Embark on a grand Dadventure! Bond with your child to form an unstoppable team and become the World's Coolest (or Greatest) Dad in the most epic of trials a dad and their child can take together… The Dad Quest.
User reviews:
No user reviews
Release Date: 23rd February 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve seen a lot of games that we really enjoy go through the Steam Early Access program and come out much better for it. Dad Quest is a game that we think would benefit from early and consistent feedback and literally every time someone new has played the game it’s gotten a little bit better. Game development can sometimes be a slow and solitary process and getting fresh input on the content frequently during Early Access will greatly benefit us and ultimately the players. Also, one of our Dads asked if it was going to be on the platform and we really had no choice but to say yes”

Approximately how long will this game be in Early Access?

“This is a difficult question to answer because we have no idea what kind of things YOU the players will be saying about the game when we release it into your hands. We don’t want to keep the game in Early Access for too long, but we also will not release something incomplete. Dad Quest is our Child and we must raise it into the game it was really meant to be. With that said, we expect continued development to take half a year at least”

How is the full version planned to differ from the Early Access version?

“The full version of Dad Quest will pretty much be more of what is available in the Early Access build. We’re developing Dad Quest in sections, starting with Chapter 1.1, and moving forward from there. Oh, the places Dads will go! Think of these as episodes, where each episode introduces a new story arc and fresh gameplay content. We intend to add more side quests, abilities, toys, jokes, characters, new enemies, and hopefully a bunch of cool secrets. Certain things, like side quests, toys, abilities will be directly influenced by the community! We’re very excited to see what kind of hilarious ideas everyone has”

What is the current state of the Early Access version?

“The Early Access version of Dad Quest will offer what we call “Chapter 1.1”. This includes the tutorial, and a complete half of the first Chapter. This includes one of the game’s several dungeons, some of the collectible Toys (equips), and the first segment of the Child’s skill tree which includes 7 abilities.”

Will the game be priced differently during and after Early Access?

“The game may increase in price to reflect the new amount of content added to the game. We will make sure to alert players in advance if this should happen”

How are you planning on involving the Community in your development process?

“Our plan is to share milestones, engage with the community in the forums, and create regular builds to encourage feedback on the core game experience. We also want to involve the community more directly in certain ways, such as helping us brainstorm ideas for toys, side quests, abilities, npcs, jokes, etc.

Content-wise, we will be releasing bigger chunks of gameplay (“parts of chapters”) in larger updates and have smaller, more regular updates interspersed. These smaller updates would include bits and pieces of the chapters as they are made, but in story-based games such as Dad Quest, usually it’s the bigger updates where everything comes together. These bigger updates would happen in tandem with community events.”
Read more

Available: 23rd February 2017


Recent updates View all (3)

January 13

Dad Quest Level Design

Good day expecting dads!

Today Ryan Huggins shares some details on the process of level design for Dad Quest:

"Hello everyone! I’m Ryan Huggins, the designer of Dad Quest. Today we’re gonna take a very brief look at one of the design philosophies central to my approach to Dad Quest’s tone and humor. This approach is shared with the other members of the team, but this post probably focuses a bit more on my thought process. Hope you enjoy!


Dad Quest is a game composed of weird situational humor, action platforming, and subversion. So with that said, most of what makes Dad Quest, Dad Quest, is not humor, but the approach to the game’s tone. That tone arises not necessarily from the jokes themselves, but from the CONTEXT in which they occur. Context is one of the words that comes up most often when we are discussing Dad Quest and in a lot of scenarios, it is context that makes what might be a truly terrible, sad, unfunny sequence into one that makes the player smile or laugh. As a designer, that context is what creates a space where you can subvert a player’s expectations, and therefore allows you to be funny in a satisfying way.

So, making levels in Dad Quest has been an interesting experience for me. Normally, I wouldn’t really consider myself to be a level designer, ESPECIALLY not for comedy games. In fact, previously I believed that level design, systems design, and narrative design were so intertwined that it would be almost trivial to differentiate between the skills required for the development of small games.

Oh boy, WAS I WRONG.

Here are some examples of just a SMALL portion of the sketches I’ve done just for the first 30-40 minutes of the game. I would say this makes up about 8% of the total sketches and only 1.5 of these images even have any connection to what’s currently in the game.

Level design and implementation is such a huge part of the game development equation that it takes up almost 70% of my development time on Dad Quest. I not only had no idea how time consuming it is, I also had no idea just how difficult it is to get right.

To many outside viewers of Dad Quest, it might appear that our focus might be on what's ‘funny', or what is outlandish and weird (especially because we make so much silly promotional content), but that is not necessarily the case. We learned not to do this pretty early in the game's development, because one question that was asked pretty frequently was, ‘What is funny?' Unfortunately, as we learned, what's funny isn't always what's fun - and even moreso, being funny in a vacuum is not satisfying.

As I grew as a game designer and into my design role for Dad Quest, I developed what I believe is an even better question: ‘Does the context of this situation lend itself to a humorous outcome?' This question changes how you approach the problem in a number of ways and that perspective change (context change, even) means everything to me when I think about how I'm setting the stage for any interaction. (An additional easter egg is that you can replace “humorous” with any type of outcome and the question still works!)

So, how does our comedy philosophy work its way into Dad Quest? As I’ve said, comedy is, in a lot of ways, not something that we meticulously plan out in Dad Quest, but as a group, we laugh a lot and have a lot of fun. We try to channel that into our game’s context, setting and world. Really, we just work quite hard to create that narrative, gameplay, and visual context where a lot of funny, subversive, amusing, or just ridiculous things can happen. This is very much our preferred work environment! Then, as game developers and artists, we let these things happen somewhat organically within the game. The writing, gameplay, art, music, etc existing as a way for us to facilitate the telling of our story. And that story is just a bunch of bad (dad) jokes that we created a whole world for, so that they could exist without feeling arbitrary.

Ryan Huggins

Dad Quest launches on Steam on February 23rd in Early Access

0 comments Read more

January 12

Dad Quest To Launch On Steam February 23rd - Competition

Hello everyone!

Today we're pleased to announce the release date for Dad Quest on Steam Early Access. That date will be.... 23rd of February 2017!

Those of you who backed the Kickstarter will be given a steam code in the coming weeks. It is important to note that it will not be the final version as we will still be completing some refinements and polish to improve Dad Quest when it launches at the end of next month.

Additionally, we have just launched a short competition over on the Excalibur website which will let you win your very own Dad Quest mug. Here it is in all its glory!

You can enter the competition by clicking the link below:

Win A Mug!

Tomorrow we'll have a new blog from Ryan Huggins, the designer of Dad Quest which will talk in detail about level design. So remember to add Dad Quest to your wishlist to stay up to date with all news.

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

A Child longs to soar through the sky with the grace of an eagle and the destructive power of a four foot nuke! Follow generations of “Dads” on a quest to the legendary Dad Island. As each Dad dies, its Child will grow up, obtain a Child of their own and will seek to finish what their Dad started; to complete this grand Dadventure.

Our Dads may not look like much, but they can sure pack the best lunch ever! In Dad Quest, ‘Dad’ is a title taken by those who love their children and can come in many shapes, sizes and genders. They can learn new abilities to make them a little more durable in combat situations and can open up new routes to explore.

The Child is an indestructible force of nature! The Dad needs the Child to overcome his greatest foes while the Child without the guidance of the Dad will not experience the joy of flight! It is an unbreakable bond with mutual respect and love.

Playtime is fun time! Your child can hold onto two different toys, each of which can alter the stats and abilities of the Child, these can make them stronger or give them awesome new skills. These can be bought from the local toy store, dropped by creatures, found in chests or given to you as quest rewards.

Dads are drawn to old items like a crow to a shiny nickel and there is nothing older than a family heirloom! These heirlooms can alter the Dads abilities, improve their attributes and change certain game mechanics. Much like toys, a Dad can carry two of these Heirlooms along with them on the Dad Quest. These items are much rarer than toys and can be purchased for large sums of money from the antique store. You can also discover these items in treacherous areas. As each Dad dies, the Child will grow up and inherit the heirlooms obtained and will be selectable on the shelves in the family living room.

Dad Quest is full of strange and mysterious creatures! Some are violent while others will mind their own business or display bad etiquette by hurting people accidentally.

System Requirements

    • OS: Windows 7 or above
    • Processor: Intel dual core processor 2GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics with 256MB memory or more
    • Storage: 1000 MB available space
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.