A hybrid virtual/real kitten designed for VR. By fixing a tracked Controller on one of your plush toys, you bring this toy into virtual reality.
All Reviews:
Positive (11) - 81% of the 11 user reviews for this game are positive.
Release Date:
Aug 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need the feedback from the community to make the game as good as possible. We developed our idea of a virtual pet to a 0.2 version which is already a fully playable game. But we want to go further than just adding more levels and items. Early access gives us the opportunity to combine the basis we have with the suggestions and wishes of the players, to finally make it a great game.”

Approximately how long will this game be in Early Access?

“We expect the game to be 4 to 6 months in Early Access.”

How is the full version planned to differ from the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. For the final game we plan to:
Of course, finetune the whole experience.
Have optimization passes on: Sounds (this will be first), Animations, Environments
Have at least 5 areas with 20 objects and 5 minigames in total. It’s planned to split up the house into 3 separate rooms (living room, bathroom, sleeping room).
Have the option to have multiple cats and switch between them.
Have different cats to unlock with each having a different personality. (And of course, they’ll look different.)
Lots of smaller stuff (fading effect when teleporting, custom animation when finishing an item etc.)

Maybe: (These are just ideas and not definitely planned)
Accessories for the cats
Custom furniture to place
Taking photos and place them in a frame in the house

What is the current state of the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. It is a fully playable game with a decent amount of polish.”

Will the game be priced differently during and after Early Access?

“The price will probably be higher after the final release. This mostly depends on the amount of features we put into the game during Early Access.”

How are you planning on involving the Community in your development process?

“We encourage the community to bring as much constructive feedback as possible. We’ll constantly look at the discussions around the product and keep the community updated regarding our current actions and next steps.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Konrad the Kitten - a virtual but real cat


Recent updates View all (25)

August 29

Update 0.5.1 - There will be light!

We decided to push the current status of our progression towards the beta (0.6) live. It's mostly a collection of "a little bit of everything".

Major Features

Finally, the game became a proper (real) lighting. This helps creating specific moods in specific areas. You'll most likely notice this in the forest. But it's not only darkness and light, it's also shadows, color tones of light, etc.

See one example of how the forest has changed with this update:

Objects enhancement - Pass 1
We enhanced the first batch of interactive objects we were not happy with so far. This includes: New models and textures for the food bowl, the sand castle, the water bowl and the scratching tree. Additionally, all food items are now consumed, meaning: Kitten drinks the water from the water bowl, eats the food from the food bowl and also eats the toppings of the pizza.

Floor material enhancements
The floors in kitchen and bathroom were remade. The other floors were enhanced. For example the carpet in the living room is now really fluffy on High Quality Settings.

See these two examples of new item models and floor materials:

New Intro
We create a new intro that (not literally) takes the hand of the player and guides him through the setup process. The new intro depends on the playing mode (plushy or hand mode), automatically detects when the player sits on the cushion, tells the player how to fix the plushy and shows only the warnings that are necessary. Also, the "hand-mode" is now the new default mode when starting the game for the first time. We hope to get new players more easily involved into the game. A full tutorial will follow in 0.6.

Additionally, the game returns back to the intro, once you change the play mode in the settings.

New buttons - 1st pass
The first set of buttons were remade. We changed all buttons in the shed (the other triggers & switches will follow). These buttons now have high res textures and a on & off state.

Other UI enhancements
* We remade (the third time, so annoying ;) ) the progress bar of the action plate. (The circular thing that shows the progression when the kitten is doing an action.) It's now a real-time created 3D object that should not flicker or vanish any more. Additionally, the color of the progress indicates if the current action is good (green), neutral (yellow) or bad (red) for the kitten.
* The Exit button was removed from all areas except the settings menu. To quit the game, go to the Shed and place the kitten on the exit button.
* Floor Calibration is now done progressively, so immediately the floor is positioned appropriate and then only finetunes during calibration process.
* The "hold me like this" icon is now a real 3D Icon.

Animation Optimizations - Pass 1
* We rewrote the whole internal animation triggering system. This was painful but necessary.
* There is now a dedicated “carried” animation, when the kitten is held by the player. So the kitten now really looks like being carried. When it's getting close to the floor, it changes back to the "standing idle" animation.
* The "Meow" now only happens when the kitten is standing on the floor without doing something else.
* The exit animation of the kitten was also slightly enhanced.

Other Usability Enhancements
* The calibrate button has been redesigned and is now a floating text in a column. This shall symbolize that the game does not know where the real floor is (which was implied by having a button on the floor).
* Object colliders have all been remade. Kitten should now have less issues with object actions not starting.
* Starting the game in demo mode will now teleport you directly to the settings after the intro. This shows the "how to play" board to all players in demo mode.

Performance Optimizations
We've done a lot of performance optimizations including texture atlasing, mesh baking, mesh complexity reduction, static batching, using mesh terrains, etc.
All of them were done to boost performance without reducing graphic fidelity. Although a big part of the gained performance was eaten up by adding the lighting, the game now still runs much better.
"High" is now the new default quality settings and should run fluid on most machines under most circumstances.

* Fixed a bug that pulled the cat back to the balloon when grabbing the cat during the balloon ride.
* Fixed a bug that changing the fur color or shirts of the kitten did not work proper.
* Fixed a bug that corrupted the rotation calibration of the kitten, when removing the plushy too early from the balloon.
* Fixed a bug that instantiated the same objects multiple times in the dress room.

* Lots of other minor bugfixes and enhancements

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August 22

Update 0.5.1 incoming

As lots of the things we planned to do for our Beta (Version 0.6) take longer than expected (surprise ;) ), we decided to not leave you alone without an update for so long.

We will push update 0.5.1 that will include most of the stuff we've prepared fo 0.6 so far during the next week. The patch will include lots of performance optimisations, the new lighting, the new intro, new ground materials, some remade (interactive) objects to play with, 2 new animations, and much more.

For full release notes, see the Release Notes thread in the forums.

0 comments Read more
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“Konrad the Kitten may very well be the killer app for VR”

“Raising digital pets in VR just got a little bit cuter”

“Most Vive games don’t ask you to strap your controller to a stuffed animal, but this is part of what makes Konrad the Kitten so unique.”

About This Game

Konrad the Kitten – a virtual but real cat

Only playable with an HTC Vive or Oculus Rift Virtual Reality headset!
(when playing with Oculus Rift, Oculus Touch Controllers required!)

You like cats and kittens? You have a Virtual Reality Device? This is your chance to have a virtual kitten which feels like a real one! Konrad the Kitten transports your plush toys into the virtual world and creates the first virtual pet you can physically touch.

Konrad can be played in a traditional style by holding the Controller in your hand and picking up a virtual kitten but the real magic happens when you play in “Plushie-Mode”. By fixing a tracked controller on one of your plush toys, you bring this toy into virtual reality. The VR-Device tracks your plush toy and replaces it with a cute kitten in the virtual world. This enables – for the first time – to not only see a virtual pet but also physically touch, lift, cuddle and play with it.

Every day when you look after Konrad, he has different needs and wishes. These can be sleeping in a box, drinking from a water bowl, playing with a ball, catching mice and more. By interacting with the corresponding objects, Konrad receives experience and unlocks new objects, minigames and areas. There is also a chance to start one of the 5 minigames to get some bonus. The whole game is controlled by lifting and moving the virtual cat. There is no need to push buttons of a controller. This enables an unbelievable immersion into the virtual world.
How it works and how to play
To play it, you need a compatible VR-Device with tracked controllers and (for best experience) a plush toy with at least 12-inch (30 cm) size. The plush toy doesn’t need to be a cat. It can be anything matching. You can also play the game without a plush toy but then a lot of the immersion is lost.
Preparing the game
  1. Fix one of the tracked controllers upside-down on the back of the plush toy (for example with rubber bands or scrunchies). Assure that it’s fixed proper, so the controller can’t slip off the cat while playing. Also care about the lanyard of the controller. It should be fixed with the rubber band as well, so it cannot get stuck with something and secures the controller. After attaching the controller, place the plush toy on the ground in the middle of your play area. Finally, turn off any other controllers of your VR-System and then start the game.
Playing the game
  1. Once the game has launched, you’ll see Konrad sitting in the middle of the play area.
  2. Carefully (!) lift the kitten and place it on the “calibrate” marker to calibrate the ground. The marker will turn green after calibration.
  3. Then place the kitten on the Warp Zone marker to go to the area selection.
  4. For the first play, only one area (the kitchen) is available. So place the cat on this area marker to go inside the house. Other areas will be unlocked when fulfilling the cat’s wishes.
  5. Place the cat on the ground at one of the objects. The cat will interact with the object. While interacting, you’ll see the progression bar inside the icon changing. After Konrad is done, the wish-icon disappears.
  6. After an action is done, small hearts will appear. Catch them by moving Konrad towards them. Each heart will increase Konrad’s affinity towards you.
  7. Sometimes a minigame is triggered. When playing a minigame (like the mouse-hunting), hold Konrad in both hands so he looks away from you. Move him around so he can catch the targets. He will automatically grab after the target, as soon as he is near one.
  8. Fulfill Konrad’s wishes to unlock other objects, minigames and areas.
  9. When Konrad is out of energy, he is tired for the day. His energy will have recovered the next day.

Why fixing a plush toy on a controller just for playing a game?
The combination of a plush toy representing the virtual cat in the real world gives a unique experience. You (or your girlfriend ;) ) can really touch the cat, it’s fluffy, you can lift it, move it around. That is unlike all experiences where you just have the controllers in your hand and press buttons.

Who created Konrad?
The first version of the game is created by the game designer as a single person. With an VR-System and a passion for making video games, he decided to do something special for his girlfriend their anniversary. Because of her love for cats and an idea of tracking a real plush toy in a virtual environment, the idea of creating a virtual cat was born. Programmed in the evenings while she was sleeping, just in time for the anniversary “Konrad” became ready to play. Her excitement of really touching this cute kitten made clear, that other girlfriends of other men on this planet should have this as well.
After great feedback during Steam Greenlight, there was a chance from FusionPlay to bring Konrad really to live and move the project from spare time into a real project.

System Requirements

    • OS: Windows 7 Service Pack 1 or newer
    • Processor: Intel i5-4590, AMD FX 8350 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 970, AMD Radeon R9 290 or better
    • Storage: 500 MB available space
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