PostCollapse is a survival simulation game set after the collapse of civilization. Gather items from the ruins, construct tools, grow your own food, go fishing and hunting. Single player only. No Zombies.
All Reviews:
Mostly Positive (47) - 76% of the 47 user reviews for this game are positive.
Release Date:
Oct 13, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is already fully playable, stable and balanced. But it is being developed by a small indie developer, so I chose Early Access for getting gamers constructive feedback early, in order to be able to add more features, to uncover design flaws if there are any, and the keep the game fun to play.”

Approximately how long will this game be in Early Access?

“PostCollapse will be out of Early Access when I and the gamers feel it is ready. I don't want to rush anything and release an unfinished product. This is the game I always wanted to create, and so it will likely have a lot of free updates coming before we will hit the final version. I hope we will be finished adding new features in 2018, but I cannot promise anything.”

How is the full version planned to differ from the Early Access version?

“You can read what I'm working on right now on the official Twitter account and on my private blog at irrlicht3d.org. The plan is to have a realistic survival simulator for this setting, but which is also entertaining to play. Those two goals are unfortunately opposing, but with gamers feedback, I will hopefully find a good compromise.”

What is the current state of the Early Access version?

“The game already includes a full survival simulation: You can go hunting, fishing, looting, grow your own food, explore a huge procedurally generated world, and try to survive the winters. You can create a head quarter, fell trees, construct tools and similar. There are even a handful of tasks (or quests if you like) to fulfil which quide you through the game.”

Will the game be priced differently during and after Early Access?

“The price will increase as the game continues to reach the final release. Of course the game is cheaper in Early Access, also as big "Thank You" to everyone supporting the development of PostCollapse that way.”

How are you planning on involving the Community in your development process?

“I visit the forums as often as I can, and read and accept any kind of feedback. The community plays a big role in creating and finishing the final game, this is the whole point to why PostCollapse is Early Access.”
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Recent updates View all (11)

October 2

PostCollapse 1.14 update

Postcollapse update 1.14 is now available.

This update adds a single new gameplay feature and a few minor improvements, here are the details:
  • Possibility to create own buildings
    The most requested feature since the last update was the possibility to create own buildings from scratch, so that you don't have to use an existing building and modify it. This is now possible. It was quite an undertaking to make this work together with the procedural generated world and the other buildings. It works like this:

    Right-click, select "construct" -> "facilities", and there are now three new entries, for creating various sized platforms for new buildings. Then you can select a place where to build the building.


    The game engine wasn't designed initially to support a feature like this, so there are constraints where you can place new buildings. The game will show red markers when you try to build the platform where this is not possible, like too close to another existing building, or on a tile border. In a future update, maybe it will be possible to lift these restrictions, but let's see.



    The building platform is then created with a click, and you can then continue and modify your building like any other building in the world, and fit it to your needs by adding and removing blocks as you like.



  • Performance improvements when there are many animals in the vicinity
  • Fixed a translation bug in russian when creating fences
Hope you'll like this, feedback is welcome as always!

6 comments Read more

August 21

PostCollapse 1.13 update

Postcollapse update 1.13 is now available.


This update adds a few gameplay and technical changes, here are the details:
  • Nicer environment
    Improved vegetation drawing, for example bushes now look a bit more interesting and less blurry

  • Watering indicator
    The game now better displays which tiles you have watered with the watering can: you can now actually see the
    water sinking into the ground. The tiles which have been watered are now drawn a bit darker directly after
    watering them, and fade back quickly.

  • Software audio mixing
    Audio output is now done in software by default, which should reduce issues some people have reported with their sound hardware
  • Stability improvements
    For some systems, where unlocked achievements sometimes could cause crashes, a few stability improvements have been implemented
Hope you'll like this, feedback is welcome as always!
4 comments Read more
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About This Game

After civilization has collapsed and only left ruins, surviving in this environment is a particularly difficult challenge.

As single player, you have to gather useful items from buildings, cars and the environment, construct tools, grow your own food, go hunting and fishing.

Game Features


  • Huge, open world: The environment including buildings is procedurally generated, a 120 square km wide area (= about 75 square miles).
  • Bow hunting: Construct a bow and you will be able to go hunting. You can create arrows of various properties to achieve different effects.
  • Grow your own food: You can create your own farm, and grow potatoes, carrots and other food.
  • Winter / Summer cylce: Due to the tremendous side effects of the war causing the collapse, summer and winter both only last a few days. You have to adapt to this and gather enough food during summer to survive each winter.
  • Head Quarter: Choose any building in the world and make it your headquarter. You can store items there, and bug in during the winter.
  • Dynamic day / night cycle: Temperature, amount of sight and behavior of wildlife significantly depends on this.
  • Chop down trees and harvest wood, for keeping warm during the winter, constructing tools or creating fires.
  • Light sources: You can use match sticks, torches and lamps (if you can find batteries) during the night. Or build a camp fire.
  • Fishing: Construct a fishing rod and you will be able to go fishing.
  • Tasks to solve which guide you through the game play and show how everything is being done. Currently, there are 16 tasks impemented.


The game is single player only and was designed like this, so that no other player is able to ruin your experience. This game also doesn't include any zombies.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10 or newer
    • Processor: Intel Celeron, Athlon Sempron oder better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 capable video card with 512 MB or more
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: any

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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