In a world of magic, your mind is your greatest weapon. Learn the ways of magic and design your own spells to fight enemies, navigate treacherous terrain, and right past wrongs in the kingdom of Mystralia.
Recent Reviews:
Very Positive (21) - 90% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (288) - 89% of the 288 user reviews for this game are positive.
Release Date:
May 18, 2017

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Buy Mages of Mystralia Soundtrack Edition

Includes 2 items: Mages of Mystralia, Mages of Mystralia - Original Soundtrack


Recent updates View all (15)

December 15, 2017

Mages of Mystralia v1.5.25517

Today we are deploying a patch containing the following fixes:

- Fixed the black screen at game launch in some cases.
- Avoid beeing stuck when killing the slime queen during it's special cutscene.
- Avoid the player from falling during the Clovis fight cutscenes.
- Avoid the player from being able to bypass the Sky Temple in some cases.
- Fixed some occlusion problems in Mystral Woods.
- Upgraded to Unity 5.5.5.

We hope everybody is enjoying the game so far.
5 comments Read more

August 22, 2017

Archmage Mode Update v1.4

PS: Detailed patch notes available below, please restart your client to get the update!

Greetings Mystralians,

We are excited to officially announce that the Archmage Mode patch is now deployed on Steam. Since the game launched last May, we've been working hard on this big patch for Mages of Mystralia.

With the Archmage Mode patch, Mages of Mystralia now offers a much more challenging gameplay experience, if you so choose, that will put your skills to the test, adds keybind remapping for keyboard and mouse and adds more bug fixes than you can count.

So what is the Archmage Mode exactly? It is an optional harder difficulty mode which contains harder battles, smarter new enemies and more complex puzzles. First, we’ve added 4 new enemy types - one for each element - that are only found in the Archmage Mode. These enemies not only deal more damage than typical enemies, they approach the player differently, they can add elemental effects to their attacks and they anticipate your actions better.

Also, most of the optional puzzles sprinkled throughout the game which test your spell crafting skills and require you to design interesting spells to achieve a specific goal have been ramped up in terms of complexity and will require players to use more advanced spell crafting techniques in the Archmage Mode.

In addition to these new challenges, we have added some new side quests and locations for you to discover on your adventure.

We hope you will enjoy this new update and that it will give you a chance to dive into the world of Mystralia and achieve spell crafting mastery!

Patch Notes

Archmage mode (harder difficulty)
- Performed a major balancing pass on enemies and bosses (Stats buff, changed bosses patterns, etc.).
- Added an Elite Imp for each elemental type (Elite imps deal elemental damage based on their type: earth, fire, air and ice).
- Improved enemy behaviors (eg. Treant’s roots now have a ranged attack (both modes), Wild Boar Imp throws three barrels instead of one (Archmage only), Ghost clones now throw projectiles (both modes), etc.).
- Added different secret room puzzles that require more thinking.
- Adjusted enemy spawns (More and/or different enemies spawn in every fight in the game).

Added/Enhanced sidequests
- Reworked the farmers, the fisherman and flowers side quests.
- Added new puzzle room for the chest puzzle in Mystralia (Gaia's wand). The player may now enter a small dungeon and has to avoid being caught by the guards to get the wand.
- Improved side quests (GhostBuster, Wares, etc.) to make it easier for players to understand what they need to do and where to turn in their quests.
- Added an '!' over NPCs who are waving at you for a sidequest.

Wand Balancing

- Negation wand: Still ignores enemy resistance but now has an overall damage reduction.
- All elemental wands (Fire, Gaia, Aura, Aqua): Now ignore the resistance of their specific element.

Keybind remapping
- Added keybind remapping for keyboard and mouse.
- Changed casting Creo on keyboard and mouse to only require casting with the Shift key by default instead of the Shift-clicking.

- Upgraded to Unity version 5.5.4.
- Decreased game launch time.
- Tweaked balancing in Normal/Mage mode.
- Reduced the 'turn' animation length when doing a 180 degree turn.
- Improved keyboard movement.
- Changed quickspell to work on the first keypress when using mouse and keyboard.
- Lowered Health drop rate probability.
- Added a training room in Haven where players can test their spells on training dummies.
- Added a shortcut from the old port to the upper city in Mystralia so that players don't need to go through the sewer every time.
- Fixed game breaker when quitting game just after the ghost battle in the the crypt.
- Fixed corrupted saves issue when the player quits the game then activates a save afterwards.
- Added video playback being affected by the master volume slider.
- Fixed achievement failing to unlock once for whatever reason would prevent the player from unlocking the achievement forever.
- Fixed shield staying up forever when holding the shield, not letting go, and being hit by enemies.
- Added additional audio feedback during the Treant and Ghost Queen boss fights.
- Added lanterns in the Mystral Wood, the Rise, the Sky Temple and the Greyleaf Village.
- Reduced hint cost.
- Clarified the game's ending.
- Fixed player being able to reflect light even when the source of light is “turned off”.
- Fixed player being able to walk on water during the Ghost fight in the the Highlands.
- Fixed seeing radial timer feedback on switches in the game over screen.
- Fixed many cameras.
- Fixed many collisions.
- Fixed many typos.
- And many more minor fixes and tweaks.
7 comments Read more


“I honestly had a blast playing it.”
9.2/10 – Marooners' Rock

“Mages of Mystralia [...] révolutionne tous les systèmes de magie en jeux vidéo.”
9/10 – Jeux[dot]ca

“Piecing all of those runes into a new master spell made me feel like the most creative mage who’d ever lived.”
8/10 – Game Informer

About This Game

In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed.

Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and, discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.

The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.

  • Design spells to fight enemies, solve environmental puzzles and battle epic bosses
  • Powerful yet simple spell crafting system
  • Classic action-adventure with over a dozen of distinct regions to explore
  • Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 2300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 560 Ti or equivalent
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+ 64-bit
    • Processor: Intel Core i7 4790 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or equivalent
    • DirectX: Version 11
    • Storage: 8 GB available space
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