Art of War: Red Tides is a multi-player strategy game currently in BETA with the core aspects of the game implemented. The rules of a battle in Red Tides are simple and easy to grasp, but you will have different experience in each game. Lead your troops of hundreds units to victory!
User reviews:
Overall:
Very Positive (827 reviews) - 94% of the 827 user reviews for this game are positive.
Release Date: Dec 22, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the core aspects of the game now implemented, We think it is the appropriate time to expand the community and involve players into game development before we go further. Early Access is a fantastic opportunity for us as an indie developer. We believe, that our players will provide the most valuable feedback that we can collect. The Open Beta will last up to 2 months with end date not determined. Please notice that all your Open Beta progress will be reset and wiped out and will NOT carry over to full release.”

Approximately how long will this game be in Early Access?

“The Open Beta will last up to 2 months with end date not determined. Please notice that all your Open Beta progress will be reset and wiped out and will NOT carry over to full release. We won't launch the full game soon after the beta, as we need few months to complete the game.”

How is the full version planned to differ from the Early Access version?

“Full game will have more available units, features and in-game purchases. The races and units balance will be better compared with early access version.”

What is the current state of the Early Access version?

“Fully functional! We already have 3 distinctive races and more than 120 units for you to collect and use. Battle against other players in real-time 3v3 ranked mode, invite other commanders, chat, custom game... Lots to do, and this is only the beginning.”

Will the game be priced differently during and after Early Access?

“During early access, our game will be free with no in-game purchase. After early access, we will enable in-game purchase, but we can assure that there will not be any pay to win.”

How are you planning on involving the Community in your development process?

“We will keep players informed about our plan and what we are doing through in-game notice and community. We plan to keep an eye on both the Steam forum, trying our best to read every suggestion and feedback. We also plan on directly asking the community and having regular polls asking which features need work, which aspects of the game need improvement and which are your favorite and least favorite aspects of the game for instance.”
Read more
 

Recent updates View all (14)

April 1

Art of War: Red Tides Now Available for PS4!



Shortly before, dev team of the Game Science managed to create access to the game for PlayStation. So now there is another platform to experience the Art of War: Red Tides. Players with PlayStation 4 and/or PlayStation Vita should not miss the chance to play against/with Commanders all over the globe!

Pre-order through PSN opens today ( April 1st)in Mainland China, and June 1st in North America.

Click the link to watch the video of gameplay on PS4.

Art of War: Red Tides Now Available for PS4!

68 comments Read more

March 8

New Yaoguai Commander Skills Reveal: Yaoguai Skill, Evolution!



Generally, Commander Skills are expected to disturb the battle to SOME degree, for example, Airborne can send extra troops to the battlefield, and Bombing Run can destroy the enemy’s units on a large scale. However, this time we reveal some Skills that could TURN the tables!

First of all please take a look at the following GIF:


(If you see static images, please wait until GIFs are fully loaded)

This is a new Commander Skill for Yaoguai——Killing Time!

90 seconds after the skill is released, all units in the battlefield will be influenced: the damage they deal to other units will be twofold, HP will be halved, and armor will drop to zero.

With this skill, five AP Crossbowmen could destroy a Bear in a split-second. Unicorn only need to launch the attack once and most of the enemy’s units will be powerless to resist. And imagine how powerful will other ranged attack units (the Markscat and the Tank) will be!

During our open beta, Mind Control plus Monkeymorph was the most popular combo among Commanders when Yaoguai troops were selected. However, this combo doesn’t work at all facing mechanical units, for the Monkeymorph is only effective to biological units.

So, in order to deal with this problem, Yaoguai finally worked out a way:



They acquired another Commander Skill——Animism!

This skill will transfer mechanical units into biological ones from genetic level, and maintain this status for 18 seconds, effective for both sides.

This means that mechanical units will be no longer immune to the Monkeymorph. The Asterions, Battleships, and even Arhats will be turned into monkeys and fight for you. Immediately, you will dominate the war!

On the other hand, however, this also means that the enemy will try his best to terminate your Yaoguai troops as soon as possible.

Moreover, a combo of three skills requires not only a fast finger speed, but also a tremendous consumption of gold. Meanwhile, even if you turn the enemy’s units into yours, after they are destroyed by the enemy’s troops, the gold will be awarded to the enemy.

Release it or not, this is a question.

P.S. We do hope that you share your opinions below. Thank you!

54 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The current version is only a beta version, so we made it free. With the core aspects of the game now implemented, We think it is the appropriate time to expand the community and involve players into game development before we go further.

Art of War: Red Tides is a tug of war game, inspired the Desert Strike of Starcraft 2. The rules of a battle in Red Tides are simple and easy to understand:
  • Choose 1 race from 3 distinct races. Select 10 units from more than 40 units of each races and lead them into the battle.
  • Promptly adjust your strategy in the battle, such as the combination and numbers of units
  • Destroy 3 enemy turrets and then the base, so you gain the victory.
Simple as that, but you will have different experience in each game.

Features


  • Stunning world with ultra-high fidelity graphic
  • Intense fighting with 300+ ground and aerial units on the battlefield
  • Battle system with in-depth tricks and strategies, such as selection of units and commander skills collaboration
  • Team cooperation are more important than anything else
  • Can be easily played with mouse only

System Requirements

    Minimum:
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Duel Core 2.3 GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: GT220, 9500GT, HD4650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: windowsXP SP3/win7/win8/win10
    • Processor: Quad Core 2.3 GHz or equivalent processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 650 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Very Positive (827 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
286 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...