Immerse yourself in the virtual world of Konrad the Kitten and experience the first virtual cat that feels like a real one. Look after him daily and care for him as though he were a real furry friend. Satisfy his needs and desires, play mini-games full of action, and unlock more than 50 accessories!
All Reviews:
Positive (13) - 84% of the 13 user reviews for this game are positive.
Release Date:
Aug 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need the feedback from the community to make the game as good as possible. We developed our idea of a virtual pet to a 0.2 version which is already a fully playable game. But we want to go further than just adding more levels and items. Early access gives us the opportunity to combine the basis we have with the suggestions and wishes of the players, to finally make it a great game.”

Approximately how long will this game be in Early Access?

“We expect the game to be 4 to 6 months in Early Access.”

How is the full version planned to differ from the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. For the final game we plan to:
Definitely:
Of course, finetune the whole experience.
Have optimization passes on: Sounds (this will be first), Animations, Environments
Have at least 5 areas with 20 objects and 5 minigames in total. It’s planned to split up the house into 3 separate rooms (living room, bathroom, sleeping room).
Have the option to have multiple cats and switch between them.
Have different cats to unlock with each having a different personality. (And of course, they’ll look different.)
Lots of smaller stuff (fading effect when teleporting, custom animation when finishing an item etc.)

Maybe: (These are just ideas and not definitely planned)
Accessories for the cats
Custom furniture to place
Taking photos and place them in a frame in the house

What is the current state of the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. It is a fully playable game with a decent amount of polish.”

Will the game be priced differently during and after Early Access?

“The price will probably be higher after the final release. This mostly depends on the amount of features we put into the game during Early Access.”

How are you planning on involving the Community in your development process?

“We encourage the community to bring as much constructive feedback as possible. We’ll constantly look at the discussions around the product and keep the community updated regarding our current actions and next steps.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Konrad the Kitten - a virtual but real cat

 

Recent updates View all (31)

January 18

Konrad the Kitten on VRFocus

VRFocus wrote a nice little article on our cute game entering beta status:
https://www.vrfocus.com/2018/01/konrad-the-kitten-to-leave-early-access-next-month/

In between we are working hard on the final release. Everything looks like we will launch the game on February the 16th. This week, we prepare the final launch trailer. Stay tuned for more information.
0 comments Read more

December 22, 2017

Update 0.6.0 - The Beta

After nearly one and a half year of Early Access, we finally leave alpha status and enter beta status.

Update 0.6.0, the most extensive update we've made, adds a lot of content, enhancements and bugfixes. The full patch notes are attached at the end of this news.

This time, our little update trailer not only shows the visible new features but also looks back to what happened in the past 2 years of development. Enjoy a view behind the scenes, how the game evolved from the very first prototype to what it is now:

https://youtu.be/udYyNtHRo5g

You can also see some changes on the store page of Konrad the Kitten. The new logo is live, screenshots are updated and the store text is now ready for a final release in February.

The short version of our release notes:
1. Tutorial added. This guides new players and shows how to play the game.
2. New languages: The game is now fully localized in German, French, Spanish, Russian, Chinese and Japanese languages
3. Loading screen: There is now simpel loading environment to make the loading times cuter.
4. Highscores: The game now tracks and shows highscores for all minigames.
5. Graphical enhancements of environments, especially at the beach, the intro area and the warp zone (entrance). But also all other environments got some graphical updated things.
6. Overhauled Action Objects: washing tub, toilet paper, cat toilet, balloon ride, forest scratching tree were all redesigned/enhanced
7. The teleport icons were redesigned from scratch
8. Lots of usability enhancements like an enhanced help board, better floor calibration and optimized hand mode.
9. Lots of performance optimization. Game should now run on high QL on most VR typical PC's.
11. Fixed a lot of issues in big kitten and small kitten mode.
12. Fortune wheel now yields coins or hearts when you not win a minigame.
13. Lots of enhancements and adjustments for all the minigames.
14. Lot of other small enhancements
15. Lots of bugfixes

So what can you expect in 2018?

The final release (version 1.0.0) is scheduled for mid February. This will add achievements, some last bugfixes and some platform and hardware specific enhancements.

In march, our NFC card game "FusionPlay Heroes" will be launched in store.

We have loads of ideas what to do after march, including new content for Konrad the Kitten and even totally new games. But for now, we cannot tell you more details. Just stay tuned, enjoy the christmas update and be ready for the final release in Q1.


Finally, the full release notes of Update 0.6.0:

0.6.0 - The Beta - 22.12.2017

Tutorial
* Added a tutorial introducing all game elements to new players (Just one sentence here but so much work...)


Loading Screen:
* When starting the game, you land in a very simplified loading environment, the full game is loaded asynchronous in the background.


Localisation:
* The game is now fully localised for the following languages:
** English
** German
** French
** Spanish
** Russian
** Chinese
** Japanese


Highscores:
* The game now tracks the highest score for each minigame. It's shown during the minigames and announced when you break the highscore.


Graphical Enhancements:

* Intro:
* The intro part of the game (setting up the cat and calibrating floor) has now a different look. Background and floor have been replaced with a more technical, holodeck-like ambience. Also the signs showing hints now match this new style. And finally we got rid of the horrible cloud/snow floor.

* The beach was overhauled:
** new palm tree textures
** new water
** more decoration (a hammock, cocktails, coconuts, etc.)
** replaced old umbrellas and beach chairs with better looking ones

* Forest enhancements:
** The trees in the forest were replaced with new models that look better and have more diversity.
** Stones with muddy textures in the forest were replaced with new models and textures.
** Forest vegetation is now more dense

*WarpZone enhancements:
** The house in the warp zone (also seen in the background of the beach) was replaced with a new, much better looking model and decorated with some stuff (hedges, flowers, etc.).

overhauled action objects:
** the muddy texture of the wash tub was replaced with a better one
** the 3d model of the toilet paper roll was replaced with a new one
** the cat litter in the cat toilet was changed to look better
** the basket of the balloon was redesigned
** the tree in the forest was redesigned

*enhanced animations:
** The drinking animation was enhanced
** there is now a real poop animation
** the "punch" animation in minigames now properly shows the kitten being held in the hands of the player (and not standing on the ground)

* Some furnitures in kitchen and bathroom now have new (better looking) textures
* all collectibles (xp-hearts, coins, unlock medal) got new particle effects to look better
* The teleport-icons that trigger teleporting to the different areas have been redesigned.
* The cushion now has a new material for the cushion itself and the text on it.


UI Optimisations:
* All usages of old radial UI elements (based on canvas) were replaced with the new 3D versions. This includes the skip buttons in the intro and the necklaces for the kitten.
* In hand mode you don't need to press any button any more (to grab the kitten)
* The cushion is now always visible (no matter which area you are in.)
* When the paw of the kitten get's hurt in a minigame, it's now highlighted flashing red to signal that
* optimized Help-Board in the shed:
** The help board now explains more detailled on 5 pages, how the game works.
** There is now a reference page that lists all needs
** There are now controls to pause autoplay and manually switch pages of the help board
* Ghost Hand for Hand Mode:
** In Hand mode player often try to interact with their hand with the environment. As all interactions are supposed to happen via the cat, we made the hand in Hand-Mode become a "Ghost Hand". This should clarify that the hand itself cannot touch anything.

* Calibration Optimisations:
** Calibration is now aborted, when the controller is moved upwards during the calibration.
** During calibration, arrows now point downwards to indicate that the controller/plushy shall be placed on the floor.
** progress of the calibration is now indicated during calibration.


Gameplay Finetuning:
* Sounds refactoring
** optimize some sounds regarding volume and tone

* Minigame Fortune Wheel:
* There is no loosing anymore! When you don't win a minigame you get some coins or experience instead.
* The fortune wheel is now instanciated when appearing. This saves performance.

* Big kitten and small kitten:
** Lots of optimizations for playing in Plushy mode with large or small kitten.

* The cat now has 20% more energy per day
* The fortune wheel can now spawn up to 5 times a day.
* a new command line parameter "-reviewmode" has been added. This resets energy everytime the game is started. This mode is intended to be used by people doing reviews of the game but it can be used by anyone ;)
* The kitten no longer performs any orientation based action, when it is in the intro-area, the shed or the dress room.
* Fixed a bug that made the attributes of the kitten go crazy, when the system time was manipulated.

* Adjusted Minigames:
** Name and highscore of the minigame are now shown above the score board
** Bowls and Teapot in the "Tea Party" minigame have now less friction (can be knocked down more easy)
** Koi-fish now yield only 75 points
** standard fishes are now easier to catch but yield less points (especially the large ones)
** mice can no longer be psuhed around after they were splatted
** crabs no longer have that bad looking sand-paticles when crawling
** Parcours minigame now only spawns element group that are solvable in a way, that the controller is always visible by the system. This is important for front-facing systems (PS VR & Oculus) as before this patch some parts of the obstacle course were not possible to solve. (The plush toy hid the controller so the cameras couldn't see it.)


Performance Optimisations:
* There is now a "tunnel" in the dress room that hides shop items that are not inside the counter itself. By not always rendering all availbale 50 items, we save a lot of performance.
* Storage Consumption optimizations
** Large textures will be optimized to consume less space. The build is getting quite big.
* Asynchronous Loading, Saving and Initializing:
** Hiccups and short freezes when entering an area for the first time or when switching worn accessories will be removed/optimized
* Details of the forest depend on quality settings. Higher quality settings have more dense vegetation.
* Terrain GameObjects were completely replaced with mesh objects and separate foliage.
* Extensive background meshes were baked together: Instead of 1000 single flowers, grass elements, trees, etc. there are now only one group of each, containing a single (complex) mesh and a texture atlas. That drastically reduces the draw calls, especially in the forest.

Bugfixes:
* Sometimes, background animation (like the mouse in the sink or the parrot in the bathroom)
could get broken.
* When starting a minigame while sitting at an interactive object (like the food bowl), this object was not resetted. (So the food bowl stayed empty.)
* Sometimes triggering the teleporter switches did not work proper.
* The size-button was visible in Hand-Mode when switching between modes while playing.
* When clearing the table of the tea party minigame directly at the end of the game, the "Table Cleared" sign became broken and did not work proper when playing the same minigame again.
* fixed several other minor bugs
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Reviews

“Konrad the Kitten may very well be the killer app for VR”
Destructoid

“Raising digital pets in VR just got a little bit cuter”
Killscreen

“Most Vive games don’t ask you to strap your controller to a stuffed animal, but this is part of what makes Konrad the Kitten so unique.”
RoadToVR

About This Game

Immerse yourself in the virtual world of Konrad the Kitten and experience the first virtual cat that feels like a real one.

Konrad, the cute kitten, needs a helping hand and lots of love. You have to satisfy his needs and desires: Give him his cat food in the kitchen, put him in his litter box, let him take a ride in a hot-air-balloon and lots more!

A particular highlight for all cat fans is the unique plush toy mode. This feature brings your favorite plush toy to life as a virtual cat, letting you feel like it's really there. Hold it, cuddle it and play with it as though it were your real pet.

As you gain Konrad's love and affection, you unlock new features. It is your job to make Konrad happy, and you have access to various rooms and areas in which to do so. In the Dress Room, you can unlock more than 50 accessories and dress you kitten any way you want. How about cool glasses, a funny little hat or a suit for Konrad? You can even change the color of his coat.

Play pawsome mini-games and win valuable coins. Hunt mice with Konrad, and catch as many of the nimble rodents as you can. Put your skills and reactions to the test in the fishing game. Or try out the obstacle course, guiding Konrad carefully and skilfully through rings. The more you care for him, the faster his experience increases and his love for you grows. Look after him daily and care for him as though he were a real furry friend.

Cuteness overload awaits all cat fans in this unique virtual reality game. Experience a new way to combine real life and virtual reality. Will you be the purrfect pal for Konrad?

System Requirements

    Minimum:
    • OS: Windows 7 Service Pack 1 or newer
    • Processor: Intel i5-4590, AMD FX 8350 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 970, AMD Radeon R9 290 or better
    • Storage: 500 MB available space
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