A fantasy action roguelike of exploration and murder. Live, kill, die, improve, live again.
User reviews:
Positive (24 reviews) - 83% of the 24 user reviews for this game are positive.
Release Date: Aug 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is my first game and I don't want to release without significant feedback. I made In Celebration of Violence for myself and now I need to make sure others enjoy it as well.”

Approximately how long will this game be in Early Access?

“In Celebration of Violence will probably be out of Early Access in a few months.”

How is the full version planned to differ from the Early Access version?

“The full version of In Celebration of Violence will not differ much from the Early Access version. Some additional content such as items, enemies, and unlocks will be added and some of the art and text will be improved. Most of the larger changes will be less noticeable and come in the form of tweaks to the difficulty, AI, performance optimization, and bugfixes.”

What is the current state of the Early Access version?

“The game is mostly complete. Only optimization, bugfixes, and tweaks based on community feedback need to be finished.”

Will the game be priced differently during and after Early Access?

“I have no plans to change the price at this time.”

How are you planning on involving the Community in your development process?

“I read every comment about In Celebration of Violence. My top priority now is adjusting a game designed for myself to be enjoyable for others without compromising the central tenets of challenge, discovery, and choice.”
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Recent updates View all (56)

July 26

Update 0.8.22

  • Dodging is slightly more effective.
  • Blocking with shields will work from all sides. Realistic? No. Less of a headache? Absolutely.
  • Archers should now be largely unable to stun the player.
  • Parrying an enemy can no longer also push them back if your parry hits both them and their weapon.
  • Can no longer sprint against walls. Maybe that should be considered a bug? Well I've already put it here.
  • Certain enemies without tangible bodies will no display hit effects when struck.
  • Minor tileset adjustments.
  • -Minor adjustments to some particle effects.

  • Fixed a bug that could cause the player to become stuck with both weapons out if they attack and swap weapons in the same frame.
  • Fixed the Map Scroll memento only giving one treasure map even when the player has obtained multiple mementos.
  • Arrows will correctly display above enemy crossbows.
  • Arrows fired from traps correctly play hit effects.
  • Arrows should no longer be able to occasionally hit a player after they've dodged it.
  • Fixed some weapon orientation issues when using certain sprinting attacks.
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July 21

Update 0.8.21

  • Additional animation when hitting or being hit based on the physical element of the attack.

  • More leeway when hitting a wall to become stunned.
  • Minor adjustments to some enemies.
  • Slightly less archers will spawn.
  • Adjustments to some particle effects, mostly fire. We'll see how this one looks.

  • Fixed a bug that could cause the player to become stuck with both weapons out if they attack and swap weapons during the same frame.
  • Allied mages will be able to use their firewave spell.
  • The magic circle drawn when casting spells will correctly reset its progress if the player is prematurely pushed off of it.
  • Fixed a bug that would cause enemies to not take damage when the player has the Guillotine memento.
  • The Pile of Ash memento will no longer activate if the enemy has no corpse to explode.
  • The player's weapon will no longer appear upside-down during some attacks.
  • Arrows will correctly appear above crossbows before firing.
  • Spires will no longer appear briefly on stone floors before blinking out of existence.
0 comments Read more
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About This Game

In Celebration of Violence is a fantasy action roguelike of exploration and murder. The methodical combat requires that you plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.

Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.

Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.

The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.

Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.

Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.

There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.

No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.

As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: 7
    • Processor: Athlon II X3 @ 3.20GHz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 5570
    • Storage: 350 MB available space
    • OS: 10
    • Memory: 4 GB RAM
    • Storage: 350 MB available space
    • OS: 10.9
    • Processor: 1.6GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 6000
    • Storage: 350 MB available space
    • OS: Tested on Ubuntu 16 only
    • Processor: Athlon II X3 @ 3.20GHz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 5570
    • Storage: 350 MB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Positive (24 reviews)
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