MaxControl, the very first Cryengine-game combining FPS and RTS elements to one explosive mix! Similar to inspirations like C&C Renegade: Whether on the battlefield in first/third person, commanding armies from above or expanding your base: Here you have maximum control.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a young, ambitious and growing team, working on this amazing project without any financial support for more than two years now.
We love gaming ourselves and through active communication with the gaming community we are confident to have the best requirements to realize our ideas.
There is still so much to do, but with your support and our devotion for the game, we can continue developing and make sure that MaxControl is maintained for a long time.”

Approximately how long will this game be in Early Access?

“Your support makes it possible for us to move forward the development until the game is ready for the official release.
As soon as we can provide a fully-valuable product, which features a perfect functional gameplay, contains a single-player campaign and the multiplayer is completely developed, we will leave the Early Access stage.”

How is the full version planned to differ from the Early Access version?

“The Early Access contains the basic framework and an overview of what MaxControl currently represents. Many functions are still in development, which is why we want to incorporate your feedback and suggestions of the player-community. The Early Access also serves to show which functions you and the community are most excited about so we have the opportunity to perfect those.


Following features are already in development:

- Finely aligned gameplay-balance
- New surroundings like deserts, snowscapes, cities and more
- Various vegetations and biomes
- New AI designs (characters and vehicles)
- Multiplayer characters (individual game character in both teams)
- Individual character configuration
- Score-/Reward system
- Additional buildings
- Construction animations of buildable objects
- Motion animations of buildings
- More music and sound effects
- Various game modes (eg. skirmish, CO-OP, campaign, last man standing)
- Additional items to collect
- New weapon additives like eg. barrels, visors, granade launcher and mini rocket launcher

Furthermore we permanently work on performance improvements and gameplay-balance!”

What is the current state of the Early Access version?

“MaxControl is currently in tech-alpha stage.

Some features from the list are already implemented and are so much fun.
Various modes are already playable and bring diversity.

Once a week there will be an update with improvements, bug fixes and/or new game content will be released.
There is still so much to do but the base build can be operated nicely already and placeholder will be replaced as soon as possible. We are absolutely ambitious and keep working on MaxControl with nothing but passion.
We are currently a team of four (a programmer, a level- and art designer, a director and a composer). Only two of us work full time on this project for the past one and a half years.

We need your support to boost the development and our team. Early Access allows us to involve YOU in this amazing project.
Your opinion and feedback help us to bring out the best of the game. Through the purchase of a Early Access licence you support us tremendous with further development.

Dive into the world of MaxControl.”

Will the game be priced differently during and after Early Access?

“The game will cost less during the early access stage compared to the selling price of the full version.”

How are you planning on involving the Community in your development process?

“We are planning on having an active communication with the MaxControl gaming community.
We want to hear your ideas and opinions to consider those during further development.
Even if we can not please everyone all the time, your feedback is really important to us!
Extremely active players possibly get the opportunity to participate in internal tests.
Therefore, participate!
We see the MaxControl Early Access community as our primary patreon, we develop this game for you!


Thank you so much for your support.”
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Recent updates View all (25)

January 12

MaxControl Devblog 7



Hey Folks!

Our first devblog in this year.. heureka!
In the last couple of days we've finished the Global Resource engineer house. Thisone will give you access to the barracks to produce infantry units and also to the vehicle factory. Its a really important building cause the faster you have it the faster you can start fights.








Our programmer is currently working on the new main menu which really needs time. Last but not least we have a rough concept for you. It's for the most important and complex building, the headquarter. It's just a first impression so don't worry :)



We're also busy founding our new company and bringing all the sheeps to a dry place.

Thank's for reading and have a great weekend.


6 comments Read more

December 23, 2017

MaxControl Devblog 6



Ho ho ho!

Last week, we had our first meeting with our future investor. It was a short but very productive meeting and we want to express our gratitude for the warm reception again.

Among other things, we talked about our future team configuration. We decided to employ two more people in programming, whom we've already found!
Furthermore, we came up with a plan that outlines which gameplay-related requirements are necessary from our point of view to facilitate a successful launch for Early Access.
Firstly, we'll implement a simple matchmaking system for multiplayer.
Moreover, we want to expand multiplayer to at least 2vs2. To make a faster game flow possible, we'll shrink down the resource system and fuse together build mode and commando mode. "Team Deathmatch" will be our first game mode.

For the Early Access launch, we'll create a new map. Its size will be primarily set up for 2vs2.

This week, we completed the next building for "Team Global Resource". It's the civil building for scientists and gives you access to the laboratory.




Of course, there's a new little drawing for the next building. It'll be the future civil building for the engineers of "Team Global Resource".


This is our last Devblog for the year, but fear not, the next one is coming soon.
We whish you all happy holidays and a happy New Year!

Your MaxControl Team, over and out!
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About This Game

Support the further development of MaxControl right here:
MaxControlgame.com

Welcome to the world of MaxControl. The first base-building, RTS, Shooter hybrid in Cryengine.
Here you are in the year 2034, shortly after the Great Depression, followed by seven years of global war. The two largest companies in the world (Global Resource and Stabil & Gut) wrestle for supremacy. Born as a mercenary, you are fighting against everything ... as long as the price is right.

In MaxControl we’re focusing the player on a strategic shooter hybrid from various fascinating perspectives. Each playable perspective offers you new possibilities, either fighting alone against the AI or against other players. Build your base without limits, produce and sell all kinds of resources to develop new technologies and explore an open world to save vital resources.Occupy both individual villages and entire regions to be faster, better and more efficient than your opponent ... .. if you want to survive.

KEY FEATURES ALREADY IN THE GAME

  • Special Skills
    Utilize a new form of real-time strategy within the teams. While in first Person campaigns you plan together within the team, you have also the possibility to split Logistics and military structures. Therefore, MaxControl offers the possiblity, to switch between the FPS, the base builder, the troops General or the constructor.
    Either position can be taken on by anyone, so they are no fixed positions in the game.
  • Realtime-Map
    Every player has access to a real-time map, in which your overview is influenced by the day and night cycle.
  • Resources and Goods
    Produce all kinds of resources like for example water, energy, oil, steel or hardware parts. Earn gold, equip your armies and construct your bases. In addition to that, you can sell and buy all wares at a global marketplace to generate profit for your team.
  • Airstrikes
    Airstrikes are tactically targeted attacks with devastating power. Choose from different airstrikes and win your supremacy!
  • Equipment
    From handguns over submachine guns and shotguns to heavy artillery, there’s a fitting tool for every attack. You will be able to equip your weapons with a plethora of different attachments to get the advantage in battle.
  • Playable Classes
    Choose from five different classes over the course of the game. Storm trooper, heavy gunner, sniper, tank buster and tactical unit. Every class has different base equipment and will be able to be upgraded individually.
  • Constructable AI-Units
    Even in the early access, you have access to different units like storm troopers, gunners, mortars and snipers. Further units like the medic drone and vehicles like the HMMWV-MG, artillery truck, A-BRAMS, B-BRAMS and the Hunter are being worked on but they are already available.

Coming Soon List

  • Day Cycle
    The day/night cycle is currently in development.
  • Playable Classes
    The tank buster is under construction.
  • Player Weapon Upgrades
    Dronepackage and mortar is currently under construction.
  • Base Defends
    Systems such as Rocket-Tower or Flak are in progress and will follow.
  • AI_Infantry
    First aid drones are already available but also in progress.
  • AI_Vehicles
    Mg Hmmwv, Canon Truck, Abrams, Bbrams and Hunter are in progress and will follow.
  • Mod Support In The Works
    We know that a game grows and lives with its community. That's why we're convinced that mod support is extremely important for a persistent community. While we can't tell you an exact date yet, but as soon as we can show you working mod support, we will!

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit, Windows 8 64-Bit, Windows 10
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVidia Geforce GTX 560 2 GB DDR5 or comparable
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 7 64-Bit, Windows 8 64-Bit, Windows 10
    • Processor: Intel i5 2500, i7 2600, 2700
    • Memory: 12 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Sound Card: DirectX compatible

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