Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.
All Reviews:
Positive (12) - 100% of the 12 user reviews for this game are positive.
Release Date:
Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tank Universal 2 has been in development for some years now and has benefited greatly from the feedback of the dedicated TU2 community. However since most core features are now in and content is expanding, the game is at a point where it needs to be out and about in the larger world, being enjoyed by a wider range of players - and that's you!”

Approximately how long will this game be in Early Access?

“TU2 will most probably be in Early Access for at least the remainder of 2016 and a good part of 2017. There is a chance it could be longer - TU2 is a lone dev project. Additionally the scope of work to be done (and therefore time needed) will be heavily influenced by your feedback during the Early Access process.”

How is the full version planned to differ from the Early Access version?

“At this point in development, a base set of release requirements are clear;
20 level campaign story mode.
Two more major battle modes - pylon take-down and hub battles.
An extended selection of end of level bosses.
Polished and balanced AI across all battle modes.

Note that there's also features (such as tank crew members) that would be great to add, but this will depend on how smoothly completing the game will go.”

What is the current state of the Early Access version?

“At time of writing, TU2 ships with three campaign missions (Aug 2016), however playtime is significantly extended by the inclusion of the custom battle editor. With the editor, the player can enjoy a multitude of battle combinations and locations.”

Will the game be priced differently during and after Early Access?

“It's not envisioned that TU2's price would alter after leaving Early Access, however circumstances may change.”

How are you planning on involving the Community in your development process?

“I'll be regularly reviewing and responding to community feedback on both the Steam and TU2 forums and incorporating that feedback into updated builds. A public Trello board has worked well for other indie devs and this is under consideration for TU2 Early Access as well.”
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Recent updates View all (10)

February 1

Update February 2018: level 15 playtesting

Cripes - it's February already.
Now that dev is fulltime, things are moving along.
A big chunk of this last month has been spent filling in content for levels, particularly 15, 16 and 17.
However additional time has gone into some essential bug fixes.

LEVEL 15 PLAYTESTING REQUEST ###################
Note that this level is pretty much a re-run of the transport evacuation level in the original Tank Universal - which was something of a crowd favourite. However, be warned, this level is intense.

Before the combat starts, recommend visiting the upgrade screen.
  • Upgrade points have been provided and I would suggest upgrading your armour level, shield regen rate, gun reload rate and turbo time.
  • I would also recommend upgrading your drop turrets and rockets.
  • This is all to mimic the upgrades you might have earned by level 15 when playing each level sequentially in the full game.
  • After exiting the upgrade screen, pick up as many armour shards as needed(look for the cracked rocks).

The enemy will come from the north in waves and try to bombard the transports as they're waiting for lifter pickup on a plateau.

They will also call in spotters and bombers. It's imperative to clear the spotters as they will call in powerful airstrikes from the circling bombers.

One possible counter-strategy is to place dropturrets as you can afford them, in a defensive line along the northern edge of the plateau, but be wary of placing these just before air raids. They tend to get destroyed by dropped bombs easily.

Another option is to jump into a heavy tank, max shields and armor and tough it out.
Whatever your strategy, you'll need to pick up whatever shards you can, but may want to resist going too far north lest you find yourself swamped by the enemy and unable to get away.

FIXES/IMPROVEMENTS ###################
To see details:
4 comments Read more

January 8

Update January 2018: sabotage and messaging

Hi all.

A new year is here and what better way to get into it than a TU2 update!

This update includes:
  • Better messaging on where to go and what to do, particularly during fortress attack levels. This includes radar directions + text.

  • Linking between levels improved. Generally each level will now end with the player being able to call a lifter in when they're ready. This does depend on the player having survived (note: lifters are still a bit buggy and often clip below the terrain. They also need to take the player north rather than south, as they currently do, so another pass needed here.)

  • Hidden caches are in and working. Once you've won a level, go searching for hidden caches in amongst nearby forests. Rewards include extra upgrade points, player spawns, a beam tank as a wingman or a free sabotage team(see below). Note that caches are not enabled for custom missions.

  • Upgrade screen now includes an option to sabotage the tower Gorgon is building back at Gorgonopolis. It will be necessary over the course of the game to divert upgrade points to keep the tower from being completed, else it's game over.

  • Note that a baseline of 150 free upgrade points has been included in this build so the user can try out the sabotage option in the upgrade screen. Final game, you'll need to earn them.

  • Pressing 'g' (the default eject key) while facing a friendly tank will put the player in that tank. Else touch the tank as per normal to take control.

  • Nasty bug where fortress defend levels wouldn't trigger as completed due to tanks not moving onto level as they should.

What's being worked on next?
The type of each level has been set, now scripting for level specific events needs to be sorted. An example is lvl 10 which is adjacent to a logic gate. Once the player has removed the enemy, they'll need to jetpack to switches either side of the gate to open it.

Other things to do: setup more end of level boss types + pylon missions.

As always, feedback is welcomed.
5 comments Read more
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About This Game

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived!

Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield!

Key features

  • EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play.
  • UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game?
  • EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control.
  • ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles.
  • CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle.

System Requirements

    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    • OS: Windows 8
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 w/ 1GB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
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