Beat'em up action with 100+ different magic items and weapons with synergies. Find better loot or buy from shops to power up. Roguelike - every playthrough is unique. 4-player co-op local or online. Pet companions with special effects. Can you find the ancient goblin artifact at the end of the dungeon?
User reviews:
Mostly Positive (9 reviews) - 77% of the 9 user reviews for this game are positive.
Release Date: Nov 9, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because the game isn't finished yet, and I need your help!
Every time you start a new game, a new procedural world is created. The game is intended to be played over and over again, with multiple play styles and different characters unlocked through quests. The graphics for all the characters, enemies and weapons is already drawn and I'm working on animation and mechanics now. I need player feedback to validate the new mechanics and get ideas of some unique ones for the content that's about to be added into the game.”

Approximately how long will this game be in Early Access?

“About twelve months.”

How is the full version planned to differ from the Early Access version?

“The full version will have seven playable characters, 40 different enemies with various fighting mechanics, 20 bosses and 100+ items and weapons with different abilities including magic and status effects. You will be able to pick one of 30 pet animals to aid you on your journey. The story will be told across seven chapters, each with a different theme regarding the backgrounds, obstacles, hazards and enemies. Some music and sound effect in the Early Access version are temporary and will be replaced with better ones. The full version will have more Steam Achievements as well.”

What is the current state of the Early Access version?

“The game currently offers three playable characters: A Wizard focusing on magic spells, a Knight focusing on Melee combat and an Archer dedicated to bows and arrows. Four more characters will be added as the game is developed. The first three chapters of the story are complete: The Forest, The Battlements and The Keep with Goblins and The King's Guard enemies. This includes item shops with the shopkeeper's bodyguard, and four bosses: The Ogre Mama, The Red Dragon, The Ice Dragon and The Executioner. Random potions and scrolls with about 30 different effects are already in the game and about 50 weapons and items you can find. Status effects like Poison, Frozen, Burning, Petrified, etc. are already implemented as well as magic spells like teleport, turning enemies into barrels, etc. Keys, bombs and treasure chest are already in as well as random loot drops from enemies. Also, 24 pets with different effects can accompany you on your adventure. There's also a PvP arena for 2-4 players.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I will announce new units, weapons, items and mechanics before they are added into the game, to get some ideas on interesting mechanics and interaction with existing content. I plan to have new builds available every 5-6 weeks. You can see the track record of development on my blog at I plan to keep up the same kind of transparency during Early Access development. When a new build is ready, the player feedback will be essential to polish the new features. Since I'm not a native English speaker, the community will also be able to help naming some of the items and pet animals in the game and give some cool or funny item descriptions.”
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Recent updates View all (18)

January 21

Player vs player

PvP mode has been added. 2-4 players can battle it out in one of 16 different arenas. While you are fighting, random weapons and items show up on the ground or preset pedestals. Due to very fast gameplay, it's local mode only. You can also select the Goblin Berserker as one of the playable characters in this mode.

Beside that:

- there are 4 new bows which show up if you have Archer unlocked
- you can see known potions and scrolls when you pause the game
- some bugs with auto-recording have been fixed
- the daily challenge doesn't generate the same seed two days in a row anymore
- some potion effects have been tweaked

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January 14

Automatic replay

There's a new option in Settings menu. Once you set the number of replay files to save, the game will automatically record your every game, and you can go back and watch it. This is especially useful if you had a good run and want to post screenshots or videos. With automatic recording, you don't have to prepare in advance. Just play the game as you usually do, and if the run was good or there was something interesting to share, it's easy to extract.

You can play on one computer and replay on another, even cross-platform. This means that one can easily verify future daily challenges, speed-runs, and also any bugs will be easier to track.

The game only records the draw calls, without actual images, so the replay file takes about 25MB per recorded minute. It pauses the recording if you leave the game running for 10 seconds without any input. There's also a setting to limit the file size and the game will record only up to that point.

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About This Game

The Heroes

One to four players can select one of seven heroes with different starting weapons, as well as Melee, Magic and Archery skill levels. Local co-op, LAN and online multiplayer mode are available. In the current Early Access version, Knight, Archer and Wizard characters are already available. The rest will follow soon and you will be able to unlock them by completing various quests in the game.

Items, weapons and loot

Boost your strength, magic and other abilities with new weapons, potions, scrolls and 60+ items you can discover on your adventure. Grab enemy weapons when they drop them or discover hidden treasure stashes. Here are some weapons and items already available:

The final version of the game will have over 100 items with different effects. Many items have synergies. For example drinking a Gold Diet potion allows you to eat gold, but if you find an Appetite potion as well it will boost the effect and enable you to restore a lot of HP. Voodoo Doll allows you to hurt enemies from a distance, but having a Meteor Staff is a great combo since you can drop the doll on the ground and then drop meteors on it instead of trying to aim for the enemies.

Characters with good archery skills can combine different bows and arrows, for example:

Hitting an enemy would freeze it for a while, but after that passes, there's a chance he will also be slow and much easier to fight against. Saving special arrows for bosses and difficult enemies is a good strategy.


Adopt one of 24 different pet companions. Each has a different effect. The Penguin freezes enemies. The Ram knocks them down. The Bat attacks in the air. The Chicken shows you the path with least enemies. The Dog fetches hard to reach items and weapons. The Turtle acts as an unbeatable decoy and the Bird's feathers improve your archery skill. If you find a Wolf to lead the pack and keep them in order, you can adopt multiple pets at the same time.

Always more to explore

The game has permadeath. Once you die, you start a new game. A different world is created on each playthrough. The layout of the levels is different, there are different numbers and types of enemies; and different treasures and items sold in shops. There are many spells the characters can use, and archers have a wide assortment of special types of bows and arrows at their disposal. Because of this, each new game poses a new challenge. You will get a subset of weapons, items and enemies and might need to use a different strategy. Any two subsequent plays could be quite different.

Various ways to complete levels

There's a big boss at the end of each level. You can beat him up with a melee weapon, petrify him with Medusa Arrows, or use a magic scroll to turn him into a sheep. There are shops that you can try to loot if you can beat the shopkeeper's armed friends. Enemies drop usable items and weapons often. For example, a Goblin Shaman has a voodoo doll which you can use to mark enemies and hurt them from a distance. You can even toss the doll into a campfire and set enemies on fire, or anything else you can think of.

Monsters and bosses

The final game will feature seven areas: forest, battlements, the keep, dungeon, catacombs, caves and the frozen mountain. Each area will have a couple of specific bosses that randomly show up on different play-throughs.

Each area also has a different set of enemies, separated into the following factions:
  • Goblins
  • King's Guards
  • Thieves
  • Undead (skeletons, zombies, vampires)
  • Animals (bear, lion, bats, wasps, etc.)

Each faction has regular units and special ones that are bigger and harder to beat. Like this barbarian that the shop keepers like to hire for security:

The Story

Two brothers lived with their mother in a peaceful forest community. The mother was a witch who used her powers only for good. One day, the king's guards came and took her away. The brothers decided to sneak into the castle and rescue her.

In the meantime, someone has stolen an ancient artifact from the goblins and escaped into the castle. As our heroes are trying to find their way in, the goblins are starting a siege.

Play the game to see how the story unfolds... Save the mother, discover the goblin artifact's power and the thief's agenda.

Contact e-mail

In case you want to contact me about the game:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or newer
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    • OS: 10.9 Mavericks
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space
    • Additional Notes: Runs smooth on Intel HD3000 and newer
    • OS: Any 32bit or 64bit
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space
Customer reviews Learn More
Mostly Positive (9 reviews)
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