Action roguelike for 1-4 players with cute graphics, easy to pick up controls and deep game mechanics. Combine dozens of different weapons, magic items, potions and spells with unique effects to beat 7 enemy factions and 24 bosses. Can you find the ancient goblin artifact at the end of the dungeon?
All Reviews:
Positive (45) - 91% of the 45 user reviews for this game are positive.
Release Date:
Nov 9, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because I want to make a game you would love to play. The development is very active, stuff is added daily. If you find that something doesn't work properly or the way you imagined it should work, please, please, please post in the Steam discussions forum or contact me at I really want the game to be great and I want to fix any problems that may arise. Nothing is set in stone - let's shape the game together.”

Approximately how long will this game be in Early Access?

“The first full version release is planned for Q1 2018. However, this won't stop the further development.”

How is the full version planned to differ from the Early Access version?

“The full version will have seven playable characters, 40 different enemies with various fighting mechanics, 20+ bosses and 120+ items and weapons with different abilities including magic and status effects. You will be able to pick one of 30 pet animals to aid you on your journey. There will be different game modes (Challenges, Hard mode, etc.) The full version will have more Steam Achievements as well.”

What is the current state of the Early Access version?

“The game currently offers 7 playable characters:
  • Knight (melee combat and defensive armor)
  • Archer (archery, increased inventory)
  • Druid (speciality: poison)
  • Sorceress (speciality: healing)
  • Pyromancer (speciality: fire)
  • Undead Ranger (collects bones from fallen enemies to power up)
  • Barbarian (faster rage, unique melee weapon, higher magic spell cost)

All the chapters of the story are complete, you can play the base game from start to finish. This includes item shops with the shopkeeper's bodyguard, 9 NPC quests and 24 bosses.

Random potions and scrolls with about 30 different effects are already in the game and about 90 weapons and items you can find. Status effects like Poison, Frozen, Burning, Petrified, etc. are already implemented as well as magic spells like teleport, turning enemies into harmless objects or creatures, etc. Keys, bombs and treasure chest are already in as well as random loot drops from enemies. Also, 24 pets with different effects can accompany you on your adventure.

There's also a PvP arena for 2-4 players and a couple of quests and mini games you can complete.

For players who prefer straightforward side-scrolling action, there's a Party Mode where you only have weapons and permanent buffs, and players heal by eating food. The levels are linear, with procedurally selected room layouts and random enemies.

The game include 12 challenge modes, each with a twist on the base game rules. Beating all those and the regular game with all the heroes unlocks Hard Mode.”

Will the game be priced differently during and after Early Access?

“The price will probably remain the same.”

How are you planning on involving the Community in your development process?

“I hope that players will use the Steam discussion boards to create new topics about game features, mechanics and balancing. My initial plan was to have new builds available every 5-6 weeks, but it has become much more often with new builds coming out on a weekly basis (except when completely new levels are added to the game). You can see the track record of development if you read the announcements section. Since I'm not a native English speaker, the community will also be able to help naming some of the items and pet animals in the game and give some cool or funny item descriptions.”
Read more

Buy Son of a Witch

Buy Bigosaur Bundle

Includes 2 items: Seeders, Son of a Witch


Recent updates View all (71)

March 9

28 new achievements

Version 3.3.8 is online:

- 28 new achievements ranging from easy to very tricky ones
- tremor status effect now affects orbs, arrows, bombs and thrown weapons
- increased the starting hero skills in casual mode
- fixed bug when releasing the attack button with a bow in hand would initiate the backup knife attack
- fixed bug when typing in chat would activate the backup knife attack
- updated some of the translations

Update March 16th:
- bugfix: allied units should not count towards the petrification achievement
- preserve achievements when playing offline and going back online
- added a menu option to sync offline achievements to Steam
- you can now press F1 when the level is generated to see if the Dracula achievement is possible in that world
- fixed drawing bugs with some Barbarian animations
- fixed Random Teleport spell occasionally failing
- fixed Friends Till the End achievement bug with undead pig
- updated more translations

This version concludes the content I planned for the Early Access. I will dedicate the next month or so to extensively playtest the game for the final release, so only expect bugfixes and translation updates in this period. I have a bunch of new features I plan to add in the future, but I want the "exiting Early Access" release to be well tested and bug free.
0 comments Read more

March 2

Hard Mode

Version 3.3.4 is now online:

- Hard Mode (unlocks when you defeat the Dragon Master with all 7 heroes)
- 10 new achievements
- fixed problem when 2 achievements are won at the same moment
- holding the pause control (ESC on keyboard, Start on controllers) shows player stats without pausing the game. That way you can see all the player stats in multiplayer games without pause menu obscuring information
- the map is drawn over the player info, so it is still visible if the screen is less wide than 1920 pixels. Since map is transparent, now you can see all the information
- various minor fixes and tweaks

Version 3.3.5:
- show icon for heroes who defeated the final boss in regular game on the hero selection screen
- Rabbit amulet gives slowdown immunity instead of speed up. Immunity protects from all slowdown effects including sticky feet, heavy boots/weapons, fog, etc.
- Dragon master is immune to slowdown
- removed some starting pedestal items (Alchemist Ring, Blood Mixer, Snake Amulet) when all players are undead

Version 3.3.6:
- fixed bug where the Rabbit Amulet would remove the sticky feet effect

Version 3.3.7:
- fixed bug when the freeze, petrify and slow immunity would get removed from heroes
- allow unlocking the final boss kill achievements in daily challenge
- updated some translations

The game is ready to exit early access. I plan to add some more achievements (about 20-30 already planned) and maybe some items/pets, but this is the first full version I had planned. A lot of new content has been added lately, so I will need to play the game and test it a lot before deciding to flip the "exit early access" switch.

After that, I have a bunch of stuff planned already: more pets, more quests, more enemies, more items and very possibly more heroes. But I'll leave that for some future announcement.

Have fun playing!
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

So there we were, minding our own business in the forest. It was kinda idyllic, you know? Peace, happiness, harmony with nature, and OH YEAH, it was extra awesome because, get this, MY MOM IS A WITCH?! Well, I guess TECHnically she is, but she’s more like a Harry Potter witch than a creepy Witch Hazel type, ‘cause bless her heart, she always uses her powers for good. Anyway, she’s the best, but this is also exactly when things went wrong.

See, all of a sudden the king's guards show up, all stuffy and businesslike, and they say they’re taking my mom to the castle, and there’s nothing I can do about it. I mean, I was totally just like, “yeah right, narcs” and I snuck my way right in, but now there’s all these enemies to defeat and items to use and pets to get, and that’s only the tip of the iceberg!

Apparently, somewhere along the way, somebody else just straight up STOLE a goblin artifact, and now THEY’RE in the castle somewhere too, and the goblins are pissed so they’ve started attacking. Lucky for me, this is a co-op game as well, so I can get a friend to help me, but MAN! Goblin artifacts? Missing parents? A thief's agenda? I guess that’s just what happens when you're a... SON OF A WITCH!

Key Features

  • Explore non-linear procedurally generated dungeons
  • Fight your way through random encounters with monsters and a selection of 24 bosses
  • Find shops, treasure rooms and challenge rooms
  • Complete NPC quests to unlock playable characters
  • Get help from one of 26 cute pet companions
  • Drink random potions to power up or increase the challenge
  • Identify and use powerful magic scrolls
  • Every weapon has some unique ability or attack type
  • Every item you find has its use or special mechanics
  • Single player and up to 4 player co-op local or online
  • Three diferent play styles: melee beat'em up, magic shooter and archers sniping enemies from the distance
  • Permadeath. A new world is created every time you start the game, so it's always fresh and interesting to explore

The Heroes

Pick one of seven heroes with different starting weapons and items, as well as Melee, Magic and Archery skill levels:

  • Knight (melee combat specialist, starts with armor that reduces damage)
  • Sorceress (ranged magic attack, can create food to heal players)
  • Druid (ranged magic attack, can add poison effect to any weapon)
  • Pyromancer (shoot fireballs, immune to fire)
  • Archer (master of bow and arrows, start with additional inventory slot)
  • Skeleton Ranger (cannot eat nor drink, collects bones from fallen enemies and gets stronger)
  • Barbarian (faster rage buildup for special melee attacks, unique weapon, higher magic spell cost)

You can unlock characters by completing various quests in the game.

Items, weapons and loot

Boost your strength, magic and other abilities with new weapons, potions, scrolls and items you can discover on your adventure. Grab enemy weapons when they drop them or discover hidden treasure stashes. The game has over 120 items and weapons with different unique effects. Here are some of the items you can find:

Many items and weapons have synergies. Examples:

Drinking a Gold Diet potion allows you to eat gold, but if you find an Appetite potion as well it will boost the effect and enable you to restore a lot of health.

Voodoo Dolls allow you to hurt enemies from a distance, but if you combine it with a high-damage item like a Meteor Staff or a Bomb it can be devastating. The Celestial Smasher hammer does 200 damage per hit. If the enemy is standing over the voodoo doll he's marked with, you can do 400 damage in one hit. For some comparison, the first level boss has 700 HP. This means you could kill it in two hits if you time your attacks properly.

There's a status effect that boosts your stats when you have more gold. If you couple this with a Portable Foundry (turn any item into gold) and Avarice (multiply collected gold), you can become very powerful in a short amount of time.

There's a magic potion that increases your stomping damage. Couple that with a Horse pet that triples your stomp damage, and you can kill most enemies in one stomp. Now you just need a weapon that knocks them down. There are a couple of hammers with knockdown attack, or you can use the Violent Sword that has a dashing attack that knocks many enemies down and gives you full rage after every kill. So, you can sweep the enemies, stomp at least one of them to get a kill and thus full rage for another dash. Rinse and repeat until the room is clear.

Weapons also have synergies. For example, you can combine the Enchanter's Warbreaker hammer with the Snake Staff. Use the staff to poison all the enemies and once their health is low, kill them all with the Warbreaker and get many mana points. Mana can be used for more spells, creating potions, bombs and gold.

Another example, you can use the Rogue Sword and the Turret Staff for winning without much fighting. You can create an automated turret in the middle of the room and then use the rogue sword special ability to hide and just watch enemies getting decimated by the turret(s). With a couple of useful pets it can become a pacifist run: a bull (allows you to use the rogue sword in every battle without having to fight to build up rage) and a lizard (gain additional mana point after every battle) would allow you to only have to fight once in two battles.

Heroes with good archery skills can combine different bows and arrows, for example:

Hitting an enemy with an ice arrow would freeze it for a while, but after that passes, he will also be slow and much easier to fight against. Saving special arrows for bosses and difficult enemies is a good strategy.


Adopt one of 26 different pet companions. Each has a different effect. The Penguin freezes enemies. The Ram knocks them down. The Bat attacks in the air. The Chicken shows you the path with least enemies. The Dog fetches hard to reach items and weapons. The Turtle acts as an unbeatable decoy and the Bird's feathers improve your archery skill. If you find a Wolf to lead the pack and keep them in order, you can adopt multiple pets at the same time.

Always more to explore

The game has permadeath. Once you die, you start a new game. A different world is created on each playthrough. The layout of the levels is different, there are different numbers and types of enemies; and different treasures and items sold in shops. There are many spells the characters can use, and archers have a wide assortment of special types of bows and arrows at their disposal. Because of this, each new game poses a new challenge. You will get a subset of weapons, items and enemies and might need to use a different strategy. Any two subsequent plays could be quite different.

Various ways to complete levels

There's a big boss at the end of each level. You can beat him up with a melee weapon, petrify him with Medusa Arrows, or use a magic scroll to simply skip the battle and run to the next level.

If you don't have enough money to buy weapons from shops, you can loot it if you can beat the shop's guard. Or you can just steal things and use a bomb or an Escape scroll to run off.

Enemies drop usable items and weapons often which you can then use against them. For example, the Necromancer drops a staff that allows you to raise undead as your servants. This includes raising some of the undead bosses as your allies. If you defeat the king, you can take his scepter, allowing you to summon an army of armored guards to help you.

Monsters and bosses

The final game plays over seven areas: forest, battlements, the keep, dungeon, catacombs, desert and the frozen mountain. Each area has three or more specific bosses that randomly show up on different play-throughs.

Each area also has a different set of enemies, separated into the following factions:
  • Goblins
  • King's Guards
  • Thieves
  • Undead (skeletons, zombies, vampires)
  • Ice Mountain Clan
  • Desert Mercenaries
  • Animals (wild boars and dragons you can ride, bugs that drop weapon upgrades, bats, hornets, etc.)

Each faction has regular units and special ones that are bigger and harder to beat. Like this barbarian that the shop keepers like to hire for security:

Contact e-mail

In case you want to contact me about the game:

My Mom is a Witch

In case you got here looking for it, the game has been named "My Mom is a Witch" previously.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: 10.9 Mavericks
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space
    • Additional Notes: Runs smooth on Intel HD3000 and newer
    • OS: Any 32bit or 64bit
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space

What Curators Say

11 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...