Command Alfredo and his band of Scotsmen as they travel the globe, freeing their oppressed countrymen wherever they go. In a hybrid of Tower Defense and RTS, you'll build defenses, manage resources and command your troops, as you show the world what happens if you mess with Scotland.
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Release Date:
May 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great way of receiving feedback on all aspects of the game. As a one man studio, we will greatly benefit from having a wider range of people playing the game and helping steer the development.”

Approximately how long will this game be in Early Access?

“From our experience with our previous title, we would estimate an Early Access period of 3 - 6 months.”

How is the full version planned to differ from the Early Access version?

“The main feature we still need to implement is the multiplayer system. We have already laid the groundwork for the multiplayer game, but it still requires further refinements before being suitable for the public. We also still need to create the matchmaking and lobby side of the multiplayer experience.

Apart from that, the main difference will be in balancing and bug fixing. We will be leveraging the feedback provided by Early Access players to work on these aspects.

We are of course also open to feature suggestions by the community. For our previous title, we received many good suggestions during Early Access which we added to the game, greatly improving it. We hope to repeat this success.”

What is the current state of the Early Access version?

“We are entering Early Access at a later stage in development than many studios do. Currently the Early Access version contains a fully playable campaign and skirmish mode featuring all planned maps, characters and towers in the game. In terms of major features, it is a complete game, only without the multiplayer implemented yet.

We have done extensive in-house testing for bugs and balancing, so the game should be reasonably stable and balanced. However, we acknowledge that there will most likely be issues still to discover and solve. We appreciate all feedback from Early Access players in this area.”

Will the game be priced differently during and after Early Access?

“We may increase the price when the game reaches full release, to reflect the additional features, and to give an incentive for players to buy the game during Early Access. Any increase would be modest however.”

How are you planning on involving the Community in your development process?

“We will be seeking feedback from players on bug fixes, balancing and feature requests.”
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Recent updates View all (5)

September 22

Patch 4 Notes

How are you lads and lassies doin? I just got done uploading the latest bonnie wee patch. Here's what it does:

  • Can now click on minimap to move the camera to any point in the map.
  • Towers will no longer try to shoot through other towers.
  • Projectiles of gun armed units will no longer collide with the cover object they are hiding behind (same as non-gun projectiles) to prevent situations where units uselessly just shoot their cover object.
  • Fondue hose can no longer shoot through walls or other towers. This should make it more situational and make the whisky bar more useful as a close range defence by comparison.
  • Changed Donald Bradman's projectile deflection to hit in an arc rather than aiming directly at enemies, and increased his range.
  • Fixed a bug where projectiles that Donald Bradman deflected couldn't damage the unit that originally threw them.
  • Antialiasing now works on loading screen when SMAA is selected in quality settings.
  • Julius Caesar's shield no longer disappears when he uses a flying carpet.
  • Adjusted oat field layout of Beach level to make it more difficult.
  • Fixed bug where stationary Scotsmen would rotate to face their previous target after being given a move order.
  • Units can now use the benches in the Vatican Garden graveyard as cover.
  • On oat fields on uneven ground, each individual oat plant now conforms to terrain instead of all being at the same height with some floating above ground.
  • Units will no longer try to fire through the rocks on Mt. Vesuvius map.
  • Fixed a navmesh mistake that allowed units to walk through one of the lava rivers on Mt. Vesuvius map.
  • Units can no longer fire through the small gaps between buildings on Cairo map.
  • Reduced difficulty of Deep South map.
  • Preachers can no longer revive other preachers, to prevent cases where you end up with a ridiculous number of preachers on the map.
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August 20

Patch August 21

We have released another patch today, with the following changes:

  • Reduced overall difficulty level slightly.
  • Enemy is now more weak, and for slightly longer after each attack wave.
  • Reduced difficulty level of the following maps: Mt. Vesuvius, Aswan Dam, Great Barrier Reef, Aussie Outback, Mt. Fuji
  • Added a margin around each unit in which clicking will cause the unit to be selected, or attacked, making it easier to click-select or order attacks on distant or small units.
  • Fixed bug where ordering a unit to harvest oats from a field where a previous Scotsman had died would sometimes cause the dead body to move away from the farm a few metres.
  • Fixed syncing of porridge cannon kills stat with the Steam Cloud, so the porridge cannon kills achievement can now be attained without having to get all 100 kills in one sitting.
  • Fixed issue of Ned Kelly not spawning on Aussie Outback level.
  • Fixed lag and audio glitches that sometimes occurred during battle loss commentary.
  • Fixed issue where Khufu's projectile sometimes wouldn't spawn when he played his attack animation.
  • Raised the height at which Khufu's projectile spawns, so it is less likely to hit the cover object he is using.
  • Fixed muzzle flash and smoke for Napoleon and Abraham Lincoln, so it no longer rotates with the character as if still connected to the gun.
  • Repositioned gun in Mafia characters' hand so it points in the correct direction.
  • Fixed an error that caused a performance impact when using the Deep Fryer.
  • Fixed navigation issues on Mt Vesuvius that sometimes caused units to have difficulty pathing around haggis factory or get stuck in the bottom enemy spawn area.
  • It is no longer possible to place towers outside of the gameplay area.
  • Clicking to place a tower when the cursor is pointing at the sky will no longer cause the tower to be placed at the last point where the cursor was pointing at the ground.

Thanks to everyone who's contacted us with feedback or reported bugs. We greatly appreciate it.
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“I love almost everything about this game, from its light-heartedness to its well-considered gameplay mechanics.”
7/10 – Gamephasis

About This Game

In a world of growing xenophobia, Scotsmen living abroad fear for their right to practice their culture. Already, reports are emerging of foreign governments and vigilantes shutting down the haggis factories that were once the lifeblood of local Scottish communities. One Scotsman has the power to stand up to the world. His name is Alfredo.

A humble barman from Northern Scotland, Alfredo rose to prominence when he conquered England, Wales, and Ireland, after the English cricket team and a group of Irish potato farmers trashed his pub. Taking on the whole world however, will not be so easy. So Alfredo gathers together the finest fighting Scotsmen and sets forth in his Bagpipe Airship, on a mission to liberate global Scottish communities, one haggis factory at a time.

  • Fight 24 zany enemies, from gun-toting Rednecks to Kangaroo Riding Aussie Shielas in bikinis.
  • Face down 6 evil bosses, including Napoleon, Mussolini and Oda Nobunaga.
  • Build 12 types of towers, from the traditional Scottish Porridge Cannon, to the foreign French Fondue Hose.
  • Command 7 hero characters, including Alfredo, and foreign heroes such as Julius Caesar and Buddha.
  • Fight through the 24 level campaign, or stage your ultimate battle in skirmish mode.
  • Operate the Kilt-Lift-O-Matic, which provides a strong updraft for Scotsmen to descend from the Bagpipe Airship using their kilts as parachutes.
  • Capture and hold oat fields to produce porridge to feed your army.
  • Purchase upgrades for your Scotsmen and towers using money earned during levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 2, or higher
    • Processor: 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Video Card with 512 Mb Memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows XP Service Pack 2, or higher
    • Processor: Intel Core i3 2120 or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 650, AMD Radeon HD 7770 or higher
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8 or higher
    • Processor: 1.8 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Video Card with 512 Mb Memory
    • Storage: 2 GB available space
    • OS: Mac OS X 10.8 or higher
    • Processor: Intel Core i3 2120 or higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650, AMD Radeon HD 7770 or higher
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or higher, or SteamOS
    • Processor: 1.8 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Video Card with 512 Mb Memory
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or higher, or SteamOS
    • Processor: Intel Core i3 2120 or higher
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650, AMD Radeon HD 7770 or higher
    • Storage: 2 GB available space
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