Dark and Light is a vast sandbox survival RPG set in a world dominated by powerful elemental forces. Find your way in a meticulously crafted world, featuring breathtaking landscapes, a wide variety of mythical creatures, and limitless possibility to craft, build, and unlock dozens of powerful weapons, spells, and skills.
Recent Reviews:
Mixed (639) - 45% of the 639 user reviews in the last 30 days are positive.
All Reviews:
Mixed (5,282) - 54% of the 5,282 user reviews for this game are positive.
Release Date:
Jul 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. Dark and Light’s Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately one year.”

How is the full version planned to differ from the Early Access version?

“In terms of core gameplay, Dark and Light’s Early Access version is not far off from our eventual goal. Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible.

In subsequent updates, we will focus on gradually introducing the following features and improvements:

-Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife

-Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more

-Additional servers globally and higher player caps per server

-Additional support for private server hosting

-Cross-server PvP activities

-Improvements to the in-game chat system, including support for voice chat

-Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more”

What is the current state of the Early Access version?

“Dark and Light is a true Early Access game. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be.”

Will the game be priced differently during and after Early Access?

“The price of the Early Access version will be relatively lower than that of the full launch version.”

How are you planning on involving the Community in your development process?

“We’ve already laid the foundation for Dark and Light, so from this point, we want the development process to be a collaborative effort between Snail and the community. We’ve already begun building a relationship with our community on Facebook, Reddit, Twitter, and Discord, and we plan on joining and supporting conversations on fansites and our official forums to stay up-to-date on player sentiment and feedback. We also plan on opening a Support system specifically for fans to directly communicate their feedback to us. We are very open to the opinions and concerns of the community, and we want to work together to make Dark and Light the best game it can be for the entire community.”
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Recent updates View all (45)

September 19

Dark and Light 9/20 Update - Patch Notes

Greetings Adventurers! We’re rolling out a new patch for Dark and Light on 9/20 at 01:00 A.M, PST!

This patch is focused almost entirely on bug fixes and optimizations, with some very minor balance changes. While this update isn’t addressing any major balance changes, we have heard a lot of your feedback on the extreme difficulty of the Ice Cave introduced in the last patch. We’ll be discussing all of the feedback we’ve gotten so far and how we may be addressing it in a future patch.

As always, be sure to log out before the scheduled maintenance for the patch in order to reduce the risk of data loss.

General Updates:

Added an on/off toggle in the game options menu for evading with crouch + movement and double tapping. This was included in our last patch, but not mentioned in the patch notes. No more accidentally rolling off of cliffs!

Balance Changes:
  • Base stats have been adjusted for the Albino Deer, Vicious Hyena, and Savage Cyclops.
  • Bytorg the Frost-Bound can no longer be polymorphed.
  • Delicate Carnivore and Herbivore feed recipes have been slightly adjusted to include advanced materials in their recipes.

Bugs Fixes:
  • General
    1. Made several minor localization fixes.
    2. When changing screen resolution in the character creation interface, the character will now correctly resize to the new resolution.

  • NPCs / Creatures:
    1. NPCs now accept the reality of their lives, and will no longer disappear randomly or run around in circles forever.
    2. NPC Vendors now properly retain donation totals through server restarts and after death.
    3. Herb Vendors will now all accept donations
    4. Dark Fallen ragdolling on death has been reduced.
    5. Creatures in the Ice Cave will no longer duplicate after a server restart.
    6. Ice Goblins no longer generate unlimited boxes in the Ice Cave.
    7. Bytorg’s ranged attacks will now properly deal damage to players.
    8. Bytorg’s armor (textures) will no longer disappear in the middle of a fight.
    9. Players should no longer be able to squeeze themselves into areas where Bytorg can’t damage them.
    10. Vrock (two-headed vulture) models been slightly adjusted for better performance.
    11. Savage Cyclopes’ should get stuck on other objects less often.
    12. Goblins can now have multiple hook arrows attached to them at once.
    13. Nidhog wildness now no longer depletes when taming them with their preferred food.
    14. Tamed creatures will now eat uncommon and rare variants of their preferred foods.
    15. Water Elemental projectiles are now clearly visible.

  • Items / Crafting:
    1. Fixed the delay caused by crafting a stack of 100+ items at once.
    2. Rune of Radiance should now remain in a player’s Schema list permanently after unlocking it.
    3. Dragonscale Shield should now remain in a player’s Schema list permanently after unlocking it.
    4. Stone Water Taps should now appear in a player’s Schema list after unlocking it.
    5. Stone Rectangular Foundations are now no longer placed as Metal Rectangular Foundations.
    6. Triangular Foundations and Ceilings now match the size of square Foundations and Ceilings.
    7. Wood / Stone ceilings no longer prevent interaction with Furnaces.
    8. Small Spell towers can now be placed in single-player mode.
    9. Evading while shooting a bow / crossbow should no longer result in the bow / crossbow locking up and being unable to fire.
    10. Soul Stones / Summoning Stones will now retain their data through server restarts.
    11. Small Spell Towers and Goblin Ballistae can now target bees spawned from hives.
    12. Fur Cloak physics have been improved on female characters, and the item now has a preview in the inventory.
    13. Food items added in the Blackice Peaks patch can now be consumed after being placed on the Dining Table.
    14. Server restarts will no longer reset the progress for items in the Forging Workbench, but you will need to manually re-activate the workbench. We’re planning on addressing this in a future patch.
    15. Small Spell Towers should now target enemies at their intended max range.
    16. House Medical Flags are now clearly visible once they’re cast.
    17. Fixed the display of a special aura effect on Tamed Hives that are producing Honey.
    18. Players can now use consumable items while mounted again.

Known Bugs List:
  • Disclaimer - this is not be an exhaustive list of all of the bugs currently being investigated and worked on in Dark and Light, but are bugs that we’ve been able to replicate and verify in our current build:
  • The 99% loading black screen bug is still occurring for some players - our investigation is continuing and we’ll provide an update when we have more details. For players who are still facing this bug, please visit our dedicated player support portal and follow the instructions at this link.
  • Localization is bugged for Goblin Engineering Knowledge experience gains. You can gain experience in the node by “using” the Goblin Small Parts that drop from dead Goblins, and crafting Goblin Small Parts and Goblin Contracts in tamed Goblin inventories (goblin). We’ll have the in-game text working properly in a future update.
  • Text is bugged for Forging Knowledge experience gains. You can gain experience in the noce by “using” Frozen Crystal Ore mined from resource nodes in the Ice Cave and by crafting Refining Forges and Alloys. We’ll have the in-game text working properly in a future update.
  • Tamed creatures will disappear if left in a rented property after a server restart.
  • Hungry characters will constantly play the “growling stomach” sound effect - carry some snacks with you for now!
  • Ice Elementals are meant to do magic damage, but currently deal physical damage.
  • Female characters can fall underground after falling from extreme heights or being pushed underground by a flying creature after death.
  • Dwarven Manor experience gains are bugged, and it may be impossible to earn experience in the Dwarven Manor node currently.
  • Illusions cast on structures will disappear after server restarts.
  • Respawning at the northwestern mountain soul node will incorrectly spawn you near Talos.
  • Bees summoned from Tamed Hives will attack both friendly and hostile targets.
  • Bytorg’s Toolbox and the Cyclops Workbench may be locked for longer than intended.
  • Items of varying qualities (craftable, rare, legendary, etc.) will incorrectly display identical stats. This is just a visual bug, higher-rarity items, weapons, and armor perform better than their lower-rarity counterparts.
  • Guards are meant to only spawn at level 60+, but may occasionally spawn at lower levels.
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September 15

The Archos Herald, Issue 8 - A Sightseer's Guide to Archos!

Welcome to the 8th issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features!

Development Updates

This past week, we’ve been working on a new build that addresses a lot of the most common and frustrating bugs that we’ve been able to track down. We had originally planned to launch it this week, but we’re holding off to do some extra testing and implementing additional bugfixes over the weekend; you can expect to see the update some time next week! For now, here’s a look at just a few of the changes and fixes we’ve made to our latest build:
  • When taming Nidhogs, their wildness will no longer drop when fed the correct type of food.
  • Goblins can have multiple hook arrows attached to them at once, making it easier to tame them for crafting Goblin Contracts and Small Parts.
  • Soul Stones / Summoning Stones now preserve their data through server resets.
  • Players can use consumable items while mounting creatures again.
  • Vendors now retain their donation totals through server resets and after respawning from being killed.
  • ...and many more!
As an Early Access game, we’re expecting to face a number of bugs ranging from minor to severe - with new content, new bugs are bound to show up as well. Our main focus is to try and make Dark and Light the best experience possible, both in terms of content and stability. We’re working to tweak existing content, like the exceedingly-difficult Ice Cave, while fixing bugs and creating new, exciting content to keep Archos’s Adventurers busy for a long time. Your feedback is what’s going to help us realize that goal, so be sure to head over to our official forums or /r/DarkandLight to share your thoughts and feedback with our team!

Regarding the Black Screen Bug

We’ve gotten a number of reports from players that the black screen bug that occurs after loading to 99% is still persisting. We’re continuing to investigate and work on the issue. If you’ve encountered this bug, then to help with our investigation, please refer to this article from our dedicated support site. Thanks for your support and patience while we continue working on the problem.

Tales From Archos

The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos!

IceBlues nurses their companion back to health in their summoning pool.

Blackice Peaks awaits for worfest in the cold and punishing mountains.

The vistas of Archos are captivating to many adventurers. The beautiful scene caught by X-Plore.

Checking the perimeter, Twitch/DiscooCat verifies that their base is secure.

Archos Sightseeing Community Event

(Screenshot credit to Specleaf)

For this week’s community event, we’re asking for you to show us your favorite sites in Archos. Submit your captivating vista to DnLEvents@SnailGamesUSA.com for a chance to win an awesome in-game prize. Full details, submission guidelines, and more can be seen on the full event thread on our Official Forums!

Back to Basics - Goblin Engineering

Kaid is back with another informational video for our most recent patch. This week, Kaid goes over the basics of the newest addition to our Knowledge Tree, Goblin Engineering. Learn how to take advantage of the incredible technology of the goblins of Archos by checking out the full video guide here!

Kaid will be uncovering the mysteries of the new Forging Knowledge Node next week, so if you haven’t figured out how to master the forge quite yet, be sure to check back for that!

Final Notes

Thanks for joining us in our 8th issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit, /r/DarkandLight.
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About This Game

The shattered remains of the mother planet Gaia float in stark contrast against the sky on nearby satellite planet, Archos, serving as inescapable evidence of the dark forces surrounding the world. As a lone explorer in the wilderness, you must learn to understand the terrain, natural resources, as well as how to domesticate the local creatures and build a home. You will need to harness and control the magical energy that courses through the planet, or you risk being consumed by the looming darkness that permeates throughout the planet.

Every aspect of Dark and Light has been re-imagined, re-worked, and upgraded from the 2004 original. Gaia’s very existence is dictated by primal elemental forces, including wind, earth, water, fire, light, and darkness. These elements course through the world, sometimes clashing and causing earth-shattering changes. Gaia houses a number of various biomes, including lush forests, soaring peaks of ice-capped mountains, a towering volcano clouded with sulfur and ash, as well as breezy floating islands, ominous dark forests, wide swamps, and deep caverns. Extreme weather conditions will put you to the test; you'll need to procure food and water, as well as the proper tools required to roam this expansive land and brave the unforgiving elements.

Ages ago, Gaia was attacked by dark forces and collapsed, plunging the world into darkness. Many sought exodus to Archos, one of Gaia’s satellite planets - unwittingly (or for some, perhaps intentionally) bringing the dark forces along with them. As a result, Archos’s atmosphere has been adversely affected, causing some strange occurrences on the planet during the night. During the day, Archos’s landscape is peaceful, but once the sun sets, the planet immediately plunges into chaos. Occasionally, the remnants of Gaia will block out the sun, causing an eclipse on Archos, resulting in a violent, bloodthirsty frenzy among the planet's native creatures. Eclipses also provide an opportunity to obtain incredibly rare magical resources, so players must learn to survive during eclipses if they want to thrive.

Magic permeates throughout everything Dark and Light, and the line between physical and magical becomes increasingly blurred as the game progresses. There are dozens of magical skills related to survival, exploration, defense, transformation, control, attack, and more. Players can harness the power of the elements to construct buildings, erect a network of portals to transport you all across the continent, and even control the weather. Possibilities aren't just limited to creation and control, however. Players can master important battlefield skills with a magic staff and over 14 different melee and ranged weapons, including bows, swords, daggers, and more. Players can also use magic to forge weapons and create their own legendary equipment.

Dark and Light features dozens of magical beasts, including dragons, griffins, unicorns, centaurs, goblins, and many, many more. There are also plenty of unique creatures that players have never seen before, and all are native to this planet. All the creatures in the game survived the havoc spread by the destruction of Gaia, and thus are all imbued with incredible magical powers. Players can hunt them for food and clothing, extract their magical essence, or they can choose to tame them and raise them as faithful companions.

Players and NPCs can all progress through their own growth systems, and players can choose which skills they want their characters to master. These include both physical skills such as speed, endurance, and strength, but can also apply to a character's crafting abilities. Whether a character chooses to be an architect, a mage, or a warrior is all up to them, the combinations of skills and stat builds in Dark and Light are virtually limitless. It is possible to become a master of all skills, but doing so will require tremendous time and effort. In order to develop a strong foundation, players are encouraged to specialize and cooperate with one another throughout their time on Archos.

Archos’s punishing environmental conditions have bested many adventurers who tried to go it alone - players will need to band together to survive. Dark and Light is designed to encourage cooperation at every level; survival, exploration, and combat are all incredibly demanding, and few will be able to fully master their surroundings. This is particularly true in regards to group combat, where supporting and managing a diverse battalion of warriors, mages, trainers, and more will grant you a major advantage in large-scale battles.
Players can choose to start in one of three main cities, each one belonging to one of the three ruling factions on Archos. This community structure is critical in the early stages of the game, when players are relatively weak and need support from others. Your role in the faction becomes increasingly important as you progress through Dark and Light - if you establish your specialty early, it’ll go a long way in helping you contribute to the success of your faction.

Dark and Light's sandbox world affords players the freedom to create and build just about anywhere in the world. Whether you want a secret underground base or a fortress atop a massive floating island, if you can reach it, you can build there. As the forces of darkness simmer on the horizon, defending your homestead will become increasingly important. A combination of physical and magic fortifications, including NPCs and tamed creatures, will be necessary for players to defend their land from being engulfed by darkness.

Archos is still threatened by the total collapse of Gaia and a massive invasion by the forces of darkness. Even though the portals that link Archos to Gaia have closed, darkness emanates from the mother planet, affecting all the living creatures on Archos. Whether to embrace the darkness or fight it is a choice that remains solely with you, and it is your choice that will represent the future of the world.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i5 2500K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i7-5820k 6x 3.3 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
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