Polygod is a rogue-like, randomly generated FPS with a brutal difficulty curve and epic boss fights featuring arena-shooter style online multiplayer with randomly generated maps.
All Reviews:
Positive (30) - 90% of the 30 user reviews for this game are positive.
Release Date:
Oct 13, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently playable and we are looking for community feedback to help us balance the game and design new power up and enemy interactions. Polygod is a randomly generated FPS rogue-like, meaning game balance is quintessential to the core experience being enjoyable and thus we believe the game benefits greatly from Early Access and the exposure to the community that provides.”

Approximately how long will this game be in Early Access?

“We feel the game will be in early access for approximately 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to have:
  • 7 Complete dungeon levels
  • 7 Epic Boss fights
  • 100 Blessings (power ups) for the player to combine and stack
  • The Daily Dungeon, a seeded game dungeon that is the same world wide for 24 hours for speed running
  • Multiple multiplayer modes including Team Death-match and Free for All.
  • 35 Unique enemies with unique behaviours

What is the current state of the Early Access version?

“The Early Access version of the game currently has:
  • 4/7 Complete dungeon levels
  • 4/7 Epic Boss fights
  • 56/100 Blessings (power ups) for the player to combine and stack
  • One multiplayer mode which is Free for All up to 16 players.
  • 20 Unique enemies with unique behaviours

Will the game be priced differently during and after Early Access?

“This depends on how much we flesh out the multiplayer services of the game. As these features will increase the development cost.”

How are you planning on involving the Community in your development process?

“We plan to work very closely with the community in terms of balancing the single player experience in terms of difficulty, balancing the blessings in relation to one another and balancing the blessings in relation to their strength in multiplayer.”
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Recent updates View all (33)

December 13, 2017

Small Update with some fixes.

Just a small patch with some bug fixes and one small addition.

Patch Notes
Bug Fixes
  • Fixed a bug where using a controller in the Death Screen would not show what the player has selected.
  • Fixed a bug where Blessed are the Meek would show up incorrectly in the pause menu.
  • Fixed a bug where Simple Sinner would not show up in Levels 2 and beyond.
  • Fixed a bug wheree Simple Sinner would not activate correctly in normal Boss Fights.
  • Fixed a bug in Splitscreen where the Mouse Sensitivity would default to 0.

Added Content
  • All blessings now add a part to your gun when bought.
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December 6, 2017

Balance Changes and Special Blessings!

Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and fixes to the community!







Blessed are the Meek

Blessed are the Meek is a blessings bestowed to you by Truth who will increase your damage if your are on a level with a particularly under-powered weapon. We implemented this change to balance for players who received unfair or unworkable seeds due to a lack of base fire power. this also allows players to ride out weaker builds to a later stage in the game where they can acquire the damage at which blessed are the meek will no longer be active.


Simple Sinner

Simple sinner was created to encourage hardcore player and speed runners. After beating the first Holy Champion certain Faceless Ones (namely faceless Ones who don't have any blessings) will feel empowered and this resolve and inner strength will weaken future Holy Champions. This means it is now possible to beat the entire game without buying any blessings, this is of course very difficult.

Patch Notes
Bug Fixes
  • Fixed a bug with Compound X82 where the player would not get the temporary damage increase.
  • Fixed a bug with Blood Tax where the player would not get the damage multiplier.
  • Fixed a bug with Communism where Deadly Discount would still affect the prices.
  • Fixed a bug with Communism where it would affect the price of Boss Blessings.
  • Fixed some walls in Level 4 which were missing colliders.
  • Fixed some plumbing in Level 3 where the player would get stuck in some pipes.
  • Fixed a bug with Bonus Bessing where when choosing Divine Intervention, Power Swop, Random Swop, Select Next, Sacrificial Gamble or Power Lease the player would automatically get those blessings again at the respawned altar.
  • Fixed a bug where the player would take damage from Heart of Dance when in the air.
  • Fixed a bug where the afterimages in the Level 7 Boss Fight would stay around once the you have defeated the boss.
  • Fixed a bug where the descriptions for Blessings in the Blessings Menu would clip off the right side of the screen.
  • Fixed a bug where an altar would show the Proof of Stake description when a controller was connected.
  • Fixed a bug where when changing selection of Blessings at an altar, a Blessing would sometimes not swop correctly with the currently shown Blessing.
  • Fixed a bug where Press "E" to commune did not disappear once inside the altar menu.
  • A Loading Screen appears when going into Multiplayer.
  • Divine Truth has been renamed to Truth Bomb.
  • Fixed a bug where the Submarine would not die from Truth Bomb.
  • Fixed a bug where Heavy Artillery previously took away 3 movement speed. It has been adjusted back to a 2 movement speed deduction.
  • Fixed a bug where if you take away a Blessing that increases your jump height, you would still have the increased jump height.
  • Fixed a bug where you could not quit Multiplayer when using a controller.
  • Fixed a bug where the player could not sacrifice Blessings at an Altar or a statue.
  • Fixed a bug where, if activated, right-click Blessings fire right after an altar.
  • Fixed a bug where Proximity Mines would not explode after time. They have been given a 20 second selfdestruct timer.
  • Fixed a bug where Vampiric Aura would ignore your health shield when losing health.
  • Fixed a bug where having Vampiric Aura and Unstable Concoction would lead to becoming invincible.
  • Fixed a bug where Furious Core would only increment your damage by 0.5 per stack. It now increments by 1 damage.
  • Fixed a bug where the explosion from Exploding Core would not damage enemies.
  • Fixed a bug where Hand of Chaos would double your damage per charge incorrectly.
  • Fixed a bug where having Adrenaline and Inconquerable Will or Adrenaline and Indomitable Will would incorrectly give you the extra fire rate and damage.
  • Fixed Inconquerable Will to reflect its counterpart Indomitable Will in terms of damage and rate of fire increases.
  • Fixed a bug where when receiving random new Blessings you could receive Boss Blessings. This has been changed.

Balance Changes
  • Added an effect once Divine Truth is activated.
  • Adjusted the height of seed name in title screen.
  • Balanced the Rate of Fire to now steadily increase per level.

Typos
  • Corrected the Blood Tax description from "taxes you 1 hp every 20s" to "taxes you 2 hp every 20s".
  • Corrected Faceless the Heavy's blessings in the Character Select screen to say Listless Core and not Heavy Core.
  • Corrected Furious Core's description to state "Damage done will max out after 3 hits". This has been changed from 5 hits.
  • Adjusted the press 'A' in the character select screen when a controller is connected.

Splitscreen Coop
  • Changed the Splitscreen altar system to reflect the Online Multiplayer system.
  • Increased the minimum vertical x angle lock on the gun.
  • When starting a Splitscreen coop game, it will choose a random seed for the players.
  • Added a retry button for Splitscreen.
  • Fixed a graphic where the Babylon update had not been applied tothe Altar room or the End Door in Level 1.
  • Fixed a bug where the player could not advance past the Level 2 Boss Fight.
  • Fixed a bug where when transitioning levels, the fade was not alligned properly.
  • Fixed a bug where the players could not use right click powerups and could not switch between them.
  • Fixed a bug where Hand of Mazu and Spiritual Successor where not working in Splitscreen.
  • Added the new art style to coop.
  • When choosing a character, the camera will skip to your next unlocked character.

Added Content
  • New Blessing added: Blessed are the Meek
  • New Blessing added: Simple Sinner
  • Added controller support to the Dark Room of Rest.
  • Added controller support to the Death Screen.
  • Added controller support to sacrifices to Statues.
  • Added a visual in the Pause Menu showing temporary stat buffs.
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About This Game

Description
Polygod is a rogue-like, randomly generated FPS where you are an assassin known only as "Faceless the Blessed". You must battle the minions of malignant Gods and their Holy Champions in an epic event known as the Trial of the Gods. Each level is randomly generated and features successive Altars of Worship where you exchange your Souls for Blessings (which are like power ups). Blessings combine and stack to create unique effects which will help you survive the brutal challenges in your quest to attain Godhood. In the PolyGod universe, death is necessarily permanent but with each new game comes a unique first-time experience. The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.

Polygod also features Arena Shooter multi-player with randomly generated maps and a variety of planned game modes. Currently in Early Access, players can play free for all matches on randomly generated maps where the first person to a set number of kills is the victor. Future planned game modes include team death-match and a variation of capture the flag, involving altars and blessings.

Features
  • Randomly generated levels
  • 5 Unique enemies per level with unique designs and behaviours
  • Rogue-like permanent death
  • 75 Unique blessings that combine and stack to create thousands of unique effects
  • Randomly generated multiplayer maps for versus combat
  • 5 Epic boss fights!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.5+
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Steam OS
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: Steam OS
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Storage: 2 GB available space

What Curators Say

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