and enjoy it.

Meanwhile, we are also undergoing many severe challenges from different platforms and the policies of some countries when publishing our game. Although we have put in great amount of efforts, unfortunately in this soft launch, commanders using iOS devices cannot battle against Commanders from Steam. We are doing our best to solve the problem and will inform every Commander once we have any updates at this point.

For the convenience of better communication with the community, we created a Facebook page: Art of War: Red Tides - Mobile . Commanders participated in soft launch can get in touch with the dev team on Facebook if any problems that affect your game experience occur, or drop us a line at

Thank you Commanders, your support is the best motivation to keep us going!

See you on the battlefield.
The Art of War: Red Tides Team
12 comments Read more
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About This Game

Game mechanics:
It is as simple as follows
  • Set troop: select a race, choose ten units under this race to set up your troop and then join the battle.
  • Send troop: you have 18 seconds to prepare during each wave, and you need to observe the battle, speculate enemy’s intention and then send appropriate types and number of units to the battlefield.
  • Destroy enemy turrets and base: continually overwhelm each enemy, unleash Commander Skills, cooperate with your teammates, pull down their three turrets one by one, and destroy their base.
Simple as the battle is, you will still experience various strategies and tactics in each battle.

Game features:
  • Emphasize teamwork in confronting the enemy
  • Support over 300 units that can fight smart in the fiery battle at the same time
  • Command concisely, play smart, and operate conveniently on different devices
  • With over 120 kinds of units in three races, the game emphasizes Strategic Thinking, the core element reflected in the classic strategy games. It is easy to learn but hard to master.

Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.

Our heartfelt gratitude goes to:
The developer of the map Desert Strike of StarCraft 2. Without the enlightenment of the Desert Strike, Art of War: Red Tides could never be possible.

The test this time will have no wipe of progress. We will continue to optimize the units balance and other features, so you may find a lot of adjustments in a period. But never ever hesitate to share your opinions and advice with us, as you can help us make the game better.

Look forward to your advice and opinions.
Let’s start our journey, commanders!

System Requirements

    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Duel Core 2.3 GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: GT220, 9500GT, HD4650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Quad Core 2.3 GHz or equivalent processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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