Choose your side in this faction-based survival game, pitting groups of players against each other amid hordes of horrific demons in an ongoing epic war. Explore a mysterious and unforgiving world as you race against the clock to achieve victory before you are wiped from existence!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rend is a fully developed game experience, providing players endless hours of challenging and engaging gameplay. That said, Rend has plenty of room to grow, and we will be tirelessly adding content and systems throughout the Early Access period. Early adopters will be a critical voice in deciding the future direction of the game as it evolves.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“During Early Access, we will be adding tons of content in the form of new creatures, artifact items, player abilities and as of yet undetermined game systems.

We currently have plans to add the following during the Early Access period:

  • New creatures
  • New weapons
  • More artifact weapons
  • Armor dyeing
  • Weapon modifications
  • More base building pieces
  • More siege weapons
  • More cosmetic customization options

This is a rough idea, subject to change as development goes along. Ultimately, our players will be the main driver for determining what comes next.”

What is the current state of the Early Access version?

“The following features are in the game today:

  • Base building: defensive structures, crafting stations, decor, and more
  • FPS combat: compelling shooter gameplay with a large variety of weapons
  • Crafting and research: craft hundreds of items and research new technologies to increase your capabilities
  • Skill system: a broad set of skills that level up and reward players for most activities in the game
  • Talents: customize your character with four unique talent trees as you level up
  • Mounts: venture into the spirit realm to capture mountable companions
  • Artifact weapons: find and collect ultra-powerful artifact weapons to dominate your enemies
  • Base raiding: invade enemy factions' bases to steal resources and ultimately wipe them out
  • AI invasions: defend your base against hordes of AI attackers
  • Win or lose: full support for your faction to win or lose on your chosen server
  • Custom servers: run your own server and customize its ruleset to your liking
  • Survival mechanics: resource harvesting, environmental danger, hunger and thirst

Rend is fully playable from start to finish. While there is plenty of room for additional content and systems, there is nothing missing from the core game experience.”

Will the game be priced differently during and after Early Access?

“We have not yet determined future pricing updates.”

How are you planning on involving the Community in your development process?

“The community will be crucial in the continued growth development of Rend. We have tons of great ideas for how we want to see the game evolve, but ultimately the players will determine much of our future direction.”
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Coming soon

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Recent updates View all (17)

December 5

Reinforcements Have Arrived at Frostkeep Studios



The last few months have been a whirlwind (and exciting!) time here at Frostkeep. We’ve been heads down, working around the clock on new updates to Rend and are thrilled to announce four new team members to Frostkeep Studios. Please join us in welcoming the newest Frostkeepers to the team, including:

Tim Truesdale, Principal Software Engineer
Tim began playing and creating games on some of the first personal computers available. He started his professional career making arcade games in Chicago, focusing on engine and graphics programming. He moved on to Blizzard Entertainment where he worked on World of Warcraft and first met the Frostkeep Studios founders. At Carbine Studios he worked on Wildstar with many members of the Frostkeep team. After working at Obsidian Entertainment on Pillars of Eternity 2 and an unannounced project, Tim joins with colleagues old and new at Frostkeep to work on Rend.

Tom Cassera, Senior Game Designer – @Hildogen
Tom spent many of his early years attempting to conquer the world using schemes from his favorite TV shows. Despite some sweet (very) amateur yo-yo “skills”, most of these plans were unwittingly thwarted by the up and coming hero, and Tom’s now nemesis: Nick De Spain. After a particularly spectacular failure involving some cottage cheese, an armadillo, and a whole mess of sandpaper at a library, he decided to end their rivalry with mutually assured destruction through their shared weakness: a burning polar bear. With the centuries long feud over, Tom decided to pursue his love for bacon and game development. Starting his career as a programmer, he transferred to his first full-time design job as a gameplay scripter at 38 Studios. Shortly after he went to Carbine to design dungeon and raid content for Wildstar, then to Sony as a technical designer on God of War 4. Now reunited with several of his previous colleagues at Frostkeep, he contributes to their upcoming game with specialization in combat/systems design, exasperating programmers, and homemade baked goods.

Loren Broach, Senior 3D Artist
Growing up, Loren didn’t own any fancy console systems like the Nintendo or Sega Genesis. Instead he would boot up his dad’s work computer and play some good ol’ DOS game classics like One Must Fall, Raptor, and Jazz Jackrabbit. None of his friends knew what games he was talking about, but they were a big influence in his desire to make games himself. Loren began his game making career working as an artist for Bungie back in 2007. Since then he has helped ship 6 games from 4 companies ranging from AAA to indie. He met David Talley and Nick De Spain at Turtle Rock Studios while working on Evolve. He now works with them again and has joined the ranks of Frostkeep Studios as a props and environment modeler for Rend.

Evan Berman, Community Lead – @Scapes
Evan began his gamer life on an Apple IIC playing 8-bit titles before it was cool. Starting in commercial video production at Crispin Porter + Bogusky in Miami, he travelled west to follow his passion for games and player engagement. With a focus on online multiplayer titles, he has pioneered new channels for community management at Bethesda Softworks, Microsoft, Trion Worlds, En Masse Entertainment, and THQ. After 10 years of developing game audiences for international corporations and startup studios, he is excited to join industry veterans at Frostkeep Studios and introduce the world to Rend.

We also have some bittersweet news to share — a departure among our ranks: Jordan Leithart, better known as JarNod to our Steam and Discord communities, will be leaving Frostkeep for greener pastures in a far-away realm outside the game industry. Our new Community Lead, Evan Berman, will continue the great work that Jordan spearheaded in engaging and growing Rend’s passionate community. We wish Jordan safe journeys and the best of fortune as he enters the wild, untamed world of working in a field our parents can comprehend.

Rest assured, we have much more Rend news to announce before the year is out! If you haven’t yet, be sure to follow the latest developments on our Twitter, Facebook, Steam, and community-run Discord. Keep frosty!

https://www.frostkeep.com/2017/12/05/reinforcements-have-arrived-at-frostkeep-studios/
7 comments Read more

September 15

On RPG takes a closer look at Rend

Our friends over at OnRPG.com wrote an article after we talked to them at PAX West!

The game will feature plenty of progression depth within its sandbox structure, too – creating depth of progression through hunting down rarer materials, for example. One of these areas is the caves, which features dangerous environments, deadly creatures, and the threat caused by funneling all three factions into a central area. The caves are also incredibly dark – a darkness that can’t be solved with gamma adjustments – meaning that choosing to use a light is a tactical decision that may give away your position to the enemies. Noise, too, is important – armor and talents may determine how much noise you make, which in turn gives away your position to player and AI enemies.

You can read more about it here: http://www.onrpg.com/news/editorial/pax-west-2017-a-closer-look-at-rend/
13 comments Read more
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About This Game

Choose your side in this faction-based survival game, pitting groups of players against each other amid hordes of horrific demons in an ongoing epic war. Explore a mysterious and unforgiving world in search of resources and powerful artifacts as you race against the clock to achieve the glory of victory before you are wiped from existence. Carve a unique niche for yourself with RPG-like talent and skill systems, allowing you to tailor your character to any play style. Expand your technology and knowledge with your faction to unlock new heights of power to wield against your foes. Defend your base against an ever increasing onslaught from the unyielding armies of the Lost, and from enemy player factions. Survival is only the first step, as there can only be one victor. Will you be lost and forgotten, or will you emerge as champions?

Three Way Faction Warfare


Engage in a struggle for dominance between three factions: Order, Conclave, and Revenant. You will not survive this war alone, and your faction will be your home in the world of Rend. Together you will build a stronghold to withstand enemy forces and protect your valuable resources and buildings. Only one faction can win this race toward victory, but all may lose.

Play Your Way


Take advantage of deep and engaging talent and skill systems to fully customize your character. Your character will end up with a personalized set of capabilities tailored specifically for you. Find what you love to do and be rewarded for it, no matter your play style.

Defend Your Base


The world is a hostile place, and you will be called upon to defend what is yours. Your home will be protected much of the time, but when the Time of Reckoning strikes, you will be open for attack from the armies of the Lost Ones. Enemy factions may also strike while you are vulnerable, so your guard can never be let down. Just remember, while your base is unprotected, your enemies are also ripe for plunder.

Explore, Craft, and Research


You and your allies will venture forth to explore and collect resource from the world and its dangerous inhabitants. Upgrade your faction's technology in many different directions as you go, giving you the ability to craft more and more powerful weapons and armor. Uncover the secrets of the spirit world to bind vanquished creatures to you as mountable companions, and unlock powerful magics to bolster your abilities.

Conquer Your Enemies


Hiding deep within the frozen hellscape of the Eternal Wastelands lie the keys to victory. Long sealed tombs contain powerful artifacts you can use to turn the tide of war to your favor. You must gather your allies and prepare for a grueling trip through harsh and unforgiving environments, battling against the world's most fearsome denizens. Beware of waiting too long, as your coveted treasure may be stolen by enemy factions before you ever arrive. Of course, you can always take it from their cold, dead hands...

Enter the world of Rend if you dare. Only the strongest and most cunning will last long, and only one side will win. Your survival is not guaranteed...

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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