A world of crazy fun and discovery of new genre all await you: isometric MMO mecha-action with direct control. Only the strongest player will be able to win in this war of titanic robots. Use all the features of world’s ultra-realistic technology Techwars. Victory in every battle will bring you closer to creating your own death machine.
User reviews:
Overall:
1 user reviews - Need more user reviews to generate a score
Release Date: Mar 23, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently in alpha state but it’s already a fun and quite playable game. After all, it’s an isometric MMO mecha-action! Our game as it is now, can give you great pleasure and lots of fun. However, the most important task now is to complement the gameplay and game content exactly the way players want – to add more drive and make the game the best in its genre.

We appeal to everyone reading this now and who has already played our game to please leave your comments and reviews on the forum as much as possible. Don't hesitate to express your thoughts and feelings. Bring them out as it is in your mind, let us know what you think should be added or removed. We promise that our game designers will read every word, and we'll surely answer all questions and make changes to the game as fast as technically possible. We plan to introduce game updates at least once a week and we’ll try to adhere strictly to this schedule.”

Approximately how long will this game be in Early Access?

“Development will take from 6 to 12 months once early access has been launched. Within this time, we – with your help – will add a huge amount of content and make the game as interesting as possible.”

How is the full version planned to differ from the Early Access version?

“Development is currently (early access) in the alpha state. So, it’s obvious that much more game modes and content will be introduced.

Some of the features, which have not yet been implemented, but will be there on the day of full release include:
- Robot and weapon modernization hangar
- 20+ additional robots
- 120+ additional weapons
- 4+ new locations with additional weather conditions
- Too smart and very-hard-to-kill bots ;)
- Improved destructibility of structures and obstacles on the map
- Improved network optimization
- Improved game performance optimization”

What is the current state of the Early Access version?

“At the time of launching early access, three different robot classes were available for each of the two corporations, with the robots fully equipped with weapons and waiting for your commands. The battlefield as it is now consists of two big locations – different in tactics and approach. You can play in them at different times of the day and night and in different weather conditions.”

Will the game be priced differently during and after Early Access?

“Yes, there will surely be a price increase. But the final price on the day of release will be a market price and won’t disappoint players.”

How are you planning on involving the Community in your development process?

“We want to communicate with you as much as possible and as much constructively as possible. Therefore, Steam will be the main platform for such dialogue and discussion. At the game page and forum, please let us know everything that you think. Leave all your comments and questions. We promise to respond to every one. Thank you and enjoy a good game!”
Read more
 

Recent updates View all (11)

May 15

New update available

Corrected the balance of weapons and fixed several bugs.

0 comments Read more

May 5

New game update!

- Updated combat interface
- Ammunition limitation
- Indication of the remainder of ammunition
- New Support Robots Wolfram and Gladiator
- Improved controllability of robots (auto-turns in the direction of the sight)
- Full rebound of the support robots (but perhaps not yet final)
- New options for arranging resp points and flags for capture (run at the beginning of the session, a specific location mode is set randomly)
- Changed the aiming system, now the target can be hit more accurately, including the legs, hands and even the head. This is necessary to introduce tanks, aircraft and a more detailed system of robot damage to the game. (At the moment it can be seen visually, but a detailed damage system has not yet been introduced).
- New Stormtrooper is Hound model of Corporation Kato (flamethrower plus abilities).
- Effects are rough. Some icons of abilities are also rough.
- Increased the speed of movement of all robots, the gameplay has become significantly faster and more dynamic.
- Fisher has a new ability Hook, works like a scorpion in Mortal Combat, a funny thing in general (the hook's voice has not been added yet)
- There was a full-scale tutorial (while with the rough layout of the text and design)
- Fixed a huge number of bugs (you can say almost everything)
- The mechanics of Hound's self-guided missile
- Improved Hound's ability "Liberation of the Flame" - emits fiery waves, burns robots and objects
- Introduced a new Hound's "Improved Sprint" ability, robot acceleration for 4 seconds
- A new Stormtrooper of Dominion corp named Razor was introduced
- Introduced a new mechanic Razor firing mortar
- There was a new ability of Razor "Specialization of Destruction" - an -
increase in the radius of damage of any bursting projectiles (at the moment they are mine mortars)

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

TechWars Online 2 is the world’s first isometric mecha MOBA with direct control. Apart from the simple reaction, to win in every battle, you need an impeccable sense of tactics and ability to skillfully use weapons, robots, and peculiarities of the landscape of the area. With these skills, you will be able to destroy dozens of enemies!

The powerful military component is based on an alternative history from Mikhail Vlad’s books. According to the plot, the world slid into anarchy in 2050 and now there is only one law – the law of force that is based on cutting-edge technologies. Huge robots – the Russian ‘Dominion’ and American ‘Kato’ robots – clashed in an apocalyptic confrontation of supercorporations for control over the planet.

The player will have to become a pilot for one of the factions and take part in the battle for control over a number of locations. The choice of a faction plays an important role. Each faction has its global technologies. The Dominion robots can cause devastating air strikes in an area, while mechanoids Kato can protect itself from damage within a few seconds.

Modified mode ‘flag capture’ is a key mechanism for victory in each battle. The main thing here is the ability to think strategically: frontal pressure on control points will only lead to unnecessary losses and rapid defeat.

The advanced class robot system stimulates subtle interplay between players. The system features the following:
• Scouts: they are vulnerable but very fast; they can quickly find weak spots in enemy defenses and report such to the allies.
• Stormtroopers: the main striking force in the battlefields; they are powerful and tough.
• Destroyers: slow but extremely dangerous at long-range units.

Each player can own several robots at once and use them depending on the game situation. The destruction physics of TechWars Online 2 received special attention from developers. Almost all the objects on the map can be destroyed. Partial destruction of objects can be used tactically to create temporary shelters and enemy safe shooting zones. All this will be a pleasant addition to the main thing – destroy all enemies within the sight range.
And by the way, as you're there thinking, they are already catching fun!

List of key features planned for the final version of the game:
- Support class: weak individually, but indispensable for a unit group with the ability to restore armor and supplies.
- Titans class: very rare and unique fighters, whose skills can be key to victory.
- Detailed and sophisticated collapsibility of robots
- Collapsibility of all objects consisting of a material that can be destroyed (for example, concrete, brick, blocks of other building material)
- Over 60 advanced mechs with unique characteristics. Each mech uses a unique technological skill
- Over 200 upgradable weapons and items
- Any combat unit can be improved in several ways to gain fantastic superiority. There is a separate modification system for all kinds of weapons. However, significantly improving some characteristics will be at the expense of others.
- Up to 100 mechs can participate in a single battle at the same time
- Shelters and terrain to gain advantage
- The robots themselves equally behave realistically. For example, injury to the right hand makes it impossible for the robot to use a gun attached to its right hand; if the left hand is injured, the robot wont be able to use short-range weapons on its left hand.
Players can interact with each other and outside the battlefield – they can be friends, they can unite in clans or find deadly enemies. For the latter, a special indicator shows who killed the most number of players in the last rounds.
- In a battle, you can always see who killed you the last time ;)

System Requirements

    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8, Windows 10
    • Processor: AMD/INTEL Dual-Core 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 650 / AMD Radeon HD 7800 or equivalent
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse
    Recommended:
    • Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
    • Memory: 8 MB RAM
    • Graphics: nVidia GTX 770 or equal
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews Learn More
Review Type


Purchase Type


Language


Display As:


(what is this?)
0 reviews match the filters above
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...