Dark and Light is a vast sandbox survival RPG set in a world dominated by powerful elemental forces. Find your way in a meticulously crafted world, featuring breathtaking landscapes, a wide variety of mythical creatures, and limitless possibility to craft, build, and unlock dozens of powerful weapons, spells, and skills.
Recent Reviews:
Mixed (261) - 54% of the 261 user reviews in the last 30 days are positive.
All Reviews:
Mixed (5,532) - 54% of the 5,532 user reviews for this game are positive.
Release Date:
Jul 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. Dark and Light’s Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately one year.”

How is the full version planned to differ from the Early Access version?

“In terms of core gameplay, Dark and Light’s Early Access version is not far off from our eventual goal. Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible.

In subsequent updates, we will focus on gradually introducing the following features and improvements:

-Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife

-Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more

-Additional servers globally and higher player caps per server

-Additional support for private server hosting

-Cross-server PvP activities

-Improvements to the in-game chat system, including support for voice chat

-Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more”

What is the current state of the Early Access version?

“Dark and Light is a true Early Access game. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be.”

Will the game be priced differently during and after Early Access?

“The price of the Early Access version will be relatively lower than that of the full launch version.”

How are you planning on involving the Community in your development process?

“We’ve already laid the foundation for Dark and Light, so from this point, we want the development process to be a collaborative effort between Snail and the community. We’ve already begun building a relationship with our community on Facebook, Reddit, Twitter, and Discord, and we plan on joining and supporting conversations on fansites and our official forums to stay up-to-date on player sentiment and feedback. We also plan on opening a Support system specifically for fans to directly communicate their feedback to us. We are very open to the opinions and concerns of the community, and we want to work together to make Dark and Light the best game it can be for the entire community.”
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Recent updates View all (61)

October 20

The Archos Herald, Issue 13 - Pumpkins and Patches

Welcome to the 13th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates

This past week saw a couple of updates that made some big changes to the structure decay system, as well as introducing a few new Schemas for aspiring necromancers in the Dark Magic Knowledge node, the terrifying Soul Mire and Devil Bringer!

We also introduced the first of our creature specialization passive abilities in our latest patch. Tamed Albino Deer now excel at gathering Magic Shards, and Grut Stags can now gather and carry more Wood than just about any other creature. We’re going to continue adding special kinds of abilities like these to creatures to help them really excel and specialize in certain areas. Be sure to let us know your thoughts and suggestions for some creature abilities you’d like to see!

As always, head over to our official forums or /r/DarkandLight to share your thoughts and feedback on recent patches and the state of the game with our team!

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

With their stylish pumpkin helm and goblin friends, Laurimus has fully embraced everything that Gobboween has to offer!

Adventure awaits! Murray_77 pauses briefly before ascending the stairs towards their destiny.

Herhell may have lost their shoes, but they wouldn’t dare go anywhere without their appropriate Gobboween attire.

So many much candy to find, yet so little time! YST smashes every jack-o-lantern in their way, collecting the sweet rewards as they go.

The Spirit of Gobboween Community Event

Our Spirit of Gobboween community event is still in full swing, and we want your submissions! We’re looking for your take on what captures the essence of Gobboween. For full event details, you can check out the event thread here

Final Notes

Thanks for joining us in our 13th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
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October 19

Dark and Light 10/20 Update - Patch Notes

Greetings Adventurers! We’re planning on rolling out a new update at 1:00AM PST on Friday, 10/20 adding a few new items as well as taking care of a few bug fixes. As always, be sure to log out before the update hits to reduce the risk of data loss!

Patch Notes

General Updates

  • New Structure - Soul Mire: This cursed tree captures the soul of any Adventurer unlucky enough to perish within its range. Soul Mires require a nearby House Seal and Magic Essence to function - any Adventurer that dies while in an active Soul Mire’s area of effect will have their soul trapped for a period of time, increasing their respawn time to prevent overwhelming raids against the House that called upon its power.

  • New Structure - Devil Bringer: A powerful dark magic trap that roots just about any living creature that happens to wander too close to it. Devil Bringers must be placed within a certain range of House Seals and each one can only activate once. They have a very small area of effect and only last for a limited amount of time once placed, but few have fell victim to this powerful trap and lived to tell the tale.

  • Both the Soul Mire and Devil Bringer Schemas can be unlocked in the Dark Magic Knowledge node.
Balance Changes

We want to give each creature their own unique role to play once they’re tamed, so we’ve made some adjustments to the gathering rates for Colossal Flathorns and Albino Deer to give them an advantage in gathering certain items.

  • Colossal Flathorns: Now have a much higher chance of collecting large amounts of Wood when gathering from trees. Additionally, when placed in a Colossal Flathorn’s inventory, Wood only takes up 20% of its normal weight, making Colossal Flathorns excellent beasts of burden for all of your lumber transportation needs.

  • Albino Deer: Now have a much higher chance of collecting large amounts of Magic Shards when gathering from Grass and Wheat.

  • Swamp-based Resource Nodes: In a previous update, we reduced the amount of resource nodes that could spawn in the Swamp region to improve server stability. We’ve made some adjustments on the backend to prevent the same problems from reoccurring, so we’ve re-added the resource nodes that were previously removed from this area.

  • Silver Bullets: Increased damage dealt to all “Dark” creatures (Dark Fallen, Reapers, Dark Elementals) by 500%. We plan on adding this same bonus to Holy Arrows in an update in the near future.

  • House Knowledge: Reduced the amount of Node experience required to unlock each rank.

  • Advanced Grinder Schema: Moved from Survival Rank 7 to Survival Rank 5.
Bug Fixes:
  • Fixed a bug where it wasn’t possible to craft Mystical Feed in a Dark Altar.
  • Optimized vegetation in the Crescent Plains to improve performance.
  • Fixed a bug where a number of tamed creatures couldn’t collect resources
  • when using their LMB attack.
  • Fixed a bug where Unicorns / Pegasi were able to infinitely restore HP.
  • Fixed a bug where Gryphons’ hunger would deplete faster than intended.
  • Fixed a bug where no footstep SFX would play for Werewolves when walking or running.
  • Fixed a bug where some areas underwater didn’t deplete oxygen levels.
  • Fixed a bug where some resource nodes would float above the ground.
  • Fixed a bug where the Elite Reaper attack SFX would play too far from the attack origin.
  • Additional minor bug fixes.
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About This Game

The shattered remains of the mother planet Gaia float in stark contrast against the sky on nearby satellite planet, Archos, serving as inescapable evidence of the dark forces surrounding the world. As a lone explorer in the wilderness, you must learn to understand the terrain, natural resources, as well as how to domesticate the local creatures and build a home. You will need to harness and control the magical energy that courses through the planet, or you risk being consumed by the looming darkness that permeates throughout the planet.

Every aspect of Dark and Light has been re-imagined, re-worked, and upgraded from the 2004 original. Gaia’s very existence is dictated by primal elemental forces, including wind, earth, water, fire, light, and darkness. These elements course through the world, sometimes clashing and causing earth-shattering changes. Gaia houses a number of various biomes, including lush forests, soaring peaks of ice-capped mountains, a towering volcano clouded with sulfur and ash, as well as breezy floating islands, ominous dark forests, wide swamps, and deep caverns. Extreme weather conditions will put you to the test; you'll need to procure food and water, as well as the proper tools required to roam this expansive land and brave the unforgiving elements.

Ages ago, Gaia was attacked by dark forces and collapsed, plunging the world into darkness. Many sought exodus to Archos, one of Gaia’s satellite planets - unwittingly (or for some, perhaps intentionally) bringing the dark forces along with them. As a result, Archos’s atmosphere has been adversely affected, causing some strange occurrences on the planet during the night. During the day, Archos’s landscape is peaceful, but once the sun sets, the planet immediately plunges into chaos. Occasionally, the remnants of Gaia will block out the sun, causing an eclipse on Archos, resulting in a violent, bloodthirsty frenzy among the planet's native creatures. Eclipses also provide an opportunity to obtain incredibly rare magical resources, so players must learn to survive during eclipses if they want to thrive.

Magic permeates throughout everything Dark and Light, and the line between physical and magical becomes increasingly blurred as the game progresses. There are dozens of magical skills related to survival, exploration, defense, transformation, control, attack, and more. Players can harness the power of the elements to construct buildings, erect a network of portals to transport you all across the continent, and even control the weather. Possibilities aren't just limited to creation and control, however. Players can master important battlefield skills with a magic staff and over 14 different melee and ranged weapons, including bows, swords, daggers, and more. Players can also use magic to forge weapons and create their own legendary equipment.

Dark and Light features dozens of magical beasts, including dragons, griffins, unicorns, centaurs, goblins, and many, many more. There are also plenty of unique creatures that players have never seen before, and all are native to this planet. All the creatures in the game survived the havoc spread by the destruction of Gaia, and thus are all imbued with incredible magical powers. Players can hunt them for food and clothing, extract their magical essence, or they can choose to tame them and raise them as faithful companions.

Players and NPCs can all progress through their own growth systems, and players can choose which skills they want their characters to master. These include both physical skills such as speed, endurance, and strength, but can also apply to a character's crafting abilities. Whether a character chooses to be an architect, a mage, or a warrior is all up to them, the combinations of skills and stat builds in Dark and Light are virtually limitless. It is possible to become a master of all skills, but doing so will require tremendous time and effort. In order to develop a strong foundation, players are encouraged to specialize and cooperate with one another throughout their time on Archos.

Archos’s punishing environmental conditions have bested many adventurers who tried to go it alone - players will need to band together to survive. Dark and Light is designed to encourage cooperation at every level; survival, exploration, and combat are all incredibly demanding, and few will be able to fully master their surroundings. This is particularly true in regards to group combat, where supporting and managing a diverse battalion of warriors, mages, trainers, and more will grant you a major advantage in large-scale battles.
Players can choose to start in one of three main cities, each one belonging to one of the three ruling factions on Archos. This community structure is critical in the early stages of the game, when players are relatively weak and need support from others. Your role in the faction becomes increasingly important as you progress through Dark and Light - if you establish your specialty early, it’ll go a long way in helping you contribute to the success of your faction.

Dark and Light's sandbox world affords players the freedom to create and build just about anywhere in the world. Whether you want a secret underground base or a fortress atop a massive floating island, if you can reach it, you can build there. As the forces of darkness simmer on the horizon, defending your homestead will become increasingly important. A combination of physical and magic fortifications, including NPCs and tamed creatures, will be necessary for players to defend their land from being engulfed by darkness.

Archos is still threatened by the total collapse of Gaia and a massive invasion by the forces of darkness. Even though the portals that link Archos to Gaia have closed, darkness emanates from the mother planet, affecting all the living creatures on Archos. Whether to embrace the darkness or fight it is a choice that remains solely with you, and it is your choice that will represent the future of the world.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i5 2500K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i7-5820k 6x 3.3 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
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