Embark on a grand Dadventure! Bond with your child to form an unstoppable team and become the World's Coolest (or Greatest) Dad. Undertake the most epic of trials a dad and their child can undertake… The Dad Quest.
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Utgivelsesdato: 23rd February 2017

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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“We’ve seen a lot of games that we really enjoy go through the Steam Early Access program and come out much better for it. Dad Quest is a game that we think would benefit from early and consistent feedback and literally every time someone new has played the game it’s gotten a little bit better. Game development can sometimes be a slow and solitary process and getting fresh input on the content frequently during Early Access will greatly benefit us and ultimately the players. Also, one of our Dads asked if it was going to be on the platform and we really had no choice but to say yes”

Hvor lenge antas det at dette spillet vil være i Early Access?

“This is a difficult question to answer because we have no idea what kind of things YOU the players will be saying about the game when we release it into your hands. We don’t want to keep the game in Early Access for too long, but we also will not release something incomplete. Dad Quest is our Child and we must raise it into the game it was really meant to be. With that said, we expect continued development to take half a year at least”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The full version of Dad Quest will pretty much be more of what is available in the Early Access build. We’re developing Dad Quest in sections, starting with Chapter 1.1, and moving forward from there. Oh, the places Dads will go! Think of these as episodes, where each episode introduces a new story arc and fresh gameplay content. We intend to add more side quests, abilities, toys, jokes, characters, new enemies, and hopefully a bunch of cool secrets. Certain things, like side quests, toys, abilities will be directly influenced by the community! We’re very excited to see what kind of hilarious ideas everyone has”

Hva er nåværende tilstand på Early Access-versjonen?

“The Early Access version of Dad Quest will offer what we call “Chapter 1.1”. This includes the tutorial, and a complete half of the first Chapter. This includes one of the game’s several dungeons, some of the collectible Toys (equips), and the first segment of the Child’s skill tree which includes 7 abilities.”

Vil spillet være priset annerledes under og etter Early Access?

“The game may increase in price to reflect the new amount of content added to the game. We will make sure to alert players in advance if this should happen”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Our plan is to share milestones, engage with the community in the forums, and create regular builds to encourage feedback on the core game experience. We also want to involve the community more directly in certain ways, such as helping us brainstorm ideas for toys, side quests, abilities, npcs, jokes, etc.

Content-wise, we will be releasing bigger chunks of gameplay (“parts of chapters”) in larger updates and have smaller, more regular updates interspersed. These smaller updates would include bits and pieces of the chapters as they are made, but in story-based games such as Dad Quest, usually it’s the bigger updates where everything comes together. These bigger updates would happen in tandem with community events.”
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Tilgjengelig: 23rd February 2017


Nylige oppdateringer Vis alle (4)

19. januar

Rustling a Few Feathers - The Pigeons of Dad Quest

Hello everyone!

Today, Eric wanted to share some details on another enemy type in Dad Quest:

"Hello, Eric again, coming back to you with some more Dad Quest enemy lore. Pigeons have been a staple of Dad Quest since the very beginning of development. In fact, I made the pigeon art even before the game’s initial conception! Back in the day when I was learning Flash, I made a little game called Bird God in which you clicked to spawn pigeons until the game lagged. You can still find it on itch.io.

I thought these birds had a lot of charm, so when prototyping the early combat system, I figured I’d bring them into Dad Quest as a sort of living punching bag. They’ve been in the game ever since.

The Pigeon Family is one with a long history of violence and oppression. For decades, the pigeons have fought for their right to live amongst humans. Tired of being killed and treated as lesser, a group of pigeons in Mountain City have banded together to form the Pigeon Mafia, a rebellious organization that promises protection for fellow pigeons in exchange for a life of servitude. The Mafia’s violence has stirred controversy amongst the pigeons, scattering defectors across the mainland.

The brute of the family, the giant pigeon is over twice as large as the average bird. These are very dangerous foes, able to easily overwhelm a human and tear them apart. Their gigantism also alters their brain, leading to violent tendencies; they will often attack humans on sight to protect their kin. They will jump up and down as they approach, manically flapping their wings to intimidate. They then stab with their beak and talons to deal damage. The Pigeon Mafia seeks to employ Giant Pigeons and use their strength as a weapon.

Pigeon Wizards are high ranking members of the Pigeon Mafia who possess powerful magical abilities. They have been known to launch surprise attacks on humans by trapping them and spawning pigeons to attack. Their other abilities are unknown, but they should not be trifled with, despite how silly they look. Rumors say they’ve been trying to resurrect what they call the “Pigeon Lord” to spearhead their plan for world domination


To stay up to date with Dad Quest, add the game to your wishlist!

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13. januar

Dad Quest Level Design

Good day expecting dads!

Today Ryan Huggins shares some details on the process of level design for Dad Quest:

"Hello everyone! I’m Ryan Huggins, the designer of Dad Quest. Today we’re gonna take a very brief look at one of the design philosophies central to my approach to Dad Quest’s tone and humor. This approach is shared with the other members of the team, but this post probably focuses a bit more on my thought process. Hope you enjoy!


Dad Quest is a game composed of weird situational humor, action platforming, and subversion. So with that said, most of what makes Dad Quest, Dad Quest, is not humor, but the approach to the game’s tone. That tone arises not necessarily from the jokes themselves, but from the CONTEXT in which they occur. Context is one of the words that comes up most often when we are discussing Dad Quest and in a lot of scenarios, it is context that makes what might be a truly terrible, sad, unfunny sequence into one that makes the player smile or laugh. As a designer, that context is what creates a space where you can subvert a player’s expectations, and therefore allows you to be funny in a satisfying way.

So, making levels in Dad Quest has been an interesting experience for me. Normally, I wouldn’t really consider myself to be a level designer, ESPECIALLY not for comedy games. In fact, previously I believed that level design, systems design, and narrative design were so intertwined that it would be almost trivial to differentiate between the skills required for the development of small games.

Oh boy, WAS I WRONG.

Here are some examples of just a SMALL portion of the sketches I’ve done just for the first 30-40 minutes of the game. I would say this makes up about 8% of the total sketches and only 1.5 of these images even have any connection to what’s currently in the game.

Level design and implementation is such a huge part of the game development equation that it takes up almost 70% of my development time on Dad Quest. I not only had no idea how time consuming it is, I also had no idea just how difficult it is to get right.

To many outside viewers of Dad Quest, it might appear that our focus might be on what's ‘funny', or what is outlandish and weird (especially because we make so much silly promotional content), but that is not necessarily the case. We learned not to do this pretty early in the game's development, because one question that was asked pretty frequently was, ‘What is funny?' Unfortunately, as we learned, what's funny isn't always what's fun - and even moreso, being funny in a vacuum is not satisfying.

As I grew as a game designer and into my design role for Dad Quest, I developed what I believe is an even better question: ‘Does the context of this situation lend itself to a humorous outcome?' This question changes how you approach the problem in a number of ways and that perspective change (context change, even) means everything to me when I think about how I'm setting the stage for any interaction. (An additional easter egg is that you can replace “humorous” with any type of outcome and the question still works!)

So, how does our comedy philosophy work its way into Dad Quest? As I’ve said, comedy is, in a lot of ways, not something that we meticulously plan out in Dad Quest, but as a group, we laugh a lot and have a lot of fun. We try to channel that into our game’s context, setting and world. Really, we just work quite hard to create that narrative, gameplay, and visual context where a lot of funny, subversive, amusing, or just ridiculous things can happen. This is very much our preferred work environment! Then, as game developers and artists, we let these things happen somewhat organically within the game. The writing, gameplay, art, music, etc existing as a way for us to facilitate the telling of our story. And that story is just a bunch of bad (dad) jokes that we created a whole world for, so that they could exist without feeling arbitrary.

Ryan Huggins

Dad Quest launches on Steam on February 23rd in Early Access

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Om dette spillet

A child longs to soar through the sky with the grace of an eagle! But alone they lack the technique to truly fly. Only you (The Dad) posses the throwing arm required to help nurture a child to become the weapon it was always meant to be. Dad Quest combines the 2D action platformer genre with some familiar mechanics found inside RPG games to create an interesting world to explore filled with comedy and a dash of charm.

Our Dad’s may not look like much, but they can sure pack a delicious lunch! In Dad Quest, ‘Dad’ is a title taken by those who love their children. They can come in many shapes, sizes and even genders. Dad’s can also learn new abilities over time which will make them more effective in combat and allow them to explore previously unreachable areas.

As you know, the Child is an indestructible force of nature and is able to destroy any object within seconds. Alone, the child can become a wayward son (or daughter), but with the unbreakable bond of love from their Dad, they can truly grow and become the weapon they were meant to be.

As you and your child continue to defeat enemies, the child will level up, with each level they will either change their physical looks, earn new abilities, or learn new behaviors.

Children love toys! In Dad Quest, toys are not just play things. Instead they alter the stats and abilities of the child to make them stronger or give them awesome new skills. A child can hold up to two toys at one time, so mix and match in order to find the right toy set up that suits you

Dads are drawn to old items like a crow to a shiny nickel and there is nothing older than a family heirloom! These are key objects in Dad Quest where various actions can be performed by using them on people and the environment.

Dad Quest is full of strange and mysterious creatures! Some are violent while others will mind their own business or display bad etiquette by hurting people accidentally.


    • OS: Windows 7 or above
    • Processor: Intel dual core processor 2GHz or faster
    • Minne: 2 GB RAM
    • Graphics: Dedicated graphics with 256MB memory or more
    • Storage: 1000 MB available space

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