Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
User reviews:
Mostly Positive (180 reviews) - 75% of the 180 user reviews in the last 30 days are positive.
Very Positive (1,113 reviews) - 83% of the 1,113 user reviews for this game are positive.
Release Date: Nov 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're committed to offering players the best card game we possibly can...and that's hard, and messy, and takes time. Onboarding players gradually helps us make sure that the game you're playing is the one we set out to make, and the feedback we get from our growing player community helps us chart a course for launch.”

Approximately how long will this game be in Early Access?

“A few months. We need to sync up multiple platforms in preparation for launch, and this is the first step in that direction.”

How is the full version planned to differ from the Early Access version?

“Many of Eternal's best PvP features work best with a robust player pool filling up Draft and Ranked queues. While we're in Early Access, some modes will be turned off, some wait times will be longer than normal and matchmaking won't be as refined as it will be once we have a larger playerbase to pair from. We've also got some additional features and polish planned as we get closer release.”

What is the current state of the Early Access version?

“We're getting close. Core game features are in place, with a huge launch set ready for you to explore. The cards you collect during Early Access are yours -- we won't be resetting accounts between now and launch, so you can grow your collection with confidence.”

Will the game be priced differently during and after Early Access?

Eternal is Free to Play, and will remain so upon launch. It's likely that there will be some changes to help balance the game economy along the way, but remaining generously Free to Play has always been a core principle of the game.”

How are you planning on involving the Community in your development process?

“We constantly monitor community feedback, both in-game and through our social channels, to better understand what's working and what needs some love. So let us know what you think, what you like, and what you don't -- we take player feedback seriously, and use it to guide the evolution of the game.”
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Recent updates View all (5)

February 16

Eternal Patch 1.17 - Patch Notes

1.17 Patch Notes
New Campaign: Jekk's Bounty
Jekk’s Bounty is now live! Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.
  • Unlock Jekk's Bounty with 20,000 Gold or 1,000 Gems.
  • Earn four copies of 16 all-new cards as you complete 16 unique missions.
  • You can preview all 16 cards in Jekk’s Bounty in game!
Guest ModeNew players joining Eternal no longer require a registered account upfront. Instead, we’ll ask you for that information after you’ve gotten a chance to check out the game.
  • Existing users should see no difference in their login flow.
Social ImprovementsWe’ve upgraded a lot of back-end functionality with the friends list. If you come across bugs or issues with the social systems, please report them using the in-game feedback.UI
  • Various UI improvements and updates throughout the client.
  • Collection progression in the profile has been updated to include incremental progress.
  • Your current rank and points are now displayed in Ranked deck select.
  • You can now preview your current rewards, the rewards for the next rank and find information for when the current season ends by tool-tipping your Ranked or Draft badge.
  • Victory/Defeat progress celebrations at the end of versus games have been updated.
  • Gem purchase flow improvements.
Card Updates
  • Sandstorm Titan - Sandstorm Titan no longer has a flowing scarf as part of his VFX package.
  • Whispers of the Void - The Tormentor now has a suitable entrance when he enters the void.
Bug Fixes
Client Fixes
    • Fixed several card animation curves on the playmat. Cards should transition to and from various zones more cleanly now.
    • Rarely, making a purchase on Android would prevent further input, gating you on that screen. This should no longer occur.
    • Android users should now get their 3 free packs immediately after their first purchase rather than at a delayed time.
    • Closing chat windows should now correctly dismiss the onscreen keyboard.
    • Gauntlet now correctly celebrates earning Bronze from Unranked.
    • Rarely, an opponent’s name would appear as a different player on the playmat. This should no longer occur.
    • The double damage highlight on a unit’s strength now highlights the number correctly instead of covering it.
    • Rarely your rank point display after a game would show the delta from your previous game rather than the one you just completed. This has been fixed.
    • Create All should now properly appear under your deck list if you have any unowned cards in your deck list.
    • Relic weapon attacks with overwhelm now correctly redirect the damage to the opponent if the target became a cudgel in response to the attack.
    • Stolen units that return to your side should now go to your void if you’re at the unit cap.
    • All Fate triggers should now trigger after Echo if a card drawn has both.
[/list]Card Fixes
  • Flight Lieutenant now has a hanger for Flying.
  • Minimizing the selection for Diplomatic Seal and then cancelling the action should no longer adversely affect the Sigil count for future Sigil draws from your deck.
  • Argenport Ringmaster will no longer lose Infiltrate if it fails to play units due to Reality Warden.
  • Argenport Ringmaster will no longer play 0 or negative health units with its infiltrate ability.
  • Jarrall Iceheart’s infiltrate trigger now has VFX to better message what is happening.
  • Xenan Cultist should no longer give +2/+2 to cudgels if the unit dying was turned into a cudgel.
  • The -3 strength from Mark of Shame should no longer apply to copies of the unit.
  • Opponents should now correctly get a response window to Feln Bloodcaster’s ultimate activation.
  • Damage that occurs to the opponent while Stonescar Leviathan’s entomb is triggering should now correctly occur after their health has been set. An easy example of this is sacrificing the Leviathan using Burn Out and targeting your opponent should now leave them at 2 health rather than 7.
  • Having multiple Vara, Fate-Touched attempt to play units from the void at the same time should no longer allow you to select the same unit for each Vara, causing selections to fail.

6 comments Read more

February 9

Jekk’s Bounty

A new campaign brings 16 all-new cards to Eternal. Get in on the hunt!

Join forces with Jekk, the infamous bounty hunter, as you track down some of the most dangerous criminals and creatures across the world.

Jekk’s Bounty is a new chapter in the ongoing story of Eternal. Each chapter will deliver a variety of new game content between full sets, introducing different combinations of new cards, game play, characters and stories.

Jekk’s Bounty is a 16-game single player campaign with all-new boss powers and mission objectives that will test your mettle. Outwit your foes by tailoring your deck to the enemies you face — after all, the first rule of taking a bounty is to know your target!

Each bounty that you complete will reward you with four copies of a new card that can only be obtained from these missions.

Jekk’s Bounty will be available next week for 20,000 Gold or 1,000 Gems — so start winning some chests!

18 comments Read more
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“Eternal is the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.”
Numot Gaming

“The Dire Wolf Digital team is a remarkable collection of brilliant minds, and it shows clearly in not just how the game plays, but the very core of what it seems to be aiming for; the rich depth and complexity of Magic coupled with the wide accessibility of the digital CCG, which brought in a new set of mechanics that would be near impossible to accomplish in a physical game.”
The Escapist

“Eternal is looking to take the next step on that developmental ladder, taking inspiration from MtG, Hex and Hearthstone, to create something that blends them all together in a competitive trading card game.”

About This Game

Raise the Banner!
With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.

The Best of Both Worlds
Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits are your own creativity.

A Game that Grows With Its Players
In Eternal, there’s always something new. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. A steady influx of unexplored content keeps even the most experienced players on their toes. What will you create?

Test Your Wits, Not Your Wallet
Looking for a white hat that fits? Here you go. All gameplay — every card and every game mode — in Eternal can be earned or unlocked without ever paying a dime. It’s truly free to play.

Enemies at Every Turn
Eternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.

The Choice is Yours
• Hundreds of cards combine however you like – there are no limits to what you can build
• Fast spells and combat tactics mean you’re never totally safe

There’s Always Time for a Game
• Innovative digital mechanics, quick five-minute games, smooth and intuitive tablet play
• Constant rewards and new challenges keep players engaged

“Play to Win” not “Pay to Win”

• Other games make you pay for card collection; Eternal players can earn every card for free

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (1 GB) or ATI Radeon HD 5670 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews Learn More
Mostly Positive (180 reviews)
Very Positive (1,113 reviews)
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