MaxControl, the very first Cryengine-game combining FPS and RTS elements to one explosive mix! Similar to inspirations like C&C Renegade: Whether on the battlefield in first/third person, commanding armies from above or expanding your base: Here you have maximum control.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a young, ambitious and growing team, working on this amazing project without any financial support for one and a half years now.
We love gaming ourselves and through active communication with the gaming community we are confident to have the best requirements to realize our ideas.
There is still so much to do, but with your support and our devotion for the game, we can continue developing and make sure that MaxControl is maintained for a long time.”

Approximately how long will this game be in Early Access?

“Your support makes it possible for us to move forward the development until the game is ready for the official release.
As soon as we can provide a fully-valuable product, which features a perfect functional gameplay, contains a single-player campaign and the multiplayer is completely developed, we will leave the Early Access stage.”

How is the full version planned to differ from the Early Access version?

“The Early Access contains the basic framework and an overview of what MaxControl currently represents. Many functions are still in development, which is why we want to incorporate your feedback and suggestions of the player-community. The Early Access also serves to show which functions you and the community are most excited about so we have the opportunity to perfect those.

Following features are already in development:

- Finely aligned gameplay-balance
- New surroundings like deserts, snowscapes, cities and more
- Various vegetations and biomes
- New AI designs (characters and vehicles)
- Multiplayer characters (individual game character in both teams)
- Individual character configuration
- Score-/Reward system
- Additional buildings
- Construction animations of buildable objects
- Motion animations of buildings
- More music and sound effects
- Various game modes (eg. skirmish, CO-OP, campaign, last man standing)
- Additional items to collect
- New weapon additives like eg. barrels, visors, granade launcher and mini rocket launcher

Furthermore we permanently work on performance improvements and gameplay-balance!”

What is the current state of the Early Access version?

“MaxControl is currently in Alpha stage.

Some features from the list are already implemented and are so much fun.
Various modes are already playable and bring diversity.

Once a week there will be an update with improvements, bug fixes and/or new game content will be released.
There is still so much to do but the base build can be operated nicely already and placeholder will be replaced as soon as possible. We are absolutely ambitious and keep working on MaxControl with nothing but passion.
We are currently a team of four (a programmer, a level- and art designer, a director and a composer). Only two of us work full time on this project for the past one and a half years.

We need your support to boost the development and our team. Early Access allows us to involve YOU in this amazing project.
Your opinion and feedback help us to bring out the best of the game. Through the purchase of a Early Access licence you support us tremendous with further development.

Dive into the world of MaxControl.”

Will the game be priced differently during and after Early Access?

“The game will cost less during the early access stage compared to the selling price of the full version.”

How are you planning on involving the Community in your development process?

“We are planning on having an active communication with the MaxControl gaming community.
We want to hear your ideas and opinions to consider those during further development.
Even if we can not please everyone all the time, your feedback is really important to us!
Extremely active players possibly get the opportunity to participate in internal tests.
Therefore, participate!
We see the MaxControl Early Access community as our primary patreon, we develop this game for you!

Thank you so much for your support.”
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Recent updates View all (16)

September 17

Our Kickstarter is live!!!

You can support us now at Kickstarter !
So excited :D

You can also support us to spread the word out via Thunderclap .
1 comments Read more

September 4


Hey Controllers, as you know, our Kickstarter campaign is launching soon. We've opened a Discord server where we'll answer questions from time to time and where you can discuss the game or just meet other players to play. Join us!
Best regards
Discord invitation
MaxControl On Facebook
0 comments Read more
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About This Game


Welcome to the world of MaxControl. The first base-building, RTS, Shooter hybrid in Cryengine.
Here you are in the year 2034, shortly after the Great Depression, followed by seven years of global war. The two largest companies in the world (Global Resource and Stabil & Gut) wrestle for supremacy. Born as a mercenary, you are fighting against everything ... as long as the price is right.

Explore an open world to develop new technologies, while you are fighting against your opponent with strategic skill, speed and team spirit. Produce and distribute various products to fulfill the needs of your employee’s satisfaction. Built bases with tactical skills and ensure your vital resources. Occupy both individual villages and entire regions to be faster, better and more efficient than your opponent ... .. if you want to survive.

Hey Everybody!!!

Short Things About Us.

We are a young group of currently five people!!
(our community manager, 1 programmer,1 level and art designer, 1 director and 1 composer)
we worked hard since 2015 and are proud to give you this first impression!

The Single-Player campaign will appear after the game has been full released (As soon as we leave the Early Access).

Utilize a new form of real-time strategy within the teams. While in first Person campaigns you plan together within the team, you have also the possibility to split Logistics and military structures. Therefore, MaxControl offers the possiblity, to switch between the FPS, the base builder, the troops General or the constructer.

Base directions: construct all necessary buildings and the equipment

Troops General: Command all military campaigns

Constructor: design Outposts and industrial buildings! Conquer new places and discover new resources to secure the necessary supplies for your team.

Each player has his own real-time map, in which the index is influenced by the daily cycle.

Produces up to different goods to earn Gold, to equip your army, build new bases and to satisfy your employees. In addition, you have the possibilty to sell and buy goods at the market.

Enter a world in which your strategy depends on resources, time oft day and weather conditions. Destructible environments will also have an affect on all activities. Every place, every street and every building has to be used to plan ambushes, to take positions or to launch offensives. To be protected against the enemies, you will have to expand your tactical interplay permanently, so you are able to keep and conquer highly competitive areas.

Currently you have the choice to choose between two different air-strikes!

Equip your weapons with a variety of Upgrades to obtain an advantage in the fight.
Build your base with MG-Towers and walls to protect it.
More tower defends in progress (watch Coming Soon list).

Stormtrooper, Heavy Machinegunner, Sniper, Tactical Unit


Grenade Launcher and RC Misle.
Further classes are already being planned and will follow (watch Coming Soon list).


Stormtrooper,Mg Soldier, Mortar and Sniper.
Further AI-Infantry and vehicles in progress (watch Coming Soon list).

- TIME-OF-DAY: The daily cycle will soon follow.

- PLAYABLE-CLASSES: Tank buster in progress.

- PLAYER-VEHICLES: MG HMMWV, Van, Canon Truck, Abrams light/heavy,
Bbrams light/heavy and Hunter. Other vehicles such as the Skatmobile, Rocket Van or Antiaircraft gun are already being planned and will follow.

- PLAYER-WEAPON-UPGRADES: Dronepak and Mortar in progress.

- AI_INFANTRY: Medic Drone in progress.

- AI-VEHICLES: Mg Hmmwv, Canon Truck, Abrams, Bbrams and Hunter in progress and will follow.

- BASE-DEFENDS: Systems such as Rocket-Tower or Flak are in progress and will follow.

System Requirements

    • OS: Windows 7 64-Bit, Windows 8 64-Bit, Windows 10
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVidia Geforce GTX 560 2 GB DDR5 or comparable
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 64-Bit, Windows 8 64-Bit, Windows 10
    • Processor: Intel i5 2500, i7 2600, 2700
    • Memory: 12 GB RAM
    • Graphics: GTX 750 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Sound Card: DirectX compatible
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