A fresh take on top-down shooters that elevates tactics and forces you to make split second decisions. Rescue civilians, disarm and arrest criminals. And remember - shooting first is not an option.
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Release Date: Sign up for the close alpha

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Recent updates View all (6)

May 26

Kickstarter and Alpha 1 to launch May 30

Hello officers,

Thank you for your interest and patience - we’ve got some great news for you! But first, take a look on the Score Screen above, isn't it lovely?

We spent this month not only completing Alpha 1, but setting up the Police Stories Kickstarter campaign as well. Both of them will go live on May 30!

Completing our funding target on Kickstarter means we will have enough resources to make the game with all of the currently planned features, such as Co-op, Level Editor and a large variety of tactical equipment.

For you it's also a great way to get exclusive rewards, both digital and physical. For example, backers with a 20$ pledge and above will receive access to a closed Alpha 2 in July 2017 (Windows only), which will be regularly updated until the game’s release. And if your pledge is $105 or more, not only will you receive a full package of digital goods - you’ll also get your very own digital portrait in Police Stories’ unmistakable style.

Alpha 1 will include 2 playable levels. It’s going to showcase core gameplay mechanics, including bomb defusing! We'll make a special thread here in Steam Discussions so you can share your ideas and thoughts on it.

You can sign up for Alpha 1 and news here as usual:

Hope to see you on Kickstarter soon!

10 comments Read more

April 13

Alpha is coming, sign up!


Thanks for all the feedback and support in the discussions.

Our small team is working hard on bringing you an Alpha build which will be available for free in 2-3 weeks. All you need to do is to sign up for it right here if you haven't already:

Since the last update enemies’ AI was completely redesigned to work with manual yelling. Why is this important?

First of all, it adds a new state for every enemy – state of uncertainty, when he sees player or Rick, but still hasn’t decided whether to attack or surrender. In this moment it's up to you what happens next. You can not only yell at a perp, but also shoot near him, aim at him along with your mate and even push him with your rifle if you are close enough. You'd better do everything to make him drop his weapon - otherwise a hostile might start shooting, and after that reflexes are the only thing to rely on.

This addition also finally gives us an opportunity to add stealth mechanics to our game. Yelling at criminals can alert others, so you might be interested in staying undetected for a more tactical approach - don’t let them get ready. For an easier control of your loudness we are going to add a special indicator.


And finally, after all wishes to see Level Editor and Co-Op modes added to Police Stories, we thought very hard about how we can implement them - considering the fact that both those modes really complicate the development. I still can’t confirm anything 100%, but it looks like we may have to start a crowdfunding campaign at the same time as Alpha version releases, or right after it. Please leave some feedback in the comment section about your feelings towards this idea - it’s really important for us! Cheers!

34 comments Read more


“It’s a remarkable game that looks set to add a whole lot of tension, tactics and realism to the top-down shooter genre. A unique experience where every encounter asks you to make split second decisions that really can mean the difference between life and death.”
Alpha Beta Gamer

About This Game

The game is in the development. Visuals and mechanics will be improved.

Police Stories is a top-down shooter, where tactical elements, advanced enemy AI and random occurrences create thousands of unique situations in each level.

  • You’re on the side of the law

    You can’t go in guns blazing. Surprise the perps and make them surrender. Keep a close eye on those who yield and don’t forget to cuff them or you may get a bullet in your skull the moment you turn your back on them. Get the information you need out of them any way you can, but try not to push it too much - remember, you need them alive.
  • Rick Jones, your trusted partner

    Keep your fellow operative close at all times and command him at crucial moments - this will drastically improve your chance of success. Rick has a wide array of special equipment: he can peek through doors or blast them open, blind enemies with a flashbang and much more.
  • It’s never the same

    Be careful - you will never know where the enemy will be and how he will react. It will make every playthrough feel different and provide a challenge every time you play.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / Windows 7 / Windows 8.1
    • Processor: Intel Pentium 2.9 Ghz or equivalent
    • Memory: 2048 MB RAM
    • Graphics: 512 Mb DirectX 9 compatible video card with shader model 3.0 support
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • OS: Mac OS 10.6+
    • Processor: Intel Pentium 2.9 Ghz or equivalent
    • Memory: 2048 MB RAM
    • Graphics: 512 Mb DirectX 9 compatible video card with shader model 3.0 support
    • Storage: 100 MB available space
    • OS: Ubuntu 14.04
    • Processor: Intel Pentium 2.9 Ghz or equivalent
    • Memory: 2048 MB RAM
    • Graphics: 512 Mb
    • Storage: 100 MB available space
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