Six-guns and sorcery collide in Eternal, the new strategy card game of unlimited choices and unbelievable fun. Eternal brings AAA pace and polish to the infinite possibilities of a deep strategy card game. The only limits are your own creativity.
User reviews:
Recent:
Mostly Positive (124 reviews) - 74% of the 124 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,798 reviews) - 81% of the 1,798 user reviews for this game are positive.
Release Date: Nov 18, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're committed to offering players the best card game we possibly can...and that's hard, and messy, and takes time. Onboarding players gradually helps us make sure that the game you're playing is the one we set out to make, and the feedback we get from our growing player community helps us chart a course for launch.”

Approximately how long will this game be in Early Access?

“A few months. We need to sync up multiple platforms in preparation for launch, and this is the first step in that direction.”

How is the full version planned to differ from the Early Access version?

“Many of Eternal's best PvP features work best with a robust player pool filling up Draft and Ranked queues. While we're in Early Access, some modes will be turned off, some wait times will be longer than normal and matchmaking won't be as refined as it will be once we have a larger playerbase to pair from. We've also got some additional features and polish planned as we get closer release.”

What is the current state of the Early Access version?

“We're getting close. Core game features are in place, with a huge launch set ready for you to explore. The cards you collect during Early Access are yours -- we won't be resetting accounts between now and launch, so you can grow your collection with confidence.”

Will the game be priced differently during and after Early Access?

Eternal is Free to Play, and will remain so upon launch. It's likely that there will be some changes to help balance the game economy along the way, but remaining generously Free to Play has always been a core principle of the game.”

How are you planning on involving the Community in your development process?

“We constantly monitor community feedback, both in-game and through our social channels, to better understand what's working and what needs some love. So let us know what you think, what you like, and what you don't -- we take player feedback seriously, and use it to guide the evolution of the game.”
Read more

Play Eternal Card Game

Free To Play
 

Recent updates View all (14)

July 18

1.22.3 Hotfix Notes




1.22.3 Patch Notes
Card Fixes
  • Fixed issue where playing a warp unit from the top of your deck into a full board could cause the card to go into hand.
  • Eilyn's Choice will now work against Flame Blast.
Bug Fixes
Phone
  • Fixed issue where hand auto-expands and auto-collapses when it shouldn't.
  • Fixed bug with add last opponent button.
  • Fixed bug so you no longer have to click faction twice with Diplomatic Seal.
  • Fixed leaderboard rewards display. Was showing the wrong type of pack.
  • Fixed bug on playmat where it would say you are almost out of cards, when actually it was your opponent who was almost out.
  • Made unit in play ability buttons easier to tap.
Playmat
  • Fixed bug with Makto's Revenge animation.
  • Achievements should now show up in the correct location when earned.
  • Made Master rank number easier to read.
  • Premium units should now correctly show their Revenge icon.
  • Fixed visual bug when Firemane Cub is created off of Claw of the First Dragon.
  • Fixed bug where having an Infinite Hourglass in play when playing a Sandstorm Titan will cause all your time units to get sandstorm titan's VFX.
  • Fixed bug where replay button can sometimes cause match to freeze while a spell is in play if target wasn't specified.
Miscellaneous
  • Fixed bug where text boxes for messages could be clicked through.
  • Indestructible cards should now correctly be indicated in the deck builder.
  • Forge/Draft: Fixed bug where there was a long delay between picks.
  • Checkboxes on claim rewards should no longer look pixelated.
  • Card titles should be easier to read on small screens.
  • Mind Link art should no longer be missing in deck builder tile.
  • Fixed deck builder bug where sometimes the Done button doesn't turn green if your deck contains premiums.

5 comments Read more

July 14

1.22 Patch Notes: Omens of the Past



New Set: Omens of the Past
  • A new set hits Eternal with over 250 new cards and new mechanics!
  • Draft format has changed to alternate between Omens of the Past and The Empty Throne packs.
  • The new set is now available for purchase from the store and can be crafted via Shiftstone.
  • Theme decks for Omens of the Past are now available for purchase in the store.
  • Theme Decks
  • Forge Wolf, Cloudsnake Hatchling and the five Banners have been moved to Omens of the Past to support the Draft mode.
Gauntlet/Forge Season End
  • Progress for all players has been reset in both Gauntlet and Forge with the addition of Omens of the Past.
  • New AI opponents have been added, including five new bosses in the Gauntlet.
  • Some existing AI decks have been updated to include cards from Omens of the Past.
Phone Support
  • Phones now have custom UI and features to make Eternal more user-friendly on mobile devices. This includes:
    • Larger card tiles in deckbuilder.
    • Deck list can be collapsed while drafting.
    • Customized playmat layout with a hand that can expand/collapse.
    • Streamlined interactions with many elements of the UI to work better on phones.
Casual Mode
  • Casual queue is now available!
Premium Cards
  • Premium cards now have a unique premium frame treatment.
  • Premium and non-premium cards now stack in deck lists.
Card Updates
  • Navani, Warsinger now has unique VFX indicating that her Warcry hits the entire deck.
  • Many cards from The Empty Throne have been updated to adhere to new wording templates.
Rewards Update
  • A ‘First Win of the Day’ reward has been added to grant a free pack from Omens of the Past for your first Ranked or Casual win each day.
  • The reward cycle in Ranked has been updated.
  • Cards from Bronze, Silver and Diamond chests can now include cards from Omens of the Past.
UI
  • The client has been updated with a new font.
  • General UI updates throughout the client.
  • Chat has been streamlined with several quality of life improvements.
  • A glossary of all skills, battle skills, and card types has been added to the options menu.
Matchmaking
  • The Masters rank has been updated to better incentivize skill compared to raw number of games played.
  • Some high MMR players were experiencing difficulty climbing in subsequent seasons due to the difference in their MMR and the MMR of their opponents. To alleviate this, the penalty for playing against a lower MMR player has been removed.
Turn Timer Updates
  • Turn timers have been updated to reduce the negative impact of players who intentionally abuse their turn timers.
Theme Deck Quests
  • The delay between Theme Deck Quests has been reduced to 3 days from 7.
Bug Fixes
Client Fixes
    General
    • Controllers should now be able to zoom cards in the rare slot during pack opening.
    • Idling out during a Gauntlet or Forge game should now correctly count the game as a loss.
    UI
    • You should now be able to receive tool-tips for playmat elements after a game ends, before the victory/defeat screen.
    • Rarely, the End Turn button would disable and not be clickable. That should no longer happen.
    • Weapon hangers should now use the correct hanger layout for weapons.
    • Mousing-over your avatar before the resolution of a unit played from Destiny that has a summon ability should no longer cause a blank card hanger to display.
    • It should no longer be possible to cause a mouse-over zoom on a unit to rapidly switch sides during the zoom.
    • The last played opponent in the social menu should now include opponents from Events.
    Gameplay
    • Drawing a card with Destiny when it can’t be played (ex: Scourge of Frosthome is in play) should now discard the Destiny card and draw a new card.
    • Drawing a card with Destiny that has no legal play should now discard the Destiny card and draw a new card.
    • Units that have lifesteal and an Entomb ability that deals damage should now grant you health equal to the damage dealt.
    • Lifesteal should now correctly resolve if the source was killed in response (example: killing a Black Sky Harbinger in response to its damage should no longer prevent the health gain).
Card Fixes
  • Dawnwalker should no longer play his summon VFX over the enemy totem as he returns from the void.
  • Borderlands Waykeeper should now correctly play a VFX when using her ultimate ability.
  • Icebreaker should now correctly shoot its VFX to the unit it is targeting rather than itself.
  • Shadowlands Feaster should now correctly steal all units to your void when multiple die simultaneously.
  • A Nictotraxian with Echo that creates a card with Echo should now correctly Echo that created card.
  • A Nictotraxian with Echo should now correctly present itself to the opponent.
  • Crown of Possibilities should now correctly grant a skill to a unit created by a Nictotraxian with Echo.
  • Diplomatic Seal should no longer clip through other cards in hand when being played.

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Eternal is the game we all wanted Hearthstone to be, and the experience we all wanted Magic Online to become.”
Numot Gaming

“The Dire Wolf Digital team is a remarkable collection of brilliant minds, and it shows clearly in not just how the game plays, but the very core of what it seems to be aiming for; the rich depth and complexity of Magic coupled with the wide accessibility of the digital CCG, which brought in a new set of mechanics that would be near impossible to accomplish in a physical game.”
The Escapist

“Eternal is looking to take the next step on that developmental ladder, taking inspiration from MtG, Hex and Hearthstone, to create something that blends them all together in a competitive trading card game.”
KitGuru

About This Game

Raise the Banner!
With spells and swords, six-guns and subterfuge, heroes collide in the struggle for the Eternal Throne. Where will you stand? Join the battle in Eternal, the new strategy card game of unlimited choices and unbelievable fun.



The Best of Both Worlds
Eternal brings AAA pace and polish to the the infinite possibilities of a deep strategy card game. Build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. The only limits are your own creativity.

A Game that Grows With Its Players
In Eternal, there’s always something new. Frequent new cards release between set launches to guarantee that the meta-game never gets stale. A steady influx of unexplored content keeps even the most experienced players on their toes. What will you create?



Test Your Wits, Not Your Wallet
Looking for a white hat that fits? Here you go. All gameplay — every card and every game mode — in Eternal can be earned or unlocked without ever paying a dime. It’s truly free to play.

Enemies at Every Turn
Eternal’s tactical AI was hand-crafted by some of the best professional TCG players in the world. With dozens of enemy decks, wild “boss level” environments, and unique card mechanics, Eternal stands ready to challenge players at any hour of the day or night.

The Choice is Yours
• Hundreds of cards combine however you like – there are no limits to what you can build
• Fast spells and combat tactics mean you’re never totally safe

There’s Always Time for a Game
• Innovative digital mechanics, quick five-minute games, smooth and intuitive tablet play
• Constant rewards and new challenges keep players engaged

“Play to Win” not “Pay to Win”

• Other games make you pay for card collection; Eternal players can earn every card for free

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Pentium D or AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core 2 Duo E6600 or AMD Athlon 64 X2 5000+ or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD 4850 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X 10.8 (latest version)
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: OS X 10.8 or higher (latest version)
    • Processor: Intel Core i3 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M (1 GB) or ATI Radeon HD 5670 (512 MB) or better
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (124 reviews)
Overall:
Very Positive (1,798 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
154 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...