PostCollapse is a survival simulation game set after the collapse of civilization. Gather items from the ruins, construct tools, grow your own food, go fishing and hunting. Single player only. No Zombies.
All Reviews:
Mixed (56) - 66% of the 56 user reviews for this game are positive.
Release Date:
Jan 11, 2018
Developer:
Publisher:

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Recent updates View all (13)

January 11

PostCollapse 1.16: End of Early Access

Postcollapse update 1.16 is now available.

This update takes the game out of "Early Access".
After more than 15 early access updates and a lot of constructive feedback from the players, PostCollapse has changed significantly since the first release on Steam.
See this screenshot comparison for example:



The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase.



The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players.



The major features introduced in the Early Access where the following:

  • A 'minecraft' mode which enables you to modify every building in the world
  • The possibility to create own buildings
  • Radiation zones
  • A 'hardcore' mode
  • The possibility to create fences and cupboards
  • Realtime shadows
  • Steam Trading cards
  • Much improved graphics
  • More types of animals
  • Tons and tons of gamplay tweaks
  • Translations for Spanish, Russian and German
  • Improved sound track
  • Minimap and zoomable map
  • and much more

In addition to this update removing all the early access warnings and similar, also a few game play changes are introduced:

  • The Fishing rod doesn't break that often anymore
  • Fixed stability problems which appeared on some systems after the Windows Creators Update was installed on them
  • The finding probability of various items have been adjusted a bit
  • Fixed a translation bug in russian
  • Improved placement of containers for some special cases
  • Performance improvements for terrain rendering



Note that this isn't the end, and the game will still be updated regularily, of course. Thanks to all the players who have brought the game with their feedback as far as it is now. Further constructive feedback is of course still welcome!

5 comments Read more

December 1, 2017

PostCollapse 1.15 update

Postcollapse update 1.15 is now available.


This update adds some new gameplay features and a few minor improvements, here are the details:

  • New camp fire features
    Additionally to the existing features (a warmer place to sleep and light),
    camp fires now have two new additional functionalities:

    You can now add wood into an existing camp fire (just click onto the wood in the camp fire to open the dialog) and make it burn longer. Works for hard wood, soft wood and paper.



    You can now cook meat with a camp fire. Just click onto the wood in the camp fire, and add raw meat which you can get from hunted animals, and the meat will be cooked. See below for details.

  • New Item: Cooked Meat

    You can create cooked meat now with the new feature mentioned above. In the game, this
    is easier to digest than raw meat, so you will get more calories from cooked meat. So cooking your hunted meat now
    makes sense now.



  • The auto-save functionality is now longer stalling the game so often now

  • Water rendering is now faster on slow systems

  • Fixed a bug causing earth to appear blue when using the shovel

  • Fixed a crash when the game is being run in an emulator (yes, some people apparently do that)
Hope you'll like this update, feedback is welcome as always!

3 comments Read more

About This Game

After civilization has collapsed and only left ruins, surviving in this environment is a particularly difficult challenge.

As single player, you have to gather useful items from buildings, cars and the environment, construct tools, grow your own food, go hunting and fishing.

Game Features


  • Huge, open world: The environment including buildings is procedurally generated, a 120 square km wide area (= about 75 square miles).
  • Bow hunting: Construct a bow and you will be able to go hunting. You can create arrows of various properties to achieve different effects.
  • Grow your own food: You can create your own farm, and grow potatoes, carrots and other food.
  • Winter / Summer cylce: Due to the tremendous side effects of the war causing the collapse, summer and winter both only last a few days. You have to adapt to this and gather enough food during summer to survive each winter.
  • Head Quarter: Choose any building in the world and make it your headquarter. You can store items there, and bug in during the winter.
  • Dynamic day / night cycle: Temperature, amount of sight and behavior of wildlife significantly depends on this.
  • Chop down trees and harvest wood, for keeping warm during the winter, constructing tools or creating fires.
  • Light sources: You can use match sticks, torches and lamps (if you can find batteries) during the night. Or build a camp fire.
  • Fishing: Construct a fishing rod and you will be able to go fishing.
  • Tasks to solve which guide you through the game play and show how everything is being done. Currently, there are 16 tasks impemented.


The game is single player only and was designed like this, so that no other player is able to ruin your experience. This game also doesn't include any zombies.

System Requirements

    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10 or newer
    • Processor: Intel Celeron, Athlon Sempron oder better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 capable video card with 512 MB or more
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: any
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