Ancient Frontier is a turn-based strategy RPG set in the far future. You command the fleet. Players will explore, conquer, pillage, or liberate the frontiers of space. Take control of massive fleets of capital ships and support craft as you play through multiple campaigns.
All Reviews:
Mostly Positive (34) - 76% of the 34 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Includes 2 items: Bladestar, Ancient Frontier


Recent updates View all (20)

November 14

New Free DLC "The Crew" Coming Soon

Fair Weather Studios is happy to announce our first planned DLC for Ancient Frontier, The Crew.

The Crew DLC Expansion, as the name suggests, adds crew members that can be assigned to your ships to further increase their abilities. Ships will get between one and four crew slots. Crew can be freely moved between ships between missions.

Federation Technician Concept

There will be a total of fifteen different crew members to choose from, with unique artwork for each faction. Crew members will be able to repair ship hulls during battle, increase accuracy or damage, boost dodge and much more. Crew will be awarded in some story missions, can be recruited from the Store, and will also be earned in some optional missions.

Federation Medical Officer Concept

We think that this expansion will add even more depth to fleet management and provide players with even more options to customize their ships.

Best of all we will be releasing the new DLC for FREE to everyone as a thank you to the community for all of your support.

The Crew is currently planned to be released in mid to late December.

Good luck out there and thanks for playing our game!
4 comments Read more

October 14

Ancient Frontier - Patch 1.0.7

Greetings Commanders!

Another active week here at the Studio. This week we bring you an additional item slot along with several balance tweaks, quality of life improvements and bug fixes. With that said, on to the changes:

New Item Slot!

We have been looking at ways to give players more abilities to customize their ships. So far that has come in the form of adding new items to the game. This week we are increasing the number of equipment slots on all ships to three up from two. This should allow for even more build options for each ship.

Many of the original items were designed with a two equipment slot limit in mind. In order to allow the third slot we decided to restrict certain items to just two slots. Many item's description text will now say "[Slot 1 or 2 ONLY]" for items that were only ever intended to be able to equip two of. Still, there remain a good number of items which can be equipped in the third slot.

Quality of Life Enhancements

  • We have decided that the cinematic zoom camera was slowing the game down too much, especially in the later game. To address this we have reduced the frequency of the cinematic zoom. In the first sectors for each campaign (Crosius and Arx) the frequency was reduced by only 3%. For the second, third and fourth sectors of each campaign the frequency was reduced 50%. For all of the end game sectors of each campaign the frequency was reduced 75%. Hopefully this helps with the pace of the later game.
  • Update the icon for the Mining Outpost so that it matched the in-game model.
  • Resized the super heavy capital ship explosions. When we had updated this we neglected to link the correctly sized explosions. These should no longer fill the map.

Bug Fixes
  • Fixed a bug where sometimes Hero ships were allowed to deploy in the new "defend the outpost" bounty missions.
  • May have fixed a bug where sometimes a player ship's turn could be skipped. This is a rare bug that is not consistently reproducible, but we think we found the problem.

Balance Tweaks
  • Added Trade Goods to the Externus item drop tables.
  • Lowered the overall difficulty of Beginner again. Veteran and Epic were unchanged in this patch.
  • Slightly increased the damage on all Heavy Torpedoes.
  • Increased item rewards for about a dozen missions.
  • Increased the mission rewards for all late game bounty missions. We are continuing to test these missions to ensure there is a proper risk/reward. We may make additional changes to these missions in the future, but for now the increased rewards should help.

That's all for this week. We are hoping to be able to spend some time finally getting those Steam Achievements up and working next week. Once the achievements are done we will look at our roadmap going forward.

Thank you to everyone for playing our game!
5 comments Read more


“It is easy to sink dozens of hours into Ancient Frontier, and by and large I enjoyed my time with the game”
8 – Chalgyr's Game Room

“If you like traditional, hexy turn based strategy there’s no reason you won’t enjoy this and there’s quite a lot of it to go through.”
75 – Old Grizzled Gamers

“This game is an excellent example of what game developers are capable of when they are given a chance to create something they truly care passionately about.”
Early Access Gaming

About This Game

Brand new cinematic turn based strategy!

Fair Weather Studios is very happy to announce Ancient Frontier! Ancient Frontier is a turn-based strategy role-playing game set in deep space in the far future. Players will explore, conquer, pillage, or liberate the frontiers of space.

The universe is built off of the story established in our first project, Bladestar, but takes it much deeper with warring factions, double crossing corporations, privateers, and galactic governments. Take control of massive fleets of capital ships and support craft and navigate the rich multi-faceted story of Ancient Frontier- the future of war.

  • Two full fledged campaigns
  • Dynamic initiative based turn based combat
  • Over 35 unique ships to command
  • Customize your play style by unlocking technologies in an extensive Tech Tree
  • Two major factions and three sub-factions
  • Large, detailed space maps to fight across
  • Three different resources to manage
  • Dozens of different weapon systems and abilities to control

Will you defend the frontier?

System Requirements

    • OS: Windows XP or newer (may not work on all 32 bit systems)
    • Memory: 8 GB RAM
    • Graphics: Must be able to display 1024x768 resolution or higher.
    • Storage: 8 GB available space
    • Additional Notes: Ensure your Microsoft Visual C++ Libraries are up to date if you get runtime errors.
    • OS: Windows 10 (64 bit)
    • Memory: 16 GB RAM
    • Storage: 8 GB available space
    • Additional Notes: Ensure your Microsoft Visual C++ Libraries are up to date if you get runtime errors.
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