Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
User reviews:
Mostly Positive (136 reviews) - 79% of the 136 user reviews in the last 30 days are positive.
Very Positive (1,461 reviews) - 82% of the 1,461 user reviews for this game are positive.
Release Date: Nov 18, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're committed to offering players the best card game we possibly can...and that's hard, and messy, and takes time. Onboarding players gradually helps us make sure that the game you're playing is the one we set out to make, and the feedback we get from our growing player community helps us chart a course for launch.”

Approximately how long will this game be in Early Access?

“A few months. We need to sync up multiple platforms in preparation for launch, and this is the first step in that direction.”

How is the full version planned to differ from the Early Access version?

“Many of Eternal's best PvP features work best with a robust player pool filling up Draft and Ranked queues. While we're in Early Access, some modes will be turned off, some wait times will be longer than normal and matchmaking won't be as refined as it will be once we have a larger playerbase to pair from. We've also got some additional features and polish planned as we get closer release.”

What is the current state of the Early Access version?

“We're getting close. Core game features are in place, with a huge launch set ready for you to explore. The cards you collect during Early Access are yours -- we won't be resetting accounts between now and launch, so you can grow your collection with confidence.”

Will the game be priced differently during and after Early Access?

Eternal is Free to Play, and will remain so upon launch. It's likely that there will be some changes to help balance the game economy along the way, but remaining generously Free to Play has always been a core principle of the game.”

How are you planning on involving the Community in your development process?

“We constantly monitor community feedback, both in-game and through our social channels, to better understand what's working and what needs some love. So let us know what you think, what you like, and what you don't -- we take player feedback seriously, and use it to guide the evolution of the game.”
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Recent updates View all (9)

April 21

Eternal Patch 1.19 - Patch Notes

Iteration on the New-Player Campaign & Tutorial
  • Improved tutorial to better onboard new players to Eternal’s mechanics.
  • The campaign now features a fleshed-out story. Learn about the five Scions, as told by Jekk.
  • Uncover the truth behind the Empty Throne.
Voices Added to Eternal
  • Cinematics, campaigns, and many cards now have voiced lines when played.
  • All units have attack and death SFX.
Store Pricing Updated
We’ve heard your feedback about gem thresholds in the store and have updated some aspects of the pricing structure.
  • The $10 Gem package now gives 1,100 gems, up from 1,050.
  • The 3, 7, and 16 pack bundles have been removed from the store.
  • You can now buy single packs for 1,000 gold or 100 gems.
  • Anyone who purchased gems and has a gem total that isn’t divisible by 100 will have their gems rounded up to the nearest 100.
Observer Mode
  • You can now watch friends play games live! Click on the “eye” icon beside their name in your friend list.
  • If you don’t want to be observed, there is an option in the settings to deny observers.
  • The badge display on the playmat now shows your current rank, rather than last season’s rank.
  • It should now be easier to identify who is going first at the start of the game.
  • You can now report another player from the chat window for abusive speech.
  • Updated the deck art for Champion of Chaos to match her new card art.
  • Updated the timer visuals indicating when a player is almost out of time for their turn.
Card Updates
  • Blazing Renegade and Oni Striker have swapped name and art. No functional changes.
  • The Great Parliament now tells you how many owls it will play in the card text.
Bug Fixes
Client Fixes
    • The client should now correctly open in its last saved resolution for Surface Pro users instead of defaulting back to the device’s native resolution.
    • After disconnecting from a ranked or draft game, players should no longer see their PvP point change for that disconnected game following their next gauntlet game.
    • Rarely, getting the exact same rewards for both ranked and draft would cause one set of rewards to not be granted properly. This should no longer occur and you should always get your season rewards for both ranked and draft.
    • Players should no longer fail to join some draft games, resulting in a timeout loss.
    • You should no longer be able to accidentally enter a gauntlet without having selected a deck.
    • Cards acquired from Jekk’s Bounty should now correctly use the collection diamonds that indicate they cannot be destroyed.
    • Cards with ambush should now correctly present to the opponent when played as an ambush.
    • Performance optimizations for low-end Android devices.
    • There should no longer be a long delay to receive your gems if you crash after a purchase on Android.
    • The totem preview button should now render correctly on the shield tv.
    • Totems should now appear correctly on Android devices without artifacting.
    • Interruptions during a purchase on iOS should no longer cause the purchase to fail.
    • Multiple small UI bug fixes throughout the client.
    • Multiple improvements to how friends display and interact in the friend’s list.
    • The influence breakdown chart in the advanced deckbuilder view should now represent factionless cards correctly.
    • Hidden achievements should now correctly appear as completed in the achievement list without needing to restart the client.
    • The turn button should no longer say “Fight!” when the attacker has a response to an opponent’s action. It will now correctly say “Continue”.
Card Fixes
  • Having multiple Shadowlands Feasters in play will now longer cause stolen units to bounce back and forth between voids.
  • Rilgon should no longer receive double damage for the turn following a spell cast during the end of a turn.
  • Burn Out will no longer instruct you to sacrifice a unit after you have already picked a unit to sacrifice.
  • Infernus should no longer immediately die when he is brought back to play using Haunting Scream.
  • All Seats and Banners now have “depleted” in bold.
  • ‘Empty the Coffers’ boss power should no longer be stopped by aegis.
  • Rarely, Steward of the Past would not silence Gorgon Fanatic when it entered the void. Gorgon Fanatic should no longer be an exception and will now always be silenced by Steward of the Past.
  • Cabal Spymaster will now correctly lose his aura when silenced.
  • Dawnwalker should no longer present to players when returning from the void.
  • Spells brought back by multiple West-Wind Heralds should no longer block the player from being able to target units underneath the card presentation.
  • Argenport Instigator should now correctly damage the player if one of their units transforms into another unit that immediately dies.
  • Sigils that become depleted (from effects like Find the Way) should now stay depleted if they leave your hand.
  • Rebel Sharpshooter should now correctly get +3/+3, gain Quickdraw and create an accurate copy when targeted with Strength of the Pack.
  • Brightmace Paladin should now correctly get +3/+3, gain Lifesteal and create an accurate copy when targeted with Strength of the Pack.
  • Crownwatch Cavalry should no longer add temporary buffs it had to the unit it buffs if it is played again after being returned to hand.
  • Mark of Shame should no longer apply the -3/-0 if it gets silenced.

7 comments Read more

March 30

Azindel's Ways Patch Notes

Azindel's Ways Promo
  • Azindel’s Ways takes us deep into the Shadowlands, far from the Eternal Throne, where new actors from distant lands attempt to make their influence known.
  • During the two-week period, your first PvP win of the day will reward you with a copy of three promo cards. Once the promo period is over, you’ll be able to craft the cards using Shiftstone as normal.
    • Azindel, the Wayfinder
    • Rilgon, Hooru Operative
    • Arcanum Monitor
(Re)Draw Update
We’ve changed the way redraws work in Eternal. For more information about both the Azindel’s Ways Promo and the (Re)Draw update, head over to the Dire Wolf Digital website.

Bug Fixes
  • Scheme’s selection window should now have correct prompt text.
  • Fixed several bugs around disconnecting from matches.

11 comments Read more
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“Eternal is the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.”
Numot Gaming

“The Dire Wolf Digital team is a remarkable collection of brilliant minds, and it shows clearly in not just how the game plays, but the very core of what it seems to be aiming for; the rich depth and complexity of Magic coupled with the wide accessibility of the digital CCG, which brought in a new set of mechanics that would be near impossible to accomplish in a physical game.”
The Escapist

“Eternal is looking to take the next step on that developmental ladder, taking inspiration from MtG, Hex and Hearthstone, to create something that blends them all together in a competitive trading card game.”

About This Game

Raise the Banner!
With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.

The Best of Both Worlds
Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits are your own creativity.

A Game that Grows With Its Players
In Eternal, there’s always something new. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. A steady influx of unexplored content keeps even the most experienced players on their toes. What will you create?

Test Your Wits, Not Your Wallet
Looking for a white hat that fits? Here you go. All gameplay — every card and every game mode — in Eternal can be earned or unlocked without ever paying a dime. It’s truly free to play.

Enemies at Every Turn
Eternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.

The Choice is Yours
• Hundreds of cards combine however you like – there are no limits to what you can build
• Fast spells and combat tactics mean you’re never totally safe

There’s Always Time for a Game
• Innovative digital mechanics, quick five-minute games, smooth and intuitive tablet play
• Constant rewards and new challenges keep players engaged

“Play to Win” not “Pay to Win”

• Other games make you pay for card collection; Eternal players can earn every card for free

System Requirements

Mac OS X
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X 10.8 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (1 GB) or ATI Radeon HD 5670 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews Learn More
Mostly Positive (136 reviews)
Very Positive (1,461 reviews)
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