Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
Recent Reviews:
Mostly Positive (147) - 72% of the 147 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,034) - 80% of the 2,034 user reviews for this game are positive.
Release Date:
Nov 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're committed to offering players the best card game we possibly can...and that's hard, and messy, and takes time. Onboarding players gradually helps us make sure that the game you're playing is the one we set out to make, and the feedback we get from our growing player community helps us chart a course for launch.”

Approximately how long will this game be in Early Access?

“A few months. We need to sync up multiple platforms in preparation for launch, and this is the first step in that direction.”

How is the full version planned to differ from the Early Access version?

“Many of Eternal's best PvP features work best with a robust player pool filling up Draft and Ranked queues. While we're in Early Access, some modes will be turned off, some wait times will be longer than normal and matchmaking won't be as refined as it will be once we have a larger playerbase to pair from. We've also got some additional features and polish planned as we get closer release.”

What is the current state of the Early Access version?

“We're getting close. Core game features are in place, with a huge launch set ready for you to explore. The cards you collect during Early Access are yours -- we won't be resetting accounts between now and launch, so you can grow your collection with confidence.”

Will the game be priced differently during and after Early Access?

Eternal is Free to Play, and will remain so upon launch. It's likely that there will be some changes to help balance the game economy along the way, but remaining generously Free to Play has always been a core principle of the game.”

How are you planning on involving the Community in your development process?

“We constantly monitor community feedback, both in-game and through our social channels, to better understand what's working and what needs some love. So let us know what you think, what you like, and what you don't -- we take player feedback seriously, and use it to guide the evolution of the game.”
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Recent updates View all (16)

September 11

1.24 Patch Notes

1.24 Patch Notes
Faction Progress
  • You can now earn experience in each of the five factions.
  • Unlock a variety of rewards as you level up, including custom emotes, deck images and a premium avatar of each of the five Scions! (Faction totem upgrades coming soon!)
  • The Profile scene has been streamlined to remove load and ease transitions between its sub menus.
Bug Fixes
Client Fixes
    • The email field in registration should no longer be case sensitive.
    • The Eternal Throne totem should now respect the mute option.
    • The Deadly Diamond puzzle has been modified to remove an unintended solution.
    • Your Masters rank should now display properly in Ranked deck select.
    • UI
      • Idling during the special rules pop-up at the start of a game should no longer gate animations until it is dismissed.
      • Power cards should now properly display the red border in the deck list if you don’t own all copies in the deck.
      • Opponents using a premium avatar should no longer have their health clip through the frame.
      • The Knowledge Storm boss power should no longer remove Aegis.
9 comments Read more

August 16

1.23 Patch Notes

1.23 Patch Notes
Invite Your Friends
  • You can now invite your friends to join you in Eternal!
  • Here are the benefits to inviting your friends:
    • Earn rewards for the first 10 friends that you get to join and complete all of the Scion campaigns, including Wump and Nictotraxian avatars that can’t be earned anywhere else!
    • Your friends will receive a unique Valkyrie theme deck with a premium Valkyrie Spireguard!
    • You’ll earn a unique Yeti theme deck with a premium Wump, Party Starter card!
Founder Packages
Thank you for being a part of Eternal and helping us grow!
  • As a special thank you, Founder Packages have been added to the store for a limited time only.
  • Everyone can purchase the Molot & Nakova premium avatar from the store for 300 Gems!
  • There are three additional Founder Packages. Choose the Founder Package that suits you!
    • The Eternal Throne Package:
      • 1,000 Gems
      • The Eternal Throne totem
    • The Bounty Hunter Package:
      • 2,000 Gems
      • The Eternal Throne totem
      • Complete set of Premium Sigils (unlimited quantity, just like the basic sigils)
      • Premium Jekk avatar with custom bullet-hole VFX on the playmat
    • The Liberator Package:
      • 6,000 Gems
      • The Eternal Throne totem
      • Complete set of Premium Sigils
      • Premium Jekk, the Bounty Hunter avatar
      • Premium Icaria avatar with custom valkyrie wing VFX on the playmat
  • While most of the content from the Founder Packages will be removed from the store after the limited time availability, the Eternal Throne totem will remain available in the totem page of the store for 900 gems.
  • Puzzles are now available!
  • There are 80 new Puzzles that range in difficulty from learning how battle skills interact to more challenging brain-teasers.
  • Each puzzle offers a gold reward for completing it.
Card Updates
The following cards have changed. Shiftstone refunds will be available for a limited time for all copies you had previously crafted.
These changes fall under three specific areas:
  • Buffs to enable more Time, Justice, Primal, and Shadow strategies:
    • Aid of the Hooru (now draw four instead of draw two)
    • Avirax Familiar (now 1/2 instead of 1/1)
    • Banish (now 3-cost instead of 4-cost)
    • Bloodcall Invocation (now 1-cost instead of 2-cost)
    • Bloodletter (now +3/+3 instead of +3/+2)
    • Cat Burglar (now 3/2 instead of 2/2)
    • Crownwatch Squire (now 1/2 instead of 1/1)
    • Evelina, Valley Searcher (now 2-cost instead of 3-cost)
    • Fencing Master (now 3J instead of 3JJ)
    • Mask of Torment (now 20-cost ultimate instead of 25-cost)
    • Minotaur Lighthoof (now 4-cost 4/4 instead of 5-cost 4/5)
    • Watcher of the Big Ones (now 4-cost 3/6 instead of 5-cost 4/6)
  • Nerfs to pull back on Armory, while also increasing diversity among Armory strategies:
    • Smuggler's Stash (now costs 6FS instead of 5FS)
    • Inspire (now costs 2J instead of 1J)
  • All three of the Powersurge cards have been reworked and the Powersurge skill has been removed:
    • Charchain Flail - Now 2FF +1/+1, Summon: Spend your remaining power to give Charchain Flail that much strength.
    • Copper Conduit - Now 2T 1/1, Overwhelm Summon: Spend your remaining power to give Copper Conduit that much strength and health.
      • Additionally, there was custom enter-play logic that allowed it and some other cards to interact with cards that cared about stats as they entered-play. In order to line up the rules around Summon abilities, this interaction has been removed.
    • Flame Blast - Now 2FFF, Deal 1 damage. Spend your remaining power to increase the damage dealt by that much.
  • All of the basic totems have had “miss” VFX added for clicks that don’t activate the flag animation.
  • Additional phone-specific interface updates.
  • The crafting animation for creating and destroying cards has been updated.
  • Premium cards now have a subtle animation to the card frame.
  • Premium cards have an additional highlight during pack opening.
  • All non-basic power cards have received an updated frame.
Bug Fixes
Client Fixes
    • Empty spaces at the end of a line should no longer invalidate a decklist for import.
    • The Skill Up achievement should no longer count each instance of Warcry as a separate skill.
    • Trying to emote while your hand is zoomed should now correctly emote instead of unzooming your hand.
    • X in deckbuilder search should now correctly clear text in the field.
    • Progress text accompanying the chest opening after winning a Casual game should no longer say "Ranked".
    • You should now be able to tap-and-hold to look at units on the playmat when observing a friend.
    • Android devices should now have a quit button in options.
    • You should now be able to see the highlight for which cards your opponent is looking at in their hand again.
    • The wooden chests opened from winning a Casual game should now show the correct amount of gold earned.
    • Observing a friend during redraw should no longer remove their avatar and power from the playmat.
    • Achievements and quest progress should now wait until the Victory/Defeat screen before appearing.
    • The options to test initial draw and redraw should no longer disappear when leaving and returning to the sample hand feature.
    • Playing a spell with Destiny that would prevent a unit from dying in response to a damage spell should no longer make the unit disappear from the game.
Card Fixes
  • Copies of Rilgon, Hooru Operative should now correctly lose Double Damage according to the card’s rules.
  • Means to an End should no longer be able to fire multiple instances of 25 damage if you gain multiple instances of health and have no cards left in your deck.
  • Means to an End should now count its damage dealt toward the Shadow Warrior quest.
  • If Cloud of Ash is negated, it should no longer leave fire VFX on the opponent for the rest of the game.
  • Slimespitter Slug should no longer continue to gain health while in your hand when an enemy unit dies after being returned to your hand.
  • Fencing Master’s ultimate should no longer activate when a stun spell hits an enemy unit with endurance since that unit is immune to stun.
  • There should no longer be a long delay between Jarall’s Frostkin’s projectile and its impact animation.
  • Enemy players that discard cards due to Azindel’s Gift should now correctly show a single copy of each card discarded.
  • Units that have been stolen, damaged, and then returned to their owner should now heal the correct amount at the end of the turn if their owner has a Xenan Obelisk in play.
  • Sindok, Rage Incarnate should retain its cost reduction after being returned to hand.
  • Units with Lifeforce abilities which resolve at the end of your turn should no longer get the VFX hint if you gain life during your opponent’s turn.
  • Health should no longer be gained when an enemy unit dies when you have both Slimespitter Slug and Statuary Maiden in play.
  • Lumbering Gruan should no longer stun itself in response to getting attacked by a relic weapon.
  • You should no longer be able to select the same card for multiple Memory Dredgers hitting the enemy player.
  • Cards transformed into monuments due to Knucklebones should now properly transmute when drawn.
  • The copy created from an Echo spell that had its damage modified by Maelstrom Bell should now properly retain the increased damage.
  • Strength of Many should no longer be able to be played on enemy units.
  • Armorsmith should now correctly reset its cost if it is stolen by a player that doesn’t have any armor.
16 comments Read more
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“Eternal is the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.”
Numot Gaming

“The Dire Wolf Digital team is a remarkable collection of brilliant minds, and it shows clearly in not just how the game plays, but the very core of what it seems to be aiming for; the rich depth and complexity of Magic coupled with the wide accessibility of the digital CCG, which brought in a new set of mechanics that would be near impossible to accomplish in a physical game.”
The Escapist

“Eternal is looking to take the next step on that developmental ladder, taking inspiration from MtG, Hex and Hearthstone, to create something that blends them all together in a competitive trading card game.”

About This Game

Raise the Banner!
With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.

The Best of Both Worlds
Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits are your own creativity.

A Game that Grows With Its Players
In Eternal, there’s always something new. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. A steady influx of unexplored content keeps even the most experienced players on their toes. What will you create?

Test Your Wits, Not Your Wallet
Looking for a white hat that fits? Here you go. All gameplay — every card and every game mode — in Eternal can be earned or unlocked without ever paying a dime. It’s truly free to play.

Enemies at Every Turn
Eternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.

The Choice is Yours
• Hundreds of cards combine however you like – there are no limits to what you can build
• Fast spells and combat tactics mean you’re never totally safe

There’s Always Time for a Game
• Innovative digital mechanics, quick five-minute games, smooth and intuitive tablet play
• Constant rewards and new challenges keep players engaged

“Play to Win” not “Pay to Win”

• Other games make you pay for card collection; Eternal players can earn every card for free

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (1 GB) or ATI Radeon HD 5670 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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