PostCollapse is a survival simulation game set after the collapse of civilization. Gather items from the ruins, construct tools, grow your own food, go fishing and hunting. Single player only. No Zombies.
User reviews:
Mostly Positive (25 reviews) - 72% of the 25 user reviews for this game are positive.
Release Date: Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already fully playable, stable and balanced. But it is being developed by a small indie developer, so I chose Early Access for getting gamers constructive feedback early, in order to be able to add more features, to uncover design flaws if there are any, and the keep the game fun to play.”

Approximately how long will this game be in Early Access?

“PostCollapse will be out of Early Access when I and the gamers feel it is ready. I don't want to rush anything and release an unfinished product. This is the game I always wanted to create, and so it will likely have a lot of free updates coming before we will hit the final version. I hope we will be finished adding new features in 2018, but I cannot promise anything.”

How is the full version planned to differ from the Early Access version?

“You can read what I'm working on right now on the official Twitter account and on my private blog at The plan is to have a realistic survival simulator for this setting, but which is also entertaining to play. Those two goals are unfortunately opposing, but with gamers feedback, I will hopefully find a good compromise.”

What is the current state of the Early Access version?

“The game already includes a full survival simulation: You can go hunting, fishing, looting, grow your own food, explore a huge procedurally generated world, and try to survive the winters. You can create a head quarter, fell trees, construct tools and similar. There are even a handful of tasks (or quests if you like) to fulfil which quide you through the game.”

Will the game be priced differently during and after Early Access?

“The price will increase as the game continues to reach the final release. Of course the game is cheaper in Early Access, also as big "Thank You" to everyone supporting the development of PostCollapse that way.”

How are you planning on involving the Community in your development process?

“I visit the forums as often as I can, and read and accept any kind of feedback. The community plays a big role in creating and finishing the final game, this is the whole point to why PostCollapse is Early Access.”
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Recent updates View all (4)

January 13

PostCollapse 1.05 update

Postcollapse update 1.05 is now available.

This update improves the performance of the game and adds lots of cosmetic changes, but also includes some minor new features wished by the community:

  • There are some changes which make the world a bit more interestingly looking. Some of them already made it into an unannounced minor update a few weeks before, so you might have seen this already if you updated recently:

    - Some houses and special areas are now surrounded by fences
    - There are now flowers fields
    - The grass now looks a bit nicer
    - Buildings placed on hills are no longer placed at unrealistic heights

  • The game now supports Steam Trading cards
  • Added support for Y inverted mouse input (see Settings -> Input)
  • Lots of performance improvements. For example when lots of chained fences come into the view some systems slowed down significantly. This is no longer the case. Also the game slowed down sometimes when there where many animals in the vicinity, this is also no longer the case.
  • Cupboards in buildings now have correct lighting when standing in front of them and using a match stick or torch in the night.
  • The endgame screen now is a bit bigger so you can see the statistics better, and has its own music (created by Johannes C. Meffert)
  • Grass and leave movement is now also very smooth on fast systems (it was stuttering sometimes on some systems)
  • There is now a hint printed when the player doesn't notice that there is a game action menu
  • Fixed a bug causing fleeing deers sometimes get stuck on fences
I'm already working on the next update which will include new and more gameplay additions. Hope you'll like this update anyway, feedback is welcome as always!

5 comments Read more

December 5, 2016

PostCollapse 1.04 update

Postcollapse update 1.04 is now available.

This content update adds some major new features wished by the community:

  • You can now modify the walls of buildings using the axe and the new building tools item:

    This can be used once you have created a headquarter. For modifying buildings, you are limited to size of the building, but you can also extend the building on the top.

  • You can now construct facilities and place them freely in the world.
    Currently, available are two types of cupboards to create, which you can use to store your stuff in. But it is a beginning.

  • Additionally to the existing rabbits, bears and deers, there are now wild boars in the game. They are a bit more dangerous and will attack on sight. Running away from them is an option, but you can also try to fight them.

  • Once you have a headquarter, you can now also destroy cupboards by right clicking them and selecting the new menu command for this.
  • Radiation in impact zones is now quite a bit more dangerous, but you will now find even more items there.
  • Dropping items is now less annoying: The game will only ask for confirmation for the first dropped item of each type.
  • It is now possible to construct nails from scrap metal and wire
  • Hunting arrows now cause a bit more damage
  • Cupboards in houses now look a bit better, and there is also a kitchen unit to be found sometimes now
  • Fixed a bug causing some containers in impact areas to have too less items sometimes
  • Fixed a bug causing music and sound slider not to reflect the actual new sound and music volume on some systems
Hope you'll like this, feedback is welcome as always!

3 comments Read more
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About This Game

After civilization has collapsed and only left ruins, surviving in this environment is a particularly difficult challenge.

As single player, you have to gather useful items from buildings, cars and the environment, construct tools, grow your own food, go hunting and fishing.

Game Features

  • Huge, open world: The environment including buildings is procedurally generated, a 120 square km wide area (= about 75 square miles).
  • Bow hunting: Construct a bow and you will be able to go hunting. You can create arrows of various properties to achieve different effects.
  • Grow your own food: You can create your own farm, and grow potatoes, carrots and other food.
  • Winter / Summer cylce: Due to the tremendous side effects of the war causing the collapse, summer and winter both only last a few days. You have to adapt to this and gather enough food during summer to survive each winter.
  • Head Quarter: Choose any building in the world and make it your headquarter. You can store items there, and bug in during the winter.
  • Dynamic day / night cycle: Temperature, amount of sight and behavior of wildlife significantly depends on this.
  • Chop down trees and harvest wood, for keeping warm during the winter, constructing tools or creating fires.
  • Light sources: You can use match sticks, torches and lamps (if you can find batteries) during the night. Or build a camp fire.
  • Fishing: Construct a fishing rod and you will be able to go fishing.
  • Tasks to solve which guide you through the game play and show how everything is being done. Currently, there are 16 tasks impemented.

The game is single player only and was designed like this, so that no other player is able to ruin your experience. This game also doesn't include any zombies.

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10 or newer
    • Processor: Intel Celeron, Athlon Sempron oder better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 capable video card with 512 MB or more
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: any
Customer reviews Learn More
Mostly Positive (25 reviews)
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