A hybrid virtual/real kitten designed for VR. By fixing a tracked Controller on one of your plush toys, you bring this toy into virtual reality.
User reviews:
Positive (11 reviews) - 81% of the 11 user reviews for this game are positive.
Release Date: Aug 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need the feedback from the community to make the game as good as possible. We developed our idea of a virtual pet to a 0.2 version which is already a fully playable game. But we want to go further than just adding more levels and items. Early access gives us the opportunity to combine the basis we have with the suggestions and wishes of the players, to finally make it a great game.”

Approximately how long will this game be in Early Access?

“We expect the game to be 4 to 6 months in Early Access.”

How is the full version planned to differ from the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. For the final game we plan to:
Of course, finetune the whole experience.
Have optimization passes on: Sounds (this will be first), Animations, Environments
Have at least 5 areas with 20 objects and 5 minigames in total. It’s planned to split up the house into 3 separate rooms (living room, bathroom, sleeping room).
Have the option to have multiple cats and switch between them.
Have different cats to unlock with each having a different personality. (And of course, they’ll look different.)
Lots of smaller stuff (fading effect when teleporting, custom animation when finishing an item etc.)

Maybe: (These are just ideas and not definitely planned)
Accessories for the cats
Custom furniture to place
Taking photos and place them in a frame in the house

What is the current state of the Early Access version?

“The 0.2 version we launch as early access already contains 3 areas with 12 interactive objects and 3 minigames. It is a fully playable game with a decent amount of polish.”

Will the game be priced differently during and after Early Access?

“The price will probably be higher after the final release. This mostly depends on the amount of features we put into the game during Early Access.”

How are you planning on involving the Community in your development process?

“We encourage the community to bring as much constructive feedback as possible. We’ll constantly look at the discussions around the product and keep the community updated regarding our current actions and next steps.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Konrad the Kitten - a virtual but real cat


Recent updates View all (21)

July 10

Update 0.5.0 - The Dress Room

After some months of development, we finally finished our major update 0.5 that adds the late game content to the game. To make you visit the kitten regularly and care for it, we added accessories you can unlock step by step and then make your kitten especially cute, funny, strange or just lovely.


Major features

A new Kitten:
We implemented a whole new 3d model for the kitten. It has much more detail, more polygons, better textures, better animations, and more customisation options. We hope you love it!

With this update, Paw-Coins are introduced as currency to purchase accessories. They can only be collected by winning mini games. (Don't worry, there won't be any in-app purchases!)

The Dress Room:
This is a new area you can visit. It is more or less a little shop with an included dress room area. You can buy accessories from the shopkeeper here and they will then appear in your dressing area. These accessories can then be worn by the kitten.

There are 5 different types of accessories, that can be mixed together to create great combinations:
* head-anchor - stuff you put on the head (mostly hats ;) )
* face-anchor - glasses, etc.
* necklace-anchor - You can switch the UI necklace with other ones. Even the look of the UI is matchign the new necklaces (and the scarf and bowtie) .
* shirt-anchor - Yes! Konrad can wear shirts!
* fur-anchor - Finally, something we were asked for. If you like to match Konrad to look like your own kitty, you can now change the fur color of Konrad.

In total, there are more than 50 different accessories to unlock and purchase. To achieve that, you need to surpass Lvl 25. The new max. Level is now 50!

Graphics Quality Settings:
We added a switch (in the shed) to change the graphic settings.
Low enables low-spec machines to run the game (lowers texture resolution, deactivates mirrors, no antialiasing, no anisotropic filtering, simple lighting, etc.)
Medium is the default setting. (full texture resolution, backed mirrors, 2x MSAA, some anisotropic filtering, realtime lighting, etc.)
High is for high-end machines (realtime mirrors, 8x MSAA, force Anisotropic filtering, advanced realtime lighting, etc.)

Default is the medium settings, as high is really drawing a lot of power (because of the 8x antialiasing).

* Update to Unity version 5.6
* Mirrors in Bathroom now do mirror stuff ;) (depending on Quality Settings)
* Fortune Wheel now plays a sound on spawning and has a random starting angle (more randomness for the results)
* Added internal build automation
* lots of minor enhancements
* Hearts & Coins are no longer collected immediately on spawning

* fixed a bug with water during fish minigame
* fixed a bug with "No Energy" hint sometimes vanishing
* fixed a bug with "hold me like this" hint sometimes not disappearing
* fixed a bug in the Tea Party minigame that happened when clearing the table shortly before the time runs out
* fixed collision detection in Parcours (Rings) Minigame sometimes not working proper
* lots of minor bugfixes

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June 23

0.5 is getting closer

Soon our upcoming major update 0.5 "The Dress Room" will be ready!

The update will introduce a new room where the kitten can be dressed with more than 50 different accessories. Some of them are cute, some are funny and others are just cool. Konrad will have 5 different accessory anchors, that can be used to create various combinations of the available items.

Even the look & feel of the UI changes, depending on the item attached to the Neck-Anchor. For example, when using the scarf, the displays showing experience, current level and coins are made of yarn.

Here are three examples utilizing the head, nose and neck anchors:

There is much more than just the accessories themselves. We are sure you'll like our cute grumpy XXL-teddy shopkeeper that sells you the accessories for Paw-Coins. These Paw-Coins need to be retrieved by playing the minigames.

Next week we will start public testing. You can help testing the update by opting into the test-branch of the game. Here's how it works:

When you opted into the test beta, your game will automatically update next week, as soon as we make the public test version ready.

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“Konrad the Kitten may very well be the killer app for VR”

“Raising digital pets in VR just got a little bit cuter”

“Most Vive games don’t ask you to strap your controller to a stuffed animal, but this is part of what makes Konrad the Kitten so unique.”

About This Game

Konrad the Kitten – a virtual but real cat

Only playable with an HTC Vive or Oculus Rift Virtual Reality headset!
(when playing with Oculus Rift, Oculus Touch Controllers required!)

You like cats and kittens? You have a Virtual Reality Device? This is your chance to have a virtual kitten which feels like a real one! Konrad the Kitten transports your plush toys into the virtual world and creates the first virtual pet you can physically touch.

Konrad can be played in a traditional style by holding the Controller in your hand and picking up a virtual kitten but the real magic happens when you play in “Plushie-Mode”. By fixing a tracked controller on one of your plush toys, you bring this toy into virtual reality. The VR-Device tracks your plush toy and replaces it with a cute kitten in the virtual world. This enables – for the first time – to not only see a virtual pet but also physically touch, lift, cuddle and play with it.

Every day when you look after Konrad, he has different needs and wishes. These can be sleeping in a box, drinking from a water bowl, playing with a ball, catching mice and more. By interacting with the corresponding objects, Konrad receives experience and unlocks new objects, minigames and areas. There is also a chance to start one of the 5 minigames to get some bonus. The whole game is controlled by lifting and moving the virtual cat. There is no need to push buttons of a controller. This enables an unbelievable immersion into the virtual world.
How it works and how to play
To play it, you need a compatible VR-Device with tracked controllers and (for best experience) a plush toy with at least 12-inch (30 cm) size. The plush toy doesn’t need to be a cat. It can be anything matching. You can also play the game without a plush toy but then a lot of the immersion is lost.
Preparing the game
  1. Fix one of the tracked controllers upside-down on the back of the plush toy (for example with rubber bands or scrunchies). Assure that it’s fixed proper, so the controller can’t slip off the cat while playing. Also care about the lanyard of the controller. It should be fixed with the rubber band as well, so it cannot get stuck with something and secures the controller. After attaching the controller, place the plush toy on the ground in the middle of your play area. Finally, turn off any other controllers of your VR-System and then start the game.
Playing the game
  1. Once the game has launched, you’ll see Konrad sitting in the middle of the play area.
  2. Carefully (!) lift the kitten and place it on the “calibrate” marker to calibrate the ground. The marker will turn green after calibration.
  3. Then place the kitten on the Warp Zone marker to go to the area selection.
  4. For the first play, only one area (the kitchen) is available. So place the cat on this area marker to go inside the house. Other areas will be unlocked when fulfilling the cat’s wishes.
  5. Place the cat on the ground at one of the objects. The cat will interact with the object. While interacting, you’ll see the progression bar inside the icon changing. After Konrad is done, the wish-icon disappears.
  6. After an action is done, small hearts will appear. Catch them by moving Konrad towards them. Each heart will increase Konrad’s affinity towards you.
  7. Sometimes a minigame is triggered. When playing a minigame (like the mouse-hunting), hold Konrad in both hands so he looks away from you. Move him around so he can catch the targets. He will automatically grab after the target, as soon as he is near one.
  8. Fulfill Konrad’s wishes to unlock other objects, minigames and areas.
  9. When Konrad is out of energy, he is tired for the day. His energy will have recovered the next day.

Why fixing a plush toy on a controller just for playing a game?
The combination of a plush toy representing the virtual cat in the real world gives a unique experience. You (or your girlfriend ;) ) can really touch the cat, it’s fluffy, you can lift it, move it around. That is unlike all experiences where you just have the controllers in your hand and press buttons.

Who created Konrad?
The first version of the game is created by the game designer as a single person. With an VR-System and a passion for making video games, he decided to do something special for his girlfriend their anniversary. Because of her love for cats and an idea of tracking a real plush toy in a virtual environment, the idea of creating a virtual cat was born. Programmed in the evenings while she was sleeping, just in time for the anniversary “Konrad” became ready to play. Her excitement of really touching this cute kitten made clear, that other girlfriends of other men on this planet should have this as well.
After great feedback during Steam Greenlight, there was a chance from FusionPlay to bring Konrad really to live and move the project from spare time into a real project.

System Requirements

    • OS: Windows 7 Service Pack 1 or newer
    • Processor: Intel i5-4590, AMD FX 8350 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 970, AMD Radeon R9 290 or better
    • Storage: 500 MB available space
Customer reviews Learn More
Positive (11 reviews)
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