Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
Recent Reviews:
Mixed (106) - 69% of the 106 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,901) - 80% of the 2,901 user reviews for this game are positive.
Release Date:
Nov 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're committed to offering players the best card game we possibly can...and that's hard, and messy, and takes time. Onboarding players gradually helps us make sure that the game you're playing is the one we set out to make, and the feedback we get from our growing player community helps us chart a course for launch.”

Approximately how long will this game be in Early Access?

“A few months. We need to sync up multiple platforms in preparation for launch, and this is the first step in that direction.”

How is the full version planned to differ from the Early Access version?

“Many of Eternal's best PvP features work best with a robust player pool filling up Draft and Ranked queues. While we're in Early Access, some modes will be turned off, some wait times will be longer than normal and matchmaking won't be as refined as it will be once we have a larger playerbase to pair from. We've also got some additional features and polish planned as we get closer release.”

What is the current state of the Early Access version?

“We're getting close. Core game features are in place, with a huge launch set ready for you to explore. The cards you collect during Early Access are yours -- we won't be resetting accounts between now and launch, so you can grow your collection with confidence.”

Will the game be priced differently during and after Early Access?

Eternal is Free to Play, and will remain so upon launch. It's likely that there will be some changes to help balance the game economy along the way, but remaining generously Free to Play has always been a core principle of the game.”

How are you planning on involving the Community in your development process?

“We constantly monitor community feedback, both in-game and through our social channels, to better understand what's working and what needs some love. So let us know what you think, what you like, and what you don't -- we take player feedback seriously, and use it to guide the evolution of the game.”
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Recent updates View all (31)

February 1

Patch 1.28 - Draft & Card Changes

Update to the Dusk Road Draft Format
    To provide increased control over The Dusk Road draft experience, both Dusk Road packs passed in a draft will come from the same player (player A), and the Omens of the Past and The Empty Throne packs will come from the same other player (player B). We have also introduced a new collation system that will be used with Dusk Road packs (and other packs going forward) to help increase diversity among commons. These changes allow for better use of the signals from the first pack of The Dusk Road, in predicting what might show up in the second pack of The Dusk Road.
    Players will now also have more control over the player passing to them for Omens of the Past and The Empty Throne.

Card Changes Aimed at Draft
    Valkyrie Arcanist - Now 6JJ (instead of 5JJ)
    Emerald Spear - Now 7J +4/+3 (instead of 6J +3/+3)
    Frontier Confessor - Now 4J 3/2 (instead of 5J 3/4)

Justice-based draft decks, particularly those that tie up the ground and win in the air, were a little too dominant. These changes aim to slightly reduce how easy this is and hopefully open up diversity of draft strategies.

Cleaning Up Rules Around Void Interaction
    Statuary Maiden - Now reads: Enemy units can't Entomb or Revenge. When an enemy unit dies, transform it into a +2/+2 Cudgel and draw it. (Instead of: Enemy units that die transform into +2/+2 Cudgels. You draw them.)
    Steward of the Past - No longer has Enemy units entering the void are silenced. (Summon ability remains unchanged)

Statuary Maiden and Steward of the Past are among our more complicated cards, and have led to a variety of complex rules interactions, as well as inconsistencies in the game engine. The effects of these cards will now be easier to predict, and have a more clearly defined set of cards that they affect. In addition to alleviating issues with future design space, these changes separate the effects of the two cards, giving them more distinct play from one another.

Individual Card Changes
    Dawnwalker - Now requires TTTT influence to return from the void.

With the change to Steward of the Past, we wanted to pull back on Dawnwalker, while also ensuring that it appears in dedicated Time decks. This change keeps Dawnwalker’s core functionality, while reducing how frequently it gets replayed in the early turns of the game.

    Elysian Trailblazer - Now 5PP instead of 5P.
    Elysian Pathfinder - Now 5TT instead of 5T.

We are adding an influence to each of these cards to increase the opportunity cost of splashing them in multi-faction decks.

    Withering Witch - Now only hits undamaged enemies.

Withering Witch has been one of the more confusing cards from a rules perspective, and has led to unintuitive interactions and play patterns. This change preserves the intended functionality, while cleaning up rules confusion.

    Black-Sky Harbinger - Now 4/5 (instead of 3/5)

Black-Sky Harbinger gives Feln a strong tool against a variety of decks, and helps promote more interactive gameplay. This change gives Feln more power in the six-drop slot, and may push more players to leaning on Black-Sky Harbinger. The change also gives Feln decks a wider range in stats, moving the Harbinger away from Feln Bloodcaster and Steward of the Past.

    Devastating Setback - Now 3SS and the -2/-2 is this turn (instead of 4SS and the -2/-2 is permanent)

Devastating Setback gives Shadow decks a flexible card against both aggressive decks and more controlling ones, and we want to promote that type of counter-play and interaction. This change could push more decks to using Setback as a way to interact early against aggro.

    Torgov, Icecap Trader - Now gets +3/+3 from 10 cards in your void (instead of 15)
    Alu, Death-Dreamer - Now 5-cost (instead of 6-cost)

These are both cards with fun effects and interesting deckbuilding possibilities, and these buffs should open the door to more play.

    Argenport Instigator - Now 2SS (instead of 2S)

We’ve been concerned about the speed and strength of Stonescar Aggro decks and wanted to reduce the ease with which Argenport Instigator can be paired with Fire one-drops, while preserving the card’s high power level. We expect that a second Shadow influence requirement will increase diversity among two-drops, while increasing the incentive to branch out into a greater variety of aggro decks.

    Stonepowder Alchemist - Now 3JS (instead of 4JS)

Reducing the cost of Stonepowder Alchemist gives players another powerful tool against aggressive decks, while also adding a valuable dimension to certain Gunslinger strategies.

The Dusk Road Buffs
    Hideout Pistol - Now +2/+0 (instead of +1/+0)
    Callous Survivalist - Now 9SS (instead of 9SSS)
    Battlefield Scavenger - Now 4 to ultimate (instead of 5)
    Inquisitor's Halberd - Now gains +3 Armor (instead of +2 Armor)
    Clutchkeeper - Now 14PPP (instead of 15PPP)
    Yeti Furflinger - Now 3/4 (instead of 3/3)
    Gear Master - Now 3TT 1/1 (instead of 4TT 2/2)
    Talir's Intervention - Now gains 4 health (instead of 3), and can silence an enemy unit (instead of an attacking enemy unit)
    Scrap Hound - Now gets +5/+5 when you sacrifice a Grenadin (instead of +4/+4)
    Kaleb's Intervention - Now can kill a weapon or relic (instead of only weapons)
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February 1

1.28 Patch Notes

1.28 Patch Notes

New Promo Card: Bloodscent Avisaur
    Over the next few weeks, you’ll be able to collect all four copies of the new card with your first versus win each day!

New Puzzles
    New advanced puzzles are now available!
    The collection of new puzzles brings the total puzzle count to over 100! So, a new achievement has been added for completing 100 puzzles.

Draft Update and Card Changes
    Pack passing in Draft has been updated and there are multiple card balance updates. Please check out the full list of changes in the Draft and Card Changes tile.

AI Deck Updates
    Several of the new and updated AI decks containing cards from The Dusk Road have been modified to reduce difficulty. As always, we’ll keep an eye on their performance and make any additional changes as needed.

UI Updates
    All cards now indicate which set they’re from when full-zoomed in the deckbuilder.
    Premium avatars for sale in the store can now be previewed on the playmat.
    Theme decks for sale in the store will now highlight the rare cards they contain in the preview.
    While not expected, if matching fails for any reason, you’ll now be notified and encouraged to queue again.
    The new queue screen should now have indicators that display if you are experiencing poor internet connection.

Improved Network Stability
Matches should be more resilient to high latency networks. If you run into issues when attempting to reconnect, please send feedback through the options menu in game.

We've made multiple performance improvements across all platforms to reduce load times and smooth game play. As always, if you run into any performance issues, please send feedback through the options menu in game.

Bug Fixes
    You can now change the quantity of a card in the Create All modal.
    Bushes below the enemy totem should no longer cover your void.
    Replay should no longer remove the Night visuals from the playmat.
    When cards with dynamic costs are played by card abilities for free, they should no longer reduce the dynamic effect by 2.
    Spells with Overwhelm should now properly redirect to the enemy player if their original target was removed in response.
Card Fixes
    Thudrock, Arctic Artisan now has custom VFX for the Snowman created.
    If Levitate’s target dies in response, you should now still draw the card.
    Stirring Sands should now work if played from Great-Kiln Titan’s ability.
    Units that cause a card to be drawn as a result of being played should now properly get the +1/+1 from Tesya, Omen Shaper if she is on top of the deck.
    Panoptic Guardian should now still display the top card of a deck after that top card was changed from Scout.
    Winter’s Grasp should no longer indefinitely stun units that were transformed at Night.
    Dragonbreath targeting a unit with Overwhelm should still deal damage to the enemy player if the target was removed from play in response.
    Valkyrie Bodyguard should no longer be able to use Killer if the player has no armor.
    Pummel should no longer be playable unless you have an attacking unit.
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“Eternal is the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.”
Numot Gaming

“The Dire Wolf Digital team is a remarkable collection of brilliant minds, and it shows clearly in not just how the game plays, but the very core of what it seems to be aiming for; the rich depth and complexity of Magic coupled with the wide accessibility of the digital CCG, which brought in a new set of mechanics that would be near impossible to accomplish in a physical game.”
The Escapist

“Eternal is looking to take the next step on that developmental ladder, taking inspiration from MtG, Hex and Hearthstone, to create something that blends them all together in a competitive trading card game.”

About This Game

Raise the Banner!
With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.

The Best of Both Worlds
Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits are your own creativity.

A Game that Grows With Its Players
In Eternal, there’s always something new. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. A steady influx of unexplored content keeps even the most experienced players on their toes. What will you create?

Test Your Wits, Not Your Wallet
Looking for a white hat that fits? Here you go. All gameplay — every card and every game mode — in Eternal can be earned or unlocked without ever paying a dime. It’s truly free to play.

Enemies at Every Turn
Eternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.

The Choice is Yours
• Hundreds of cards combine however you like – there are no limits to what you can build
• Fast spells and combat tactics mean you’re never totally safe

There’s Always Time for a Game
• Innovative digital mechanics, quick five-minute games, smooth and intuitive tablet play
• Constant rewards and new challenges keep players engaged

“Play to Win” not “Pay to Win”

• Other games make you pay for card collection; Eternal players can earn every card for free

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (1 GB) or ATI Radeon HD 5670 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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