Weave your own unique tales in a challenging single player or cooperative RPG adventure that spans across the realms. Trek across the perilous badlands, trudge through poisonous swamps, and brave the high seas in uniquely generated maps.
User reviews:
Very Positive (323 reviews) - 84% of the 323 user reviews for this game are positive.
Release Date: Feb 28, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For the King has been in development for over 2 years during which time we’ve had a successful Kickstarter campaign along with an extended closed beta for our backers. This has produced a fun game with a high degree of variety, polish, and stability. We now feel that the game is ready to be played by the public, especially those willing to help shape the game through their feedback and suggestions. If you’re willing to put up with the occasional bug or balancing issue in trade for being a part of the development process, then Early Access is for you. If you would prefer a perfectly balanced bug free experience then we suggest waiting until the final version.”

Approximately how long will this game be in Early Access?

“The goal is to be in Early Access for roughly 6 months (give or take a few months). The length of time will largely depend on community feedback and requested features.”

How is the full version planned to differ from the Early Access version?

“The full version will add support for a balanced 2 player adventure (currently only the single player and 3 player coop adventures have been balanced). New loot and equipment, including the majority of Kickstarter Backer items will be slowly introduced throughout Early Access. The final version will also contain the Frost Realm and Jungle Realm, along with new enemies and encounters. We’ll also be unlocking several Points of Interest like the Warrior’s Arena, The Mage Dungeon, The Water Temple, and more.
In addition, we'll also be adding support for Steam Trading Cards, Steam Achievements, Cloud Saves and language support for French, Spanish, German, Italian, and possibly Russian.”

What is the current state of the Early Access version?

“The core adventure is complete from beginning to end and the first couple Acts have received significant polish and balancing. Currently only the single player and 3 player coop adventures have been tuned. All cooperative modes can be played both locally and online. There are still some rough edges which we’ll be polishing based on your feedback and we’ll be adding new content up to and beyond our full release. The Lore Store (which contains persistent unlockables) is functioning but will grow significantly in size prior to full release.”

Will the game be priced differently during and after Early Access?

“The game will be full price after Early Access so gather your party and take advantage of our EARLY ACCESS DISCOUNT!

How are you planning on involving the Community in your development process?

“IronOak Games has been working with it’s community since we Kickstarted For The King over a year and a half ago. We value feedback and suggestions more than anything else and will be in constant communication with players on our forums, on the discussion boards and various other outlets. We’ve already implemented many great ideas from our backers and can’t wait to hear more from our extended family. You might even have an adventure or two together with us online!”
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Recent updates View all (4)

March 22

Patch Notes 02

PAX East is now behind us and we've all now fully recovered from the dreaded PAX plague. A big thanks to all those who stopped by our booth, it was great getting to meet and play with you. Overall PAX was a huge success. The quality of all the games we saw was exceptional and For The King received some great coverage. We had some interesting chats with representatives from Xbox, Sony, and Nintendo as well. We of course remain focused on the PC version for the foreseeable future, but the thought of FTK on the Switch is pretty cool!

While we can't make any promises just yet, when we do eventually port to consoles trust that we'll take care of all our Kickstarter and Early Access Backers. Your support and help throughout Early Access is so important to us and we don't believe that anyone should have to buy a game twice simply to play on different platforms. While we need to investigate all options before promising anything, just know that we have you all in mind. But let's concentrate on the present.

We've been continually patching and updating FTK over the past 2 weeks so these patch notes are simply an amalgamation of the stickied Patch Notes on the community boards. We crushed a bunch of bugs in particular with online play. Going forward we'll be continuing to address some of the more elusive bugs and stability issues as well as focusing on the online user experience.

  • Cave Troll replaces Forest Troll in dungeons
  • Enemies less likely to ambush across the board
  • Death Knights -50% chance to stun and -10% to speed
  • Removed Attack Bonus on Silk Scarf
  • Bone Trickster more selective for using Freeze Attack
  • Forest Mystics and Forest Protectors now Evasive
Bug Fixes
  • First attack after exiting dungeon bug
  • Airship bug
  • Multi-quest start online bug (Act II and Act III)
  • Mimic battle bug
  • Creating online game issues
  • Combat dialog not appearing in online
  • More robust save/resume
  • Save/Resume object life time bug (causing large enemy population in overworld)
  • Dark Carnival hang
  • "Exit" Button, exit without saving game progress added
  • Online Portal/Alluring Pool hang
  • Select Character screen hang
  • Sanctum status syncing
  • Meditate in town bug
  • Character stat syncing
  • Online Act2 starting quest hang
  • Online Airship hang
  • Online Check other player have the same version
  • Dungeon Mimic bug using controller

Once again, thanks for your continued support. Now that PAX is behind us we'll return to our regular schedule. There are a few awesome threads in the community with suggestions of content and features people would like to see. There are some fantastic ideas in there already, keep 'em coming!

Finally, if you've been playing the game regularly but haven't left a review yet, please take the time to do so whenever you have a spare moment. The more support For The King receives, the better the final game will be, and every review counts.

That's it for now, see you on the forums!


16 comments Read more

March 7

Patch Notes 01

This past week we've been focusing mostly on stability issues for both online and offline games as well as critical fixes. Community feedback has been great so far and we've drafted plans for alleviating some of the pressure from the chaos timer on easier difficulty levels.

We've also made a few balance adjustments to smooth out the later acts. See below for a breakdown of this update:


  • Borderless Window mode
  • Option to confined mouse cursor to game window (Game Options)
  • Added temporary Autosave option under Save Game

  • Fixed another online Revive player bug, where by games become out of sync after one of the player revive himself
  • Online game with mismatch difficulty settings. Eg the Host is on easy, but the clients would be on Normal! Fixed!
  • Ignore any "Unknown" controllers
  • Entertain works consistently now
  • Wishing Well
  • General Online stability
  • General Save/Resume stability
  • Inventory scroll speed increased

  • Royal Chests now drop items
  • Act II is 30 rounds
  • Shop/Service prices no longer scale per day but instead per Act
  • Enemies level by Act Progression, not game day (slower enemy leveling)
  • Reduced Lore payout late game
  • (Easy) Enemies are slightly slower
  • (Easy) Haunts require one more Chaos to Activate
  • Adjusted enemy HP, drops and gold prices late game
  • Party Heal effectiveness is reduced
  • Taunt adjusted, 5% less ACC
  • Final battle polish
  • Final Area mini-boss battle polish
  • Druid bow fix (was super OP)
  • Act2 mini boss scaled down

In other news we'll be showing off For The King at PAX East this weekend. Come by and say hello if you're attending. This means that our progress on updates will be slower than usual, but we'll be at it again next week.

We posted a stickied update schedule in the Discussion Section that shows our rough road map for Early Access. And thank you everyone for your feedback this past week, we're listening, and keep it coming!

47 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Early Access is Now Live

Adventure Awaits! For The King is now available for Early Access. Check back often for updates, new content, and other related news. Please visit the Official Forums for more details on build notes, feedback, tips and tactics. Happy Adventuring!

About This Game

The King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos.

With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death.

For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos?

Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings.

Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 1.4 GHZ dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7, 8, or 10
    • Processor: 2 GHZ quad core CPU
    • Memory: 8 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Mac OS X
    • Processor: 1.4 GHZ dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB
    • Storage: 2 GB available space
    • OS: Mac OS X
    • Processor: 2 GHZ quad core CPU
    • Memory: 8 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
Customer reviews Learn More
Very Positive (323 reviews)
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