Action roguelike for 1-4 players with cute graphics, easy to pick up controls and deep game mechanics. Combine dozens of different weapons, magic items, potions and spells with unique effects to beat 7 enemy factions and 24 bosses. Can you find the ancient goblin artifact at the end of the dungeon?
Recent Reviews:
Very Positive (10) - 80% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (59) - 88% of the 59 user reviews for this game are positive.
Release Date:
May 16, 2018
Developer:
Publisher:

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Recent updates View all (76)

June 13

French translation



Version 3.6.2 is up:

- updated translations: French, Polish
- when reconfiguring controllers the controls automatically swap if you try to assign one to another. If, for some reason, you still want the old behavior, you can use the keyboard (or another controller) to navigate the configuration menu
- show player portraits when a controller disconnects or you wish to rebind controller/keyboard player mapping during a game
- switched font for some of the text in the game to make it more readable

Update Jun 14th: Version 3.6.5 is up:

- requirements for all the achievements are now visible in the game. Just select Achievements from the main menu and browse.
- fixed teleport location swirl display for guests in online games
- fixed netcode for spawning bats in the catacombs shops
- prevent units getting stuck after using the Gamble scroll
4 comments Read more

June 11

It's time to rumble!



Version 3.6.0 is online with major improvements to game controllers including vibrations, analog stick support, configurable deadzones and bounce protection:

- added support for controller vibration. It's configurable and on by default. To turn it off, you can set it to zero in the settings.
- added support for analog sticks. Now the heroes walk or run, depending on how much you move the sticks
- you can now switch controllers or even change whether you play via keyboard or controller mid-game
- default deadzone and walk deadzone can be configured separately. This makes it much easier to pick up weapons and items. Still, if you wish to revert to the old behavior (always run at full speed), just set both to the same value of 32%
- show proper button names for XBox360 on the controller settings screen
- sometimes when you suddenly release a joystick, it might bounce and make your character face the other way. An option is added to detect and prevent this and it's on by default
- you can now hold left or right when changing music and sound effect volume instead of having to repeatedly push
- fixed controller configuration menu positions with low resolutions (ex.720p)

Other improvements:
- added an option to skip intro when you launch the game and go straight into the main menu
- improved Pause menu UI
- improved the way the player names work: better font, colors, defaults
- allowed resizing the game window in windowed mode
- fixed bugs with Veteran Warrior and Archer NPC dialogues
- improved tips for the Teleport staff
- fixed description for the Trickster's Axe
- fixed the damage shown in the descriptions for upgraded Meteor Staff and Stormbringer
- updated many translations and added some new ones. Vietnamese is at 100% now, and Polish, Italian and French are almost there as well.



1 comments Read more

Reviews

“It looks cute, but this is one helluva challenging dungeon basher.”
PCPowerPlay

“The cutesy art-style and eight-direction movement system with the hack-and-slash and fire-and-strafe combat mechanics will see a lot of fans of Castle Crashers feeling right at home with Son of a Witch.”
OneAngryGamer

“Offers deep mechanics which rewards constant experimentation.”
LinuxGameNews

About This Game

So there we were, minding our own business in the forest. It was kinda idyllic, you know? Peace, happiness, harmony with nature, and OH YEAH, it was extra awesome because, get this, MY MOM IS A WITCH?! Well, I guess TECHnically she is, but she’s more like a Harry Potter witch than a creepy Witch Hazel type, ‘cause bless her heart, she always uses her powers for good. Anyway, she’s the best, but this is also exactly when things went wrong.



See, all of a sudden the king's guards show up, all stuffy and businesslike, and they say they’re taking my mom to the castle, and there’s nothing I can do about it. I mean, I was totally just like, “yeah right, narcs” and I snuck my way right in, but now there’s all these enemies to defeat and items to use and pets to get, and that’s only the tip of the iceberg!



Apparently, somewhere along the way, somebody else just straight up STOLE a goblin artifact, and now THEY’RE in the castle somewhere too, and the goblins are pissed so they’ve started attacking. Lucky for me, this is a co-op game as well, so I can get a friend to help me, but MAN! Goblin artifacts? Missing parents? A thief's agenda? I guess that’s just what happens when you're a... SON OF A WITCH!

Key Features


  • Explore non-linear procedurally generated dungeons
  • Fight your way through random encounters with monsters and a selection of 24 bosses
  • Find shops, treasure rooms and challenge rooms
  • Complete NPC quests to unlock playable characters
  • Get help from one of 26 cute pet companions
  • Drink random potions to power up or increase the challenge
  • Identify and use powerful magic scrolls
  • Every weapon has some unique ability or attack type
  • Every item you find has its use or special mechanics
  • Single player and up to 4 player co-op local or online
  • Three diferent play styles: melee beat'em up, magic shooter and archers sniping enemies from the distance
  • Permadeath. A new world is created every time you start the game, so it's always fresh and interesting to explore

The Heroes




Pick one of seven heroes with different starting weapons and items, as well as Melee, Magic and Archery skill levels:

  • Knight (melee combat specialist, starts with armor that reduces damage)
  • Sorceress (ranged magic attack, can create food to heal players)
  • Druid (ranged magic attack, can add poison effect to any weapon)
  • Pyromancer (shoot fireballs, immune to fire)
  • Archer (master of bow and arrows, start with additional inventory slot)
  • Skeleton Ranger (cannot eat nor drink, collects bones from fallen enemies and gets stronger)
  • Barbarian (faster rage buildup for special melee attacks, unique weapon, higher magic spell cost)

You can unlock characters by completing various quests in the game.

Items, weapons and loot




Boost your strength, magic and other abilities with new weapons, potions, scrolls and items you can discover on your adventure. Grab enemy weapons when they drop them or discover hidden treasure stashes. The game has over 120 items and weapons with different unique effects. Here are some of the items you can find:



Many items and weapons have synergies. Examples:

Drinking a Gold Diet potion allows you to eat gold, but if you find an Appetite potion as well it will boost the effect and enable you to restore a lot of health.

Voodoo Dolls allow you to hurt enemies from a distance, but if you combine it with a high-damage item like a Meteor Staff or a Bomb it can be devastating. The Celestial Smasher hammer does 200 damage per hit. If the enemy is standing over the voodoo doll he's marked with, you can do 400 damage in one hit. For some comparison, the first level boss has 700 HP. This means you could kill it in two hits if you time your attacks properly.



There's a status effect that boosts your stats when you have more gold. If you couple this with a Portable Foundry (turn any item into gold) and Avarice (multiply collected gold), you can become very powerful in a short amount of time.

There's a magic potion that increases your stomping damage. Couple that with a Horse pet that triples your stomp damage, and you can kill most enemies in one stomp. Now you just need a weapon that knocks them down. There are a couple of hammers with knockdown attack, or you can use the Violent Sword that has a dashing attack that knocks many enemies down and gives you full rage after every kill. So, you can sweep the enemies, stomp at least one of them to get a kill and thus full rage for another dash. Rinse and repeat until the room is clear.

Weapons also have synergies. For example, you can combine the Enchanter's Warbreaker hammer with the Snake Staff. Use the staff to poison all the enemies and once their health is low, kill them all with the Warbreaker and get many mana points. Mana can be used for more spells, creating potions, bombs and gold.

Another example, you can use the Rogue Sword and the Turret Staff for winning without much fighting. You can create an automated turret in the middle of the room and then use the rogue sword special ability to hide and just watch enemies getting decimated by the turret(s). With a couple of useful pets it can become a pacifist run: a bull (allows you to use the rogue sword in every battle without having to fight to build up rage) and a lizard (gain additional mana point after every battle) would allow you to only have to fight once in two battles.

Heroes with good archery skills can combine different bows and arrows, for example:



Hitting an enemy with an ice arrow would freeze it for a while, but after that passes, he will also be slow and much easier to fight against. Saving special arrows for bosses and difficult enemies is a good strategy.

Pets




Adopt one of 26 different pet companions. Each has a different effect. The Penguin freezes enemies. The Ram knocks them down. The Bat attacks in the air. The Chicken shows you the path with least enemies. The Dog fetches hard to reach items and weapons. The Turtle acts as an unbeatable decoy and the Bird's feathers improve your archery skill. If you find a Wolf to lead the pack and keep them in order, you can adopt multiple pets at the same time.

Always more to explore


The game has permadeath. Once you die, you start a new game. A different world is created on each playthrough. The layout of the levels is different, there are different numbers and types of enemies; and different treasures and items sold in shops. There are many spells the characters can use, and archers have a wide assortment of special types of bows and arrows at their disposal. Because of this, each new game poses a new challenge. You will get a subset of weapons, items and enemies and might need to use a different strategy. Any two subsequent plays could be quite different.

Various ways to complete levels


There's a big boss at the end of each level. You can beat him up with a melee weapon, petrify him with Medusa Arrows, or use a magic scroll to simply skip the battle and run to the next level.

If you don't have enough money to buy weapons from shops, you can loot it if you can beat the shop's guard. Or you can just steal things and use a bomb or an Escape scroll to run off.

Enemies drop usable items and weapons often which you can then use against them. For example, the Necromancer drops a staff that allows you to raise undead as your servants. This includes raising some of the undead bosses as your allies. If you defeat the king, you can take his scepter, allowing you to summon an army of armored guards to help you.

Monsters and bosses




The final game plays over seven areas: forest, battlements, the keep, dungeon, catacombs, desert and the frozen mountain. Each area has three or more specific bosses that randomly show up on different play-throughs.

Each area also has a different set of enemies, separated into the following factions:
  • Goblins
  • King's Guards
  • Thieves
  • Undead (skeletons, zombies, vampires)
  • Ice Mountain Clan
  • Desert Mercenaries
  • Animals (wild boars and dragons you can ride, bugs that drop weapon upgrades, bats, hornets, etc.)

Each faction has regular units and special ones that are bigger and harder to beat. Like this barbarian that the shop keepers like to hire for security:

Contact e-mail


In case you want to contact me about the game: info@bigosaur.com

My Mom is a Witch


In case you got here looking for it, the game has been named "My Mom is a Witch" previously.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or newer
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space
    • Additional Notes: Runs smooth on Intel HD3000 and newer
    Minimum:
    • OS: Any 32bit or 64bit
    • Processor: Core2Duo 1.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: 512MB Video RAM, OpenGL 1.1+
    • Storage: 600 MB available space
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